// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "Common/Serialize/Serializer.h" #include "Common/Serialize/SerializeFuncs.h" #include "Core/HLE/HLE.h" #include "Core/HLE/FunctionWrappers.h" #include "Core/MIPS/MIPS.h" #include "Core/CoreTiming.h" #include "Core/MemMapHelpers.h" #include "Core/Reporting.h" #include "Core/Config.h" #include "Core/Debugger/MemBlockInfo.h" #include "Core/HW/MediaEngine.h" #include "Core/HW/BufferQueue.h" #include "Core/HLE/sceKernel.h" #include "Core/HLE/sceUtility.h" #include "Core/HLE/sceKernelMemory.h" #include "Core/HLE/sceAtrac.h" #include "Core/System.h" // Notes about sceAtrac buffer management // // sceAtrac decodes from a buffer the game fills, where this buffer is one of: // * Not yet initialized (state NO DATA = 1) // * The entire size of the audio data, and filled with audio data (state ALL DATA LOADED = 2) // * The entire size, but only partially filled so far (state HALFWAY BUFFER = 3) // * Smaller than the audio, sliding without any loop (state STREAMED WITHOUT LOOP = 4) // * Smaller than the audio, sliding with a loop at the end (state STREAMED WITH LOOP AT END = 5) // * Smaller with a second buffer to help with a loop in the middle (state STREAMED WITH SECOND BUF = 6) // * Not managed, decoding using "low level" manual looping etc. (LOW LEVEL = 8) // * Not managed, reserved externally - possibly by sceSas - through low level (RESERVED = 16) // // This buffer is generally filled by sceAtracAddStreamData, and where to fill it is given by // either sceAtracGetStreamDataInfo when continuing to move forwards in the stream of audio data, // or sceAtracGetBufferInfoForResetting when seeking to a specific location in the audio stream. // // State 6 indicates a second buffer is needed. This buffer is used to manage looping correctly. // To determine how to fill it, the game will call sceAtracGetSecondBufferInfo, then after filling // the buffer it will call sceAtracSetSecondBuffer. // The second buffer will just contain the data for the end of loop. The "first" buffer may manage // only the looped portion, or some of the part after the loop (depending on second buf size.) // // Most files will be in RIFF format. It's also possible to load in an OMA/AA3 format file, but // ultimately this will share the same buffer - it's just offset a bit more. // // Low level decoding doesn't use the buffer, and decodes only a single packet at a time. // // Lastly, sceSas has some integration with sceAtrac, which allows setting an Atrac id as // a voice for an SAS core. In this mode, the game will directly modify some of the context, // but will largely only interact using sceSas. // // Note that this buffer is THE view of the audio stream. On a PSP, the firmware does not manage // any cache or separate version of the buffer - at most it manages decode state from earlier in // the buffer. #define ATRAC_ERROR_API_FAIL 0x80630002 #define ATRAC_ERROR_NO_ATRACID 0x80630003 #define ATRAC_ERROR_INVALID_CODECTYPE 0x80630004 #define ATRAC_ERROR_BAD_ATRACID 0x80630005 #define ATRAC_ERROR_UNKNOWN_FORMAT 0x80630006 #define ATRAC_ERROR_WRONG_CODECTYPE 0x80630007 #define ATRAC_ERROR_BAD_CODEC_PARAMS 0x80630008 #define ATRAC_ERROR_ALL_DATA_LOADED 0x80630009 #define ATRAC_ERROR_NO_DATA 0x80630010 #define ATRAC_ERROR_SIZE_TOO_SMALL 0x80630011 #define ATRAC_ERROR_SECOND_BUFFER_NEEDED 0x80630012 #define ATRAC_ERROR_INCORRECT_READ_SIZE 0x80630013 #define ATRAC_ERROR_BAD_SAMPLE 0x80630015 #define ATRAC_ERROR_BAD_FIRST_RESET_SIZE 0x80630016 #define ATRAC_ERROR_BAD_SECOND_RESET_SIZE 0x80630017 #define ATRAC_ERROR_ADD_DATA_IS_TOO_BIG 0x80630018 #define ATRAC_ERROR_NOT_MONO 0x80630019 #define ATRAC_ERROR_NO_LOOP_INFORMATION 0x80630021 #define ATRAC_ERROR_SECOND_BUFFER_NOT_NEEDED 0x80630022 #define ATRAC_ERROR_BUFFER_IS_EMPTY 0x80630023 #define ATRAC_ERROR_ALL_DATA_DECODED 0x80630024 #define ATRAC_ERROR_IS_LOW_LEVEL 0x80630031 #define ATRAC_ERROR_IS_FOR_SCESAS 0x80630040 #define ATRAC_ERROR_AA3_INVALID_DATA 0x80631003 #define ATRAC_ERROR_AA3_SIZE_TOO_SMALL 0x80631004 #define AT3_MAGIC 0x0270 #define AT3_PLUS_MAGIC 0xFFFE #define PSP_MODE_AT_3_PLUS 0x00001000 #define PSP_MODE_AT_3 0x00001001 const int RIFF_CHUNK_MAGIC = 0x46464952; const int RIFF_WAVE_MAGIC = 0x45564157; const int FMT_CHUNK_MAGIC = 0x20746D66; const int DATA_CHUNK_MAGIC = 0x61746164; const int SMPL_CHUNK_MAGIC = 0x6C706D73; const int FACT_CHUNK_MAGIC = 0x74636166; const int PSP_ATRAC_ALLDATA_IS_ON_MEMORY = -1; const int PSP_ATRAC_NONLOOP_STREAM_DATA_IS_ON_MEMORY = -2; const int PSP_ATRAC_LOOP_STREAM_DATA_IS_ON_MEMORY = -3; const u32 ATRAC3_MAX_SAMPLES = 0x400; const u32 ATRAC3PLUS_MAX_SAMPLES = 0x800; const size_t overAllocBytes = 16384; static const int atracDecodeDelay = 2300; #ifdef USE_FFMPEG extern "C" { #include "libavformat/avformat.h" #include "libswresample/swresample.h" #include "libavutil/samplefmt.h" } #endif // USE_FFMPEG enum AtracDecodeResult { ATDECODE_FAILED = -1, ATDECODE_FEEDME = 0, ATDECODE_GOTFRAME = 1, ATDECODE_BADFRAME = 2, }; struct InputBuffer { // Address of the buffer. u32 addr; // Size of data read so far into dataBuf_ (to be removed.) u32 size; // Offset into addr at which new data is added. u32 offset; // Last writableBytes number (to be removed.) u32 writableBytes; // Unused, always 0. u32 neededBytes; // Total size of the entire file data. u32 filesize; // Offset into the file at which new data is read. u32 fileoffset; }; struct Atrac; int __AtracSetContext(Atrac *atrac); void _AtracGenerateContext(Atrac *atrac); struct AtracLoopInfo { int cuePointID; int type; int startSample; int endSample; int fraction; int playCount; }; #ifndef USE_FFMPEG struct AVPacket { uint8_t *data; int size; int64_t pos; }; #endif struct Atrac { Atrac() : atracID_(-1), dataBuf_(0), decodePos_(0), bufferPos_(0), channels_(0), outputChannels_(2), bitrate_(64), bytesPerFrame_(0), bufferMaxSize_(0), jointStereo_(0), currentSample_(0), endSample_(0), firstSampleOffset_(0), dataOff_(0), loopStartSample_(-1), loopEndSample_(-1), loopNum_(0), failedDecode_(false), ignoreDataBuf_(false), codecType_(0), bufferState_(ATRAC_STATUS_NO_DATA) { memset(&first_, 0, sizeof(first_)); memset(&second_, 0, sizeof(second_)); #ifdef USE_FFMPEG codecCtx_ = nullptr; swrCtx_ = nullptr; frame_ = nullptr; packet_ = nullptr; #endif // USE_FFMPEG context_ = 0; } ~Atrac() { ResetData(); } void ResetData() { #ifdef USE_FFMPEG ReleaseFFMPEGContext(); #endif // USE_FFMPEG if (dataBuf_) delete [] dataBuf_; dataBuf_ = 0; ignoreDataBuf_ = false; bufferState_ = ATRAC_STATUS_NO_DATA; if (context_.IsValid()) kernelMemory.Free(context_.ptr); // Clean slate time. failedDecode_ = false; } void SetBufferState() { if (bufferMaxSize_ >= first_.filesize) { if (first_.size < first_.filesize) { // The buffer is big enough, but we don't have all the data yet. bufferState_ = ATRAC_STATUS_HALFWAY_BUFFER; } else { bufferState_ = ATRAC_STATUS_ALL_DATA_LOADED; } } else { if (loopEndSample_ <= 0) { // There's no looping, but we need to stream the data in our buffer. bufferState_ = ATRAC_STATUS_STREAMED_WITHOUT_LOOP; } else if (loopEndSample_ == endSample_ + firstSampleOffset_ + (int)FirstOffsetExtra()) { bufferState_ = ATRAC_STATUS_STREAMED_LOOP_FROM_END; } else { bufferState_ = ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER; } } } void DoState(PointerWrap &p) { auto s = p.Section("Atrac", 1, 9); if (!s) return; Do(p, channels_); Do(p, outputChannels_); if (s >= 5) { Do(p, jointStereo_); } Do(p, atracID_); Do(p, first_); Do(p, bufferMaxSize_); Do(p, codecType_); Do(p, currentSample_); Do(p, endSample_); Do(p, firstSampleOffset_); if (s >= 3) { Do(p, dataOff_); } else { dataOff_ = firstSampleOffset_; } u32 hasDataBuf = dataBuf_ != nullptr; Do(p, hasDataBuf); if (hasDataBuf) { if (p.mode == p.MODE_READ) { if (dataBuf_) delete [] dataBuf_; dataBuf_ = new u8[first_.filesize + overAllocBytes]; memset(dataBuf_, 0, first_.filesize + overAllocBytes); } DoArray(p, dataBuf_, first_.filesize); } Do(p, second_); Do(p, decodePos_); if (s < 9) { u32 oldDecodeEnd = 0; Do(p, oldDecodeEnd); } if (s >= 4) { Do(p, bufferPos_); } else { bufferPos_ = decodePos_; } Do(p, bitrate_); Do(p, bytesPerFrame_); Do(p, loopinfo_); if (s < 9) { int oldLoopInfoNum = 42; Do(p, oldLoopInfoNum); } Do(p, loopStartSample_); Do(p, loopEndSample_); Do(p, loopNum_); Do(p, context_); if (s >= 6) { Do(p, bufferState_); } else { if (dataBuf_ == nullptr) { bufferState_ = ATRAC_STATUS_NO_DATA; } else { SetBufferState(); } } if (s >= 7) { Do(p, ignoreDataBuf_); } else { ignoreDataBuf_ = false; } if (s >= 9) { Do(p, bufferValidBytes_); Do(p, bufferHeaderSize_); } else { bufferHeaderSize_ = dataOff_; bufferValidBytes_ = std::min(first_.size - dataOff_, StreamBufferEnd() - dataOff_); if ((bufferState_ & ATRAC_STATUS_STREAMED_MASK) == ATRAC_STATUS_STREAMED_MASK) { bufferPos_ = dataOff_; } } if (s < 8 && bufferState_ == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER) { // We didn't actually allow the second buffer to be set this far back. // Pretend it's a regular loop, we'll just try our best. bufferState_ = ATRAC_STATUS_STREAMED_LOOP_FROM_END; } // Make sure to do this late; it depends on things like bytesPerFrame_. if (p.mode == p.MODE_READ && bufferState_ != ATRAC_STATUS_NO_DATA) { __AtracSetContext(this); } if (s >= 2 && s < 9) { bool oldResetBuffer = false; Do(p, oldResetBuffer); } } int Analyze(u32 addr, u32 size); int AnalyzeAA3(u32 addr, u32 size, u32 filesize); u32 SamplesPerFrame() const { return codecType_ == PSP_MODE_AT_3_PLUS ? ATRAC3PLUS_MAX_SAMPLES : ATRAC3_MAX_SAMPLES; } u32 FirstOffsetExtra() const { return codecType_ == PSP_CODEC_AT3PLUS ? 