// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include #include #include "Core/MemMap.h" #include "Core/Reporting.h" #include "GPU/ge_constants.h" #include "GPU/GPUState.h" #include "GPU/Directx9/PixelShaderGeneratorDX9.h" #include "GPU/Directx9/TextureCacheDX9.h" #include "GPU/Directx9/FramebufferDX9.h" #include "GPU/Directx9/ShaderManagerDX9.h" #include "GPU/Directx9/DepalettizeShaderDX9.h" #include "gfx/d3d9_state.h" #include "GPU/Common/FramebufferCommon.h" #include "GPU/Common/TextureDecoder.h" #include "Core/Config.h" #include "Core/Host.h" #include "ext/xxhash.h" #include "math/math_util.h" namespace DX9 { #define INVALID_TEX (LPDIRECT3DTEXTURE9)(-1) static const D3DVERTEXELEMENT9 g_FramebufferVertexElements[] = { { 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, { 0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() }; TextureCacheDX9::TextureCacheDX9(Draw::DrawContext *draw) : TextureCacheCommon(draw) { lastBoundTexture = INVALID_TEX; isBgraBackend_ = true; device_ = (LPDIRECT3DDEVICE9)draw->GetNativeObject(Draw::NativeObject::DEVICE); deviceEx_ = (LPDIRECT3DDEVICE9EX)draw->GetNativeObject(Draw::NativeObject::DEVICE_EX); D3DCAPS9 pCaps; ZeroMemory(&pCaps, sizeof(pCaps)); HRESULT result = 0; if (deviceEx_) { result = deviceEx_->GetDeviceCaps(&pCaps); } else { result = device_->GetDeviceCaps(&pCaps); } if (FAILED(result)) { WARN_LOG(G3D, "Failed to get the device caps!"); maxAnisotropyLevel = 16; } else { maxAnisotropyLevel = pCaps.MaxAnisotropy; } SetupTextureDecoder(); nextTexture_ = nullptr; device_->CreateVertexDeclaration(g_FramebufferVertexElements, &pFramebufferVertexDecl); } TextureCacheDX9::~TextureCacheDX9() { pFramebufferVertexDecl->Release(); Clear(true); } void TextureCacheDX9::SetFramebufferManager(FramebufferManagerDX9 *fbManager) { framebufferManagerDX9_ = fbManager; framebufferManager_ = fbManager; } void TextureCacheDX9::ReleaseTexture(TexCacheEntry *entry, bool delete_them) { DEBUG_LOG(G3D, "Deleting texture %p", entry->texturePtr); LPDIRECT3DTEXTURE9 &texture = DxTex(entry); if (texture) { texture->Release(); texture = nullptr; } } void TextureCacheDX9::ForgetLastTexture() { InvalidateLastTexture(); gstate_c.Dirty(DIRTY_TEXTURE_PARAMS); } void TextureCacheDX9::InvalidateLastTexture(TexCacheEntry *entry) { if (!entry || entry->texturePtr == lastBoundTexture) { lastBoundTexture = INVALID_TEX; } } D3DFORMAT getClutDestFormat(GEPaletteFormat format) { switch (format) { case GE_CMODE_16BIT_ABGR4444: return D3DFMT_A4R4G4B4; case GE_CMODE_16BIT_ABGR5551: return D3DFMT_A1R5G5B5; case GE_CMODE_16BIT_BGR5650: return D3DFMT_R5G6B5; case GE_CMODE_32BIT_ABGR8888: return D3DFMT_A8R8G8B8; } // Should never be here ! return D3DFMT_A8R8G8B8; } static const u8 MinFilt[8] = { D3DTEXF_POINT, D3DTEXF_LINEAR, D3DTEXF_POINT, D3DTEXF_LINEAR, D3DTEXF_POINT, // GL_NEAREST_MIPMAP_NEAREST, D3DTEXF_LINEAR, // GL_LINEAR_MIPMAP_NEAREST, D3DTEXF_POINT, // GL_NEAREST_MIPMAP_LINEAR, D3DTEXF_LINEAR, // GL_LINEAR_MIPMAP_LINEAR, }; static const u8 MipFilt[8] = { D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_NONE, D3DTEXF_POINT, // GL_NEAREST_MIPMAP_NEAREST, D3DTEXF_POINT, // GL_LINEAR_MIPMAP_NEAREST, D3DTEXF_LINEAR, // GL_NEAREST_MIPMAP_LINEAR, D3DTEXF_LINEAR, // GL_LINEAR_MIPMAP_LINEAR, }; static const u8 MagFilt[2] = { D3DTEXF_POINT, D3DTEXF_LINEAR }; void TextureCacheDX9::UpdateSamplingParams(TexCacheEntry &entry, bool force) { int minFilt; int magFilt; bool sClamp; bool tClamp; float lodBias; GETexLevelMode mode; u8 maxLevel = (entry.status & TexCacheEntry::STATUS_BAD_MIPS) ? 