ppsspp/Common/GPU/Vulkan/VulkanMemory.cpp
2023-05-04 10:25:16 +02:00

425 lines
13 KiB
C++

// Copyright (c) 2016- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
// Additionally, Common/Vulkan/* , including this file, are also licensed
// under the public domain.
#include <algorithm>
#include <set>
#include <mutex>
#include "Common/Math/math_util.h"
#include "Common/Log.h"
#include "Common/TimeUtil.h"
#include "Common/Math/math_util.h"
#include "Common/GPU/Vulkan/VulkanMemory.h"
#include "Common/Data/Text/Parsers.h"
using namespace PPSSPP_VK;
// Always keep around push buffers at least this long (seconds).
static const double PUSH_GARBAGE_COLLECTION_DELAY = 10.0;
// Global push buffer tracker for vulkan memory profiling.
// Don't want to manually dig up all the active push buffers.
static std::mutex g_pushBufferListMutex;
static std::set<VulkanMemoryManager *> g_pushBuffers;
std::vector<VulkanMemoryManager *> GetActiveVulkanMemoryManagers() {
std::vector<VulkanMemoryManager *> buffers;
std::lock_guard<std::mutex> guard(g_pushBufferListMutex);
for (auto iter : g_pushBuffers) {
buffers.push_back(iter);
}
return buffers;
}
VulkanPushBuffer::VulkanPushBuffer(VulkanContext *vulkan, const char *name, size_t size, VkBufferUsageFlags usage)
: vulkan_(vulkan), name_(name), size_(size), usage_(usage) {
{
std::lock_guard<std::mutex> guard(g_pushBufferListMutex);
g_pushBuffers.insert(this);
}
bool res = AddBuffer();
_assert_(res);
}
VulkanPushBuffer::~VulkanPushBuffer() {
{
std::lock_guard<std::mutex> guard(g_pushBufferListMutex);
g_pushBuffers.erase(this);
}
_dbg_assert_(!writePtr_);
_assert_(buffers_.empty());
}
bool VulkanPushBuffer::AddBuffer() {
BufInfo info;
VkDevice device = vulkan_->GetDevice();
VkBufferCreateInfo b{ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
b.size = size_;
b.flags = 0;
b.usage = usage_;
b.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
b.queueFamilyIndexCount = 0;
b.pQueueFamilyIndices = nullptr;
VmaAllocationCreateInfo allocCreateInfo{};
allocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
VmaAllocationInfo allocInfo{};
VkResult res = vmaCreateBuffer(vulkan_->Allocator(), &b, &allocCreateInfo, &info.buffer, &info.allocation, &allocInfo);
if (VK_SUCCESS != res) {
_assert_msg_(false, "vkCreateBuffer failed! result=%d", (int)res);
return false;
}
vulkan_->SetDebugName(info.buffer, VK_OBJECT_TYPE_BUFFER, name_);
buffers_.push_back(info);
buf_ = buffers_.size() - 1;
return true;
}
void VulkanPushBuffer::Destroy(VulkanContext *vulkan) {
_dbg_assert_(!writePtr_);
for (BufInfo &info : buffers_) {
vulkan->Delete().QueueDeleteBufferAllocation(info.buffer, info.allocation);
}
buffers_.clear();
}
void VulkanPushBuffer::NextBuffer(size_t minSize) {
// First, unmap the current memory.
Unmap();
buf_++;
if (buf_ >= buffers_.size() || minSize > size_) {
// Before creating the buffer, adjust to the new size_ if necessary.
while (size_ < minSize) {
size_ <<= 1;
}
bool res = AddBuffer();
_assert_(res);
if (!res) {
// Let's try not to crash at least?
buf_ = 0;
}
}
// Now, move to the next buffer and map it.
offset_ = 0;
Map();
}
void VulkanPushBuffer::Defragment(VulkanContext *vulkan) {
if (buffers_.size() <= 1) {
return;
}
// Okay, we have more than one. Destroy them all and start over with a larger one.
