// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "../GPUState.h" #include "Clipper.h" #include "Rasterizer.h" namespace Clipper { enum { SKIP_FLAG = -1, CLIP_POS_X_BIT = 0x01, CLIP_NEG_X_BIT = 0x02, CLIP_POS_Y_BIT = 0x04, CLIP_NEG_Y_BIT = 0x08, CLIP_POS_Z_BIT = 0x10, CLIP_NEG_Z_BIT = 0x20, }; static inline int CalcClipMask(const ClipCoords& v) { int mask = 0; if (v.x > v.w) mask |= CLIP_POS_X_BIT; if (v.x < -v.w) mask |= CLIP_NEG_X_BIT; if (v.y > v.w) mask |= CLIP_POS_Y_BIT; if (v.y < -v.w) mask |= CLIP_NEG_Y_BIT; if (v.z > v.w) mask |= CLIP_POS_Z_BIT; if (v.z < -v.w) mask |= CLIP_NEG_Z_BIT; return mask; } #define AddInterpolatedVertex(t, out, in, numVertices) \ { \ Vertices[numVertices]->Lerp(t, *Vertices[out], *Vertices[in]); \ numVertices++; \ } #define DIFFERENT_SIGNS(x,y) ((x <= 0 && y > 0) || (x > 0 && y <= 0)) #define CLIP_DOTPROD(I, A, B, C, D) \ (Vertices[I]->clippos.x * A + Vertices[I]->clippos.y * B + Vertices[I]->clippos.z * C + Vertices[I]->clippos.w * D) #define POLY_CLIP( PLANE_BIT, A, B, C, D ) \ { \ if (mask & PLANE_BIT) { \ int idxPrev = inlist[0]; \ float dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D ); \ int outcount = 0; \ \ inlist[n] = inlist[0]; \ for (int j = 1; j <= n; j++) { \ int idx = inlist[j]; \ float dp = CLIP_DOTPROD(idx, A, B, C, D ); \ if (dpPrev >= 0) { \ outlist[outcount++] = idxPrev; \ } \ \ if (DIFFERENT_SIGNS(dp, dpPrev)) { \ if (dp < 0) { \ float t = dp / (dp - dpPrev); \ AddInterpolatedVertex(t, idx, idxPrev, numVertices); \ } else { \ float t = dpPrev / (dpPrev - dp); \ AddInterpolatedVertex(t, idxPrev, idx, numVertices); \ } \ outlist[outcount++] = numVertices - 1; \ } \ \ idxPrev = idx; \ dpPrev = dp; \ } \ \ if (outcount < 3) \ continue; \ \ { \ int *tmp = inlist; \ inlist = outlist; \ outlist = tmp; \ n = outcount; \ } \ } \ } #define CLIP_LINE(PLANE_BIT, A, B, C, D) \ { \ if (mask & PLANE_BIT) { \ float dp0 = CLIP_DOTPROD(0, A, B, C, D ); \ float dp1 = CLIP_DOTPROD(1, A, B, C, D ); \ int i = 0; \ \ if (mask0 & PLANE_BIT) { \ if (dp0 < 0) { \ float t = dp1 / (dp1 - dp0); \ i = 0; \ AddInterpolatedVertex(t, 1, 0, i); \ } \ } \ dp0 = CLIP_DOTPROD(0, A, B, C, D ); \ \ if (mask1 & PLANE_BIT) { \ if (dp1 < 0) { \ float t = dp1 / (dp1- dp0); \ i = 1; \ AddInterpolatedVertex(t, 1, 0, i); \ } \ } \ } \ } void ProcessQuad(const VertexData& v0, const VertexData& v1) { if (!gstate.isModeThrough()) { VertexData buf[4]; buf[0].clippos = ClipCoords(v0.clippos.x, v0.clippos.y, v1.clippos.z, v1.clippos.w); buf[0].texturecoords = v0.texturecoords; buf[1].clippos = ClipCoords(v0.clippos.x, v1.clippos.y, v1.clippos.z, v1.clippos.w); buf[1].texturecoords = Vec2(v0.texturecoords.x, v1.texturecoords.y); buf[2].clippos = ClipCoords(v1.clippos.x, v0.clippos.y, v1.clippos.z, v1.clippos.w); buf[2].texturecoords = Vec2(v1.texturecoords.x, v0.texturecoords.y); buf[3] = v1; // Color and depth values of second vertex are used for the whole rectangle buf[0].color0 = buf[1].color0 = buf[2].color0 = buf[3].color0; buf[0].color1 = buf[1].color1 = buf[2].color1 = buf[3].color1; VertexData* topleft = &buf[0]; VertexData* topright = &buf[1]; VertexData* bottomleft = &buf[2]; VertexData* bottomright = &buf[3]; for (int i = 0; i < 4; ++i) { if (buf[i].clippos.x < topleft->clippos.x && buf[i].clippos.y < topleft->clippos.y) topleft = &buf[i]; if (buf[i].clippos.x > topright->clippos.x && buf[i].clippos.y < topright->clippos.y) topright = &buf[i]; if (buf[i].clippos.x < bottomleft->clippos.x && buf[i].clippos.y > bottomleft->clippos.y) bottomleft = &buf[i]; if (buf[i].clippos.x > bottomright->clippos.x && buf[i].clippos.y > bottomright->clippos.y) bottomright = &buf[i]; } ProcessTriangle(*topleft, *topright, *bottomright); ProcessTriangle(*bottomright, *topright, *topleft); ProcessTriangle(*bottomright, *bottomleft, *topleft); ProcessTriangle(*topleft, *bottomleft, *bottomright); } else { // through mode handling VertexData buf[4]; buf[0].screenpos = ScreenCoords(v0.screenpos.x, v0.screenpos.y, v1.screenpos.z); buf[0].texturecoords = v0.texturecoords; buf[1].screenpos = ScreenCoords(v0.screenpos.x, v1.screenpos.y, v1.screenpos.z); buf[1].texturecoords = Vec2(v0.texturecoords.x, v1.texturecoords.y); buf[2].screenpos = ScreenCoords(v1.screenpos.x, v0.screenpos.y, v1.screenpos.z); buf[2].texturecoords = Vec2(v1.texturecoords.x, v0.texturecoords.y); buf[3] = v1; // Color and depth values of second vertex are used for the whole rectangle buf[0].color0 = buf[1].color0 = buf[2].color0 = buf[3].color0; buf[0].color1 = buf[1].color1 = buf[2].color1 = buf[3].color1; buf[0].clippos.w = buf[1].clippos.w = buf[2].clippos.w = buf[3].clippos.w = 1.0f; VertexData* topleft = &buf[0]; VertexData* topright = &buf[1]; VertexData* bottomleft = &buf[2]; VertexData* bottomright = &buf[3]; for (int i = 0; i < 4; ++i) { if (buf[i].screenpos.x < topleft->screenpos.x && buf[i].screenpos.y < topleft->screenpos.y) topleft = &buf[i]; if (buf[i].screenpos.x > topright->screenpos.x && buf[i].screenpos.y < topright->screenpos.y) topright = &buf[i]; if (buf[i].screenpos.x < bottomleft->screenpos.x && buf[i].screenpos.y > bottomleft->screenpos.y) bottomleft = &buf[i]; if (buf[i].screenpos.x > bottomright->screenpos.x && buf[i].screenpos.y > bottomright->screenpos.y) bottomright = &buf[i]; } Rasterizer::DrawTriangle(*topleft, *topright, *bottomright); Rasterizer::DrawTriangle(*bottomright, *topright, *topleft); Rasterizer::DrawTriangle(*bottomright, *bottomleft, *topleft); Rasterizer::DrawTriangle(*topleft, *bottomleft, *bottomright); } } void ProcessTriangle(VertexData& v0, VertexData& v1, VertexData& v2) { if (gstate.isModeThrough()) { Rasterizer::DrawTriangle(v0, v1, v2); return; } enum { NUM_CLIPPED_VERTICES = 33, NUM_INDICES = NUM_CLIPPED_VERTICES + 3 }; VertexData* Vertices[NUM_INDICES]; VertexData ClippedVertices[NUM_CLIPPED_VERTICES]; for (int i = 0; i < NUM_CLIPPED_VERTICES; ++i) Vertices[i+3] = &ClippedVertices[i]; // TODO: Change logic when it's a backface Vertices[0] = &v0; Vertices[1] = &v1; Vertices[2] = &v2; int indices[NUM_INDICES] = { 0, 1, 2, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG, SKIP_FLAG }; int numIndices = 3; int mask = 0; mask |= CalcClipMask(v0.clippos); mask |= CalcClipMask(v1.clippos); mask |= CalcClipMask(v2.clippos); if (mask && (gstate.clipEnable & 0x1)) { // discard if any vertex is outside the near clipping plane if (mask & CLIP_NEG_Z_BIT) return; for(int i = 0; i < 3; i += 3) { int vlist[2][2*6+1]; int *inlist = vlist[0], *outlist = vlist[1]; int n = 3; int numVertices = 3; inlist[0] = 0; inlist[1] = 1; inlist[2] = 2; // mark this triangle as unused in case it should be completely clipped indices[0] = SKIP_FLAG; indices[1] = SKIP_FLAG; indices[2] = SKIP_FLAG; POLY_CLIP(CLIP_POS_X_BIT, -1, 0, 0, 1); POLY_CLIP(CLIP_NEG_X_BIT, 1, 0, 0, 1); POLY_CLIP(CLIP_POS_Y_BIT, 0, -1, 0, 1); POLY_CLIP(CLIP_NEG_Y_BIT, 0, 1, 0, 1); POLY_CLIP(CLIP_POS_Z_BIT, 0, 0, 0, 1); POLY_CLIP(CLIP_NEG_Z_BIT, 0, 0, 1, 1); // transform the poly in inlist into triangles indices[0] = inlist[0]; indices[1] = inlist[1]; indices[2] = inlist[2]; for (int j = 3; j < n; ++j) { indices[numIndices++] = inlist[0]; indices[numIndices++] = inlist[j - 1]; indices[numIndices++] = inlist[j]; } } } else if (CalcClipMask(v0.clippos) & CalcClipMask(v1.clippos) & CalcClipMask(v2.clippos)) { // If clipping is disabled, only discard the current primitive // if all three vertices lie outside one of the clipping planes return; } for(int i = 0; i+3 <= numIndices; i+=3) { if(indices[i] != SKIP_FLAG) { VertexData data[3] = { *Vertices[indices[i]], *Vertices[indices[i+1]], *Vertices[indices[i+2]] }; data[0].screenpos = TransformUnit::ClipToScreen(data[0].clippos); data[1].screenpos = TransformUnit::ClipToScreen(data[1].clippos); data[2].screenpos = TransformUnit::ClipToScreen(data[2].clippos); Rasterizer::DrawTriangle(data[0], data[1], data[2]); } } } } // namespace