// Copyright (c) 2016- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Common/Log.h" #include "Common/StringUtils.h" #include "Common/GPU/Vulkan/VulkanContext.h" #include "GPU/Vulkan/VulkanUtil.h" using namespace PPSSPP_VK; const VkComponentMapping VULKAN_4444_SWIZZLE = { VK_COMPONENT_SWIZZLE_A, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B }; const VkComponentMapping VULKAN_1555_SWIZZLE = { VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_A }; const VkComponentMapping VULKAN_565_SWIZZLE = { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY }; const VkComponentMapping VULKAN_8888_SWIZZLE = { VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY }; VkShaderModule CompileShaderModule(VulkanContext *vulkan, VkShaderStageFlagBits stage, const char *code, std::string *error) { std::vector spirv; bool success = GLSLtoSPV(stage, code, GLSLVariant::VULKAN, spirv, error); if (!error->empty()) { if (success) { ERROR_LOG(G3D, "Warnings in shader compilation!"); } else { ERROR_LOG(G3D, "Error in shader compilation!"); } ERROR_LOG(G3D, "Messages: %s", error->c_str()); ERROR_LOG(G3D, "Shader source:\n%s", LineNumberString(code).c_str()); OutputDebugStringUTF8("Messages:\n"); OutputDebugStringUTF8(error->c_str()); OutputDebugStringUTF8(LineNumberString(code).c_str()); return VK_NULL_HANDLE; } else { VkShaderModule module; if (vulkan->CreateShaderModule(spirv, &module, stage == VK_SHADER_STAGE_VERTEX_BIT ? "system_vs" : "system_fs")) { return module; } else { return VK_NULL_HANDLE; } } } VulkanComputeShaderManager::VulkanComputeShaderManager(VulkanContext *vulkan) : vulkan_(vulkan), pipelines_(8) { } VulkanComputeShaderManager::~VulkanComputeShaderManager() {} void VulkanComputeShaderManager::InitDeviceObjects(Draw::DrawContext *draw) { VkPipelineCacheCreateInfo pc{ VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO }; VkResult res = vkCreatePipelineCache(vulkan_->GetDevice(), &pc, nullptr, &pipelineCache_); _assert_(VK_SUCCESS == res); VkDescriptorSetLayoutBinding bindings[3] = {}; bindings[0].descriptorCount = 1; bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; bindings[0].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT; bindings[0].binding = 0; bindings[1].descriptorCount = 1; bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; bindings[1].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT; bindings[1].binding = 1; bindings[2].descriptorCount = 1; bindings[2].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; bindings[2].stageFlags = VK_SHADER_STAGE_COMPUTE_BIT; bindings[2].binding = 2; VkDevice device = vulkan_->GetDevice(); VkDescriptorSetLayoutCreateInfo dsl = { VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO }; dsl.bindingCount = ARRAY_SIZE(bindings); dsl.pBindings = bindings; res = vkCreateDescriptorSetLayout(device, &dsl, nullptr, &descriptorSetLayout_); _assert_(VK_SUCCESS == res); std::vector dpTypes; dpTypes.resize(2); dpTypes[0].descriptorCount = 8192; dpTypes[0].type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; dpTypes[1].descriptorCount = 4096; dpTypes[1].type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; VkDescriptorPoolCreateInfo dp = { VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO }; dp.flags = 0; // Don't want to mess around with individually freeing these, let's go fixed each frame and zap the whole array. Might try the dynamic approach later. dp.maxSets = 4096; // GTA can end up creating more than 1000 textures in the first frame! for (int i = 0; i < ARRAY_SIZE(frameData_); i++) { frameData_[i].descPool.Create(vulkan_, dp, dpTypes); } VkPushConstantRange push = {}; push.offset = 0; push.size = 16; push.