// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "ppsspp_config.h" #if PPSSPP_ARCH(ARM64) #include "Common/CPUDetect.h" #include "Common/Log.h" #include "Core/Config.h" #include "Common/Arm64Emitter.h" #include "Core/MIPS/JitCommon/JitCommon.h" #include "GPU/GPUState.h" #include "GPU/Common/VertexDecoderCommon.h" alignas(16) static float bones[16 * 8]; // First four are kept in registers using namespace Arm64Gen; // Pointers, X regs (X0 - X17 safe to use.) static const ARM64Reg srcReg = X0; static const ARM64Reg dstReg = X1; static const ARM64Reg counterReg = W2; static const ARM64Reg uvScaleReg = X3; static const ARM64Reg tempReg1 = W3; static const ARM64Reg tempRegPtr = X3; static const ARM64Reg tempReg2 = W4; static const ARM64Reg tempReg3 = W5; static const ARM64Reg scratchReg = W6; static const ARM64Reg scratchReg64 = X6; static const ARM64Reg scratchReg2 = W7; static const ARM64Reg scratchReg3 = W8; static const ARM64Reg alphaNonFullReg = W12; static const ARM64Reg boundsMinUReg = W13; static const ARM64Reg boundsMinVReg = W14; static const ARM64Reg boundsMaxUReg = W15; static const ARM64Reg boundsMaxVReg = W16; static const ARM64Reg fpScratchReg = S4; static const ARM64Reg fpScratchReg2 = S5; static const ARM64Reg fpScratchReg3 = S6; static const ARM64Reg fpScratchReg4 = S7; static const ARM64Reg neonScratchRegD = D2; static const ARM64Reg neonScratchRegQ = Q2; static const ARM64Reg neonScratchReg2D = D3; static const ARM64Reg neonScratchReg2Q = Q3; static const ARM64Reg neonUVScaleReg = D0; static const ARM64Reg neonUVOffsetReg = D1; static const ARM64Reg src[2] = {S2, S3}; static const ARM64Reg srcD = D2; static const ARM64Reg srcQ = Q2; static const ARM64Reg srcNEON = Q8; static const ARM64Reg accNEON = Q9; static const ARM64Reg neonWeightRegsQ[2] = { Q3, Q2 }; // reverse order to prevent clash with neonScratchReg in Jit_WeightsU*Skin. // Q4-Q7 is the generated matrix that we multiply things by. // Q8,Q9 are accumulators/scratch for matrix mul. // Q10, Q11 are more scratch for matrix mul. // Q16+ are free-for-all for matrices. In 16 registers, we can fit 4 4x4 matrices. static const JitLookup jitLookup[] = { {&VertexDecoder::Step_WeightsU8, &VertexDecoderJitCache::Jit_WeightsU8}, {&VertexDecoder::Step_WeightsU16, &VertexDecoderJitCache::Jit_WeightsU16}, {&VertexDecoder::Step_WeightsFloat, &VertexDecoderJitCache::Jit_WeightsFloat}, {&VertexDecoder::Step_WeightsU8Skin, &VertexDecoderJitCache::Jit_WeightsU8Skin}, {&VertexDecoder::Step_WeightsU16Skin, &VertexDecoderJitCache::Jit_WeightsU16Skin}, {&VertexDecoder::Step_WeightsFloatSkin, &VertexDecoderJitCache::Jit_WeightsFloatSkin}, {&VertexDecoder::Step_TcFloat, &VertexDecoderJitCache::Jit_TcFloat}, {&VertexDecoder::Step_TcU8ToFloat, &VertexDecoderJitCache::Jit_TcU8ToFloat}, {&VertexDecoder::Step_TcU16ToFloat, &VertexDecoderJitCache::Jit_TcU16ToFloat}, {&VertexDecoder::Step_TcU8Prescale, &VertexDecoderJitCache::Jit_TcU8Prescale}, {&VertexDecoder::Step_TcU16Prescale, &VertexDecoderJitCache::Jit_TcU16Prescale}, {&VertexDecoder::Step_TcFloatPrescale, &VertexDecoderJitCache::Jit_TcFloatPrescale}, {&VertexDecoder::Step_TcFloatThrough, &VertexDecoderJitCache::Jit_TcFloatThrough}, {&VertexDecoder::Step_TcU16ThroughToFloat, &VertexDecoderJitCache::Jit_TcU16ThroughToFloat}, {&VertexDecoder::Step_NormalS8, &VertexDecoderJitCache::Jit_NormalS8}, {&VertexDecoder::Step_NormalS16, &VertexDecoderJitCache::Jit_NormalS16}, {&VertexDecoder::Step_NormalFloat, &VertexDecoderJitCache::Jit_NormalFloat}, {&VertexDecoder::Step_NormalS8Skin, &VertexDecoderJitCache::Jit_NormalS8Skin}, {&VertexDecoder::Step_NormalS16Skin, &VertexDecoderJitCache::Jit_NormalS16Skin}, {&VertexDecoder::Step_NormalFloatSkin, &VertexDecoderJitCache::Jit_NormalFloatSkin}, {&VertexDecoder::Step_Color8888, &VertexDecoderJitCache::Jit_Color8888}, {&VertexDecoder::Step_Color4444, &VertexDecoderJitCache::Jit_Color4444}, {&VertexDecoder::Step_Color565, &VertexDecoderJitCache::Jit_Color565}, {&VertexDecoder::Step_Color5551, &VertexDecoderJitCache::Jit_Color5551}, {&VertexDecoder::Step_PosS8Through, &VertexDecoderJitCache::Jit_PosS8Through}, {&VertexDecoder::Step_PosS16Through, &VertexDecoderJitCache::Jit_PosS16Through}, {&VertexDecoder::Step_PosFloatThrough, &VertexDecoderJitCache::Jit_PosFloatThrough}, {&VertexDecoder::Step_PosS8, &VertexDecoderJitCache::Jit_PosS8}, {&VertexDecoder::Step_PosS16, &VertexDecoderJitCache::Jit_PosS16}, {&VertexDecoder::Step_PosFloat, &VertexDecoderJitCache::Jit_PosFloat}, {&VertexDecoder::Step_PosS8Skin, &VertexDecoderJitCache::Jit_PosS8Skin}, {&VertexDecoder::Step_PosS16Skin, &VertexDecoderJitCache::Jit_PosS16Skin}, {&VertexDecoder::Step_PosFloatSkin, &VertexDecoderJitCache::Jit_PosFloatSkin}, /* {&VertexDecoder::Step_NormalS8Morph, &VertexDecoderJitCache::Jit_NormalS8Morph}, {&VertexDecoder::Step_NormalS16Morph, &VertexDecoderJitCache::Jit_NormalS16Morph}, {&VertexDecoder::Step_NormalFloatMorph, &VertexDecoderJitCache::Jit_NormalFloatMorph}, {&VertexDecoder::Step_PosS8Morph, &VertexDecoderJitCache::Jit_PosS8Morph}, {&VertexDecoder::Step_PosS16Morph, &VertexDecoderJitCache::Jit_PosS16Morph}, {&VertexDecoder::Step_PosFloatMorph, &VertexDecoderJitCache::Jit_PosFloatMorph}, {&VertexDecoder::Step_Color8888Morph, &VertexDecoderJitCache::Jit_Color8888Morph}, {&VertexDecoder::Step_Color4444Morph, &VertexDecoderJitCache::Jit_Color4444Morph}, {&VertexDecoder::Step_Color565Morph, &VertexDecoderJitCache::Jit_Color565Morph}, {&VertexDecoder::Step_Color5551Morph, &VertexDecoderJitCache::Jit_Color5551Morph}, */ }; JittedVertexDecoder VertexDecoderJitCache::Compile(const VertexDecoder &dec, int32_t *jittedSize) { dec_ = &dec; BeginWrite(4096); const u8 *start = AlignCode16(); bool prescaleStep = false; bool skinning = false; bool updateTexBounds = false; bool log = false; // Look for prescaled texcoord steps for (int i = 0; i < dec.numSteps_; i++) { if (dec.steps_[i] == &VertexDecoder::Step_TcU8Prescale || dec.steps_[i] == &VertexDecoder::Step_TcU16Prescale || dec.steps_[i] == &VertexDecoder::Step_TcFloatPrescale) { prescaleStep = true; } if (dec.steps_[i] == &VertexDecoder::Step_WeightsU8Skin || dec.steps_[i] == &VertexDecoder::Step_WeightsU16Skin || dec.steps_[i] == &VertexDecoder::Step_WeightsFloatSkin) { skinning = true; } if (dec.steps_[i] == &VertexDecoder::Step_TcU16ThroughToFloat) { updateTexBounds = true; } } // Not used below, but useful for logging. (void)skinning; // if (skinning) log = true; bool updateFullAlpha = dec.col; if (updateFullAlpha && (dec.VertexType() & GE_VTYPE_COL_MASK) == GE_VTYPE_COL_565) updateFullAlpha = false; // GPRs 0-15 do not need to be saved. // We don't use any higher GPRs than 16. So: uint64_t regs_to_save = updateTexBounds ? 