0 : entry.maxLevel; GetSamplingParams(minFilt, magFilt, sClamp, tClamp, lodBias, maxLevel, entry.addr, mode); if (maxLevel != 0) { if (mode == GE_TEXLEVEL_MODE_AUTO) { dxstate.texMaxMipLevel.set(0); dxstate.texMipLodBias.set(lodBias); } else if (mode == GE_TEXLEVEL_MODE_CONST) { // TODO: This is just an approximation - texMaxMipLevel sets the lowest numbered mip to use. // Unfortunately, this doesn't support a const 1.5 or etc. dxstate.texMaxMipLevel.set(std::max(0, std::min((int)maxLevel, (int)lodBias))); dxstate.texMipLodBias.set(-1000.0f); } else { // if (mode == GE_TEXLEVEL_MODE_SLOPE{ dxstate.texMaxMipLevel.set(0); dxstate.texMipLodBias.set(0.0f); } } else { dxstate.texMaxMipLevel.set(0); dxstate.texMipLodBias.set(0.0f); } D3DTEXTUREFILTERTYPE minf = (D3DTEXTUREFILTERTYPE)MinFilt[minFilt]; D3DTEXTUREFILTERTYPE mipf = (D3DTEXTUREFILTERTYPE)MipFilt[minFilt]; D3DTEXTUREFILTERTYPE magf = (D3DTEXTUREFILTERTYPE)MagFilt[magFilt]; if (gstate_c.Supports(GPU_SUPPORTS_ANISOTROPY) && g_Config.iAnisotropyLevel > 0 && minf == D3DTEXF_LINEAR) { minf = D3DTEXF_ANISOTROPIC; } dxstate.texMinFilter.set(minf); dxstate.texMipFilter.set(mipf); dxstate.texMagFilter.set(magf); dxstate.texAddressU.set(sClamp ? D3DTADDRESS_CLAMP : D3DTADDRESS_WRAP); dxstate.texAddressV.set(tClamp ? D3DTADDRESS_CLAMP : D3DTADDRESS_WRAP); } void TextureCacheDX9::SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight) { int minFilt; int magFilt; bool sClamp; bool tClamp; float lodBias; GETexLevelMode mode; GetSamplingParams(minFilt, magFilt, sClamp, tClamp, lodBias, 0, 0, mode); dxstate.texMinFilter.set(MinFilt[minFilt]); dxstate.texMipFilter.set(MipFilt[minFilt]); dxstate.texMagFilter.set(MagFilt[magFilt]); dxstate.texMipLodBias.set(0.0f); dxstate.texMaxMipLevel.set(0.0f); // Often the framebuffer will not match the texture size. We'll wrap/clamp in the shader in that case. // This happens whether we have OES_texture_npot or not. int w = gstate.getTextureWidth(0); int h = gstate.getTextureHeight(0); if (w != bufferWidth || h != bufferHeight) { return; } dxstate.texAddressU.set(sClamp ? D3DTADDRESS_CLAMP : D3DTADDRESS_WRAP); dxstate.texAddressV.set(tClamp ? D3DTADDRESS_CLAMP : D3DTADDRESS_WRAP); } void TextureCacheDX9::StartFrame() { InvalidateLastTexture(); timesInvalidatedAllThisFrame_ = 0; if (texelsScaledThisFrame_) { // INFO_LOG(G3D, "Scaled %i texels", texelsScaledThisFrame_); } texelsScaledThisFrame_ = 0; if (clearCacheNextFrame_) { Clear(true); clearCacheNextFrame_ = false; } else { Decimate(); } if (gstate_c.Supports(GPU_SUPPORTS_ANISOTROPY)) { DWORD aniso = 1 << g_Config.iAnisotropyLevel; DWORD anisotropyLevel = aniso > maxAnisotropyLevel ? maxAnisotropyLevel : aniso; device_->SetSamplerState(0, D3DSAMP_MAXANISOTROPY, anisotropyLevel); } } void TextureCacheDX9::UpdateCurrentClut(GEPaletteFormat clutFormat, u32 clutBase, bool clutIndexIsSimple) { const u32 