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT; VkPipelineLayoutCreateInfo pl = { VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO }; pl.pPushConstantRanges = &push; pl.pushConstantRangeCount = 1; VkDescriptorSetLayout setLayouts[1] = { descriptorSetLayout_ }; pl.setLayoutCount = ARRAY_SIZE(setLayouts); pl.pSetLayouts = setLayouts; pl.flags = 0; res = vkCreatePipelineLayout(device, &pl, nullptr, &pipelineLayout_); _assert_(VK_SUCCESS == res); } void VulkanComputeShaderManager::DestroyDeviceObjects() { for (int i = 0; i < ARRAY_SIZE(frameData_); i++) { frameData_[i].descPool.Destroy(); } if (descriptorSetLayout_) { vulkan_->Delete().QueueDeleteDescriptorSetLayout(descriptorSetLayout_); } pipelines_.Iterate([&](const PipelineKey &key, VkPipeline pipeline) { vulkan_->Delete().QueueDeletePipeline(pipeline); }); pipelines_.Clear(); if (pipelineLayout_) { vulkan_->Delete().QueueDeletePipelineLayout(pipelineLayout_); } if (pipelineCache_ != VK_NULL_HANDLE) { vulkan_->Delete().QueueDeletePipelineCache(pipelineCache_); } } VkDescriptorSet VulkanComputeShaderManager::GetDescriptorSet(VkImageView image, VkBuffer buffer, VkDeviceSize offset, VkDeviceSize range, VkBuffer buffer2, VkDeviceSize offset2, VkDeviceSize range2) { int curFrame = vulkan_->GetCurFrame(); FrameData &frameData = frameData_[curFrame]; VkDescriptorSet desc = frameData.descPool.Allocate(1, &descriptorSetLayout_, "compute_descset"); _assert_(desc != VK_NULL_HANDLE); VkWriteDescriptorSet writes[3]{}; int n = 0; VkDescriptorImageInfo imageInfo = {}; VkDescriptorBufferInfo bufferInfo[2] = {}; if (image) { imageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL; imageInfo.imageView = image; imageInfo.sampler = VK_NULL_HANDLE; writes[n].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writes[n].dstBinding = 0; writes[n].pImageInfo = &imageInfo; writes[n].descriptorCount = 1; writes[n].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE; writes[n].dstSet = desc; n++; } bufferInfo[0].buffer = buffer; bufferInfo[0].offset = offset; bufferInfo[0].range = range; writes[n].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writes[n].dstBinding = 1; writes[n].pBufferInfo = &bufferInfo[0]; writes[n].descriptorCount = 1; writes[n].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; writes[n].dstSet = desc; n++; if (buffer2) { bufferInfo[1].buffer = buffer2; bufferInfo[1].offset = offset2; bufferInfo[1].range = range2; writes[n].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writes[n].dstBinding = 2; writes[n].pBufferInfo = &bufferInfo[1]; writes[n].descriptorCount = 1; writes[n].descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER; writes[n].dstSet = desc; n++; } vkUpdateDescriptorSets(vulkan_->GetDevice(), n, writes, 0, nullptr); return desc; } VkPipeline VulkanComputeShaderManager::GetPipeline(VkShaderModule cs) { PipelineKey key{ cs }; VkPipeline pipeline = pipelines_.Get(key); if (pipeline) return pipeline; VkComputePipelineCreateInfo pci{ VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO }; pci.stage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; pci.stage.module = cs; pci.stage.pName = "main"; pci.stage.stage = VK_SHADER_STAGE_COMPUTE_BIT; pci.layout = pipelineLayout_; pci.flags = 0; VkResult res = vkCreateComputePipelines(vulkan_->GetDevice(), pipelineCache_, 1, &pci, nullptr, &pipeline); _assert_(res == VK_SUCCESS); pipelines_.Insert(key, pipeline); return pipeline; } void VulkanComputeShaderManager::BeginFrame() { int curFrame = vulkan_->GetCurFrame(); FrameData &frame = frameData_[curFrame]; frame.descPool.Reset(); }