#include "ppsspp_config.h" #include "Common/System/Display.h" #include "Common/GPU/thin3d.h" #include "Common/Data/Hash/Hash.h" #include "Common/Data/Text/WrapText.h" #include "Common/Data/Encoding/Utf8.h" #include "Common/Render/Text/draw_text.h" #include "Common/Render/Text/draw_text_win.h" #include "Common/Log.h" #include "Common/StringUtils.h" #if defined(_WIN32) && !defined(USING_QT_UI) && !PPSSPP_PLATFORM(UWP) #define WIN32_LEAN_AND_MEAN #include enum { MAX_TEXT_WIDTH = 4096, MAX_TEXT_HEIGHT = 512 }; class TextDrawerFontContext { public: ~TextDrawerFontContext() { Destroy(); } void Create() { if (hFont) { Destroy(); } // We apparently specify all font sizes in pts (1pt = 1.33px), so divide by only 72 for pixels. int nHeight = -MulDiv(height, (int)(96.0f * (1.0f / dpiScale)), 72); hFont = CreateFont(nHeight, 0, 0, 0, bold, 0, FALSE, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, PROOF_QUALITY, VARIABLE_PITCH, fname.c_str()); } void Destroy() { DeleteObject(hFont); hFont = 0; } HFONT hFont; std::wstring fname; int height; int bold; float dpiScale; }; struct TextDrawerContext { HDC hDC; HBITMAP hbmBitmap; int *pBitmapBits; }; TextDrawerWin32::TextDrawerWin32(Draw::DrawContext *draw) : TextDrawer(draw), ctx_(nullptr) { ctx_ = new TextDrawerContext(); ctx_->hDC = CreateCompatibleDC(NULL); BITMAPINFO bmi; ZeroMemory(&bmi.bmiHeader, sizeof(BITMAPINFOHEADER)); bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bmi.bmiHeader.biWidth = MAX_TEXT_WIDTH; bmi.bmiHeader.biHeight = -MAX_TEXT_HEIGHT; bmi.bmiHeader.biPlanes = 1; bmi.bmiHeader.biCompression = BI_RGB; bmi.bmiHeader.biBitCount = 32; ctx_->hbmBitmap = CreateDIBSection(ctx_->hDC, &bmi, DIB_RGB_COLORS, (VOID**)&ctx_->pBitmapBits, NULL, 0); _assert_(ctx_->hbmBitmap != nullptr); SetMapMode(ctx_->hDC, MM_TEXT); SelectObject(ctx_->hDC, ctx_->hbmBitmap); } TextDrawerWin32::~TextDrawerWin32() { ClearCache(); fontMap_.clear(); DeleteObject(ctx_->hbmBitmap); DeleteDC(ctx_->hDC); delete ctx_; } uint32_t TextDrawerWin32::SetFont(const char *fontName, int size, int flags) { uint32_t fontHash = fontName ? hash::Adler32((const uint8_t *)fontName, strlen(fontName)) : 0; fontHash ^= size; fontHash ^= flags << 10; auto iter = fontMap_.find(fontHash); if (iter != fontMap_.end()) { fontHash_ = fontHash; return fontHash; } std::wstring fname; if (fontName) fname = ConvertUTF8ToWString(fontName); else fname = L"Tahoma"; TextDrawerFontContext *font = new TextDrawerFontContext(); font->bold = FW_LIGHT; font->height = size; font->fname = fname; font->dpiScale = dpiScale_; font->Create(); fontMap_[fontHash] = std::unique_ptr(font); fontHash_ = fontHash; return fontHash; } void TextDrawerWin32::SetFont(uint32_t fontHandle) { auto iter = fontMap_.find(fontHandle); if (iter != fontMap_.end()) { fontHash_ = fontHandle; } } void TextDrawerWin32::MeasureString(const char *str, size_t len, float *w, float *h) { CacheKey key{ std::string(str, len), fontHash_ }; TextMeasureEntry *entry; auto iter = sizeCache_.find(key); if (iter != sizeCache_.end()) { entry = iter->second.get(); } else { auto iter = fontMap_.find(fontHash_); if (iter != fontMap_.end()) { SelectObject(ctx_->hDC, iter->second->hFont); } std::string toMeasure = ReplaceAll(std::string(str, len), "&&", "&"); std::vector lines; SplitString(toMeasure, '\n', lines); int extW = 0, extH = 0; for (auto &line : lines) { SIZE size; std::wstring wstr = ConvertUTF8ToWString(line); GetTextExtentPoint32(ctx_->hDC, wstr.c_str(), (int)wstr.size(), &size); if (size.cx > extW) extW = size.cx; extH += size.cy; } entry = new TextMeasureEntry(); entry->width = extW; entry->height = extH; sizeCache_[key] = std::unique_ptr(entry); } entry->lastUsedFrame = frameCount_; *w = entry->width * fontScaleX_ * dpiScale_; *h = entry->height * fontScaleY_ * dpiScale_; } void TextDrawerWin32::MeasureStringRect(const char *str, size_t len, const Bounds &bounds, float *w, float *h, int align) { auto iter = fontMap_.find(fontHash_); if (iter != fontMap_.end()) { SelectObject(ctx_->hDC, iter->second->hFont); } std::string toMeasure = std::string(str, len); int wrap = align & (FLAG_WRAP_TEXT | FLAG_ELLIPSIZE_TEXT); if (wrap) { bool rotated = (align & (ROTATE_90DEG_LEFT | ROTATE_90DEG_RIGHT)) != 0; WrapString(toMeasure, toMeasure.c_str(), rotated ? bounds.h : bounds.w, wrap); } TEXTMETRIC metrics{}; GetTextMetrics(ctx_->hDC, &metrics); std::vector lines; SplitString(toMeasure, '\n', lines); int total_w = 0; int total_h = 0; for (size_t i = 0; i < lines.size(); i++) { CacheKey key{ lines[i], fontHash_ }; TextMeasureEntry *entry; auto iter = sizeCache_.find(key); if (iter != sizeCache_.end()) { entry = iter->second.get(); } else { SIZE size; std::wstring wstr = ConvertUTF8ToWString(lines[i].length() == 0 ? " " : ReplaceAll(lines[i], "&&", "&")); GetTextExtentPoint32(ctx_->hDC, wstr.c_str(), (int)wstr.size(), &size); entry = new TextMeasureEntry(); entry->width = size.cx; entry->height = size.cy; sizeCache_[key] = std::unique_ptr(entry); } entry->lastUsedFrame = frameCount_; if (total_w < entry->width) { total_w = entry->width; } int h = i == lines.size() - 1 ? entry->height : metrics.tmHeight + metrics.tmExternalLeading; total_h += h; } *w = total_w * fontScaleX_ * dpiScale_; *h = total_h * fontScaleY_ * dpiScale_; } void TextDrawerWin32::DrawStringBitmap(std::vector &bitmapData, TextStringEntry &entry, Draw::DataFormat texFormat, const char *str, int align) { if (!strlen(str)) { bitmapData.clear(); return; } std::wstring wstr = ConvertUTF8ToWString(ReplaceAll(str, "\n", "\r\n")); SIZE size; auto iter = fontMap_.find(fontHash_); if (iter != fontMap_.end()) { SelectObject(ctx_->hDC, iter->second->hFont); } // Set text properties SetTextColor(ctx_->hDC, 0xFFFFFF); SetBkColor(ctx_->hDC, 0); SetTextAlign(ctx_->hDC, TA_TOP); // This matters for multi-line text - DT_CENTER is horizontal only. UINT dtAlign = (align & ALIGN_HCENTER) == 0 ? DT_LEFT : DT_CENTER; RECT textRect = { 0 }; DrawTextExW(ctx_->hDC, (LPWSTR)wstr.c_str(), (int)wstr.size(), &textRect, DT_HIDEPREFIX | DT_TOP | dtAlign | DT_CALCRECT, 0); size.cx = textRect.right; size.cy = textRect.bottom; if (size.cx > MAX_TEXT_WIDTH) size.cx = MAX_TEXT_WIDTH; if (size.cy > MAX_TEXT_HEIGHT) size.cy = MAX_TEXT_HEIGHT; // Prevent zero-sized textures, which can occur. Not worth to avoid // creating the texture altogether in this case. One example is a string // containing only '\r\n', see issue #10764. if (size.cx == 0) size.cx = 1; if (size.cy == 0) size.cy = 1; entry.texture = nullptr; entry.width = size.cx; entry.height = size.cy; entry.bmWidth = (size.cx + 3) & ~3; entry.bmHeight = (size.cy + 3) & ~3; entry.lastUsedFrame = frameCount_; RECT rc = { 0 }; rc.right = entry.bmWidth; rc.bottom = entry.bmHeight; FillRect(ctx_->hDC, &rc, (HBRUSH)GetStockObject(BLACK_BRUSH)); DrawTextExW(ctx_->hDC, (LPWSTR)wstr.c_str(), (int)wstr.size(), &rc, DT_HIDEPREFIX | DT_TOP | dtAlign, 0); // Convert the bitmap to a Thin3D compatible array of 16-bit pixels. Can't use a single channel format // because we need white. Well, we could using swizzle, but not all our backends support that. if (texFormat == Draw::DataFormat::R8G8B8A8_UNORM || texFormat == Draw::DataFormat::B8G8R8A8_UNORM) { bitmapData.resize(entry.bmWidth * entry.bmHeight * sizeof(uint32_t)); uint32_t *bitmapData32 = (uint32_t *)&bitmapData[0]; for (int y = 0; y < entry.bmHeight; y++) { for (int x = 0; x < entry.bmWidth; x++) { uint8_t bAlpha = (uint8_t)(ctx_->pBitmapBits[MAX_TEXT_WIDTH * y + x] & 0xff); bitmapData32[entry.bmWidth * y + x] = (bAlpha << 24) | 0x00ffffff; } } } else if (texFormat == Draw::DataFormat::B4G4R4A4_UNORM_PACK16 || texFormat == Draw::DataFormat::R4G4B4A4_UNORM_PACK16) { bitmapData.resize(entry.bmWidth * entry.bmHeight * sizeof(uint16_t)); uint16_t *bitmapData16 = (uint16_t *)&bitmapData[0]; for (int y = 0; y < entry.bmHeight; y++) { for (int x = 0; x < entry.bmWidth; x++) { uint8_t bAlpha = (uint8_t)((ctx_->pBitmapBits[MAX_TEXT_WIDTH * y + x] & 0xff) >> 4); bitmapData16[entry.bmWidth * y + x] = (bAlpha) | 0xfff0; } } } else if (texFormat == Draw::DataFormat::A4R4G4B4_UNORM_PACK16) { bitmapData.resize(entry.bmWidth * entry.bmHeight * sizeof(uint16_t)); uint16_t *bitmapData16 = (uint16_t *)&bitmapData[0]; for (int y = 0; y < entry.bmHeight; y++) { for (int x = 0; x < entry.bmWidth; x++) { uint8_t bAlpha = (uint8_t)((ctx_->pBitmapBits[MAX_TEXT_WIDTH * y + x] & 0xff) >> 4); bitmapData16[entry.bmWidth * y + x] = (bAlpha << 12) | 0x0fff; } } } else if (texFormat == Draw::DataFormat::R8_UNORM) { bitmapData.resize(entry.bmWidth * entry.bmHeight); for (int y = 0; y < entry.bmHeight; y++) { for (int x = 0; x < entry.bmWidth; x++) { uint8_t bAlpha = ctx_->pBitmapBits[MAX_TEXT_WIDTH * y + x] & 0xff; bitmapData[entry.bmWidth * y + x] = bAlpha; } } } else { _assert_msg_(false, "Bad TextDrawer format"); } } void TextDrawerWin32::DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align) { using namespace Draw; if (!strlen(str)) return; CacheKey