// Copyright (c) 2018- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Core/Core.h" #include "Core/Debugger/WebSocket/SteppingBroadcaster.h" #include "Core/Debugger/WebSocket/WebSocketUtils.h" #include "Core/System.h" void SteppingBroadcaster::Broadcast(net::WebSocketServer *ws) { // TODO: This is somewhat primitive. It'd be nice to register a callback with Core instead? if (coreState != prevState_ && PSP_IsInited()) { // We ignore CORE_POWERDOWN. if (coreState == CORE_STEPPING) { // TODO: Should send more data proactively. ws->Send(R"({"event":"cpu.stepping"})"); } else if (prevState_ == CORE_STEPPING && Core_IsActive()) { ws->Send(R"({"event":"cpu.resume"})"); } } prevState_ = coreState; }