clutBaseBytes = clutBase * (clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16)); // Technically, these extra bytes weren't loaded, but hopefully it was loaded earlier. // If not, we're going to hash random data, which hopefully doesn't cause a performance issue. // // TODO: Actually, this seems like a hack. The game can upload part of a CLUT and reference other data. // clutTotalBytes_ is the last amount uploaded. We should hash clutMaxBytes_, but this will often hash // unrelated old entries for small palettes. // Adding clutBaseBytes may just be mitigating this for some usage patterns. const u32 clutExtendedBytes = std::min(clutTotalBytes_ + clutBaseBytes, clutMaxBytes_); clutHash_ = DoReliableHash32((const char *)clutBufRaw_, clutExtendedBytes, 0xC0108888); clutBuf_ = clutBufRaw_; // Special optimization: fonts typically draw clut4 with just alpha values in a single color. clutAlphaLinear_ = false; clutAlphaLinearColor_ = 0; if (clutFormat == GE_CMODE_16BIT_ABGR4444 && clutIndexIsSimple) { const u16_le *clut = GetCurrentClut(); clutAlphaLinear_ = true; clutAlphaLinearColor_ = clut[15] & 0x0FFF; for (int i = 0; i < 16; ++i) { u16 step = clutAlphaLinearColor_ | (i << 12); if (clut[i] != step) { clutAlphaLinear_ = false; break; } } } clutLastFormat_ = gstate.clutformat; } void TextureCacheDX9::BindTexture(TexCacheEntry *entry) { LPDIRECT3DTEXTURE9 texture = DxTex(entry); if (texture != lastBoundTexture) { device_->SetTexture(0, texture); lastBoundTexture = texture; } UpdateSamplingParams(*entry, false); } void TextureCacheDX9::Unbind() { device_->SetTexture(0, NULL); InvalidateLastTexture(); } class TextureShaderApplierDX9 { public: struct Pos { Pos(float x_, float y_, float z_) : x(x_), y(y_), z(z_) { } Pos() { } float x; float y; float z; }; struct UV { UV(float u_, float v_) : u(u_), v(v_) { } UV() { } float u; float v; }; struct PosUV { Pos pos; UV uv; }; TextureShaderApplierDX9(LPDIRECT3DDEVICE9 device, LPDIRECT3DPIXELSHADER9 pshader, LPDIRECT3DVERTEXDECLARATION9 decl, float bufferW, float bufferH, int renderW, int renderH, float xoff, float yoff) : device_(device), pshader_(pshader), decl_(decl), bufferW_(bufferW), bufferH_(bufferH), renderW_(renderW), renderH_(renderH) { static const Pos pos[4] = { {-1, 1, 0}, { 1, 1, 0}, {-1, -1, 0}, { 1, -1, 0}, }; static const UV uv[4] = { {0, 0}, {1, 0}, {0, 1}, {1, 1}, }; for (int i = 0; i < 4; ++i) { verts_[i].pos = pos[i]; verts_[i].pos.x += xoff; verts_[i].pos.y += yoff; verts_[i].uv = uv[i]; } } void ApplyBounds(const KnownVertexBounds &bounds, u32 uoff, u32 voff, float xoff, float yoff) { // If min is not < max, then we don't have values (wasn't set during decode.) if (bounds.minV < bounds.maxV) { const float invWidth = 1.0f / bufferW_; const float invHeight = 1.0f / bufferH_; // Inverse of half = double. const float invHalfWidth = invWidth * 2.0f; const float invHalfHeight = invHeight * 2.0f; const int u1 = bounds.minU + uoff; const int v1 = bounds.minV + voff; const int u2 = bounds.maxU + uoff; const int v2 = bounds.maxV + voff; const float left = u1 * invHalfWidth - 1.0f + xoff; const float right = u2 * invHalfWidth - 1.0f + xoff; const float top = (bufferH_ - v1) * invHalfHeight - 1.0f + yoff; const