size_t newSize = size_ * buffers_.size();
Destroy(vulkan);
size_ = newSize;
bool res = AddBuffer();
_assert_(res);
}
size_t VulkanPushBuffer::GetTotalSize() const {
size_t sum = 0;
if (buffers_.size() > 1)
sum += size_ * (buffers_.size() - 1);
sum += offset_;
return sum;
}
void VulkanPushBuffer::GetDebugString(char *buffer, size_t bufSize) const {
size_t sum = 0;
if (buffers_.size() > 1)
sum += size_ * (buffers_.size() - 1);
sum += offset_;
size_t capacity = size_ * buffers_.size();
snprintf(buffer, bufSize, "Push %s: %s / %s", name_, NiceSizeFormat(sum).c_str(), NiceSizeFormat(capacity).c_str());
}
void VulkanPushBuffer::Map() {
_dbg_assert_(!writePtr_);
VkResult res = vmaMapMemory(vulkan_->Allocator(), buffers_[buf_].allocation, (void **)(&writePtr_));
_dbg_assert_(writePtr_);
_assert_(VK_SUCCESS == res);
}
void VulkanPushBuffer::Unmap() {
_dbg_assert_msg_(writePtr_ != nullptr, "VulkanPushBuffer::Unmap: writePtr_ null here means we have a bug (map/unmap mismatch)");
if (!writePtr_)
return;
vmaUnmapMemory(vulkan_->Allocator(), buffers_[buf_].allocation);
writePtr_ = nullptr;
}
VulkanDescSetPool::~VulkanDescSetPool() {
_assert_msg_(descPool_ == VK_NULL_HANDLE, "VulkanDescSetPool %s never destroyed", tag_);
}
void VulkanDescSetPool::Create(VulkanContext *vulkan, const VkDescriptorPoolCreateInfo &info, const std::vector<VkDescriptorPoolSize> &sizes) {
_assert_msg_(descPool_ == VK_NULL_HANDLE, "VulkanDescSetPool::Create when already exists");
vulkan_ = vulkan;
info_ = info;
sizes_ = sizes;
VkResult res = Recreate(false);
_assert_msg_(res == VK_SUCCESS, "Could not create VulkanDescSetPool %s", tag_);
}
VkDescriptorSet VulkanDescSetPool::Allocate(int n, const VkDescriptorSetLayout *layouts, const char *tag) {
if (descPool_ == VK_NULL_HANDLE || usage_ + n >= info_.maxSets) {
// Missing or out of space, need to recreate.
VkResult res = Recreate(grow_);
_assert_msg_(res == VK_SUCCESS, "Could not grow VulkanDescSetPool %s on usage %d", tag_, (int)usage_);
}
VkDescriptorSet desc;
VkDescriptorSetAllocateInfo descAlloc{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO };
descAlloc.descriptorPool = descPool_;
descAlloc.descriptorSetCount = n;
descAlloc.pSetLayouts = layouts;
VkResult result = vkAllocateDescriptorSets(vulkan_->GetDevice(), &descAlloc, &desc);
if (result == VK_ERROR_FRAGMENTED_POOL || result < 0) {
// There seems to have been a spec revision. Here we should apparently recreate the descriptor pool,
// so let's do that. See https://www.khronos.org/registry/vulkan/specs/1.0/man/html/vkAllocateDescriptorSets.html
// Fragmentation shouldn't really happen though since we wipe the pool every frame.
