// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "GPU/Software/FuncId.h" #include "GPU/Software/RasterizerRegCache.h" #include "GPU/Software/TransformUnit.h" // for DrawingCoords #ifdef _DEBUG #define SOFTGPU_MEMORY_TAGGING_BASIC #endif // #define SOFTGPU_MEMORY_TAGGING_DETAILED struct GPUDebugBuffer; namespace Rasterizer { // Draws a triangle if its vertices are specified in counter-clockwise order void DrawTriangle(const VertexData &v0, const VertexData &v1, const VertexData &v2, const PixelFuncID &pixelID, const SamplerID &samplerID); void DrawPoint(const VertexData &v0, const PixelFuncID &pixelID, const SamplerID &samplerID); void DrawLine(const VertexData &v0, const VertexData &v1, const PixelFuncID &pixelID, const SamplerID &samplerID); void ClearRectangle(const VertexData &v0, const VertexData &v1, const PixelFuncID &pixelID, const SamplerID &samplerID); bool GetCurrentStencilbuffer(GPUDebugBuffer &buffer); bool GetCurrentTexture(GPUDebugBuffer &buffer, int level); // Shared functions with RasterizerRectangle.cpp Vec3 AlphaBlendingResult(const PixelFuncID &pixelID, const Vec4 &source, const Vec4 &dst); Vec4IntResult SOFTRAST_CALL GetTextureFunctionOutput(Vec4IntArg prim_color, Vec4IntArg texcolor); } // namespace Rasterizer