float bottom = (bufferH_ - v2) * invHalfHeight - 1.0f + yoff; float z = 0.0f; verts_[0].pos = Pos(left, top, z); verts_[1].pos = Pos(right, top, z); verts_[2].pos = Pos(left, bottom, z); verts_[3].pos = Pos(right, bottom, z); // And also the UVs, same order. const float uvleft = u1 * invWidth; const float uvright = u2 * invWidth; const float uvtop = v1 * invHeight; const float uvbottom = v2 * invHeight; verts_[0].uv = UV(uvleft, uvtop); verts_[1].uv = UV(uvright, uvtop); verts_[2].uv = UV(uvleft, uvbottom); verts_[3].uv = UV(uvright, uvbottom); // We need to reapply the texture next time since we cropped UV. gstate_c.Dirty(DIRTY_TEXTURE_PARAMS); } } void Use(LPDIRECT3DVERTEXSHADER9 vshader) { device_->SetPixelShader(pshader_); device_->SetVertexShader(vshader); device_->SetVertexDeclaration(decl_); } void Shade() { device_->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); device_->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE); device_->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA); device_->SetRenderState(D3DRS_ZENABLE, FALSE); device_->SetRenderState(D3DRS_STENCILENABLE, FALSE); device_->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); device_->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); D3DVIEWPORT9 vp{ 0, 0, (DWORD)renderW_, (DWORD)renderH_, 0.0f, 1.0f }; device_->SetViewport(&vp); HRESULT hr = device_->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, verts_, (3 + 2) * sizeof(float)); if (FAILED(hr)) { ERROR_LOG_REPORT(G3D, "Depal render failed: %08x", hr); } dxstate.Restore(); } protected: LPDIRECT3DDEVICE9 device_; LPDIRECT3DPIXELSHADER9 pshader_; LPDIRECT3DVERTEXDECLARATION9 decl_; PosUV verts_[4]; float bufferW_; float bufferH_; int renderW_; int renderH_; }; void TextureCacheDX9::ApplyTextureFramebuffer(TexCacheEntry *entry, VirtualFramebuffer *framebuffer) { LPDIRECT3DPIXELSHADER9 pshader = nullptr; uint32_t clutMode = gstate.clutformat & 0xFFFFFF; if ((entry->status & TexCacheEntry::STATUS_DEPALETTIZE) && !g_Config.bDisableSlowFramebufEffects) { pshader = depalShaderCache_->GetDepalettizePixelShader(clutMode, framebuffer->drawnFormat); } if (pshader) { const GEPaletteFormat clutFormat = gstate.getClutPaletteFormat(); LPDIRECT3DTEXTURE9 clutTexture = depalShaderCache_->GetClutTexture(clutFormat, clutHash_, clutBuf_); Draw::Framebuffer *depalFBO = framebufferManagerDX9_->GetTempFBO(TempFBO::DEPAL, framebuffer->renderWidth, framebuffer->renderHeight, Draw::FBO_8888); draw_->BindFramebufferAsRenderTarget(depalFBO, { Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE }, "Depal"); shaderManager_->DirtyLastShader(); float xoff = -0.5f / framebuffer->renderWidth; float yoff = 0.5f / framebuffer->renderHeight; TextureShaderApplierDX9 shaderApply(device_, pshader, pFramebufferVertexDecl, framebuffer->bufferWidth, framebuffer->bufferHeight, framebuffer->renderWidth, framebuffer->renderHeight, xoff, yoff); shaderApply.ApplyBounds(gstate_c.vertBounds, gstate_c.curTextureXOffset, gstate_c.curTextureYOffset, xoff, yoff); shaderApply.Use(depalShaderCache_->GetDepalettizeVertexShader()); device_->SetTexture(1, clutTexture); device_->SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_POINT); device_->SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_POINT); device_->SetSamplerState(1, D3DSAMP_MIPFILTER, D3DTEXF_NONE); framebufferManagerDX9_->BindFramebufferAsColorTexture(0, framebuffer, BINDFBCOLOR_SKIP_COPY | BINDFBCOLOR_FORCE_SELF); device_->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT); device_->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); device_->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_NONE); device_->SetSamplerState(0, D3DSAMP_MIPMAPLODBIAS, 0); device_->SetSamplerState(0, D3DSAMP_MAXMIPLEVEL, 0); shaderApply.Shade(); draw_->BindFramebufferAsTexture(depalFBO, 0, Draw::FB_COLOR_BIT, 0); const u32 bytesPerColor = clutFormat == GE_CMODE_32BIT_ABGR8888 ? sizeof(u32) : sizeof(u16); const u32 clutTotalColors = clutMaxBytes_ / bytesPerColor; TexCacheEntry::TexStatus alphaStatus = CheckAlpha(clutBuf_, getClutDestFormat(clutFormat), clutTotalColors, clutTotalColors, 1); gstate_c.SetTextureFullAlpha(alphaStatus == TexCacheEntry::STATUS_ALPHA_FULL); } else { entry->status &= ~TexCacheEntry::STATUS_DEPALETTIZE; framebufferManagerDX9_->BindFramebufferAsColorTexture(0, framebuffer, BINDFBCOLOR_MAY_COPY_WITH_UV | BINDFBCOLOR_APPLY_TEX_OFFSET); gstate_c.SetTextureFullAlpha(gstate.getTextureFormat() == GE_TFMT_5650); } framebufferManagerDX9_->RebindFramebuffer("RebindFramebuffer - ApplyTextureFromFramebuffer"); SetFramebufferSamplingParams(framebuffer->bufferWidth, framebuffer->bufferHeight); InvalidateLastTexture(); } void TextureCacheDX9::BuildTexture(TexCacheEntry *const entry) { entry->status &= ~TexCacheEntry::STATUS_ALPHA_MASK; // For the estimate, we assume cluts always point to 8888 for simplicity. cacheSizeEstimate_ += EstimateTexMemoryUsage(entry); // TODO: If a framebuffer is attached here, might end up with a bad entry.texture. // Should just always create one here or something (like GLES.) if (entry->framebuffer) { // Nothing else to do here. return; } if ((entry->bufw == 0 || (gstate.texbufwidth[0] & 0xf800) != 0) && entry->addr >= PSP_GetKernelMemoryEnd()) { ERROR_LOG_REPORT(G3D, "Texture with unexpected bufw (full=%d)", gstate.texbufwidth[0] & 0xffff); // Proceeding here can cause a crash. return; } // Adjust maxLevel to actually present levels.. bool badMipSizes = false; int maxLevel = entry->maxLevel; for (int i = 0; i <= maxLevel; i++) { // If encountering levels pointing to nothing, adjust max level. u32 levelTexaddr = gstate.getTextureAddress(i); if (!Memory::IsValidAddress(levelTexaddr)) { maxLevel = i - 1; break; } // If size reaches 1, stop, and override maxlevel. int tw = gstate.getTextureWidth(i); int th = gstate.getTextureHeight(i); if (tw == 1 || th == 1) { maxLevel = i; break; } if (i > 0 && gstate_c.Supports(GPU_SUPPORTS_TEXTURE_LOD_CONTROL)) { if (tw != 1 && tw != (gstate.getTextureWidth(i - 1) >> 1)) badMipSizes = true; else if (th != 1 && th != (gstate.getTextureHeight(i - 1) >> 1)) badMipSizes = true; } } // If GLES3 is available, we can preallocate the storage, which makes texture loading more efficient. D3DFORMAT dstFmt = GetDestFormat(GETextureFormat(entry->format), gstate.getClutPaletteFormat()); int scaleFactor = standardScaleFactor_; // Rachet down scale factor in low-memory mode. if (lowMemoryMode_) { // Keep it even, though, just in case of npot troubles. scaleFactor = scaleFactor > 4 ? 