368 : 69; } u32 DecodePosBySample(int sample) const { return (u32)(firstSampleOffset_ + sample / (int)SamplesPerFrame() * bytesPerFrame_); } u32 FileOffsetBySample(int sample) const { int offsetSample = sample + firstSampleOffset_; int frameOffset = offsetSample / (int)SamplesPerFrame(); return (u32)(dataOff_ + bytesPerFrame_ + frameOffset * bytesPerFrame_); } int RemainingFrames() const { if (bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED) { // Meaning, infinite I guess? We've got it all. return PSP_ATRAC_ALLDATA_IS_ON_MEMORY; } u32 currentFileOffset = FileOffsetBySample(currentSample_ - SamplesPerFrame() + FirstOffsetExtra()); if (first_.fileoffset >= first_.filesize) { if (bufferState_ == ATRAC_STATUS_STREAMED_WITHOUT_LOOP) { return PSP_ATRAC_NONLOOP_STREAM_DATA_IS_ON_MEMORY; } int loopEndAdjusted = loopEndSample_ - FirstOffsetExtra() - firstSampleOffset_; if (bufferState_ == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER && currentSample_ > loopEndAdjusted) { // No longer looping in this case, outside the loop. return PSP_ATRAC_NONLOOP_STREAM_DATA_IS_ON_MEMORY; } if ((bufferState_ & ATRAC_STATUS_STREAMED_MASK) == ATRAC_STATUS_STREAMED_MASK && loopNum_ == 0) { return PSP_ATRAC_LOOP_STREAM_DATA_IS_ON_MEMORY; } } if ((bufferState_ & ATRAC_STATUS_STREAMED_MASK) == ATRAC_STATUS_STREAMED_MASK) { // Since we're streaming, the remaining frames are what's valid in the buffer. return bufferValidBytes_ / bytesPerFrame_; } // Since the first frame is shorter by this offset, add to round up at this offset. const int remainingBytes = first_.fileoffset - currentFileOffset; if (remainingBytes < 0) { // Just in case. Shouldn't happen, but once did by mistake. return 0; } return remainingBytes / bytesPerFrame_; } int atracID_; u8 *dataBuf_; u32 decodePos_; // Used by low-level decoding and to track streaming. u32 bufferPos_; u32 bufferValidBytes_; u32 bufferHeaderSize_ = 0; u16 channels_; u16 outputChannels_; u32 bitrate_; u16 bytesPerFrame_; u32 bufferMaxSize_; int jointStereo_; int currentSample_; int endSample_; int firstSampleOffset_; // Offset of the first sample in the input buffer int dataOff_; std::vector loopinfo_; int loopStartSample_; int loopEndSample_; int loopNum_; bool failedDecode_; // Indicates that the dataBuf_ array should not be used. bool ignoreDataBuf_; u32 codecType_; AtracStatus bufferState_; InputBuffer first_; InputBuffer second_; PSPPointer context_; #ifdef USE_FFMPEG AVCodecContext *codecCtx_ = nullptr; SwrContext *swrCtx_ = nullptr; AVFrame *frame_ = nullptr; AVPacket *packet_ = nullptr; #endif // USE_FFMPEG #ifdef USE_FFMPEG void ReleaseFFMPEGContext() { // All of these allow null pointers. av_freep(&frame_); swr_free(&swrCtx_); #if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(55, 52, 0) // If necessary, extradata is automatically freed. avcodec_free_context(&codecCtx_); #else // Future versions may add other things to free, but avcodec_free_context didn't exist yet here. // Some old versions crash when we try to free extradata and subtitle_header, so let's not. A minor // leak is better than a segfault. // av_freep(&codecCtx_->extradata); // av_freep(&codecCtx_->subtitle_header); avcodec_close(codecCtx_); av_freep(&codecCtx_); #endif #if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(57, 12, 100) av_packet_free(&packet_); #else av_free_packet(packet_); delete packet_; packet_ = nullptr; #endif } #endif // USE_FFMPEG void ForceSeekToSample(int sample) { #ifdef USE_FFMPEG avcodec_flush_buffers(codecCtx_); // Discard any pending packet data. packet_->size = 0; #endif currentSample_ = sample; } u8 *BufferStart() { return ignoreDataBuf_ ? Memory::GetPointerWrite(first_.addr) : dataBuf_; } void SeekToSample(int sample) { #ifdef USE_FFMPEG // Discard any pending packet data. packet_->size = 0; // It seems like the PSP aligns the sample position to 0x800...? const u32 offsetSamples = firstSampleOffset_ + FirstOffsetExtra(); const u32 unalignedSamples = (offsetSamples + sample) % SamplesPerFrame(); int seekFrame = sample + offsetSamples - unalignedSamples; if ((sample != currentSample_ || sample == 0) && codecCtx_ != nullptr) { // Prefill the decode buffer with packets before the first sample offset. avcodec_flush_buffers(codecCtx_); int adjust = 0; if (sample == 0) { int offsetSamples = firstSampleOffset_ + FirstOffsetExtra(); adjust = -(int)(offsetSamples % SamplesPerFrame()); } const u32 off = FileOffsetBySample(sample + adjust); const u32 backfill = bytesPerFrame_ * 2; const u32 start = off - dataOff_ < backfill ? dataOff_ : off - backfill; for (u32 pos = start; pos < off; pos += bytesPerFrame_) { av_init_packet(packet_); packet_->data = BufferStart() + pos; packet_->size = bytesPerFrame_; packet_->pos = pos; // Process the packet, we don't care about success. DecodePacket(); } } #endif // USE_FFMPEG currentSample_ = sample; } uint32_t CurBufferAddress(int adjust = 0) { u32 off = FileOffsetBySample(currentSample_ + adjust); if (off < first_.size && ignoreDataBuf_) { return first_.addr + off; } // If it's in dataBug, it's not in PSP memory. return 0; } bool FillPacket(int adjust = 0) { u32 off = FileOffsetBySample(currentSample_ + adjust); if (off < first_.size) { #ifdef USE_FFMPEG av_init_packet(packet_); packet_->data = BufferStart() + off; packet_->size = std::min((u32)bytesPerFrame_, first_.size - off); packet_->pos = off; #endif // USE_FFMPEG return true; } else { return false; } return true; } bool FillLowLevelPacket(u8 *ptr) { #ifdef USE_FFMPEG av_init_packet(packet_); packet_->data = ptr; packet_->size = bytesPerFrame_; packet_->pos = 0; #endif // USE_FFMPEG return true; } AtracDecodeResult DecodePacket() { #ifdef USE_FFMPEG if (codecCtx_ == nullptr) { return ATDECODE_FAILED; } int got_frame = 0; #if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(57, 48, 101) if (packet_->size != 0) { int err = avcodec_send_packet(codecCtx_, packet_); if (err < 0) { ERROR_LOG_REPORT(ME, "avcodec_send_packet: Error decoding audio %d / %08x", err, err); failedDecode_ = true; return ATDECODE_FAILED; } } int err = avcodec_receive_frame(codecCtx_, frame_); int bytes_read = 0; if (err >= 0) { bytes_read = frame_->pkt_size; got_frame = 1; } else if (err != AVERROR(EAGAIN)) { bytes_read = err; } #else int bytes_read = avcodec_decode_audio4(codecCtx_, frame_, &got_frame, packet_); #endif #if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(57, 12, 100) av_packet_unref(packet_); #else av_free_packet(packet_); #endif if (bytes_read == AVERROR_PATCHWELCOME) { ERROR_LOG(ME, "Unsupported feature in ATRAC audio."); // Let's try the next packet. packet_->size = 0; return ATDECODE_BADFRAME; } else if (bytes_read < 0) { ERROR_LOG_REPORT(ME, "avcodec_decode_audio4: Error decoding audio %d / %08x", bytes_read, bytes_read); failedDecode_ = true; return ATDECODE_FAILED; } return got_frame ? ATDECODE_GOTFRAME : ATDECODE_FEEDME; #else return ATDECODE_BADFRAME; #endif // USE_FFMPEG } void CalculateStreamInfo(u32 *readOffset); u32 StreamBufferEnd() const { // The buffer is always aligned to a frame in size, not counting an optional header. // The header will only initially exist after the data is first set. u32 framesAfterHeader = (bufferMaxSize_ - bufferHeaderSize_) / bytesPerFrame_; return framesAfterHeader * bytesPerFrame_ + bufferHeaderSize_; } void ConsumeFrame() { bufferPos_ += bytesPerFrame_; if ((bufferState_ & ATRAC_STATUS_STREAMED_MASK) == ATRAC_STATUS_STREAMED_MASK) { if (bufferValidBytes_ > bytesPerFrame_) { bufferValidBytes_ -= bytesPerFrame_; } else { bufferValidBytes_ = 0; } } if (bufferPos_ >= StreamBufferEnd()) { // Wrap around... theoretically, this should only happen at exactly StreamBufferEnd. bufferPos_ -= StreamBufferEnd(); bufferHeaderSize_ = 0; } } private: void AnalyzeReset(); }; struct AtracSingleResetBufferInfo { u32_le writePosPtr; u32_le writableBytes; u32_le minWriteBytes; u32_le filePos; }; struct AtracResetBufferInfo { AtracSingleResetBufferInfo first; AtracSingleResetBufferInfo second; }; const int PSP_NUM_ATRAC_IDS = 6; static bool atracInited = true; static Atrac *atracIDs[PSP_NUM_ATRAC_IDS]; static u32 atracIDTypes[PSP_NUM_ATRAC_IDS]; void __AtracInit() { atracInited = true; memset(atracIDs, 0, sizeof(atracIDs)); // Start with 2 of each in this order. atracIDTypes[0] = PSP_MODE_AT_3_PLUS; atracIDTypes[1] = PSP_MODE_AT_3_PLUS; atracIDTypes[2] = PSP_MODE_AT_3; atracIDTypes[3] = PSP_MODE_AT_3; atracIDTypes[4] = 0; atracIDTypes[5] = 0; #ifdef USE_FFMPEG #if LIBAVFORMAT_VERSION_INT < AV_VERSION_INT(58, 18, 100) avcodec_register_all(); #endif #if LIBAVFORMAT_VERSION_INT < AV_VERSION_INT(58, 12, 100) av_register_all(); #endif #endif // USE_FFMPEG } void __AtracDoState(PointerWrap &p) { auto s = p.Section("sceAtrac", 1); if (!s) return; Do(p, atracInited); for (int i = 0; i < PSP_NUM_ATRAC_IDS; ++i) { bool valid = atracIDs[i] != NULL; Do(p, valid); if (valid) { Do(p, atracIDs[i]); } else { delete atracIDs[i]; atracIDs[i] = NULL; } } DoArray(p, atracIDTypes, PSP_NUM_ATRAC_IDS); } void __AtracShutdown() { for (size_t i = 0; i < ARRAY_SIZE(atracIDs); ++i) { delete atracIDs[i]; atracIDs[i] = NULL; } } static Atrac *getAtrac(int atracID) { if (atracID < 0 || atracID >= PSP_NUM_ATRAC_IDS) { return NULL; } Atrac *atrac = atracIDs[atracID]; if (atrac && atrac->context_.IsValid()) { // Read in any changes from the game to the context. // TODO: Might be better to just always track in RAM. atrac->bufferState_ = atrac->context_->info.state; // This value is actually abused by games to store the SAS voice number. atrac->loopNum_ = atrac->context_->info.loopNum; } return atrac; } static int createAtrac(Atrac *atrac) { for (int i = 0; i < (int)ARRAY_SIZE(atracIDs); ++i) { if (atracIDTypes[i] == atrac->codecType_ && atracIDs[i] == 0) { atracIDs[i] = atrac; atrac->atracID_ = i; return i; } } return ATRAC_ERROR_NO_ATRACID; } static int deleteAtrac(int atracID) { if (atracID >= 0 && atracID < PSP_NUM_ATRAC_IDS) { if (atracIDs[atracID] != nullptr) { delete atracIDs[atracID]; atracIDs[atracID] = nullptr; return 0; } } return ATRAC_ERROR_BAD_ATRACID; } void Atrac::AnalyzeReset() { // Reset some values. codecType_ = 0; currentSample_ = 0; endSample_ = -1; loopNum_ = 0; loopinfo_.clear(); loopStartSample_ = -1; loopEndSample_ = -1; decodePos_ = 0; bufferPos_ = 0; channels_ = 2; } struct RIFFFmtChunk { u16_le fmtTag; u16_le channels; u32_le samplerate; u32_le avgBytesPerSec; u16_le blockAlign; }; int Atrac::Analyze(u32 addr, u32 size) { first_.addr = addr; first_.size = size; AnalyzeReset(); // 72 is about the size of the minimum required data to even be valid. if (first_.size < 72) { return hleReportError(ME, ATRAC_ERROR_SIZE_TOO_SMALL, "buffer too small"); } if (!Memory::IsValidAddress(first_.addr)) { return hleReportWarning(ME, SCE_KERNEL_ERROR_ILLEGAL_ADDRESS, "invalid buffer address"); } // TODO: Validate stuff. if (Memory::Read_U32(first_.addr) != RIFF_CHUNK_MAGIC) { return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "invalid RIFF header"); } u32 offset = 8; firstSampleOffset_ = 0; while (Memory::Read_U32(first_.addr + offset) != RIFF_WAVE_MAGIC) { // Get the size preceding the magic. int chunk = Memory::Read_U32(first_.addr + offset - 4); // Round the chunk size up to the nearest 2. offset += chunk + (chunk & 1); if (offset + 12 > first_.size) { return hleReportError(ME, ATRAC_ERROR_SIZE_TOO_SMALL, "too small for WAVE chunk