// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include #include "Common/StringUtils.h" #include "Common/GPU/OpenGL/GLFeatures.h" #include "Common/GPU/ShaderWriter.h" #include "Common/GPU/thin3d.h" #include "Core/Config.h" #include "GPU/ge_constants.h" #include "GPU/GPUState.h" #include "GPU/Common/ShaderId.h" #include "GPU/Common/ShaderUniforms.h" #include "GPU/Common/GeometryShaderGenerator.h" #undef WRITE #define WRITE(p, ...) p.F(__VA_ARGS__) bool GenerateGeometryShader(const GShaderID &id, char *buffer, const ShaderLanguageDesc &compat, const Draw::Bugs bugs, std::string *errorString) { std::vector gl_exts; if (ShaderLanguageIsOpenGL(compat.shaderLanguage)) { if (gl_extensions.EXT_gpu_shader4) { gl_exts.push_back("#extension GL_EXT_gpu_shader4 : enable"); } } ShaderWriter p(buffer, compat, ShaderStage::Geometry, gl_exts.data(), gl_exts.size()); p.C("layout(triangles) in;\n"); p.C("layout(triangle_strip, max_vertices = 3) out;\n"); std::vector varyings, outVaryings; if (id.Bit(GS_BIT_DO_TEXTURE)) { varyings.push_back(VaryingDef{ "vec3", "v_texcoord", Draw::SEM_TEXCOORD0, 0, "highp" }); outVaryings.push_back(VaryingDef{ "vec3", "v_texcoordOut", Draw::SEM_TEXCOORD0, 0, "highp" }); } varyings.push_back(VaryingDef{ "vec4", "v_color0", Draw::SEM_COLOR0, 1, "lowp" }); outVaryings.push_back(VaryingDef{ "vec4", "v_color0Out", Draw::SEM_COLOR0, 1, "lowp" }); if (id.Bit(GS_BIT_LMODE)) { varyings.push_back(VaryingDef{ "vec3", "v_color1", Draw::SEM_COLOR1, 2, "lowp" }); outVaryings.push_back(VaryingDef{ "vec3", "v_color1Out", Draw::SEM_COLOR1, 2, "lowp" }); } varyings.push_back(VaryingDef{ "float", "v_fogdepth", Draw::SEM_TEXCOORD1, 3, "highp" }); outVaryings.push_back(VaryingDef{ "float", "v_fogdepthOut", Draw::SEM_TEXCOORD1, 3, "highp" }); p.BeginGSMain(varyings, outVaryings); p.C(" for (int i = 0; i < gl_in.length(); i++) {\n"); p.C(" gl_Position = gl_in[i].gl_Position;\n"); // copy attributes for (size_t i = 0; i < varyings.size(); i++) { VaryingDef &in = varyings[i]; VaryingDef &out = outVaryings[i]; p.F(" %s = %s[i];\n", outVaryings[i].name, varyings[i].name); } p.C(" EmitVertex();\n"); p.C(" }\n"); p.EndGSMain(); return true; }