ppsspp/ext/native
2017-10-26 10:56:59 +02:00
..
base Don't call functions in asserts, they get compiled out in release... 2017-10-20 14:45:00 +02:00
data Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
ext mingw patches 2017-08-31 22:15:05 +02:00
file More mingw patches 2017-08-29 22:24:20 +02:00
gfx Android: Just like on Windows, prompt to restart when changing graphics backend. 2017-05-31 11:12:11 +02:00
gfx_es2 Fix issue with caret position in text boxes caused by a bad hash function. Fletcher is 2-bytes-at-a-time and thus very inappropriate for short strings. 2017-10-24 22:45:27 +02:00
i18n Windows: Make UI update significantly cheaper. 2017-04-04 20:33:22 -07:00
image Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9) 2017-03-12 16:30:53 +01:00
input Also memset. 2017-05-04 08:57:06 +02:00
json Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
math It builds! With some shortcuts, of course. 2017-10-26 10:56:59 +02:00
net More mingw patches 2017-08-29 22:24:20 +02:00
profiler Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00
thin3d This makes a little more sense, but still hangs (frameAvailable = true while stuck on condvar) 2017-10-26 10:56:59 +02:00
thread mingw patches 2017-08-31 22:15:05 +02:00
tools Minor script updates 2017-03-18 16:33:16 +01:00
ui Automatically scroll textboxes when the caret ends up outside. Fixes #10026 . 2017-10-24 23:05:21 +02:00
util Fix issue with caret position in text boxes caused by a bad hash function. Fletcher is 2-bytes-at-a-time and thus very inappropriate for short strings. 2017-10-24 22:45:27 +02:00
.gitignore Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
Android.mk Remove snprintf compatibility hacks for MSVC versions before 2015 2017-08-31 16:46:54 +02:00
LICENSE.TXT Merge remote repo native into ext/native/. 2015-09-06 12:24:17 -07:00
native.vcxproj Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00
native.vcxproj.filters Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00