VkResult res = Recreate(false);
_assert_msg_(res == VK_SUCCESS, "Ran out of descriptor space (frag?) and failed to recreate a descriptor pool. sz=%d res=%d", usage_, (int)res);
// Need to update this pointer since we have allocated a new one.
descAlloc.descriptorPool = descPool_;
result = vkAllocateDescriptorSets(vulkan_->GetDevice(), &descAlloc, &desc);
_assert_msg_(result == VK_SUCCESS, "Ran out of descriptor space (frag?) and failed to allocate after recreating a descriptor pool. res=%d", (int)result);
}
if (result != VK_SUCCESS) {
return VK_NULL_HANDLE;
}
vulkan_->SetDebugName(desc, VK_OBJECT_TYPE_DESCRIPTOR_SET, tag);
return desc;
}
void VulkanDescSetPool::Reset() {
_assert_msg_(descPool_ != VK_NULL_HANDLE, "VulkanDescSetPool::Reset without valid pool");
vkResetDescriptorPool(vulkan_->GetDevice(), descPool_, 0);
clear_();
usage_ = 0;
}
void VulkanDescSetPool::Destroy() {
_assert_msg_(vulkan_ != nullptr, "VulkanDescSetPool::Destroy without VulkanContext");
if (descPool_ != VK_NULL_HANDLE) {
vulkan_->Delete().QueueDeleteDescriptorPool(descPool_);
clear_();
usage_ = 0;
}
}
VkResult VulkanDescSetPool::Recreate(bool grow) {
_assert_msg_(vulkan_ != nullptr, "VulkanDescSetPool::Recreate without VulkanContext");
uint32_t prevSize = info_.maxSets;
if (grow) {
info_.maxSets *= 2;
for (auto &size : sizes_)
size.descriptorCount *= 2;
}
// Delete the pool if it already exists.
if (descPool_ != VK_NULL_HANDLE) {
DEBUG_LOG(G3D, "Reallocating %s desc pool from %d to %d", tag_, prevSize, info_.maxSets);
vulkan_->Delete().QueueDeleteDescriptorPool(descPool_);
clear_();
usage_ = 0;
}
info_.pPoolSizes = &sizes_[0];
info_.poolSizeCount = (uint32_t)sizes_.size();
VkResult result = vkCreateDescriptorPool(vulkan_->GetDevice(), &info_, nullptr, &descPool_);
if (result == VK_SUCCESS) {
vulkan_->SetDebugName(descPool_, VK_OBJECT_TYPE_DESCRIPTOR_POOL, tag_);
}
return result;
}
VulkanPushPool::VulkanPushPool(VulkanContext *vulkan, const char *name, size_t originalBlockSize, VkBufferUsageFlags usage)
: vulkan_(vulkan), name_(name), originalBlockSize_(originalBlockSize), usage_(usage) {
{
std::lock_guard<std::mutex> guard(g_pushBufferListMutex);
g_pushBuffers.insert(this);
}
for (int i = 0; i < VulkanContext::MAX_INFLIGHT_FRAMES; i++) {
blocks_.push_back(CreateBlock(originalBlockSize));
blocks_.back().original = true;
blocks_.back().frameIndex = i;
}
}
VulkanPushPool::~VulkanPushPool() {
{
std::lock_guard<std::mutex> guard(g_pushBufferListMutex);
g_pushBuffers.erase(this);
}
_dbg_assert_(blocks_.empty());
}
void VulkanPushPool::Destroy() {
for (auto &block : blocks_) {
block.Destroy(vulkan_);
}
blocks_.clear();
}
VulkanPushPool::Block VulkanPushPool::CreateBlock(size_t size) {
Block block{};
block.size = size;
block.frameIndex = -1;
VkBufferCreateInfo b{ VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
b.size = size;
b.usage = usage_;
b.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
VmaAllocationCreateInfo allocCreateInfo{};
allocCreateInfo.usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
VmaAllocationInfo allocInfo{};
VkResult result = vmaCreateBuffer(vulkan_->Allocator(), &b, &allocCreateInfo, &block.buffer, &block.allocation, &allocInfo);
_assert_(result == VK_SUCCESS);
result = vmaMapMemory(vulkan_->Allocator(), block.allocation, (void **)(&block.writePtr));
_assert_(result == VK_SUCCESS);
_assert_msg_(block.writePtr != nullptr, "VulkanPushPool: Failed to map memory on block of size %d", (int)block.size);
return block;
}
VulkanPushPool::Block::~Block() {}
void VulkanPushPool::Block::Destroy(VulkanContext *vulkan) {
vmaUnmapMemory(vulkan->Allocator(), allocation);
vulkan->Delete().QueueDeleteBufferAllocation(buffer, allocation);
}
void VulkanPushPool::BeginFrame() {
double now = time_now_d();
curBlockIndex_ = -1;
for (auto &block : blocks_) {
if (block.frameIndex == vulkan_->GetCurFrame()) {
if (curBlockIndex_ == -1) {
// Pick a block associated with the current frame to start at.
