.. |
thin3d_vulkan.cpp
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Tiny optimization in PipelineDesc
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2022-12-13 15:16:11 +01:00 |
VulkanAlloc.h
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More integration, use VMA in VulkanTexture
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2021-11-22 18:54:09 +01:00 |
VulkanBarrier.cpp
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Implement copy operation properly for the multisampled case
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2022-12-02 15:25:02 +01:00 |
VulkanBarrier.h
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Some refactoring of framebuffer views, layer issues, more work.
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2022-10-27 11:05:58 +02:00 |
VulkanContext.cpp
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Detect Apple/MoltenVK and allow multisampling. Unfortunately no support for sample rate shading.
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2022-12-01 22:49:01 +01:00 |
VulkanContext.h
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Detect Apple/MoltenVK and allow multisampling. Unfortunately no support for sample rate shading.
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2022-12-01 22:49:01 +01:00 |
VulkanDebug.cpp
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Vulkan validation: One more false positive related to input attachments
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2022-11-24 10:48:36 +01:00 |
VulkanDebug.h
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Move most GPU things to Common.
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2020-10-04 23:39:02 +02:00 |
VulkanFramebuffer.cpp
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Implement copy operation properly for the multisampled case
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2022-12-02 15:25:02 +01:00 |
VulkanFramebuffer.h
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Fix switching between MSAA levels
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2022-12-01 22:49:00 +01:00 |
VulkanFrameData.cpp
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GPU: Cleanup some bounds checks, assignments.
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2022-12-03 07:17:12 -08:00 |
VulkanFrameData.h
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Fix validation error with the GPU profiler
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2022-10-03 12:13:11 +02:00 |
VulkanImage.cpp
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Remove std::string from VulkanTexture
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2022-12-01 12:17:03 +01:00 |
VulkanImage.h
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Minor optimization/cleanup
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2022-12-10 12:05:40 +01:00 |
VulkanLoader.cpp
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Add path that uses CreateRenderpass2, we're gonna need it for depth resolve.
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2022-12-01 22:49:00 +01:00 |
VulkanLoader.h
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Add path that uses CreateRenderpass2, we're gonna need it for depth resolve.
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2022-12-01 22:49:00 +01:00 |
VulkanMemory.cpp
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Name more image views. Very useful with a little patch to the Vulkan debug layers.
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2022-10-27 11:05:59 +02:00 |
VulkanMemory.h
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Name more image views. Very useful with a little patch to the Vulkan debug layers.
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2022-10-27 11:05:59 +02:00 |
VulkanProfiler.cpp
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Remove std::string from VulkanProfiler (the scope profiler for uploads)
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2022-12-01 12:17:01 +01:00 |
VulkanProfiler.h
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Remove std::string from VulkanProfiler (the scope profiler for uploads)
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2022-12-01 12:17:01 +01:00 |
VulkanQueueRunner.cpp
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Global: Cleanup initialization/pointer checks.
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2022-12-10 21:13:36 -08:00 |
VulkanQueueRunner.h
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Add a pipeline flag for USES_DISCARD. Will be used for the MSAA quality setting.
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2022-12-01 22:49:00 +01:00 |
VulkanRenderManager.cpp
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Make shader cache loading a bit more lenient.
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2022-12-13 23:06:57 +01:00 |
VulkanRenderManager.h
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Tiny optimization in PipelineDesc
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2022-12-13 15:16:11 +01:00 |