at %d", offset); } if (Memory::Read_U32(first_.addr + offset) != RIFF_CHUNK_MAGIC) { return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "RIFF chunk did not contain WAVE"); } offset += 8; } offset += 4; if (offset != 12) { WARN_LOG_REPORT(ME, "RIFF chunk at offset: %d", offset); } // RIFF size excluding chunk header. first_.filesize = Memory::Read_U32(first_.addr + offset - 8) + 8; // Even if the RIFF size is too low, it may simply be incorrect. This works on real firmware. u32 maxSize = std::max(first_.filesize, first_.size); bool bfoundData = false; u32 dataChunkSize = 0; int sampleOffsetAdjust = 0; while (maxSize >= offset + 8 && !bfoundData) { int chunkMagic = Memory::Read_U32(first_.addr + offset); u32 chunkSize = Memory::Read_U32(first_.addr + offset + 4); // Account for odd sized chunks. if (chunkSize & 1) { WARN_LOG_REPORT_ONCE(oddchunk, ME, "RIFF chunk had uneven size"); } chunkSize += (chunkSize & 1); offset += 8; if (chunkSize > maxSize - offset) break; switch (chunkMagic) { case FMT_CHUNK_MAGIC: { if (codecType_ != 0) { return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "multiple fmt definitions"); } auto at3fmt = PSPPointer::Create(first_.addr + offset); if (chunkSize < 32 || (at3fmt->fmtTag == AT3_PLUS_MAGIC && chunkSize < 52)) { return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "fmt definition too small (%d)", chunkSize); } if (at3fmt->fmtTag == AT3_MAGIC) codecType_ = PSP_MODE_AT_3; else if (at3fmt->fmtTag == AT3_PLUS_MAGIC) codecType_ = PSP_MODE_AT_3_PLUS; else { return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "invalid fmt magic: %04x", at3fmt->fmtTag); } channels_ = at3fmt->channels; if (channels_ != 1 && channels_ != 2) { return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "invalid channel count: %d", channels_); } if (at3fmt->samplerate != 44100) { return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "unsupported sample rate: %d", at3fmt->samplerate); } bitrate_ = at3fmt->avgBytesPerSec * 8; bytesPerFrame_ = at3fmt->blockAlign; if (bytesPerFrame_ == 0) { return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "invalid bytes per frame: %d", bytesPerFrame_); } // TODO: There are some format specific bytes here which seem to have fixed values? // Probably don't need them. if (at3fmt->fmtTag == AT3_MAGIC) { // This is the offset to the jointStereo_ field. jointStereo_ = Memory::Read_U32(first_.addr + offset + 24); } } break; case FACT_CHUNK_MAGIC: { endSample_ = Memory::Read_U32(first_.addr + offset); if (chunkSize >= 8) { firstSampleOffset_ = Memory::Read_U32(first_.addr + offset + 4); } if (chunkSize >= 12) { u32 largerOffset = Memory::Read_U32(first_.addr + offset + 8); sampleOffsetAdjust = firstSampleOffset_ - largerOffset; } } break; case SMPL_CHUNK_MAGIC: { if (chunkSize < 32) { return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "smpl chunk too small (%d)", chunkSize); } int checkNumLoops = Memory::Read_U32(first_.addr + offset + 28); if (checkNumLoops != 0 && chunkSize < 36 + 20) { return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "smpl chunk too small for loop (%d)", chunkSize); } loopinfo_.resize(checkNumLoops); u32 loopinfoAddr = first_.addr + offset + 36; // The PSP only cares about the first loop start and end, it seems. // Most likely can skip the rest of this data, but it's not hurting anyone. for (int i = 0; i < checkNumLoops && 36 + (u32)i < chunkSize; i++, loopinfoAddr += 24) { loopinfo_[i].cuePointID = Memory::Read_U32(loopinfoAddr); loopinfo_[i].type = Memory::Read_U32(loopinfoAddr + 4); loopinfo_[i].startSample = Memory::Read_U32(loopinfoAddr + 8); loopinfo_[i].endSample = Memory::Read_U32(loopinfoAddr + 12); loopinfo_[i].fraction = Memory::Read_U32(loopinfoAddr + 16); loopinfo_[i].playCount = Memory::Read_U32(loopinfoAddr + 20); if (loopinfo_[i].startSample >= loopinfo_[i].endSample) { return hleReportError(ME, ATRAC_ERROR_BAD_CODEC_PARAMS, "loop starts after it ends"); } } } break; case DATA_CHUNK_MAGIC: { bfoundData = true; dataOff_ = offset; dataChunkSize = chunkSize; if (first_.filesize < offset + chunkSize) { WARN_LOG_REPORT(ME, "Atrac data chunk extends beyond riff chunk"); first_.filesize = offset + chunkSize; } } break; } offset += chunkSize; } if (codecType_ == 0) { return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "could not detect codec"); } if (!bfoundData) { return hleReportError(ME, ATRAC_ERROR_SIZE_TOO_SMALL, "no data chunk"); } // set the loopStartSample_ and loopEndSample_ by loopinfo_ if (loopinfo_.size() > 0) { loopStartSample_ = loopinfo_[0].startSample + FirstOffsetExtra() + sampleOffsetAdjust; loopEndSample_ = loopinfo_[0].endSample + FirstOffsetExtra() + sampleOffsetAdjust; } else { loopStartSample_ = -1; loopEndSample_ = -1; } // if there is no correct endsample, try to guess it if (endSample_ <= 0 && bytesPerFrame_ != 0) { endSample_ = (dataChunkSize / bytesPerFrame_) * SamplesPerFrame(); endSample_ -= firstSampleOffset_ + FirstOffsetExtra(); } endSample_ -= 1; if (loopEndSample_ != -1 && loopEndSample_ > endSample_ + firstSampleOffset_ + (int)FirstOffsetExtra()) { return hleReportError(ME, ATRAC_ERROR_BAD_CODEC_PARAMS, "loop after end of data"); } return 0; } int Atrac::AnalyzeAA3(u32 addr, u32 size, u32 filesize) { first_.addr = addr; first_.size = size; first_.filesize = filesize; AnalyzeReset(); if (first_.size < 10) { return hleReportError(ME, ATRAC_ERROR_AA3_SIZE_TOO_SMALL, "buffer too small"); } // TODO: Make sure this validation is correct, more testing. const u8 *buffer = Memory::GetPointer(first_.addr); if (buffer[0] != 'e' || buffer[1] != 'a' || buffer[2] != '3') { return hleReportError(ME, ATRAC_ERROR_AA3_INVALID_DATA, "invalid ea3 magic bytes"); } // It starts with an id3 header (replaced with ea3.) This is the size. u32 tagSize = buffer[9] | (buffer[8] << 7) | (buffer[7] << 14) | (buffer[6] << 21); if (first_.size < tagSize + 36) { return hleReportError(ME, ATRAC_ERROR_AA3_SIZE_TOO_SMALL, "truncated before id3 end"); } // EA3 header starts at id3 header (10) + tagSize. buffer = Memory::GetPointer(first_.addr + 10 + tagSize); if (buffer[0] != 'E' || buffer[1] != 'A' || buffer[2] != '3') { return hleReportError(ME, ATRAC_ERROR_AA3_INVALID_DATA, "invalid EA3 magic bytes"); } // Based on FFmpeg's code. u32 codecParams = buffer[35] | (buffer[34] << 8) | (buffer[35] << 16); const u32 at3SampleRates[8] = { 32000, 44100, 48000, 88200, 96000, 0 }; switch (buffer[32]) { case 0: codecType_ = PSP_MODE_AT_3; bytesPerFrame_ = (codecParams & 0x03FF) * 8; bitrate_ = at3SampleRates[(codecParams >> 13) & 7] * bytesPerFrame_ * 8 / 1024; channels_ = 2; jointStereo_ = (codecParams >> 17) & 1; break; case 1: codecType_ = PSP_MODE_AT_3_PLUS; bytesPerFrame_ = ((codecParams & 0x03FF) * 8) + 8; bitrate_ = at3SampleRates[(codecParams >> 13) & 7] * bytesPerFrame_ * 8 / 2048; channels_ = (codecParams >> 10) & 7; break; case 3: case 4: case 5: return hleReportError(ME, ATRAC_ERROR_AA3_INVALID_DATA, "unsupported codec type %d", buffer[32]); default: return hleReportError(ME, ATRAC_ERROR_AA3_INVALID_DATA, "invalid codec type %d", buffer[32]); } dataOff_ = 10 + tagSize + 96; firstSampleOffset_ = 0; if (endSample_ < 0 && bytesPerFrame_ != 0) { endSample_ = ((first_.filesize - dataOff_) / bytesPerFrame_) * SamplesPerFrame(); } endSample_ -= 1; return 0; } static u32 sceAtracGetAtracID(int codecType) { if (codecType != PSP_MODE_AT_3 && codecType != PSP_MODE_AT_3_PLUS) { return hleReportError(ME, ATRAC_ERROR_INVALID_CODECTYPE, "invalid codecType"); } Atrac *atrac = new Atrac(); atrac->codecType_ = codecType; int atracID = createAtrac(atrac); if (atracID < 0) { delete atrac; return hleLogError(ME, atracID, "no free ID"); } return hleLogSuccessInfoI(ME, atracID); } u32 _AtracAddStreamData(int atracID, u32 bufPtr, u32 bytesToAdd) { Atrac *atrac = getAtrac(atracID); if (!atrac) return 0; int addbytes = std::min(bytesToAdd, atrac->first_.filesize - atrac->first_.fileoffset); Memory::Memcpy(atrac->dataBuf_ + atrac->first_.fileoffset, bufPtr, addbytes, "AtracAddStreamData"); atrac->first_.size += bytesToAdd; if (atrac->first_.size >= atrac->first_.filesize) { atrac->first_.size = atrac->first_.filesize; if (atrac->bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER) atrac->bufferState_ = ATRAC_STATUS_ALL_DATA_LOADED; } atrac->first_.fileoffset += addbytes; if (atrac->context_.IsValid()) { // refresh context_ _AtracGenerateContext(atrac); } return 0; } static u32 AtracValidateManaged(const Atrac *atrac) { if (!atrac) { return hleLogError(ME, ATRAC_ERROR_BAD_ATRACID, "bad atrac ID"); } else if (atrac->bufferState_ == ATRAC_STATUS_NO_DATA) { return hleLogError(ME, ATRAC_ERROR_NO_DATA, "no data"); } else if (atrac->bufferState_ == ATRAC_STATUS_LOW_LEVEL) { return hleLogError(ME, ATRAC_ERROR_IS_LOW_LEVEL, "cannot use for low level stream"); } else if (atrac->bufferState_ == ATRAC_STATUS_FOR_SCESAS) { return hleLogError(ME, ATRAC_ERROR_IS_FOR_SCESAS, "cannot use for SAS stream"); } else { return 0; } } void Atrac::CalculateStreamInfo(u32 *outReadOffset) { u32 readOffset = first_.fileoffset; if (bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED) { // Nothing to write. readOffset = 0; first_.offset = 0; first_.writableBytes = 0; } else if (bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER) { // If we're buffering the entire file, just give the same as readOffset. first_.offset = readOffset; // In this case, the bytes writable are just the remaining bytes, always. first_.writableBytes = first_.filesize - readOffset; } else { u32 bufferEnd = StreamBufferEnd(); u32 bufferValidExtended = bufferPos_ + bufferValidBytes_; if (bufferValidExtended < bufferEnd) { first_.offset = bufferValidExtended; first_.writableBytes = bufferEnd - bufferValidExtended; } else { u32 bufferStartUsed = bufferValidExtended - bufferEnd; first_.offset = bufferStartUsed; first_.writableBytes = bufferPos_ - bufferStartUsed; } if (readOffset >= first_.filesize) { if (bufferState_ == ATRAC_STATUS_STREAMED_WITHOUT_LOOP) { // We don't need anything more, so all 0s. readOffset = 0; first_.offset = 0; first_.writableBytes = 0; } else { readOffset = FileOffsetBySample(loopStartSample_ - FirstOffsetExtra() - firstSampleOffset_ - SamplesPerFrame() * 2); } } if (readOffset + first_.writableBytes > first_.filesize) { // Never ask for past the end of file, even when the space is free. first_.writableBytes = first_.filesize - readOffset; } // If you don't think this should be here, remove it. It's just a temporary safety check. if (first_.offset + first_.writableBytes > bufferMaxSize_) { ERROR_LOG_REPORT(ME, "Somehow calculated too many writable bytes: %d + %d > %d", first_.offset, first_.writableBytes, bufferMaxSize_); first_.offset = 0; first_.writableBytes = bufferMaxSize_; } } if (outReadOffset) { *outReadOffset = readOffset; } } // Notifies that more data is (OR will be very soon) available in the buffer. // This implies it has been added to whatever position sceAtracGetStreamDataInfo would indicate. // // The total size of the buffer is atrac->bufferMaxSize_. static u32 sceAtracAddStreamData(int atracID, u32 bytesToAdd) { Atrac *atrac = getAtrac(atracID); u32 err = AtracValidateManaged(atrac); if (err != 0) { // Already logged. return err; } if (atrac->bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED) { // Let's avoid spurious warnings. Some games call this with 0 which is pretty harmless. if (bytesToAdd == 0) return hleLogDebug(ME, ATRAC_ERROR_ALL_DATA_LOADED, "stream entirely loaded"); return hleLogWarning(ME, ATRAC_ERROR_ALL_DATA_LOADED, "stream entirely loaded"); } u32 readOffset; atrac->CalculateStreamInfo(&readOffset); if (bytesToAdd > atrac->first_.writableBytes) return hleLogWarning(ME, ATRAC_ERROR_ADD_DATA_IS_TOO_BIG, "too many bytes"); if (bytesToAdd > 0) { atrac->first_.fileoffset = readOffset; int addbytes = std::min(bytesToAdd, atrac->first_.filesize - atrac->first_.fileoffset); if (!atrac->ignoreDataBuf_) { Memory::Memcpy(atrac->dataBuf_ + atrac->first_.fileoffset, atrac->first_.addr + atrac->first_.offset, addbytes, "AtracAddStreamData"); } atrac->first_.fileoffset += addbytes; } atrac->first_.size += bytesToAdd; if (atrac->first_.size >= atrac->first_.filesize) { atrac->first_.size = atrac->first_.filesize; if (atrac->bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER) atrac->bufferState_ = ATRAC_STATUS_ALL_DATA_LOADED; if (atrac->context_.IsValid()) { _AtracGenerateContext(atrac); } } atrac->first_.offset += bytesToAdd; atrac->bufferValidBytes_ += bytesToAdd; if (PSP_CoreParameter().compat.flags().AtracLoopHack && atrac->bufferState_ == ATRAC_STATUS_STREAMED_LOOP_FROM_END && atrac->RemainingFrames() > 2) { atrac->loopNum_++; atrac->SeekToSample(atrac->loopStartSample_ - atrac->FirstOffsetExtra() - atrac->firstSampleOffset_); } return hleLogSuccessI(ME, 0); } u32 _AtracDecodeData(int atracID, u8 *outbuf, u32 outbufPtr, u32 *SamplesNum, u32 *finish, int *remains) { Atrac *atrac = getAtrac(atracID); u32 ret = 0; if (atrac == NULL) { ret = ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->dataBuf_) { ret = ATRAC_ERROR_NO_DATA; } else { int loopNum = atrac->loopNum_; if (atrac->bufferState_ == ATRAC_STATUS_FOR_SCESAS) { // TODO: Might need more testing. loopNum = 0; } // We already passed the end - return an error (many games check for this.) if (atrac->currentSample_ >= atrac->endSample_ && loopNum == 0) { *SamplesNum = 0; *finish = 1; ret = ATRAC_ERROR_ALL_DATA_DECODED; } else { // TODO: This isn't at all right, but at least it makes the music "last" some time. u32 numSamples = 0; // It seems like the PSP aligns the sample position to 0x800...? int offsetSamples = atrac->firstSampleOffset_ + atrac->FirstOffsetExtra(); int skipSamples = 0; u32 maxSamples = atrac->endSample_ + 1 - atrac->currentSample_; u32 unalignedSamples = (offsetSamples + atrac->currentSample_) % atrac->SamplesPerFrame(); if (unalignedSamples != 0) { // We're off alignment, possibly due to a loop. Force it back on. maxSamples = atrac->SamplesPerFrame() - unalignedSamples; skipSamples = unalignedSamples; } if (skipSamples != 0 && atrac->bufferHeaderSize_ == 0) { // Skip the initial frame used to load state for the looped frame. // TODO: We will want to actually read this in. atrac->ConsumeFrame(); } if (!atrac->failedDecode_ && (atrac->codecType_ == PSP_MODE_AT_3 || atrac->codecType_ == PSP_MODE_AT_3_PLUS)) { atrac->SeekToSample(atrac->currentSample_); AtracDecodeResult res = ATDECODE_FEEDME; while (atrac->FillPacket(-skipSamples)) { uint32_t packetAddr = atrac->CurBufferAddress(-skipSamples); #ifdef USE_FFMPEG int packetSize = atrac->packet_->size; #endif // USE_FFMPEG res = atrac->DecodePacket(); if (res == ATDECODE_FAILED) { *SamplesNum = 0; *finish = 1; return ATRAC_ERROR_ALL_DATA_DECODED; } if (res == ATDECODE_GOTFRAME) { #ifdef USE_FFMPEG // got a frame int skipped = std::min(skipSamples, atrac->frame_->nb_samples); skipSamples -= skipped; numSamples = atrac->frame_->nb_samples - skipped; // If we're at the end, clamp to samples we want. It always returns a full chunk. numSamples = std::min(maxSamples, numSamples); if (skipped > 0 && numSamples == 0) { // Wait for the next one. res = ATDECODE_FEEDME; } if (outbuf != NULL && numSamples != 0) { int inbufOffset = 0; if (skipped != 0) { AVSampleFormat fmt = (AVSampleFormat)atrac->frame_->format; // We want the offset per channel. inbufOffset = av_samples_get_buffer_size(NULL, 1, skipped, fmt, 1); } u8 *out = outbuf; const u8 *inbuf[2] = { atrac->frame_->extended_data[0] + inbufOffset, atrac->frame_->extended_data[1] + inbufOffset, }; int avret = swr_convert(atrac->swrCtx_, &out, numSamples, inbuf, numSamples); if (outbufPtr != 0) { u32 outBytes = numSamples * atrac->outputChannels_ * sizeof(s16); if (packetAddr != 0 && MemBlockInfoDetailed()) { char tagData[128]; size_t tagSize = FormatMemWriteTagAt(tagData, sizeof(tagData), "AtracDecode/", packetAddr, packetSize); NotifyMemInfo(MemBlockFlags::READ, packetAddr, packetSize, tagData, tagSize); NotifyMemInfo(MemBlockFlags::WRITE, outbufPtr, outBytes, tagData, tagSize); } else { NotifyMemInfo(MemBlockFlags::WRITE, outbufPtr, outBytes, "AtracDecode"); } } if (avret < 0) { ERROR_LOG(ME, "swr_convert: Error while converting %d", avret); } } #endif // USE_FFMPEG } if (res == ATDECODE_GOTFRAME || res == ATDECODE_BADFRAME) { // We only want one frame per call, let's continue the next time. break; } } if (res != ATDECODE_GOTFRAME && atrac->currentSample_ < atrac->endSample_) { // Never got a frame. We may have dropped a GHA frame or otherwise have a bug. // For now, let's try to provide an extra "frame" if possible so games don't infinite loop. if (atrac->FileOffsetBySample(atrac->currentSample_) < atrac->first_.filesize) { numSamples = std::min(maxSamples, atrac->SamplesPerFrame()); u32 outBytes = numSamples * atrac->outputChannels_ * sizeof(s16); if (outbuf != nullptr) { memset(outbuf, 0, outBytes); NotifyMemInfo(MemBlockFlags::WRITE, outbufPtr, outBytes, "AtracDecode"); } } } } *SamplesNum = numSamples; // update current sample and decodePos atrac->currentSample_ += numSamples; atrac->decodePos_ = atrac->DecodePosBySample(atrac->currentSample_); atrac->ConsumeFrame(); int finishFlag = 0; // TODO: Verify. bool hitEnd = atrac->currentSample_ >= atrac->endSample_ || (numSamples == 0 && atrac->first_.size >= atrac->first_.filesize); int loopEndAdjusted = atrac->loopEndSample_ - atrac->FirstOffsetExtra() - atrac->firstSampleOffset_; if ((hitEnd || atrac->currentSample_ > loopEndAdjusted) && loopNum != 0) { atrac->SeekToSample(atrac->loopStartSample_ - atrac->FirstOffsetExtra() - atrac->firstSampleOffset_); if (atrac->bufferState_ != ATRAC_STATUS_FOR_SCESAS) { if (atrac->loopNum_ > 0) atrac->loopNum_--; } if ((atrac->bufferState_ & ATRAC_STATUS_STREAMED_MASK) == ATRAC_STATUS_STREAMED_MASK) { // Whatever bytes we have left were added from the loop. u32 loopOffset = atrac->FileOffsetBySample(atrac->loopStartSample_ - atrac->FirstOffsetExtra() - atrac->firstSampleOffset_ - atrac->SamplesPerFrame() * 2); // TODO: Hmm, need to manage the buffer better. But don't move fileoffset if we already have valid data. if (loopOffset > atrac->first_.fileoffset || loopOffset + atrac->bufferValidBytes_ < atrac->first_.fileoffset) { // Skip the initial frame at the start. atrac->first_.fileoffset = atrac->FileOffsetBySample(atrac->loopStartSample_ - atrac->FirstOffsetExtra() - atrac->firstSampleOffset_ - atrac->SamplesPerFrame() * 2); } } } else if (hitEnd) { finishFlag = 1; // Still move forward, so we know that we've read everything. // This seems to be reflected in the context as well. atrac->currentSample_ += atrac->SamplesPerFrame() - numSamples; } *finish = finishFlag; *remains = atrac->RemainingFrames(); } if (atrac->context_.IsValid()) { // refresh context_ _AtracGenerateContext(atrac); } } return ret; } static u32 sceAtracDecodeData(int atracID, u32 outAddr, u32 numSamplesAddr, u32 finishFlagAddr, u32 remainAddr) { // Note that outAddr being null is completely valid here, used to skip data. u32 numSamples = 0; u32 finish = 0; int remains = 0; int ret = _AtracDecodeData(atracID, Memory::GetPointerWrite(outAddr), outAddr, &numSamples, &finish, &remains); if (ret != (int)ATRAC_ERROR_BAD_ATRACID && ret != (int)ATRAC_ERROR_NO_DATA) { if (Memory::IsValidAddress(numSamplesAddr)) Memory::Write_U32(numSamples, numSamplesAddr); if (Memory::IsValidAddress(finishFlagAddr)) Memory::Write_U32(finish, finishFlagAddr); // On error, no remaining frame value is written. if (ret == 0 && Memory::IsValidAddress(remainAddr)) Memory::Write_U32(remains, remainAddr); } DEBUG_LOG(ME, "%08x=sceAtracDecodeData(%i, %08x, %08x[%08x], %08x[%08x], %08x[%d])", ret, atracID, outAddr, numSamplesAddr, numSamples, finishFlagAddr, finish, remainAddr, remains); if (!ret) { // decode data successfully, delay thread return hleDelayResult(ret, "atrac decode data", atracDecodeDelay); } return ret; } static u32 sceAtracEndEntry() { ERROR_LOG_REPORT(ME, "UNIMPL sceAtracEndEntry()"); return 0; } static void AtracGetResetBufferInfo(Atrac *atrac, AtracResetBufferInfo *bufferInfo, int sample) { if (atrac->bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED) { bufferInfo->first.writePosPtr = atrac->first_.addr; // Everything is loaded, so nothing needs to be read. bufferInfo->first.writableBytes = 0; bufferInfo->first.minWriteBytes = 0; bufferInfo->first.filePos = 0; } else if (atrac->bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER) { // Here the message is: you need to read at least this many bytes to get to that position. // This is because we're filling the buffer start to finish, not streaming. bufferInfo->first.writePosPtr = atrac->first_.addr + atrac->first_.size; bufferInfo->first.writableBytes = atrac->first_.filesize - atrac->first_.size; int minWriteBytes = atrac->FileOffsetBySample(sample) - atrac->first_.size; if (minWriteBytes > 0) { bufferInfo->first.minWriteBytes = minWriteBytes; } else { bufferInfo->first.minWriteBytes = 0; } bufferInfo->first.filePos = atrac->first_.size; } else { // This is without the sample offset. The file offset also includes the previous batch of samples? int sampleFileOffset = atrac->FileOffsetBySample(sample - atrac->firstSampleOffset_ - atrac->SamplesPerFrame()); // Update the writable bytes. When streaming, this is just the number of bytes until the end. const u32 bufSizeAligned = (atrac->bufferMaxSize_ / atrac->bytesPerFrame_) * atrac->bytesPerFrame_; const int needsMoreFrames = atrac->FirstOffsetExtra(); bufferInfo->first.writePosPtr = atrac->first_.addr; bufferInfo->first.writableBytes = std::min(atrac->first_.filesize - sampleFileOffset, bufSizeAligned); if (((sample + atrac->firstSampleOffset_) % (int)atrac->SamplesPerFrame()) >= (int)atrac->SamplesPerFrame() - needsMoreFrames) { // Not clear why, but it seems it wants a bit extra in case the sample is late? bufferInfo->first.minWriteBytes = atrac->bytesPerFrame_ * 3; } else { bufferInfo->first.minWriteBytes = atrac->bytesPerFrame_ * 2; } if ((u32)sample < (u32)atrac->firstSampleOffset_ && sampleFileOffset != atrac->dataOff_) { sampleFileOffset -= atrac->bytesPerFrame_; } bufferInfo->first.filePos = sampleFileOffset; if (atrac->second_.size != 0) { // TODO: We have a second buffer. Within it, minWriteBytes should be zero. // The filePos should be after the end of the second buffer (or zero.) // We actually need to ensure we READ from the second buffer before implementing that. } } // It seems like this is always the same as the first buffer's pos, weirdly. bufferInfo->second.writePosPtr = atrac->first_.addr; // Reset never needs a second buffer write, since the loop is in a fixed place. bufferInfo->second.writableBytes = 0; bufferInfo->second.minWriteBytes = 0; bufferInfo->second.filePos = 0; } // Obtains information about what needs to be in the buffer to seek (or "reset") // Generally called by games right before calling sceAtracResetPlayPosition(). static u32 sceAtracGetBufferInfoForResetting(int atracID, int sample, u32 bufferInfoAddr) { auto bufferInfo = PSPPointer::Create(bufferInfoAddr); Atrac *atrac = getAtrac(atracID); u32 err = AtracValidateManaged(atrac); if (err != 0) { // Already logged. return err; } if (!bufferInfo.IsValid()) { return hleReportError(ME, SCE_KERNEL_ERROR_ILLEGAL_ADDR, "invalid buffer, should crash"); } else if (atrac->bufferState_ == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER && atrac->second_.size == 0) { return hleReportError(ME, ATRAC_ERROR_SECOND_BUFFER_NEEDED, "no second buffer"); } else if ((u32)sample + atrac->firstSampleOffset_ > (u32)atrac->endSample_ + atrac->firstSampleOffset_) { return hleLogWarning(ME, ATRAC_ERROR_BAD_SAMPLE, "invalid sample position"); } else { AtracGetResetBufferInfo(atrac, bufferInfo, sample); return hleLogSuccessInfoI(ME, 0); } } static u32 sceAtracGetBitrate(int atracID, u32 outBitrateAddr) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracGetBitrate(%i, %08x): bad atrac ID", atracID, outBitrateAddr); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->dataBuf_) { ERROR_LOG(ME, "sceAtracGetBitrate(%i, %08x): no data", atracID, outBitrateAddr); return ATRAC_ERROR_NO_DATA; } else { atrac->bitrate_ = (atrac->bytesPerFrame_ * 352800) / 1000; if (atrac->codecType_ == PSP_MODE_AT_3_PLUS) atrac->bitrate_ = ((atrac->bitrate_ >> 11) + 8) & 0xFFFFFFF0; else atrac->bitrate_ = (atrac->bitrate_ + 511) >> 10; if (Memory::IsValidAddress(outBitrateAddr)) { Memory::Write_U32(atrac->bitrate_, outBitrateAddr); DEBUG_LOG(ME, "sceAtracGetBitrate(%i, %08x[%d])", atracID, outBitrateAddr, atrac->bitrate_); } else DEBUG_LOG_REPORT(ME, "sceAtracGetBitrate(%i, %08x[%d]) invalid address", atracID, outBitrateAddr, atrac->bitrate_); } return 0; } static u32 sceAtracGetChannel(int atracID, u32 channelAddr) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracGetChannel(%i, %08x): bad atrac ID", atracID, channelAddr); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->dataBuf_) { ERROR_LOG(ME, "sceAtracGetChannel(%i, %08x): no data", atracID, channelAddr); return ATRAC_ERROR_NO_DATA; } else { if (Memory::IsValidAddress(channelAddr)){ Memory::Write_U32(atrac->channels_, channelAddr); DEBUG_LOG(ME, "sceAtracGetChannel(%i, %08x[%d])", atracID, channelAddr, atrac->channels_); } else DEBUG_LOG_REPORT(ME, "sceAtracGetChannel(%i, %08x[%d]) invalid address", atracID, channelAddr, atrac->channels_); } return 0; } static u32 sceAtracGetLoopStatus(int atracID, u32 loopNumAddr, u32 statusAddr) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracGetLoopStatus(%i, %08x, %08x): bad atrac ID", atracID, loopNumAddr, statusAddr); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->dataBuf_) { ERROR_LOG(ME, "sceAtracGetLoopStatus(%i, %08x, %08x): no data", atracID, loopNumAddr, statusAddr); return ATRAC_ERROR_NO_DATA; } else { DEBUG_LOG(ME, "sceAtracGetLoopStatus(%i, %08x, %08x)", atracID, loopNumAddr, statusAddr); if (Memory::IsValidAddress(loopNumAddr)) Memory::Write_U32(atrac->loopNum_, loopNumAddr); // return audio's loopinfo in at3 file if (Memory::IsValidAddress(statusAddr)) { if (atrac->loopinfo_.size() > 0) Memory::Write_U32(1, statusAddr); else Memory::Write_U32(0, statusAddr); } } return 0; } static u32 sceAtracGetInternalErrorInfo(int atracID, u32 errorAddr) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracGetInternalErrorInfo(%i, %08x): bad atrac ID", atracID, errorAddr); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->dataBuf_) { WARN_LOG(ME, "sceAtracGetInternalErrorInfo(%i, %08x): no data", atracID, errorAddr); return ATRAC_ERROR_NO_DATA; } else { ERROR_LOG(ME, "UNIMPL sceAtracGetInternalErrorInfo(%i, %08x)", atracID, errorAddr); if (Memory::IsValidAddress(errorAddr)) Memory::Write_U32(0, errorAddr); } return 0; } static u32 sceAtracGetMaxSample(int atracID, u32 maxSamplesAddr) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracGetMaxSample(%i, %08x): bad atrac ID", atracID, maxSamplesAddr); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->dataBuf_) { ERROR_LOG(ME, "sceAtracGetMaxSample(%i, %08x): no data", atracID, maxSamplesAddr); return ATRAC_ERROR_NO_DATA; } else { DEBUG_LOG(ME, "sceAtracGetMaxSample(%i, %08x)", atracID, maxSamplesAddr); if (Memory::IsValidAddress(maxSamplesAddr)) { Memory::Write_U32(atrac->SamplesPerFrame(), maxSamplesAddr); } } return 0; } static u32 sceAtracGetNextDecodePosition(int atracID, u32 outposAddr) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracGetNextDecodePosition(%i, %08x): bad atrac ID", atracID, outposAddr); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->dataBuf_) { ERROR_LOG(ME, "sceAtracGetNextDecodePosition(%i, %08x): no data", atracID, outposAddr); return ATRAC_ERROR_NO_DATA; } else { DEBUG_LOG(ME, "sceAtracGetNextDecodePosition(%i, %08x)", atracID, outposAddr); if (atrac->currentSample_ >= atrac->endSample_) { if (Memory::IsValidAddress(outposAddr)) Memory::Write_U32(0, outposAddr); return ATRAC_ERROR_ALL_DATA_DECODED; } else { if (Memory::IsValidAddress(outposAddr)) Memory::Write_U32(atrac->currentSample_, outposAddr); } } return 0; } static u32 sceAtracGetNextSample(int atracID, u32 outNAddr) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracGetNextSample(%i, %08x): bad atrac ID", atracID, outNAddr); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->dataBuf_) { ERROR_LOG(ME, "sceAtracGetNextSample(%i, %08x): no data", atracID, outNAddr); return ATRAC_ERROR_NO_DATA; } else { if (atrac->currentSample_ >= atrac->endSample_) { if (Memory::IsValidAddress(outNAddr)) Memory::Write_U32(0, outNAddr); DEBUG_LOG(ME, "sceAtracGetNextSample(%i, %08x): 0 samples left", atracID, outNAddr); return 0; } else { // It seems like the PSP aligns the sample position to 0x800...? u32 skipSamples = atrac->firstSampleOffset_ + atrac->FirstOffsetExtra(); u32 firstSamples = (atrac->SamplesPerFrame() - skipSamples) % atrac->SamplesPerFrame(); u32 numSamples = atrac->endSample_ + 1 - atrac->currentSample_; if (atrac->currentSample_ == 0 && firstSamples != 0) { numSamples = firstSamples; } u32 unalignedSamples = (skipSamples + atrac->currentSample_) % atrac->SamplesPerFrame(); if (unalignedSamples != 0) { // We're off alignment, possibly due to a loop. Force it back on. numSamples = atrac->SamplesPerFrame() - unalignedSamples; } if (numSamples > atrac->SamplesPerFrame()) numSamples = atrac->SamplesPerFrame(); if (Memory::IsValidAddress(outNAddr)) Memory::Write_U32(numSamples, outNAddr); DEBUG_LOG(ME, "sceAtracGetNextSample(%i, %08x): %d samples left", atracID, outNAddr, numSamples); } } return 0; } // Obtains the number of frames remaining in the buffer which can be decoded. // When no more data would be needed, this returns a negative number. static u32 sceAtracGetRemainFrame(int atracID, u32 remainAddr) { auto remainingFrames = PSPPointer::Create(remainAddr); Atrac *atrac = getAtrac(atracID); u32 err = AtracValidateManaged(atrac); if (err != 0) { // Already logged. return err; } if (!remainingFrames.IsValid()) { // Would crash. return hleReportError(ME, SCE_KERNEL_ERROR_ILLEGAL_ADDR, "invalid remainingFrames pointer"); } *remainingFrames = atrac->RemainingFrames(); return hleLogSuccessI(ME, 0); } static u32 sceAtracGetSecondBufferInfo(int atracID, u32 fileOffsetAddr, u32 desiredSizeAddr) { auto fileOffset = PSPPointer::Create(fileOffsetAddr); auto desiredSize = PSPPointer::Create(desiredSizeAddr); Atrac *atrac = getAtrac(atracID); u32 err = AtracValidateManaged(atrac); if (err != 0) { // Already logged. return err; } if (!fileOffset.IsValid() || !desiredSize.IsValid()) { // Would crash. return hleReportError(ME, SCE_KERNEL_ERROR_ILLEGAL_ADDR, "invalid addresses"); } if (atrac->bufferState_ != ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER) { // Writes zeroes in this error case. *fileOffset = 0; *desiredSize = 0; return hleLogWarning(ME, ATRAC_ERROR_SECOND_BUFFER_NOT_NEEDED, "not needed"); } *fileOffset = atrac->FileOffsetBySample(atrac->loopEndSample_ - atrac->firstSampleOffset_); *desiredSize = atrac->first_.filesize - *fileOffset; return hleLogSuccessI(ME, 0); } static u32 sceAtracGetSoundSample(int atracID, u32 outEndSampleAddr, u32 outLoopStartSampleAddr, u32 outLoopEndSampleAddr) { Atrac *atrac = getAtrac(atracID); u32 err = AtracValidateManaged(atrac); if (err != 0) { // Already logged. return err; } auto outEndSample = PSPPointer::Create(outEndSampleAddr); if (outEndSample.IsValid()) *outEndSample = atrac->endSample_; auto outLoopStart = PSPPointer::Create(outLoopStartSampleAddr); if (outLoopStart.IsValid()) *outLoopStart = atrac->loopStartSample_ == -1 ? -1 : atrac->loopStartSample_ - atrac->firstSampleOffset_ - atrac->FirstOffsetExtra(); auto outLoopEnd = PSPPointer::Create(outLoopEndSampleAddr); if (outLoopEnd.IsValid()) *outLoopEnd = atrac->loopEndSample_ == -1 ? -1 : atrac->loopEndSample_ - atrac->firstSampleOffset_ - atrac->FirstOffsetExtra(); if (!outEndSample.IsValid() || !outLoopStart.IsValid() || !outLoopEnd.IsValid()) { return hleReportError(ME, 0, "invalid address"); } return hleLogSuccessI(ME, 0); } // Games call this function to get some info for add more stream data, // such as where the data read from, where the data add to, // and how many bytes are allowed to add. static u32 sceAtracGetStreamDataInfo(int atracID, u32 writePtrAddr, u32 writableBytesAddr, u32 readOffsetAddr) { Atrac *atrac = getAtrac(atracID); u32 err = AtracValidateManaged(atrac); if (err != 0) { // Already logged. return err; } u32 readOffset; atrac->CalculateStreamInfo(&readOffset); if (Memory::IsValidAddress(writePtrAddr)) Memory::Write_U32(atrac->first_.addr + atrac->first_.offset, writePtrAddr); if (Memory::IsValidAddress(writableBytesAddr)) Memory::Write_U32(atrac->first_.writableBytes, writableBytesAddr); if (Memory::IsValidAddress(readOffsetAddr)) Memory::Write_U32(readOffset, readOffsetAddr); return hleLogSuccessI(ME, 0); } static u32 sceAtracReleaseAtracID(int atracID) { int result = deleteAtrac(atracID); if (result < 0) { return hleLogError(ME, result, "did not exist"); } return hleLogSuccessInfoI(ME, result); } // This is called when a game wants to seek (or "reset") to a specific position in the audio data. // Normally, sceAtracGetBufferInfoForResetting() is called to determine how to buffer. // The game must add sufficient packets to the buffer in order to complete the seek. static u32 sceAtracResetPlayPosition(int atracID, int sample, int bytesWrittenFirstBuf, int bytesWrittenSecondBuf) { Atrac *atrac = getAtrac(atracID); u32 err = AtracValidateManaged(atrac); if (err != 0) { // Already logged. return err; } if (atrac->bufferState_ == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER && atrac->second_.size == 0) { return hleReportError(ME, ATRAC_ERROR_SECOND_BUFFER_NEEDED, "no second buffer"); } else if ((u32)sample + atrac->firstSampleOffset_ > (u32)atrac->endSample_ + atrac->firstSampleOffset_) { return hleLogWarning(ME, ATRAC_ERROR_BAD_SAMPLE, "invalid sample position"); } else { // Reuse the same calculation as before. AtracResetBufferInfo bufferInfo; AtracGetResetBufferInfo(atrac, &bufferInfo, sample); if ((u32)bytesWrittenFirstBuf < bufferInfo.first.minWriteBytes || (u32)bytesWrittenFirstBuf > bufferInfo.first.writableBytes) { return hleLogError(ME, ATRAC_ERROR_BAD_FIRST_RESET_SIZE, "first byte count not in valid range"); } if ((u32)bytesWrittenSecondBuf < bufferInfo.second.minWriteBytes || (u32)bytesWrittenSecondBuf > bufferInfo.second.writableBytes) { return hleLogError(ME, ATRAC_ERROR_BAD_SECOND_RESET_SIZE, "second byte count not in valid range"); } if (atrac->bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED) { // Always adds zero bytes. } else if (atrac->bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER) { // Okay, it's a valid number of bytes. Let's set them up. if (bytesWrittenFirstBuf != 0) { if (!atrac->ignoreDataBuf_) { Memory::Memcpy(atrac->dataBuf_ + atrac->first_.size, atrac->first_.addr + atrac->first_.size, bytesWrittenFirstBuf, "AtracResetPlayPosition"); } atrac->first_.fileoffset += bytesWrittenFirstBuf; atrac->first_.size += bytesWrittenFirstBuf; atrac->first_.offset += bytesWrittenFirstBuf; } // Did we transition to a full buffer? if (atrac->first_.size >= atrac->first_.filesize) { atrac->first_.size = atrac->first_.filesize; if (atrac->bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER) atrac->bufferState_ = ATRAC_STATUS_ALL_DATA_LOADED; } } else { if (bufferInfo.first.filePos > atrac->first_.filesize) { return hleDelayResult(hleLogError(ME, ATRAC_ERROR_API_FAIL, "invalid file position"), "reset play pos", 200); } // Move the offset to the specified position. atrac->first_.fileoffset = bufferInfo.first.filePos; if (bytesWrittenFirstBuf != 0) { if (!atrac->ignoreDataBuf_) { Memory::Memcpy(atrac->dataBuf_ + atrac->first_.fileoffset, atrac->first_.addr, bytesWrittenFirstBuf, "AtracResetPlayPosition"); } atrac->first_.fileoffset += bytesWrittenFirstBuf; } atrac->first_.size = atrac->first_.fileoffset; atrac->first_.offset = bytesWrittenFirstBuf; atrac->bufferHeaderSize_ = 0; atrac->bufferPos_ = atrac->bytesPerFrame_; atrac->bufferValidBytes_ = bytesWrittenFirstBuf - atrac->bufferPos_; } if (atrac->codecType_ == PSP_MODE_AT_3 || atrac->codecType_ == PSP_MODE_AT_3_PLUS) { atrac->SeekToSample(sample); } if (atrac->context_.IsValid()) { _AtracGenerateContext(atrac); } return hleDelayResult(hleLogSuccessInfoI(ME, 0), "reset play pos", 3000); } } #ifdef USE_FFMPEG static int __AtracUpdateOutputMode(Atrac *atrac, int wanted_channels) { if (atrac->swrCtx_ && atrac->outputChannels_ == wanted_channels) return 0; atrac->outputChannels_ = wanted_channels; int64_t wanted_channel_layout = av_get_default_channel_layout(wanted_channels); int64_t dec_channel_layout = av_get_default_channel_layout(atrac->channels_); atrac->swrCtx_ = swr_alloc_set_opts ( atrac->swrCtx_, wanted_channel_layout, AV_SAMPLE_FMT_S16, atrac->codecCtx_->sample_rate, dec_channel_layout, atrac->codecCtx_->sample_fmt, atrac->codecCtx_->sample_rate, 0, NULL ); if (!atrac->swrCtx_) { ERROR_LOG(ME, "swr_alloc_set_opts: Could not allocate resampler context"); return -1; } if (swr_init(atrac->swrCtx_) < 0) { ERROR_LOG(ME, "swr_init: Failed to initialize the resampling context"); return -1; } return 0; } #endif // USE_FFMPEG int __AtracSetContext(Atrac *atrac) { #ifdef USE_FFMPEG InitFFmpeg(); AVCodecID ff_codec; if (atrac->codecType_ == PSP_MODE_AT_3) { ff_codec = AV_CODEC_ID_ATRAC3; } else if (atrac->codecType_ == PSP_MODE_AT_3_PLUS) { ff_codec = AV_CODEC_ID_ATRAC3P; } else { return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "unknown codec type in set context"); } const AVCodec *codec = avcodec_find_decoder(ff_codec); atrac->codecCtx_ = avcodec_alloc_context3(codec); if (atrac->codecType_ == PSP_MODE_AT_3) { // For ATRAC3, we need the "extradata" in the RIFF header. atrac->codecCtx_->extradata = (uint8_t *)av_mallocz(14); atrac->codecCtx_->extradata_size = 14; // We don't pull this from the RIFF so that we can support OMA also. // The only thing that changes are the jointStereo_ values. atrac->codecCtx_->extradata[0] = 1; atrac->codecCtx_->extradata[3] = atrac->channels_ << 3; atrac->codecCtx_->extradata[6] = atrac->jointStereo_; atrac->codecCtx_->extradata[8] = atrac->jointStereo_; atrac->codecCtx_->extradata[10] = 1; } // Appears we need to force mono in some cases. (See CPkmn's comments in issue #4248) if (atrac->channels_ == 1) { atrac->codecCtx_->channels = 1; atrac->codecCtx_->channel_layout = AV_CH_LAYOUT_MONO; } else if (atrac->channels_ == 2) { atrac->codecCtx_->channels = 2; atrac->codecCtx_->channel_layout = AV_CH_LAYOUT_STEREO; } else { return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "unknown channel layout in set context"); } // Explicitly set the block_align value (needed by newer FFmpeg versions, see #5772.) if (atrac->codecCtx_->block_align == 0) { atrac->codecCtx_->block_align = atrac->bytesPerFrame_; } // Only one supported, it seems? atrac->codecCtx_->sample_rate = 44100; atrac->codecCtx_->request_sample_fmt = AV_SAMPLE_FMT_S16; int ret; if ((ret = avcodec_open2(atrac->codecCtx_, codec, nullptr)) < 0) { // This can mean that the frame size is wrong or etc. return hleLogError(ME, ATRAC_ERROR_BAD_CODEC_PARAMS, "failed to open decoder %d", ret); } if ((ret = __AtracUpdateOutputMode(atrac, atrac->outputChannels_)) < 0) return hleLogError(ME, ret, "failed to set the output mode"); // alloc audio frame atrac->frame_ = av_frame_alloc(); #if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(57, 12, 100) atrac->packet_ = av_packet_alloc(); #else atrac->packet_ = new AVPacket; av_init_packet(atrac->packet_); atrac->packet_->data = nullptr; atrac->packet_->size = 0; #endif // reinit decodePos, because ffmpeg had changed it. atrac->decodePos_ = 0; #endif return 0; } static int _AtracSetData(Atrac *atrac, u32 buffer, u32 readSize, u32 bufferSize, int successCode = 0) { atrac->first_.addr = buffer; atrac->first_.size = readSize; if (atrac->first_.size > atrac->first_.filesize) atrac->first_.size = atrac->first_.filesize; atrac->first_.fileoffset = atrac->first_.size; // got the size of temp buf, and calculate offset atrac->bufferMaxSize_ = bufferSize; atrac->first_.offset = atrac->first_.size; // some games may reuse an atracID for playing sound atrac->ResetData(); atrac->SetBufferState(); if (atrac->codecType_ != PSP_MODE_AT_3 && atrac->codecType_ != PSP_MODE_AT_3_PLUS) { // Shouldn't have gotten here, Analyze() checks this. atrac->bufferState_ = ATRAC_STATUS_NO_DATA; return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "unexpected codec type in set data"); } if (atrac->bufferState_ == ATRAC_STATUS_ALL_DATA_LOADED || atrac->bufferState_ == ATRAC_STATUS_HALFWAY_BUFFER) { // This says, don't use the dataBuf_ array, use the PSP RAM. // This way, games can load data async into the buffer, and it still works. // TODO: Support this always, even for streaming. atrac->ignoreDataBuf_ = true; } if (atrac->bufferState_ == ATRAC_STATUS_STREAMED_WITHOUT_LOOP || atrac->bufferState_ == ATRAC_STATUS_STREAMED_LOOP_FROM_END || atrac->bufferState_ == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER) { atrac->bufferHeaderSize_ = atrac->dataOff_; atrac->bufferPos_ = atrac->dataOff_ + atrac->bytesPerFrame_; atrac->bufferValidBytes_ = atrac->first_.size - atrac->bufferPos_; } const char *codecName = atrac->codecType_ == PSP_MODE_AT_3 ? "atrac3" : "atrac3+"; const char *channelName = atrac->channels_ == 1 ? "mono" : "stereo"; // Over-allocate databuf to prevent going off the end if the bitstream is bad or if there are // bugs in the decoder. This happens, see issue #15788. Arbitrary, but let's make it a whole page on the popular // architecture that has the largest pages (M1). atrac->dataBuf_ = new u8[atrac->first_.filesize + overAllocBytes]; memset(atrac->dataBuf_, 0, atrac->first_.filesize + overAllocBytes); if (!atrac->ignoreDataBuf_) { u32 copybytes = std::min(bufferSize, atrac->first_.filesize); Memory::Memcpy(atrac->dataBuf_, buffer, copybytes, "AtracSetData"); } int ret = __AtracSetContext(atrac); if (ret < 0) { // Already