ppsspp/GPU/Vulkan
2020-11-01 19:58:54 +01:00
..
DebugVisVulkan.cpp VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
DebugVisVulkan.h VK: Whenever safely possible, shrink the render area. 2020-10-11 23:23:25 +02:00
DepalettizeShaderVulkan.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DepalettizeShaderVulkan.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
DrawEngineVulkan.cpp Vulkan: fix stack overflow. 2020-10-13 06:05:30 +01:00
DrawEngineVulkan.h Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
FramebufferManagerVulkan.cpp Track and accumulate pipeline flags for render passes. 2020-10-11 12:22:25 +02:00
FramebufferManagerVulkan.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
GPU_Vulkan.cpp VK: Copy depth buffer if we can't blit. Some GPUs can't blit to depth. 2020-10-11 10:57:35 +02:00
GPU_Vulkan.h Unify/centralize SetFramebufferSamplingParams. Some include cleanup. 2020-09-14 00:04:39 +02:00
PipelineManagerVulkan.cpp Track and accumulate pipeline flags for render passes. 2020-10-11 12:22:25 +02:00
PipelineManagerVulkan.h Time for the vertex shaders. Set up a test, start eliminating differences. 2020-10-25 08:34:35 +01:00
ShaderManagerVulkan.cpp Move the generic vertex shader generator into GPU/Common and rename it. 2020-11-01 19:58:54 +01:00
ShaderManagerVulkan.h Move the generic vertex shader generator into GPU/Common and rename it. 2020-11-01 19:58:54 +01:00
StateMappingVulkan.cpp Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StateMappingVulkan.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
StencilBufferVulkan.cpp Completes the merge, deleting the Vulkan-specific fragment shader generator. 2020-10-23 10:03:44 +02:00
TextureCacheVulkan.cpp Completes the merge, deleting the Vulkan-specific fragment shader generator. 2020-10-23 10:03:44 +02:00
TextureCacheVulkan.h Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
TextureScalerVulkan.cpp Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VulkanUtil.cpp Test parsing of generated OpenGL shaders too (by using glslang). 2020-10-31 18:32:43 +01:00
VulkanUtil.h Remove Timer.cpp/h. Move various collections into Common/Data/Collections. 2020-10-05 21:05:23 +02:00