1 << 16 : 0; // We only need to save Q8-Q15 if skinning is used. uint64_t regs_to_save_fp = dec.skinInDecode ? Arm64Gen::ALL_CALLEE_SAVED_FP : 0; // Only bother making stack space and setting up FP if there are saved regs. if (regs_to_save || regs_to_save_fp) fp.ABI_PushRegisters(regs_to_save, regs_to_save_fp); // Keep the scale/offset in a few fp registers if we need it. if (prescaleStep) { fp.LDP(64, INDEX_SIGNED, neonUVScaleReg, neonUVOffsetReg, X3, 0); } // Add code to convert matrices to 4x4. // Later we might want to do this when the matrices are loaded instead. if (dec.skinInDecode) { // Copying from R3 to R4 MOVP2R(X3, gstate.boneMatrix); // This is only used with more than 4 weights, and points to the first of them. if (dec.nweights > 4) MOVP2R(X4, &bones[16 * 4]); // Construct a mask to zero out the top lane with. fp.MVNI(32, Q3, 0); fp.MOVI(32, Q4, 0); fp.EXT(Q3, Q3, Q4, 4); for (int i = 0; i < dec.nweights; i++) { // This loads Q4,Q5,Q6 with 12 floats and increases X3, all in one go. fp.LD1(32, 3, INDEX_POST, Q4, X3); // Now sort those floats into 4 regs: ABCD EFGH IJKL -> ABC0 DEF0 GHI0 JKL0. // Go backwards to avoid overwriting. fp.EXT(Q7, Q6, Q6, 4); // I[JKLI]JKL fp.EXT(Q6, Q5, Q6, 8); // EF[GHIJ]KL fp.EXT(Q5, Q4, Q5, 12); // ABC[DEFG]H ARM64Reg matrixRow[4]{ Q4, Q5, Q6, Q7 }; // First four matrices are in registers Q16+. if (i < 4) { for (int w = 0; w < 4; ++w) matrixRow[w] = (ARM64Reg)(Q16 + i * 4 + w); } // Zero out the top lane of each one with the mask created above. fp.AND(matrixRow[0], Q4, Q3); fp.AND(matrixRow[1], Q5, Q3); fp.AND(matrixRow[2], Q6, Q3); fp.AND(matrixRow[3], Q7, Q3); if (i >= 4) fp.ST1(32, 4, INDEX_POST, matrixRow[0], X4); } } if (updateFullAlpha) { // This ends up non-zero if alpha is not full. // Often we just ORN into it. MOVI2R(alphaNonFullReg, 0); } if (updateTexBounds) { MOVP2R(scratchReg64, &gstate_c.vertBounds.minU); LDRH(INDEX_UNSIGNED, boundsMinUReg, scratchReg64, offsetof(KnownVertexBounds, minU)); LDRH(INDEX_UNSIGNED, boundsMaxUReg, scratchReg64, offsetof(KnownVertexBounds, maxU)); LDRH(INDEX_UNSIGNED, boundsMinVReg, scratchReg64, offsetof(KnownVertexBounds, minV)); LDRH(INDEX_UNSIGNED, boundsMaxVReg, scratchReg64, offsetof(KnownVertexBounds, maxV)); } const u8 *loopStart = NopAlignCode16(); for (int i = 0; i < dec.numSteps_; i++) { if (!CompileStep(dec, i)) { EndWrite(); // Reset the code ptr (effectively undoing what we generated) and return zero to indicate that we failed. ResetCodePtr(GetOffset(start)); char temp[1024] = {0}; dec.ToString(temp); ERROR_LOG(G3D, "Could not compile vertex decoder, failed at step %d: %s", i, temp); return nullptr; } } ADDI2R(srcReg, srcReg, dec.VertexSize(), scratchReg); ADDI2R(dstReg, dstReg, dec.decFmt.stride, scratchReg); SUBS(counterReg, counterReg, 1); B(CC_NEQ, loopStart); if (updateFullAlpha) { FixupBranch skip = CBZ(alphaNonFullReg); MOVP2R(tempRegPtr, &gstate_c.vertexFullAlpha); STRB(INDEX_UNSIGNED, WZR, tempRegPtr, 0); SetJumpTarget(skip); } if (updateTexBounds) { MOVP2R(scratchReg64, &gstate_c.vertBounds.minU); STRH(INDEX_UNSIGNED, boundsMinUReg, scratchReg64, offsetof(KnownVertexBounds, minU)); STRH(INDEX_UNSIGNED, boundsMaxUReg, scratchReg64, offsetof(KnownVertexBounds, maxU)); STRH(INDEX_UNSIGNED, boundsMinVReg, scratchReg64, offsetof(KnownVertexBounds, minV)); STRH(INDEX_UNSIGNED, boundsMaxVReg, scratchReg64, offsetof(KnownVertexBounds, maxV)); } if (regs_to_save || regs_to_save_fp) fp.ABI_PopRegisters(regs_to_save, regs_to_save_fp); RET(); FlushIcache(); if (log) { char temp[1024] = { 0 }; dec.ToString(temp); INFO_LOG(JIT, "=== %s (%d bytes) ===", temp, (int)(GetCodePtr() - start)); std::vector lines = DisassembleArm64(start, (int)(GetCodePtr() - start)); for (auto line : lines) { INFO_LOG(JIT, "%s", line.c_str()); } INFO_LOG(JIT, "=========="); } *jittedSize = (int)(GetCodePtr() - start); EndWrite(); return (JittedVertexDecoder)start; } bool VertexDecoderJitCache::CompileStep(const VertexDecoder &dec, int step) { // See if we find a matching JIT function for (size_t i = 0; i < ARRAY_SIZE(jitLookup); i++) { if (dec.steps_[step] == jitLookup[i].func) { ((*this).*jitLookup[i].jitFunc)(); return true; } } return false; } void VertexDecoderJitCache::Jit_ApplyWeights() { // We construct a matrix in Q4-Q7 if (dec_->nweights >= 4) { MOVP2R(scratchReg64, bones + 16 * 4); } for (int i = 0; i < dec_->nweights; i++) { switch (i) { case 0: fp.FMUL(32, Q4, Q16, neonWeightRegsQ[0], 0); fp.FMUL(32, Q5, Q17, neonWeightRegsQ[0], 0); fp.FMUL(32, Q6, Q18, neonWeightRegsQ[0], 0); fp.FMUL(32, Q7, Q19, neonWeightRegsQ[0], 0); break; case 1: fp.FMLA(32, Q4, Q20, neonWeightRegsQ[0], 1); fp.FMLA(32, Q5, Q21, neonWeightRegsQ[0], 1); fp.FMLA(32, Q6, Q22, neonWeightRegsQ[0], 1); fp.FMLA(32, Q7, Q23, neonWeightRegsQ[0], 1); break; case 2: fp.FMLA(32, Q4, Q24, neonWeightRegsQ[0], 2); fp.FMLA(32, Q5, Q25, neonWeightRegsQ[0], 2); fp.FMLA(32, Q6, Q26, neonWeightRegsQ[0], 2); fp.FMLA(32, Q7, Q27, neonWeightRegsQ[0], 2); break; case 3: fp.FMLA(32, Q4, Q28, neonWeightRegsQ[0], 3); fp.FMLA(32, Q5, Q29, neonWeightRegsQ[0], 3); fp.FMLA(32, Q6, Q30, neonWeightRegsQ[0], 3); fp.FMLA(32, Q7, Q31, neonWeightRegsQ[0], 3); break; default: // Matrices 4+ need to be loaded from memory. fp.LD1(32, 4, INDEX_POST, Q8, scratchReg64); fp.FMLA(32, Q4, Q8, neonWeightRegsQ[i >> 2], i & 3); fp.FMLA(32, Q5, Q9, neonWeightRegsQ[i >> 2], i & 3); fp.FMLA(32, Q6, Q10, neonWeightRegsQ[i >> 2], i & 3); fp.FMLA(32, Q7, Q11, neonWeightRegsQ[i >> 2], i & 3); break; } } } void VertexDecoderJitCache::Jit_WeightsU8() { // Basic implementation - a byte at a time. TODO: Optimize int j; for (j = 0; j < dec_->nweights; j++) { LDRB(INDEX_UNSIGNED, tempReg1, srcReg, dec_->weightoff + j); STRB(INDEX_UNSIGNED, tempReg1, dstReg, dec_->decFmt.w0off + j); } while (j & 3) { STRB(INDEX_UNSIGNED, WZR, dstReg, dec_->decFmt.w0off + j); j++; } } void VertexDecoderJitCache::Jit_WeightsU16() { // Basic implementation - a short at a time. TODO: Optimize int j; for (j = 0; j < dec_->nweights; j++) { LDRH(INDEX_UNSIGNED, tempReg1, srcReg, dec_->weightoff + j * 2); STRH(INDEX_UNSIGNED, tempReg1, dstReg, dec_->decFmt.w0off + j * 2); } while (j & 3) { STRH(INDEX_UNSIGNED, WZR, dstReg, dec_->decFmt.w0off + j * 2); j++; } } void VertexDecoderJitCache::Jit_WeightsFloat() { int j; for (j = 0; j < dec_->nweights; j++) { LDR(INDEX_UNSIGNED, tempReg1, srcReg, dec_->weightoff + j * 4); STR(INDEX_UNSIGNED, tempReg1, dstReg, dec_->decFmt.w0off + j * 4); } while (j & 3) { // Zero additional weights rounding up to 4. STR(INDEX_UNSIGNED, WZR, dstReg, dec_->decFmt.w0off + j * 4); j++; } } void VertexDecoderJitCache::Jit_WeightsU8Skin() { // Weight is first so srcReg is correct. switch (dec_->nweights) { case 1: fp.LDR(8, INDEX_UNSIGNED, neonScratchRegD, srcReg, 0); break; case 2: fp.LDR(16, INDEX_UNSIGNED, neonScratchRegD, srcReg, 0); break; default: // For 3, we over read, for over 4, we read more later. fp.LDR(32, INDEX_UNSIGNED, neonScratchRegD, srcReg, 0); break; } fp.UXTL(8, neonScratchRegQ, neonScratchRegD); fp.UXTL(16, neonScratchRegQ, neonScratchRegD); fp.UCVTF(32, neonWeightRegsQ[0], neonScratchRegQ, 7); if (dec_->nweights > 4) { switch (dec_->nweights) { case 5: fp.LDR(8, INDEX_UNSIGNED, neonScratchRegD, srcReg, 4); break; case 6: fp.LDR(16, INDEX_UNSIGNED, neonScratchRegD, srcReg, 4); break; case 7: case 8: fp.LDR(32, INDEX_UNSIGNED, neonScratchRegD, srcReg, 4); break; } fp.UXTL(8, neonScratchRegQ, neonScratchRegD); fp.UXTL(16, neonScratchRegQ, neonScratchRegD); fp.UCVTF(32, neonWeightRegsQ[1], neonScratchRegQ, 7); } Jit_ApplyWeights(); } void VertexDecoderJitCache::Jit_WeightsU16Skin() { switch (dec_->nweights) { case 1: fp.LDR(16, INDEX_UNSIGNED, neonScratchRegD, srcReg, 0); break; case 2: fp.LDR(32, INDEX_UNSIGNED, neonScratchRegD, srcReg, 0); break; default: // For 3, we over read, for over 4, we read more later. fp.LDR(64, INDEX_UNSIGNED, neonScratchRegD, srcReg, 0); break; } fp.UXTL(16, neonScratchRegQ, neonScratchRegD); fp.UCVTF(32, neonWeightRegsQ[0], neonScratchRegQ, 15); if (dec_->nweights > 4) { switch (dec_->nweights) { case 5: fp.LDR(16, INDEX_UNSIGNED, neonScratchRegD, srcReg, 8); break; case 6: fp.LDR(32, INDEX_UNSIGNED, neonScratchRegD, srcReg, 8); break; case 7: case 8: fp.LDR(64, INDEX_UNSIGNED, neonScratchRegD, srcReg, 8); break; } fp.UXTL(16, neonScratchRegQ, neonScratchRegD); fp.UCVTF(32, neonWeightRegsQ[1], neonScratchRegQ, 15); } Jit_ApplyWeights(); } void VertexDecoderJitCache::Jit_WeightsFloatSkin() { switch (dec_->nweights) { case 1: fp.LDR(32, INDEX_UNSIGNED, neonWeightRegsQ[0], srcReg, 0); break; case 2: fp.LDR(64, INDEX_UNSIGNED, neonWeightRegsQ[0], srcReg, 0); break; case 3: case 4: fp.LDR(128, INDEX_UNSIGNED, neonWeightRegsQ[0], srcReg, 0); break; case 5: fp.LDR(128, INDEX_UNSIGNED, neonWeightRegsQ[0], srcReg, 0); fp.LDR(32, INDEX_UNSIGNED, neonWeightRegsQ[1], srcReg, 16); break; case 6: fp.LDR(128, INDEX_UNSIGNED, neonWeightRegsQ[0], srcReg, 0); fp.LDR(64, INDEX_UNSIGNED, neonWeightRegsQ[1], srcReg, 16); break; case 7: case 8: fp.LDP(128, INDEX_SIGNED, neonWeightRegsQ[0], neonWeightRegsQ[1], srcReg, 0); break; } Jit_ApplyWeights(); } void VertexDecoderJitCache::Jit_Color8888() { LDR(INDEX_UNSIGNED, tempReg1, srcReg, dec_->coloff); // Or any non-set bits into alphaNonFullReg. This way it's non-zero if not full. ORN(alphaNonFullReg, alphaNonFullReg, tempReg1, ArithOption(tempReg1, ST_ASR, 24)); STR(INDEX_UNSIGNED, tempReg1, dstReg, dec_->decFmt.c0off); } void VertexDecoderJitCache::Jit_Color4444() { LDRH(INDEX_UNSIGNED, tempReg1, srcReg, dec_->coloff); // Spread out the components. ANDI2R(tempReg2, tempReg1, 0x000F, scratchReg); ANDI2R(tempReg3, tempReg1, 0x00F0, scratchReg); ORR(tempReg2, tempReg2, tempReg3, ArithOption(tempReg3, ST_LSL, 4)); ANDI2R(tempReg3, tempReg1, 0x0F00, scratchReg); ORR(tempReg2, tempReg2, tempReg3, ArithOption(tempReg3, ST_LSL, 8)); ANDI2R(tempReg3, tempReg1, 0xF000, scratchReg); ORR(tempReg2, tempReg2, tempReg3, ArithOption(tempReg3, ST_LSL, 12)); // And expand to 8 bits. ORR(tempReg1, tempReg2, tempReg2, ArithOption(tempReg2, ST_LSL, 4)); // Or any non-set