ppsspp/Common/GPU/Vulkan
2022-12-13 23:06:57 +01:00
..
thin3d_vulkan.cpp Tiny optimization in PipelineDesc 2022-12-13 15:16:11 +01:00
VulkanAlloc.h More integration, use VMA in VulkanTexture 2021-11-22 18:54:09 +01:00
VulkanBarrier.cpp Implement copy operation properly for the multisampled case 2022-12-02 15:25:02 +01:00
VulkanBarrier.h Some refactoring of framebuffer views, layer issues, more work. 2022-10-27 11:05:58 +02:00
VulkanContext.cpp Detect Apple/MoltenVK and allow multisampling. Unfortunately no support for sample rate shading. 2022-12-01 22:49:01 +01:00
VulkanContext.h Detect Apple/MoltenVK and allow multisampling. Unfortunately no support for sample rate shading. 2022-12-01 22:49:01 +01:00
VulkanDebug.cpp Vulkan validation: One more false positive related to input attachments 2022-11-24 10:48:36 +01:00
VulkanDebug.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
VulkanFramebuffer.cpp Implement copy operation properly for the multisampled case 2022-12-02 15:25:02 +01:00
VulkanFramebuffer.h Fix switching between MSAA levels 2022-12-01 22:49:00 +01:00
VulkanFrameData.cpp GPU: Cleanup some bounds checks, assignments. 2022-12-03 07:17:12 -08:00
VulkanFrameData.h Fix validation error with the GPU profiler 2022-10-03 12:13:11 +02:00
VulkanImage.cpp Remove std::string from VulkanTexture 2022-12-01 12:17:03 +01:00
VulkanImage.h Minor optimization/cleanup 2022-12-10 12:05:40 +01:00
VulkanLoader.cpp Add path that uses CreateRenderpass2, we're gonna need it for depth resolve. 2022-12-01 22:49:00 +01:00
VulkanLoader.h Add path that uses CreateRenderpass2, we're gonna need it for depth resolve. 2022-12-01 22:49:00 +01:00
VulkanMemory.cpp Name more image views. Very useful with a little patch to the Vulkan debug layers. 2022-10-27 11:05:59 +02:00
VulkanMemory.h Name more image views. Very useful with a little patch to the Vulkan debug layers. 2022-10-27 11:05:59 +02:00
VulkanProfiler.cpp Remove std::string from VulkanProfiler (the scope profiler for uploads) 2022-12-01 12:17:01 +01:00
VulkanProfiler.h Remove std::string from VulkanProfiler (the scope profiler for uploads) 2022-12-01 12:17:01 +01:00
VulkanQueueRunner.cpp Global: Cleanup initialization/pointer checks. 2022-12-10 21:13:36 -08:00
VulkanQueueRunner.h Add a pipeline flag for USES_DISCARD. Will be used for the MSAA quality setting. 2022-12-01 22:49:00 +01:00
VulkanRenderManager.cpp Make shader cache loading a bit more lenient. 2022-12-13 23:06:57 +01:00
VulkanRenderManager.h Tiny optimization in PipelineDesc 2022-12-13 15:16:11 +01:00