key{ std::string(str), fontHash_ }; target.Flush(true); TextStringEntry *entry; auto iter = cache_.find(key); if (iter != cache_.end()) { entry = iter->second.get(); entry->lastUsedFrame = frameCount_; } else { DataFormat texFormat; // For our purposes these are equivalent, so just choose the supported one. D3D can emulate them. if (draw_->GetDataFormatSupport(Draw::DataFormat::A4R4G4B4_UNORM_PACK16) & FMT_TEXTURE) texFormat = Draw::DataFormat::A4R4G4B4_UNORM_PACK16; else if (draw_->GetDataFormatSupport(Draw::DataFormat::R4G4B4A4_UNORM_PACK16) & FMT_TEXTURE) texFormat = Draw::DataFormat::R4G4B4A4_UNORM_PACK16; else if (draw_->GetDataFormatSupport(Draw::DataFormat::B4G4R4A4_UNORM_PACK16) & FMT_TEXTURE) texFormat = Draw::DataFormat::B4G4R4A4_UNORM_PACK16; else texFormat = Draw::DataFormat::R8G8B8A8_UNORM; entry = new TextStringEntry(); // Convert the bitmap to a Thin3D compatible array of 16-bit pixels. Can't use a single channel format // because we need white. Well, we could using swizzle, but not all our backends support that. TextureDesc desc{}; std::vector bitmapData; DrawStringBitmap(bitmapData, *entry, texFormat, str, align); desc.initData.push_back(&bitmapData[0]); desc.type = TextureType::LINEAR2D; desc.format = texFormat; desc.width = entry->bmWidth; desc.height = entry->bmHeight; desc.depth = 1; desc.mipLevels = 1; desc.tag = "TextDrawer"; entry->texture = draw_->CreateTexture(desc); cache_[key] = std::unique_ptr(entry); } if (entry->texture) { draw_->BindTexture(0, entry->texture); } // Okay, the texture is bound, let's draw. float w = entry->width * fontScaleX_ * dpiScale_; float h = entry->height * fontScaleY_ * dpiScale_; float u = entry->width / (float)entry->bmWidth; float v = entry->height / (float)entry->bmHeight; DrawBuffer::DoAlign(align, &x, &y, &w, &h); if (entry->texture) { target.DrawTexRect(x, y, x + w, y + h, 0.0f, 0.0f, u, v, color); target.Flush(true); } } void TextDrawerWin32::RecreateFonts() { for (auto &iter : fontMap_) { iter.second->dpiScale = dpiScale_; iter.second->Create(); } } void TextDrawerWin32::ClearCache() { for (auto &iter : cache_) { if (iter.second->texture) iter.second->texture->Release(); } cache_.clear(); sizeCache_.clear(); } void TextDrawerWin32::OncePerFrame() { frameCount_++; // If DPI changed (small-mode, future proper monitor DPI support), drop everything. float newDpiScale = CalculateDPIScale(); if (newDpiScale != dpiScale_) { dpiScale_ = newDpiScale; ClearCache(); RecreateFonts(); } // Drop old strings. Use a prime number to reduce clashing with other rhythms if (frameCount_ % 23 == 0) { for (auto iter = cache_.begin(); iter != cache_.end();) { if (frameCount_ - iter->second->lastUsedFrame > 100) { if (iter->second->texture) iter->second->texture->Release(); cache_.erase(iter++); } else { iter++; } } for (auto iter = sizeCache_.begin(); iter != sizeCache_.end(); ) { if (frameCount_ - iter->second->lastUsedFrame > 100) { sizeCache_.erase(iter++); } else { iter++; } } } } #endif