bits into alphaNonFullReg. This way it's non-zero if not full. ORN(alphaNonFullReg, alphaNonFullReg, tempReg1, ArithOption(tempReg1, ST_ASR, 24)); STR(INDEX_UNSIGNED, tempReg1, dstReg, dec_->decFmt.c0off); } void VertexDecoderJitCache::Jit_Color565() { LDRH(INDEX_UNSIGNED, tempReg1, srcReg, dec_->coloff); // Spread out R and B first. This puts them in 0x001F001F. ANDI2R(tempReg2, tempReg1, 0x001F, scratchReg); ANDI2R(tempReg3, tempReg1, 0xF800, scratchReg); ORR(tempReg2, tempReg2, tempReg3, ArithOption(tempReg3, ST_LSL, 5)); // Expand 5 -> 8. LSL(tempReg3, tempReg2, 3); ORR(tempReg2, tempReg3, tempReg2, ArithOption(tempReg2, ST_LSR, 2)); ANDI2R(tempReg2, tempReg2, 0xFFFF00FF, scratchReg); // Now finally G. We start by shoving it into a wall. LSR(tempReg1, tempReg1, 5); ANDI2R(tempReg1, tempReg1, 0x003F, scratchReg); LSL(tempReg3, tempReg1, 2); // Don't worry, shifts into a wall. ORR(tempReg3, tempReg3, tempReg1, ArithOption(tempReg1, ST_LSR, 4)); ORR(tempReg2, tempReg2, tempReg3, ArithOption(tempReg3, ST_LSL, 8)); // Add in full alpha. No need to update alphaNonFullReg. ORRI2R(tempReg1, tempReg2, 0xFF000000, scratchReg); STR(INDEX_UNSIGNED, tempReg1, dstReg, dec_->decFmt.c0off); } void VertexDecoderJitCache::Jit_Color5551() { LDRSH(INDEX_UNSIGNED, tempReg1, srcReg, dec_->coloff); ANDI2R(tempReg2, tempReg1, 0x001F, scratchReg); ANDI2R(tempReg3, tempReg1, 0x03E0, scratchReg); ORR(tempReg2, tempReg2, tempReg3, ArithOption(tempReg3, ST_LSL, 3)); ANDI2R(tempReg3, tempReg1, 0x7C00, scratchReg); ORR(tempReg2, tempReg2, tempReg3, ArithOption(tempReg3, ST_LSL, 6)); // Expand 5 -> 8. LSR(tempReg3, tempReg2, 2); // Clean up the bits that were shifted right. ANDI2R(tempReg3, tempReg3, ~0x000000F8); ANDI2R(tempReg3, tempReg3, ~0x0000F800); ORR(tempReg2, tempReg3, tempReg2, ArithOption(tempReg2, ST_LSL, 3)); // Now we just need alpha. Since we loaded as signed, it'll be extended. ANDI2R(tempReg1, tempReg1, 0xFF000000, scratchReg); ORR(tempReg2, tempReg2, tempReg1); // Or any non-set bits into alphaNonFullReg. This way it's non-zero if not full. ORN(alphaNonFullReg, alphaNonFullReg, tempReg1, ArithOption(tempReg1, ST_ASR, 24)); STR(INDEX_UNSIGNED, tempReg2, dstReg, dec_->decFmt.c0off); } void VertexDecoderJitCache::Jit_TcU16ThroughToFloat() { LDRH(INDEX_UNSIGNED, tempReg1, srcReg, dec_->tcoff); LDRH(INDEX_UNSIGNED, tempReg2, srcReg, dec_->tcoff + 2); auto updateSide = [&](ARM64Reg src, CCFlags cc, ARM64Reg dst) { CMP(src, dst); CSEL(dst, src, dst, cc); }; updateSide(tempReg1, CC_LT, boundsMinUReg); updateSide(tempReg1, CC_GT, boundsMaxUReg); updateSide(tempReg2, CC_LT, boundsMinVReg); updateSide(tempReg2, CC_GT, boundsMaxVReg); fp.LDUR(32, neonScratchRegD, srcReg, dec_->tcoff); fp.UXTL(16, neonScratchRegQ, neonScratchRegD); // Widen to 32-bit fp.UCVTF(32, neonScratchRegD, neonScratchRegD); fp.STUR(64, neonScratchRegD, dstReg, dec_->decFmt.uvoff); } void VertexDecoderJitCache::Jit_TcFloatThrough() { LDP(INDEX_SIGNED, tempReg1, tempReg2, srcReg, dec_->tcoff); STP(INDEX_SIGNED, tempReg1, tempReg2, dstReg, dec_->decFmt.uvoff); } void VertexDecoderJitCache::Jit_TcFloat() { LDP(INDEX_SIGNED, tempReg1, tempReg2, srcReg, dec_->tcoff); STP(INDEX_SIGNED, tempReg1, tempReg2, dstReg, dec_->decFmt.uvoff); } void VertexDecoderJitCache::Jit_TcU8Prescale() { fp.LDUR(16, neonScratchReg2D, srcReg, dec_->tcoff); fp.UXTL(8, neonScratchReg2Q, neonScratchReg2D); // Widen