// We always start with one block per frame index.
curBlockIndex_ = block.frameIndex;
block.lastUsed = now;
}
block.used = 0;
if (!block.original) {
// Return block to the common pool
block.frameIndex = -1;
}
}
}
// Do a single pass of bubblesort to move the bigger buffers earlier in the sequence.
// Over multiple frames this will quickly converge to the right order.
for (size_t i = 3; i < blocks_.size() - 1; i++) {
if (blocks_[i].frameIndex == -1 && blocks_[i + 1].frameIndex == -1 && blocks_[i].size < blocks_[i + 1].size) {
std::swap(blocks_[i], blocks_[i + 1]);
}
}
// If we have lots of little buffers and the last one hasn't been used in a while, drop it.
// Still, let's keep around a few big ones (6 - 3).
if (blocks_.size() > 6 && blocks_.back().lastUsed < now - PUSH_GARBAGE_COLLECTION_DELAY) {
double start = time_now_d();
size_t size = blocks_.back().size;
blocks_.back().Destroy(vulkan_);
blocks_.pop_back();
DEBUG_LOG(G3D, "%s: Garbage collected block of size %s in %0.2f ms", name_, NiceSizeFormat(size).c_str(), time_now_d() - start);
}
}
void VulkanPushPool::NextBlock(VkDeviceSize allocationSize) {
_dbg_assert_(allocationSize != 0); // If so, the logic in the caller is wrong, should never need a new block for this case.
int curFrameIndex = vulkan_->GetCurFrame();
curBlockIndex_++;
while (curBlockIndex_ < blocks_.size()) {
Block &block = blocks_[curBlockIndex_];
// Grab the first matching block, or unused block (frameIndex == -1).
if ((block.frameIndex == curFrameIndex || block.frameIndex == -1) && block.size >= allocationSize) {
_assert_(block.used == 0);
block.used = allocationSize;
block.lastUsed = time_now_d();
block.frameIndex = curFrameIndex;
_assert_(block.writePtr != nullptr);
return;
}
curBlockIndex_++;
}
double start = time_now_d();
VkDeviceSize newBlockSize = std::max(originalBlockSize_ * 2, (VkDeviceSize)RoundUpToPowerOf2((uint32_t)allocationSize));
// We're still here and ran off the end of blocks. Create a new one.
blocks_.push_back(CreateBlock(newBlockSize));
blocks_.back().frameIndex = curFrameIndex;
blocks_.back().used = allocationSize;
blocks_.back().lastUsed = time_now_d();
// curBlockIndex_ is already set correctly here.
DEBUG_LOG(G3D, "%s: Created new block of size %s in %0.2f ms", name_, NiceSizeFormat(newBlockSize).c_str(), 1000.0 * (time_now_d() - start));
}
size_t VulkanPushPool::GetUsedThisFrame() const {
size_t used = 0;
for (auto &block : blocks_) {
if (block.frameIndex == vulkan_->GetCurFrame()) {
used += block.used;
}
}
return used;
}
void VulkanPushPool::GetDebugString(char *buffer, size_t bufSize) const {
size_t used = 0;
size_t capacity = 0;
for (auto &block : blocks_) {
used += block.used;
capacity += block.size;
}
snprintf(buffer, bufSize, "Pool %s: %s / %s (%d extra blocks)", name_, NiceSizeFormat(used).c_str(), NiceSizeFormat(capacity).c_str(), (int)blocks_.size() - 3);
}