logged. return ret; } return hleLogSuccessInfoI(ME, successCode, "%s %s audio", codecName, channelName); } static int _AtracSetData(int atracID, u32 buffer, u32 readSize, u32 bufferSize, bool needReturnAtracID = false) { Atrac *atrac = getAtrac(atracID); if (!atrac) return hleLogError(ME, ATRAC_ERROR_BAD_ATRACID, "invalid atrac ID"); int ret = _AtracSetData(atrac, buffer, readSize, bufferSize, needReturnAtracID ? atracID : 0); // not sure the real delay time return hleDelayResult(ret, "atrac set data", 100); } static u32 sceAtracSetHalfwayBuffer(int atracID, u32 buffer, u32 readSize, u32 bufferSize) { Atrac *atrac = getAtrac(atracID); if (!atrac) { return hleLogError(ME, ATRAC_ERROR_BAD_ATRACID, "bad atrac ID"); } if (readSize > bufferSize) { return hleLogError(ME, ATRAC_ERROR_INCORRECT_READ_SIZE, "read size too large"); } int ret = atrac->Analyze(buffer, readSize); if (ret < 0) { // Already logged. return ret; } atrac->outputChannels_ = 2; return _AtracSetData(atracID, buffer, readSize, bufferSize); } static u32 sceAtracSetSecondBuffer(int atracID, u32 secondBuffer, u32 secondBufferSize) { Atrac *atrac = getAtrac(atracID); u32 err = AtracValidateManaged(atrac); if (err != 0) { // Already logged. return err; } u32 secondFileOffset = atrac->FileOffsetBySample(atrac->loopEndSample_ - atrac->firstSampleOffset_); u32 desiredSize = atrac->first_.filesize - secondFileOffset; // 3 seems to be the number of frames required to handle a loop. if (secondBufferSize < desiredSize && secondBufferSize < (u32)atrac->bytesPerFrame_ * 3) { return hleReportError(ME, ATRAC_ERROR_SIZE_TOO_SMALL, "too small"); } if (atrac->bufferState_ != ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER) { return hleReportError(ME, ATRAC_ERROR_SECOND_BUFFER_NOT_NEEDED, "not needed"); } atrac->second_.addr = secondBuffer; atrac->second_.size = secondBufferSize; atrac->second_.fileoffset = secondFileOffset; return 0; } static u32 sceAtracSetData(int atracID, u32 buffer, u32 bufferSize) { Atrac *atrac = getAtrac(atracID); if (!atrac) { return hleLogError(ME, ATRAC_ERROR_BAD_ATRACID, "bad atrac ID"); } int ret = atrac->Analyze(buffer, bufferSize); if (ret < 0) { // Already logged. return ret; } if (atrac->codecType_ != atracIDTypes[atracID]) { // TODO: Should this not change the buffer size? return hleReportError(ME, ATRAC_ERROR_WRONG_CODECTYPE, "atracID uses different codec type than data"); } atrac->outputChannels_ = 2; return _AtracSetData(atracID, buffer, bufferSize, bufferSize); } static int sceAtracSetDataAndGetID(u32 buffer, int bufferSize) { // A large value happens in Tales of VS, and isn't handled somewhere properly as a u32. // It's impossible for it to be that big anyway, so cap it. if (bufferSize < 0) { WARN_LOG(ME, "sceAtracSetDataAndGetID(%08x, %08x): negative bufferSize", buffer, bufferSize); bufferSize = 0x10000000; } Atrac *atrac = new Atrac(); int ret = atrac->Analyze(buffer, bufferSize); if (ret < 0) { // Already logged. delete atrac; return ret; } int atracID = createAtrac(atrac); if (atracID < 0) { delete atrac; return hleLogError(ME, atracID, "no free ID"); } atrac->outputChannels_ = 2; return _AtracSetData(atracID, buffer, bufferSize, bufferSize, true); } static int sceAtracSetHalfwayBufferAndGetID(u32 buffer, u32 readSize, u32 bufferSize) { if (readSize > bufferSize) { return hleLogError(ME, ATRAC_ERROR_INCORRECT_READ_SIZE, "read size too large"); } Atrac *atrac = new Atrac(); int ret = atrac->Analyze(buffer, readSize); if (ret < 0) { // Already logged. delete atrac; return ret; } int atracID = createAtrac(atrac); if (atracID < 0) { delete atrac; return hleLogError(ME, atracID, "no free ID"); } atrac->outputChannels_ = 2; return _AtracSetData(atracID, buffer, readSize, bufferSize, true); } static u32 sceAtracStartEntry() { ERROR_LOG_REPORT(ME, "UNIMPL sceAtracStartEntry()"); return 0; } static u32 sceAtracSetLoopNum(int atracID, int loopNum) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracSetLoopNum(%i, %i): bad atrac ID", atracID, loopNum); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->dataBuf_) { ERROR_LOG(ME, "sceAtracSetLoopNum(%i, %i): no data", atracID, loopNum); return ATRAC_ERROR_NO_DATA; } else { if (atrac->loopinfo_.size() == 0) { DEBUG_LOG(ME, "sceAtracSetLoopNum(%i, %i): error: no loop information", atracID, loopNum); return ATRAC_ERROR_NO_LOOP_INFORMATION; } // Spammed in MHU DEBUG_LOG(ME, "sceAtracSetLoopNum(%i, %i)", atracID, loopNum); atrac->loopNum_ = loopNum; if (loopNum != 0 && atrac->loopinfo_.size() == 0) { // Just loop the whole audio atrac->loopStartSample_ = atrac->firstSampleOffset_ + atrac->FirstOffsetExtra(); atrac->loopEndSample_ = atrac->endSample_ + atrac->firstSampleOffset_ + atrac->FirstOffsetExtra(); } if (atrac->context_.IsValid()) { _AtracGenerateContext(atrac); } } return 0; } static int sceAtracReinit(int at3Count, int at3plusCount) { for (int i = 0; i < PSP_NUM_ATRAC_IDS; ++i) { if (atracIDs[i] != NULL) { ERROR_LOG_REPORT(ME, "sceAtracReinit(%d, %d): cannot reinit while IDs in use", at3Count, at3plusCount); return SCE_KERNEL_ERROR_BUSY; } } memset(atracIDTypes, 0, sizeof(atracIDTypes)); int next = 0; int space = PSP_NUM_ATRAC_IDS; // This seems to deinit things. Mostly, it cause a reschedule on next deinit (but -1, -1 does not.) if (at3Count == 0 && at3plusCount == 0) { INFO_LOG(ME, "sceAtracReinit(%d, %d): deinit", at3Count, at3plusCount); atracInited = false; return hleDelayResult(0, "atrac reinit", 200); } // First, ATRAC3+. These IDs seem to cost double (probably memory.) // Intentionally signed. 9999 tries to allocate, -1 does not. for (int i = 0; i < at3plusCount; ++i) { space -= 2; if (space >= 0) { atracIDTypes[next++] = PSP_MODE_AT_3_PLUS; } } for (int i = 0; i < at3Count; ++i) { space -= 1; if (space >= 0) { atracIDTypes[next++] = PSP_MODE_AT_3; } } // If we ran out of space, we still initialize some, but return an error. int result = space >= 0 ? 0 : (int)SCE_KERNEL_ERROR_OUT_OF_MEMORY; if (atracInited || next == 0) { INFO_LOG(ME, "sceAtracReinit(%d, %d)", at3Count, at3plusCount); atracInited = true; return result; } else { INFO_LOG(ME, "sceAtracReinit(%d, %d): init", at3Count, at3plusCount); atracInited = true; return hleDelayResult(result, "atrac reinit", 400); } } static int sceAtracGetOutputChannel(int atracID, u32 outputChanPtr) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "sceAtracGetOutputChannel(%i, %08x): bad atrac ID", atracID, outputChanPtr); return ATRAC_ERROR_BAD_ATRACID; } else if (!atrac->dataBuf_) { ERROR_LOG(ME, "sceAtracGetOutputChannel(%i, %08x): no data", atracID, outputChanPtr); return ATRAC_ERROR_NO_DATA; } else { DEBUG_LOG(ME, "sceAtracGetOutputChannel(%i, %08x)", atracID, outputChanPtr); if (Memory::IsValidAddress(outputChanPtr)) Memory::Write_U32(atrac->outputChannels_, outputChanPtr); } return 0; } static int sceAtracIsSecondBufferNeeded(int atracID) { Atrac *atrac = getAtrac(atracID); u32 err = AtracValidateManaged(atrac); if (err != 0) { // Already logged. return err; } // Note that this returns true whether the buffer is already set or not. int needed = atrac->bufferState_ == ATRAC_STATUS_STREAMED_LOOP_WITH_TRAILER ? 1 : 0; return hleLogSuccessI(ME, needed); } static int sceAtracSetMOutHalfwayBuffer(int atracID, u32 buffer, u32 readSize, u32 bufferSize) { Atrac *atrac = getAtrac(atracID); if (!atrac) { return hleLogError(ME, ATRAC_ERROR_BAD_ATRACID, "bad atrac ID"); } if (readSize > bufferSize) { return hleLogError(ME, ATRAC_ERROR_INCORRECT_READ_SIZE, "read size too large"); } int ret = atrac->Analyze(buffer, readSize); if (ret < 0) { // Already logged. return ret; } if (atrac->channels_ != 1) { // It seems it still sets the data. atrac->outputChannels_ = 2; _AtracSetData(atrac, buffer, readSize, bufferSize); return hleReportError(ME, ATRAC_ERROR_NOT_MONO, "not mono data"); } else { atrac->outputChannels_ = 1; ret = _AtracSetData(atracID, buffer, readSize, bufferSize); } return ret; } // Note: This doesn't seem to be part of any available libatrac3plus library. static u32 sceAtracSetMOutData(int atracID, u32 buffer, u32 bufferSize) { Atrac *atrac = getAtrac(atracID); if (!atrac) { return hleLogError(ME, ATRAC_ERROR_BAD_ATRACID, "bad atrac ID"); } int ret = atrac->Analyze(buffer, bufferSize); if (ret < 0) { // Already logged. return ret; } if (atrac->channels_ != 1) { // It seems it still sets the data. atrac->outputChannels_ = 2; _AtracSetData(atrac, buffer, bufferSize, bufferSize); return hleReportError(ME, ATRAC_ERROR_NOT_MONO, "not mono data"); } else { atrac->outputChannels_ = 1; ret = _AtracSetData(atracID, buffer, bufferSize, bufferSize); } return ret; } // Note: This doesn't seem to be part of any available libatrac3plus library. static int sceAtracSetMOutDataAndGetID(u32 buffer, u32 bufferSize) { Atrac *atrac = new Atrac(); int ret = atrac->Analyze(buffer, bufferSize); if (ret < 0) { // Already logged. delete atrac; return ret; } if (atrac->channels_ != 1) { delete atrac; return hleReportError(ME, ATRAC_ERROR_NOT_MONO, "not mono data"); } int atracID = createAtrac(atrac); if (atracID < 0) { delete atrac; return hleLogError(ME, atracID, "no free ID"); } atrac->outputChannels_ = 1; return _AtracSetData(atracID, buffer, bufferSize, bufferSize, true); } static int sceAtracSetMOutHalfwayBufferAndGetID(u32 buffer, u32 readSize, u32 bufferSize) { if (readSize > bufferSize) { return hleLogError(ME, ATRAC_ERROR_INCORRECT_READ_SIZE, "read size too large"); } Atrac *atrac = new Atrac(); int ret = atrac->Analyze(buffer, readSize); if (ret < 0) { // Already logged. delete atrac; return ret; } if (atrac->channels_ != 1) { delete atrac; return hleReportError(ME, ATRAC_ERROR_NOT_MONO, "not mono data"); } int atracID = createAtrac(atrac); if (atracID < 0) { delete atrac; return hleLogError(ME, atracID, "no free ID"); } atrac->outputChannels_ = 1; return _AtracSetData(atracID, buffer, readSize, bufferSize, true); } static int sceAtracSetAA3DataAndGetID(u32 buffer, u32 bufferSize, u32 fileSize, u32 metadataSizeAddr) { Atrac *atrac = new Atrac(); int ret = atrac->AnalyzeAA3(buffer, bufferSize, fileSize); if (ret < 0) { // Already logged. delete atrac; return ret; } int atracID = createAtrac(atrac); if (atracID < 0) { delete atrac; return hleLogError(ME, atracID, "no free ID"); } atrac->outputChannels_ = 2; return _AtracSetData(atracID, buffer, bufferSize, bufferSize, true); } int _AtracGetIDByContext(u32 contextAddr) { int atracID = (int)Memory::Read_U32(contextAddr + 0xfc); #ifdef USE_FFMPEG Atrac *atrac = getAtrac(atracID); if (atrac) __AtracUpdateOutputMode(atrac, 1); #endif // USE_FFMPEG return atracID; } void _AtracGenerateContext(Atrac *atrac) { SceAtracId *context = atrac->context_; context->info.buffer = atrac->first_.addr; context->info.bufferByte = atrac->bufferMaxSize_; context->info.secondBuffer = atrac->second_.addr; context->info.secondBufferByte = atrac->second_.size; context->info.codec = atrac->codecType_; context->info.loopNum = atrac->loopNum_; context->info.loopStart = atrac->loopStartSample_ > 0 ? atrac->loopStartSample_ : 0; context->info.loopEnd = atrac->loopEndSample_ > 0 ? atrac->loopEndSample_ : 0; // Note that we read in the state when loading the atrac object, so it's safe // to update it back here all the time. Some games, like Sol Trigger, change it. // TODO: Should we just keep this in PSP ram then, or something? context->info.state = atrac->bufferState_; if (atrac->firstSampleOffset_ != 0) { context->info.samplesPerChan = atrac->firstSampleOffset_ + atrac->FirstOffsetExtra(); } else { context->info.samplesPerChan = (atrac->codecType_ == PSP_MODE_AT_3_PLUS ? ATRAC3PLUS_MAX_SAMPLES : ATRAC3_MAX_SAMPLES); } context->info.sampleSize = atrac->bytesPerFrame_; context->info.numChan = atrac->channels_; context->info.dataOff = atrac->dataOff_; context->info.endSample = atrac->endSample_ + atrac->firstSampleOffset_ + atrac->FirstOffsetExtra(); context->info.dataEnd = atrac->first_.filesize; context->info.curOff = atrac->first_.fileoffset; context->info.decodePos = atrac->DecodePosBySample(atrac->currentSample_); context->info.streamDataByte = atrac->first_.size - atrac->dataOff_; u8 *buf = (u8 *)context; *(u32_le *)(buf + 0xfc) = atrac->atracID_; NotifyMemInfo(MemBlockFlags::WRITE, atrac->context_.ptr, sizeof(SceAtracId), "AtracContext"); } static u32 _sceAtracGetContextAddress(int atracID) { Atrac *atrac = getAtrac(atracID); if (!atrac) { ERROR_LOG(ME, "_sceAtracGetContextAddress(%i): bad atrac id", atracID); return 0; } if (!atrac->context_.IsValid()) { // allocate a new context_ u32 contextsize = 256; atrac->context_ = kernelMemory.Alloc(contextsize, false, "Atrac Context"); if (atrac->context_.IsValid()) Memory::Memset(atrac->context_.ptr, 0, 256, "AtracContextClear"); WARN_LOG(ME, "%08x=_sceAtracGetContextAddress(%i): allocated new context", atrac->context_.ptr, atracID); } else WARN_LOG(ME, "%08x=_sceAtracGetContextAddress(%i)", atrac->context_.ptr, atracID); if (atrac->context_.IsValid()) _AtracGenerateContext(atrac); return atrac->context_.ptr; } struct At3HeaderMap { u16 bytes; u16 channels; u8 jointStereo; bool Matches(const Atrac *at) const { return bytes == at->bytesPerFrame_ && channels == at->channels_; } }; // These should represent all possible supported bitrates (66, 104, and 132 for stereo.) static const At3HeaderMap at3HeaderMap[] = { { 0x00C0, 1, 0 }, // 132/2 (66) kbps mono { 0x0098, 1, 0 }, // 105/2 (52.5) kbps mono { 0x0180, 2, 0 }, // 132 kbps stereo { 0x0130, 2, 0 }, // 105 kbps stereo // At this size, stereo can only use joint stereo. { 0x00C0, 2, 1 }, // 66 kbps stereo }; static bool initAT3Decoder(Atrac *atrac) { atrac->bitrate_ = (atrac->bytesPerFrame_ * 352800) / 1000; atrac->bitrate_ = (atrac->bitrate_ + 511) >> 10; atrac->jointStereo_ = false; // See if we can match the actual jointStereo value. for (size_t i = 0; i < ARRAY_SIZE(at3HeaderMap); ++i) { if (at3HeaderMap[i].Matches(atrac)) { atrac->jointStereo_ = at3HeaderMap[i].jointStereo; return true; } } return false; } static void initAT3plusDecoder(Atrac *atrac) { atrac->bitrate_ = (atrac->bytesPerFrame_ * 352800) / 1000; atrac->bitrate_ = ((atrac->bitrate_ >> 11) + 8) & 0xFFFFFFF0; atrac->jointStereo_ = false; } static int sceAtracLowLevelInitDecoder(int atracID, u32 paramsAddr) { Atrac *atrac = getAtrac(atracID); if (!atrac) { return hleLogError(ME, ATRAC_ERROR_BAD_ATRACID, "bad atrac ID"); } if (atrac->codecType_ != PSP_MODE_AT_3 && atrac->codecType_ != PSP_MODE_AT_3_PLUS) { // TODO: Error code? Was silently 0 before, and just didn't work. Shouldn't ever happen... return hleReportError(ME, ATRAC_ERROR_UNKNOWN_FORMAT, "bad codec type"); } if (!Memory::IsValidAddress(paramsAddr)) { // TODO: Returning zero as code was before. Needs testing. return hleReportError(ME, 0, "invalid pointers"); } atrac->channels_ = Memory::Read_U32(paramsAddr); atrac->outputChannels_ = Memory::Read_U32(paramsAddr + 4); atrac->bufferMaxSize_ = Memory::Read_U32(paramsAddr + 8); atrac->bytesPerFrame_ = atrac->bufferMaxSize_; atrac->first_.writableBytes = atrac->bytesPerFrame_; atrac->ResetData(); const char *codecName = atrac->codecType_ == PSP_MODE_AT_3 ? "atrac3" : "atrac3+"; const char *channelName = atrac->channels_ == 1 ? "mono" : "stereo"; if (atrac->codecType_ == PSP_MODE_AT_3) { if (!initAT3Decoder(atrac)) { ERROR_LOG_REPORT(ME, "AT3 header map lacks entry for bpf: %i channels: %i", atrac->bytesPerFrame_, atrac->channels_); // TODO: Should we return an error code for these values? } } else if (atrac->codecType_ == PSP_MODE_AT_3_PLUS) { initAT3plusDecoder(atrac); } atrac->dataOff_ = 0; atrac->first_.size = 0; atrac->first_.filesize = atrac->bytesPerFrame_; atrac->bufferState_ = ATRAC_STATUS_LOW_LEVEL; atrac->dataBuf_ = new u8[atrac->first_.filesize + overAllocBytes]; memset(atrac->dataBuf_, 0, atrac->first_.filesize + overAllocBytes); atrac->currentSample_ = 0; int ret = __AtracSetContext(atrac); if (atrac->context_.IsValid()) { _AtracGenerateContext(atrac); } if (ret < 0) { // Already logged. return ret; } return hleLogSuccessInfoI(ME, ret, "%s %s audio", codecName, channelName); } static int sceAtracLowLevelDecode(int atracID, u32 sourceAddr, u32 sourceBytesConsumedAddr, u32 samplesAddr, u32 sampleBytesAddr) { auto srcp = PSPPointer::Create(sourceAddr); auto srcConsumed = PSPPointer::Create(sourceBytesConsumedAddr); auto outp = PSPPointer::Create(samplesAddr); auto outWritten = PSPPointer::Create(sampleBytesAddr); Atrac *atrac = getAtrac(atracID); if (!atrac) { return hleLogError(ME, ATRAC_ERROR_BAD_ATRACID, "bad atrac ID"); } if (!srcp.IsValid() || !srcConsumed.IsValid() || !outp.IsValid() || !outWritten.IsValid()) { // TODO: Returning zero as code was before. Needs testing. return hleReportError(ME, 0, "invalid pointers"); } int numSamples = (atrac->codecType_ == PSP_MODE_AT_3_PLUS ? ATRAC3PLUS_MAX_SAMPLES : ATRAC3_MAX_SAMPLES); if (!atrac->failedDecode_) { atrac->FillLowLevelPacket(srcp); AtracDecodeResult res = atrac->DecodePacket(); if (res == ATDECODE_GOTFRAME) { #ifdef USE_FFMPEG // got a frame numSamples = atrac->frame_->nb_samples; u8 *out = outp; int avret = swr_convert(atrac->swrCtx_, &out, numSamples, (const u8**)atrac->frame_->extended_data, numSamples); u32 outBytes = numSamples * atrac->outputChannels_ * sizeof(s16); NotifyMemInfo(MemBlockFlags::WRITE, samplesAddr, outBytes, "AtracLowLevelDecode"); if (avret < 0) { ERROR_LOG(ME, "swr_convert: Error while converting %d", avret); } #endif // USE_FFMPEG } else { // TODO: Error code otherwise? } } *outWritten = numSamples * atrac->outputChannels_ * sizeof(s16); *srcConsumed = atrac->bytesPerFrame_; return hleLogDebug(ME, hleDelayResult(0, "low level atrac decode data", atracDecodeDelay)); } static int sceAtracSetAA3HalfwayBufferAndGetID(u32 buffer, u32 readSize, u32 bufferSize, u32 fileSize) { if (readSize > bufferSize) { return hleLogError(ME, ATRAC_ERROR_INCORRECT_READ_SIZE, "read size too large"); } Atrac *atrac = new Atrac(); int ret = atrac->AnalyzeAA3(buffer, readSize, fileSize); if (ret < 0) { // Already logged. delete atrac; return ret; } int atracID = createAtrac(atrac); if (atracID < 0) { delete atrac; return hleLogError(ME, atracID, "no free ID"); } atrac->outputChannels_ = 2; return _AtracSetData(atracID, buffer, readSize, bufferSize, true); } const HLEFunction sceAtrac3plus[] = { {0X7DB31251, &WrapU_IU, "sceAtracAddStreamData", 'x', "ix" }, {0X6A8C3CD5, &WrapU_IUUUU, "sceAtracDecodeData", 'x', "ixppp"}, {0XD5C28CC0, &WrapU_V, "sceAtracEndEntry", 'x', "" }, {0X780F88D1, &WrapU_I, "sceAtracGetAtracID", 'i', "x" }, {0XCA3CA3D2, &WrapU_IIU, "sceAtracGetBufferInfoForReseting", 'x', "iix" }, {0XA554A158, &WrapU_IU, "sceAtracGetBitrate", 'x', "ip" }, {0X31668BAA, &WrapU_IU, "sceAtracGetChannel", 'x', "ip" }, {0XFAA4F89B, &WrapU_IUU, "sceAtracGetLoopStatus", 'x', "ipp" }, {0XE88F759B, &WrapU_IU, "sceAtracGetInternalErrorInfo", 'x', "ip" }, {0XD6A5F2F7, &WrapU_IU, "sceAtracGetMaxSample", 'x', "ip" }, {0XE23E3A35, &WrapU_IU, "sceAtracGetNextDecodePosition", 'x', "ip" }, {0X36FAABFB, &WrapU_IU, "sceAtracGetNextSample", 'x', "ip" }, {0X9AE849A7, &WrapU_IU, "sceAtracGetRemainFrame", 'x', "ip" }, {0X83E85EA0, &WrapU_IUU, "sceAtracGetSecondBufferInfo", 'x', "ipp" }, {0XA2BBA8BE, &WrapU_IUUU, "sceAtracGetSoundSample", 'x', "ippp" }, {0X5D268707, &WrapU_IUUU, "sceAtracGetStreamDataInfo", 'x', "ippp" }, {0X61EB33F5, &WrapU_I, "sceAtracReleaseAtracID", 'x', "i" }, {0X644E5607, &WrapU_IIII, "sceAtracResetPlayPosition", 'x', "iiii" }, {0X3F6E26B5, &WrapU_IUUU, "sceAtracSetHalfwayBuffer", 'x', "ixxx" }, {0X83BF7AFD, &WrapU_IUU, "sceAtracSetSecondBuffer", 'x', "ixx" }, {0X0E2A73AB, &WrapU_IUU, "sceAtracSetData", 'x', "ixx" }, {0X7A20E7AF, &WrapI_UI, "sceAtracSetDataAndGetID", 'i', "xx" }, {0XD1F59FDB, &WrapU_V, "sceAtracStartEntry", 'x', "" }, {0X868120B5, &WrapU_II, "sceAtracSetLoopNum", 'x', "ii" }, {0X132F1ECA, &WrapI_II, "sceAtracReinit", 'x', "ii" }, {0XECA32A99, &WrapI_I, "sceAtracIsSecondBufferNeeded", 'i', "i" }, {0X0FAE370E, &WrapI_UUU, "sceAtracSetHalfwayBufferAndGetID", 'i', "xxx" }, {0X2DD3E298, &WrapU_IIU, "sceAtracGetBufferInfoForResetting", 'x', "iix" }, {0X5CF9D852, &WrapI_IUUU, "sceAtracSetMOutHalfwayBuffer", 'x', "ixxx" }, {0XF6837A1A, &WrapU_IUU, "sceAtracSetMOutData", 'x', "ixx" }, {0X472E3825, &WrapI_UU, "sceAtracSetMOutDataAndGetID", 'i', "xx" }, {0X9CD7DE03, &WrapI_UUU, "sceAtracSetMOutHalfwayBufferAndGetID", 'i', "xxx" }, {0XB3B5D042, &WrapI_IU, "sceAtracGetOutputChannel", 'x', "ip" }, {0X5622B7C1, &WrapI_UUUU, "sceAtracSetAA3DataAndGetID", 'i', "xxxp" }, {0X5DD66588, &WrapI_UUUU, "sceAtracSetAA3HalfwayBufferAndGetID", 'i', "xxxx" }, {0X231FC6B7, &WrapU_I<_sceAtracGetContextAddress>, "_sceAtracGetContextAddress", 'x', "i" }, {0X1575D64B, &WrapI_IU, "sceAtracLowLevelInitDecoder", 'x', "ix" }, {0X0C116E1B, &WrapI_IUUUU, "sceAtracLowLevelDecode", 'x', "ixpxp"}, }; void Register_sceAtrac3plus() { // Two names RegisterModule("sceATRAC3plus_Library", ARRAY_SIZE(sceAtrac3plus), sceAtrac3plus); RegisterModule("sceAtrac3plus", ARRAY_SIZE(sceAtrac3plus), sceAtrac3plus); }