to 16-bit fp.UXTL(16, neonScratchReg2Q, neonScratchReg2D); // Widen to 32-bit fp.UCVTF(32, neonScratchReg2D, neonScratchReg2D, 7); fp.MOV(neonScratchRegD, neonUVOffsetReg); fp.FMLA(32, neonScratchRegD, neonScratchReg2D, neonUVScaleReg); fp.STUR(64, neonScratchRegD, dstReg, dec_->decFmt.uvoff); } void VertexDecoderJitCache::Jit_TcU8ToFloat() { fp.LDUR(16, neonScratchRegD, srcReg, dec_->tcoff); fp.UXTL(8, neonScratchRegQ, neonScratchRegD); // Widen to 16-bit fp.UXTL(16, neonScratchRegQ, neonScratchRegD); // Widen to 32-bit fp.UCVTF(32, neonScratchRegD, neonScratchRegD, 7); fp.STUR(64, neonScratchRegD, dstReg, dec_->decFmt.uvoff); } void VertexDecoderJitCache::Jit_TcU16Prescale() { fp.LDUR(32, neonScratchReg2D, srcReg, dec_->tcoff); fp.UXTL(16, neonScratchReg2Q, neonScratchReg2D); // Widen to 32-bit fp.UCVTF(32, neonScratchReg2D, neonScratchReg2D, 15); fp.MOV(neonScratchRegD, neonUVOffsetReg); fp.FMLA(32, neonScratchRegD, neonScratchReg2D, neonUVScaleReg); fp.STUR(64, neonScratchRegD, dstReg, dec_->decFmt.uvoff); } void VertexDecoderJitCache::Jit_TcU16ToFloat() { fp.LDUR(32, neonScratchRegD, srcReg, dec_->tcoff); fp.UXTL(16, neonScratchRegQ, neonScratchRegD); // Widen to 32-bit fp.UCVTF(32, neonScratchRegD, neonScratchRegD, 15); fp.STUR(64, neonScratchRegD, dstReg, dec_->decFmt.uvoff); } void VertexDecoderJitCache::Jit_TcFloatPrescale() { fp.LDUR(64, neonScratchReg2D, srcReg, dec_->tcoff); fp.MOV(neonScratchRegD, neonUVOffsetReg); fp.FMLA(32, neonScratchRegD, neonScratchReg2D, neonUVScaleReg); fp.STUR(64, neonScratchRegD, dstReg, dec_->decFmt.uvoff); } void VertexDecoderJitCache::Jit_PosS8() { Jit_AnyS8ToFloat(dec_->posoff); fp.STUR(128, srcQ, dstReg, dec_->decFmt.posoff); } void VertexDecoderJitCache::Jit_PosS16() { Jit_AnyS16ToFloat(dec_->posoff); fp.STUR(128, srcQ, dstReg, dec_->decFmt.posoff); } void VertexDecoderJitCache::Jit_PosFloat() { // Only need to copy 12 bytes, but copying 16 should be okay (and is faster.) if ((dec_->posoff & 7) == 0 && (dec_->decFmt.posoff & 7) == 0) { LDP(INDEX_SIGNED, EncodeRegTo64(tempReg1), EncodeRegTo64(tempReg2), srcReg, dec_->posoff); STP(INDEX_SIGNED, EncodeRegTo64(tempReg1), EncodeRegTo64(tempReg2), dstReg, dec_->decFmt.posoff); } else { LDP(INDEX_SIGNED, tempReg1, tempReg2, srcReg, dec_->posoff); STP(INDEX_SIGNED, tempReg1, tempReg2, dstReg, dec_->decFmt.posoff); LDR(INDEX_UNSIGNED, tempReg3, srcReg, dec_->posoff + 8); STR(INDEX_UNSIGNED, tempReg3, dstReg, dec_->decFmt.posoff + 8); } } void VertexDecoderJitCache::Jit_PosS8Through() { // 8-bit positions in throughmode always decode to 0, depth included. STR(INDEX_UNSIGNED, WZR, dstReg, dec_->decFmt.posoff); STR(INDEX_UNSIGNED, WZR, dstReg, dec_->decFmt.posoff + 4); STR(INDEX_UNSIGNED, WZR, dstReg, dec_->decFmt.posoff + 8); } void VertexDecoderJitCache::Jit_PosS16Through() { // Start with X and Y (which is signed.) fp.LDUR(32, src[0], srcReg, dec_->posoff); fp.SXTL(16, srcD, src[0]); fp.SCVTF(32, srcD, srcD); fp.STUR(64, src[0], dstReg, dec_->decFmt.posoff); // Now load in Z (which is unsigned.) LDRH(INDEX_UNSIGNED, tempReg3, srcReg, dec_->posoff + 4); fp.SCVTF(src[1], tempReg3); STR(INDEX_UNSIGNED, src[1], dstReg, dec_->decFmt.posoff + 8); } void VertexDecoderJitCache::Jit_PosFloatThrough() { // Instead of just copying 12 bytes, we copy 8 and clamp Z. if ((dec_->posoff & 7) == 0 && (dec_->decFmt.posoff & 7) == 0) { LDR(INDEX_UNSIGNED, EncodeRegTo64(tempReg1), srcReg, dec_->posoff); STR(INDEX_UNSIGNED, EncodeRegTo64(tempReg1), dstReg, dec_->decFmt.posoff); } else { LDP(INDEX_SIGNED, tempReg1, tempReg2, srcReg, dec_->posoff); STP(INDEX_SIGNED, tempReg1, tempReg2, dstReg, dec_->decFmt.posoff); } fp.LDUR(32, neonScratchRegD, srcReg, dec_->posoff + 8); fp.FCVTZU(32, neonScratchRegD, neonScratchRegD); // Narrow to 16 bit, saturating meanwhile. fp.UQXTN(16, neonScratchRegD, neonScratchRegD); fp.UXTL(16, neonScratchRegD, neonScratchRegD); fp.UCVTF(32, neonScratchRegD, neonScratchRegD); fp.STUR(32, neonScratchRegD, dstReg, dec_->decFmt.posoff + 8); } void VertexDecoderJitCache::Jit_NormalS8() { LDURH(tempReg1, srcReg, dec_->nrmoff); LDRB(INDEX_UNSIGNED, tempReg3, srcReg, dec_->nrmoff + 2); ORR(tempReg1, tempReg1, tempReg3, ArithOption(tempReg3, ST_LSL, 16)); STR(INDEX_UNSIGNED, tempReg1, dstReg, dec_->decFmt.nrmoff); } // Copy 6 bytes and then 2 zeroes. void VertexDecoderJitCache::Jit_NormalS16() { // NOTE: Not LDRH, we just copy the raw bytes here. LDUR(tempReg1, srcReg, dec_->nrmoff); LDRH(INDEX_UNSIGNED, tempReg2, srcReg, dec_->nrmoff + 4); STP(INDEX_SIGNED, tempReg1, tempReg2, dstReg, dec_->decFmt.nrmoff); } void VertexDecoderJitCache::Jit_NormalFloat() { // Only need to copy 12 bytes, but copying 16 should be okay (and is faster.) if ((dec_->nrmoff & 7) == 0 && (dec_->decFmt.nrmoff & 7) == 0) { LDP(INDEX_SIGNED, EncodeRegTo64(tempReg1), EncodeRegTo64(tempReg2), srcReg, dec_->nrmoff); STP(INDEX_SIGNED, EncodeRegTo64(tempReg1), EncodeRegTo64(tempReg2), dstReg, dec_->decFmt.nrmoff); } else { LDP(INDEX_SIGNED, tempReg1, tempReg2, srcReg, dec_->nrmoff); STP(INDEX_SIGNED, tempReg1, tempReg2, dstReg, dec_->decFmt.nrmoff); LDR(INDEX_UNSIGNED, tempReg3, srcReg, dec_->nrmoff + 8); STR(INDEX_UNSIGNED, tempReg3, dstReg, dec_->decFmt.nrmoff + 8); } } void VertexDecoderJitCache::Jit_NormalS8Skin() { Jit_AnyS8ToFloat(dec_->nrmoff); Jit_WriteMatrixMul(dec_->decFmt.nrmoff, false); } void VertexDecoderJitCache::Jit_NormalS16Skin() { Jit_AnyS16ToFloat(dec_->nrmoff); Jit_WriteMatrixMul(dec_->decFmt.nrmoff, false); } void VertexDecoderJitCache::Jit_NormalFloatSkin() { fp.LDUR(128, srcQ, srcReg, dec_->nrmoff); Jit_WriteMatrixMul(dec_->decFmt.nrmoff, false); } void VertexDecoderJitCache::Jit_PosS8Skin() { Jit_AnyS8ToFloat(dec_->posoff); Jit_WriteMatrixMul(dec_->decFmt.posoff, true); } void VertexDecoderJitCache::Jit_PosS16Skin() { Jit_AnyS16ToFloat(dec_->posoff); Jit_WriteMatrixMul(dec_->decFmt.posoff, true); } void VertexDecoderJitCache::Jit_PosFloatSkin() { fp.LDUR(128, srcQ, srcReg, dec_->posoff); Jit_WriteMatrixMul(dec_->decFmt.posoff, true); } void VertexDecoderJitCache::Jit_AnyS8ToFloat(int srcoff) { fp.LDUR(32, src[0], srcReg, srcoff); fp.SXTL(8, srcD, src[0]); fp.SXTL(16, srcQ, srcD); fp.SCVTF(32, srcQ, srcQ, 7); } void VertexDecoderJitCache::Jit_AnyS16ToFloat(int srcoff) { fp.LDUR(64, src[0], srcReg, srcoff); fp.SXTL(16, srcQ, srcD); fp.SCVTF(32, srcQ, srcQ, 15); } void VertexDecoderJitCache::Jit_WriteMatrixMul(int outOff, bool pos) { // Multiply srcQ with the matrix sitting in Q4-Q7. fp.FMUL(32, accNEON, Q4, srcQ, 0); fp.FMLA(32, accNEON, Q5, srcQ, 1); fp.FMLA(32, accNEON, Q6, srcQ, 2); if (pos) { fp.FADD(32, accNEON, accNEON, Q7); } fp.STUR(128, accNEON, dstReg, outOff); } #endif // PPSSPP_ARCH(ARM64)