4 : (scaleFactor > 2 ? 2 : 1); } u64 cachekey = replacer_.Enabled() ? entry->CacheKey() : 0; int w = gstate.getTextureWidth(0); int h = gstate.getTextureHeight(0); ReplacedTexture &replaced = replacer_.FindReplacement(cachekey, entry->fullhash, w, h); if (replaced.GetSize(0, w, h)) { // We're replacing, so we won't scale. scaleFactor = 1; entry->status |= TexCacheEntry::STATUS_IS_SCALED; maxLevel = replaced.MaxLevel(); badMipSizes = false; } // Don't scale the PPGe texture. if (entry->addr > 0x05000000 && entry->addr < PSP_GetKernelMemoryEnd()) scaleFactor = 1; if ((entry->status & TexCacheEntry::STATUS_CHANGE_FREQUENT) != 0 && scaleFactor != 1) { // Remember for later that we /wanted/ to scale this texture. entry->status |= TexCacheEntry::STATUS_TO_SCALE; scaleFactor = 1; } if (scaleFactor != 1) { if (texelsScaledThisFrame_ >= TEXCACHE_MAX_TEXELS_SCALED) { entry->status |= TexCacheEntry::STATUS_TO_SCALE; scaleFactor = 1; } else { entry->status &= ~TexCacheEntry::STATUS_TO_SCALE; entry->status |= TexCacheEntry::STATUS_IS_SCALED; texelsScaledThisFrame_ += w * h; } } // Seems to cause problems in Tactics Ogre. if (badMipSizes) { maxLevel = 0; } if (IsFakeMipmapChange()) { // NOTE: Since the level is not part of the cache key, we assume it never changes. u8 level = std::max(0, gstate.getTexLevelOffset16() / 16); LoadTextureLevel(*entry, replaced, level, maxLevel, scaleFactor, dstFmt); } else { LoadTextureLevel(*entry, replaced, 0, maxLevel, scaleFactor, dstFmt); } LPDIRECT3DTEXTURE9 &texture = DxTex(entry); if (!texture) { return; } // Mipmapping is only enabled when texture scaling is disabled. if (maxLevel > 0 && scaleFactor == 1) { for (int i = 1; i <= maxLevel; i++) { LoadTextureLevel(*entry, replaced, i, maxLevel, scaleFactor, dstFmt); } } if (maxLevel == 0) { entry->status |= TexCacheEntry::STATUS_BAD_MIPS; } else { entry->status &= ~TexCacheEntry::STATUS_BAD_MIPS; } if (replaced.Valid()) { entry->SetAlphaStatus(TexCacheEntry::TexStatus(replaced.AlphaStatus())); } } D3DFORMAT TextureCacheDX9::GetDestFormat(GETextureFormat format, GEPaletteFormat clutFormat) const { switch (format) { case GE_TFMT_CLUT4: case GE_TFMT_CLUT8: case GE_TFMT_CLUT16: case GE_TFMT_CLUT32: return getClutDestFormat(clutFormat); case GE_TFMT_4444: return D3DFMT_A4R4G4B4; case GE_TFMT_5551: return D3DFMT_A1R5G5B5; case GE_TFMT_5650: return D3DFMT_R5G6B5; case GE_TFMT_8888: case GE_TFMT_DXT1: case GE_TFMT_DXT3: case GE_TFMT_DXT5: default: return D3DFMT_A8R8G8B8; } } TexCacheEntry::TexStatus TextureCacheDX9::CheckAlpha(const u32 *pixelData, u32 dstFmt, int stride, int w, int h) { CheckAlphaResult res; switch (dstFmt) { case D3DFMT_A4R4G4B4: res = CheckAlphaRGBA4444Basic(pixelData, stride, w, h); break; case D3DFMT_A1R5G5B5: res = CheckAlphaRGBA5551Basic(pixelData, stride, w, h); break; case D3DFMT_R5G6B5: // Never has any alpha. res = CHECKALPHA_FULL; break; default: res = CheckAlphaRGBA8888Basic(pixelData, stride, w, h); break; } return (TexCacheEntry::TexStatus)res; } ReplacedTextureFormat FromD3D9Format(u32 fmt) { switch (fmt) { case D3DFMT_R5G6B5: return ReplacedTextureFormat::F_5650; case D3DFMT_A1R5G5B5: return ReplacedTextureFormat::F_5551; case D3DFMT_A4R4G4B4: return ReplacedTextureFormat::F_4444; case D3DFMT_A8R8G8B8: default: return ReplacedTextureFormat::F_8888; } } D3DFORMAT ToD3D9Format(ReplacedTextureFormat fmt) { switch (fmt) { case ReplacedTextureFormat::F_5650: return D3DFMT_R5G6B5; case ReplacedTextureFormat::F_5551: return D3DFMT_A1R5G5B5; case ReplacedTextureFormat::F_4444: return D3DFMT_A4R4G4B4; case ReplacedTextureFormat::F_8888: default: return D3DFMT_A8R8G8B8; } } void TextureCacheDX9::LoadTextureLevel(TexCacheEntry &entry, ReplacedTexture &replaced, int level, int maxLevel, int scaleFactor, u32 dstFmt) { int w = gstate.getTextureWidth(level); int h = gstate.getTextureHeight(level); LPDIRECT3DTEXTURE9 &texture = DxTex(&entry); if ((level == 0 || IsFakeMipmapChange()) && texture == nullptr) { // Create texture D3DPOOL pool = D3DPOOL_MANAGED; int usage = 0; pool = D3DPOOL_DEFAULT; usage = D3DUSAGE_DYNAMIC; // TODO: Switch to using a staging texture? int levels = scaleFactor == 1 ? maxLevel + 1 : 1; int tw = w, th = h; D3DFORMAT tfmt = (D3DFORMAT)(dstFmt); if (replaced.GetSize(level, tw, th)) { tfmt = ToD3D9Format(replaced.Format(level)); } else { tw *= scaleFactor; th *= scaleFactor; if (scaleFactor > 1) { tfmt = D3DFMT_A8R8G8B8; } } HRESULT hr; if (IsFakeMipmapChange()) hr = device_->CreateTexture(tw, th, 1, usage, tfmt, pool, &texture, NULL); else hr = device_->CreateTexture(tw, th, levels, usage, tfmt, pool, &texture, NULL); if (FAILED(hr)) { INFO_LOG(G3D, "Failed to create D3D texture: %dx%d", tw, th); ReleaseTexture(&entry, true); return; } } D3DLOCKED_RECT rect; HRESULT result; uint32_t lockFlag = level == 0 ? D3DLOCK_DISCARD : 0; // Can only discard the top level if (IsFakeMipmapChange()) result = texture->LockRect(0, &rect, NULL, lockFlag); else result = texture->LockRect(level, &rect, NULL, lockFlag); if (FAILED(result)) { ERROR_LOG(G3D, "Failed to lock D3D texture: %dx%d", w, h); return; } gpuStats.numTexturesDecoded++; if (replaced.GetSize(level, w, h)) { replaced.Load(level, rect.pBits, rect.Pitch); dstFmt = ToD3D9Format(replaced.Format(level)); } else { GETextureFormat tfmt = (GETextureFormat)entry.format; GEPaletteFormat clutformat = gstate.getClutPaletteFormat(); u32 texaddr = gstate.getTextureAddress(level); int bufw = GetTextureBufw(level, texaddr, tfmt); int bpp = dstFmt == D3DFMT_A8R8G8B8 ? 4 : 2; u32 *pixelData = (u32 *)rect.pBits; int decPitch = rect.Pitch; if (scaleFactor > 1) { tmpTexBufRearrange_.resize(std::max(bufw, w) * h); pixelData = tmpTexBufRearrange_.data(); // We want to end up with a neatly packed texture for scaling. decPitch = w * bpp; } DecodeTextureLevel((u8 *)pixelData, decPitch, tfmt, clutformat, texaddr, level, bufw, false, false, false); // We check before scaling since scaling shouldn't invent alpha from a full alpha texture. if ((entry.status & TexCacheEntry::STATUS_CHANGE_FREQUENT) == 0) { TexCacheEntry::TexStatus alphaStatus = CheckAlpha(pixelData, dstFmt, decPitch / bpp, w, h); entry.SetAlphaStatus(alphaStatus, level); } else { entry.SetAlphaStatus(TexCacheEntry::STATUS_ALPHA_UNKNOWN); } if (scaleFactor > 1) { scaler.ScaleAlways((u32 *)rect.pBits, pixelData, dstFmt, w, h, scaleFactor); pixelData = (u32 *)rect.pBits; // We always end up at 8888. Other parts assume this. assert(dstFmt == D3DFMT_A8R8G8B8); bpp = sizeof(u32); decPitch = w * bpp; if (decPitch != rect.Pitch) { // Rearrange in place to match the requested pitch. // (it can only be larger than w * bpp, and a match is likely.) for (int y = h - 1; y >= 0; --y) { memcpy((u8 *)rect.pBits + rect.Pitch * y, (u8 *)rect.pBits + decPitch * y, w * bpp); } decPitch = rect.Pitch; } } if (replacer_.Enabled()) { ReplacedTextureDecodeInfo replacedInfo; replacedInfo.cachekey = entry.CacheKey(); replacedInfo.hash = entry.fullhash; replacedInfo.addr = entry.addr; replacedInfo.isVideo = videos_.find(entry.addr & 0x3FFFFFFF) != videos_.end(); replacedInfo.isFinal = (entry.status & TexCacheEntry::STATUS_TO_SCALE) == 0; replacedInfo.scaleFactor = scaleFactor; replacedInfo.fmt = FromD3D9Format(dstFmt); replacer_.NotifyTextureDecoded(replacedInfo, pixelData, decPitch, level, w, h); } } if (IsFakeMipmapChange()) texture->UnlockRect(0); else texture->UnlockRect(level); } bool TextureCacheDX9::GetCurrentTextureDebug(GPUDebugBuffer &buffer, int level) { SetTexture(true); ApplyTexture(); int w = gstate.getTextureWidth(level); int h = gstate.getTextureHeight(level); LPDIRECT3DBASETEXTURE9 baseTex; LPDIRECT3DTEXTURE9 tex; LPDIRECT3DSURFACE9 offscreen = nullptr; HRESULT hr; bool success = false; hr = device_->GetTexture(0, &baseTex); if (SUCCEEDED(hr) && baseTex != NULL) { hr = baseTex->QueryInterface(IID_IDirect3DTexture9, (void **)&tex); if (SUCCEEDED(hr)) { D3DSURFACE_DESC desc; D3DLOCKED_RECT locked; tex->GetLevelDesc(level, &desc); RECT rect = { 0, 0, (LONG)desc.Width, (LONG)desc.Height }; hr = tex->LockRect(level, &locked, &rect, D3DLOCK_READONLY); // If it fails, this means it's a render-to-texture, so we have to get creative. if (FAILED(hr)) { LPDIRECT3DSURFACE9 renderTarget = nullptr; hr = tex->GetSurfaceLevel(level, &renderTarget); if (renderTarget && SUCCEEDED(hr)) { hr = device_->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &offscreen, NULL); if (SUCCEEDED(hr)) { hr = device_->GetRenderTargetData(renderTarget, offscreen); if (SUCCEEDED(hr)) { hr = offscreen->LockRect(&locked, &rect, D3DLOCK_READONLY); } } renderTarget->Release(); } } if (SUCCEEDED(hr)) { GPUDebugBufferFormat fmt; int pixelSize; switch (desc.Format) { case D3DFMT_A1R5G5B5: fmt = gstate_c.bgraTexture ? GPU_DBG_FORMAT_5551 : GPU_DBG_FORMAT_5551_BGRA; pixelSize = 2; break; case D3DFMT_A4R4G4B4: fmt = gstate_c.bgraTexture ? GPU_DBG_FORMAT_4444 : GPU_DBG_FORMAT_4444_BGRA; pixelSize = 2; break; case D3DFMT_R5G6B5: fmt = gstate_c.bgraTexture ? GPU_DBG_FORMAT_565 : GPU_DBG_FORMAT_565_BGRA; pixelSize = 2; break; case D3DFMT_A8R8G8B8: fmt = gstate_c.bgraTexture ? GPU_DBG_FORMAT_8888 : GPU_DBG_FORMAT_8888_BGRA; pixelSize = 4; break; default: fmt = GPU_DBG_FORMAT_INVALID; break; } if (fmt != GPU_DBG_FORMAT_INVALID) { buffer.Allocate(locked.Pitch / pixelSize, desc.Height, fmt, false); memcpy(buffer.GetData(), locked.pBits, locked.Pitch * desc.Height); success = true; } else { success = false; } if (offscreen) { offscreen->UnlockRect(); offscreen->Release(); } else { tex->UnlockRect(level); } } tex->Release(); } baseTex->Release(); } return success; } };