ppsspp/Common/Render/Text/draw_text_sdl.cpp
Unknown W. Brackets 2aa4592330 SDL: Skip FcFini() call, causes crashes.
Apparently this is a relatively well known problem and various people have
commented this out, including in Chromium for the last 10 years...
2023-08-13 19:36:17 -07:00

474 lines
13 KiB
C++

#include "ppsspp_config.h"
#include "Common/Log.h"
#include "Common/StringUtils.h"
#include "Common/System/Display.h"
#include "Common/GPU/thin3d.h"
#include "Common/Data/Hash/Hash.h"
#include "Common/Data/Text/WrapText.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Common/File/VFS/VFS.h"
#include "Common/File/FileUtil.h"
#include "Common/File/Path.h"
#include "Common/Render/Text/draw_text.h"
#include "Common/Render/Text/draw_text_sdl.h"
#if defined(USE_SDL2_TTF)
#include "SDL2/SDL.h"
#include "SDL2/SDL_ttf.h"
TextDrawerSDL::TextDrawerSDL(Draw::DrawContext *draw): TextDrawer(draw) {
if (TTF_Init() < 0) {
ERROR_LOG(G3D, "Unable to initialize SDL2_ttf");
}
dpiScale_ = CalculateDPIScale();
#if defined(USE_SDL2_TTF_FONTCONFIG)
config = FcInitLoadConfigAndFonts();
#endif
PrepareFallbackFonts();
}
TextDrawerSDL::~TextDrawerSDL() {
ClearCache();
TTF_Quit();
#if defined(USE_SDL2_TTF_FONTCONFIG)
FcConfigDestroy(config);
// Don't call this - it crashes, see https://github.com/openframeworks/openFrameworks/issues/5061.
//FcFini();
#endif
}
// If a user complains about missing characters on SDL, re-visit this!
void TextDrawerSDL::PrepareFallbackFonts() {
#if defined(USE_SDL2_TTF_FONTCONFIG)
FcObjectSet *os = FcObjectSetBuild (FC_FILE, FC_INDEX, (char *) 0);
FcPattern *names[] = {
FcNameParse((const FcChar8 *) "Source Han Sans Medium"),
FcNameParse((const FcChar8 *) "Droid Sans Bold"),
FcNameParse((const FcChar8 *) "DejaVu Sans Condensed"),
FcNameParse((const FcChar8 *) "Noto Sans CJK Medium"),
FcNameParse((const FcChar8 *) "Noto Sans Hebrew Medium"),
FcNameParse((const FcChar8 *) "Noto Sans Lao Medium"),
FcNameParse((const FcChar8 *) "Noto Sans Thai Medium")
};
for (int i = 0; i < ARRAY_SIZE(names); i++) {
FcFontSet *foundFonts = FcFontList(config, names[i], os);
for (int j = 0; foundFonts && j < foundFonts->nfont; ++j) {
FcPattern* font = foundFonts->fonts[j];
FcChar8 *path;
int fontIndex;
if (FcPatternGetInteger(font, FC_INDEX, 0, &fontIndex) != FcResultMatch) {
fontIndex = 0; // The 0th face is guaranteed to exist
}
if (FcPatternGetString(font, FC_FILE, 0, &path) == FcResultMatch) {
std::string path_str((const char*)path);
fallbackFontPaths_.push_back(std::make_pair(path_str, fontIndex));
}
}
if (foundFonts) {
FcFontSetDestroy(foundFonts);
}
FcPatternDestroy(names[i]);
}
if (os) {
FcObjectSetDestroy(os);
}
#elif PPSSPP_PLATFORM(MAC)
const char *fontDirs[] = {
"/System/Library/Fonts/",
"/System/Library/Fonts/Supplemental/",
"/Library/Fonts/"
};
const char *fallbackFonts[] = {
"Hiragino Sans GB.ttc",
"PingFang.ttc",
"PingFang SC.ttc",
"PingFang TC.ttc",
"ヒラギノ角ゴシック W4.ttc",
"AppleGothic.ttf",
"Arial Unicode.ttf",
};
for (int i = 0; i < ARRAY_SIZE(fontDirs); i++) {
for (int j = 0; j < ARRAY_SIZE(fallbackFonts); j++) {
Path fontPath = Path(fontDirs[i]) / fallbackFonts[j];
if (File::Exists(fontPath)) {
TTF_Font *openedFont = TTF_OpenFont(fontPath.ToString().c_str(), 24);
int64_t numFaces = TTF_FontFaces(openedFont);
for (int k = 0; k < numFaces; k++) {
TTF_Font *fontFace = TTF_OpenFontIndex(fontPath.ToString().c_str(), 24, k);
std::string fontFaceName(TTF_FontFaceStyleName(fontFace));
TTF_CloseFont(fontFace);
if (strstr(fontFaceName.c_str(), "Medium") ||
strstr(fontFaceName.c_str(), "Regular"))
{
fallbackFontPaths_.push_back(std::make_pair(fontPath.ToString(), k));
break;
}
}
TTF_CloseFont(openedFont);
}
}
}
#else
// We don't have a fallback font for this platform.
// Unsupported characters will be rendered as squares.
#endif
}
uint32_t TextDrawerSDL::CheckMissingGlyph(const std::string& text) {
TTF_Font *font = fontMap_.find(fontHash_)->second;
UTF8 utf8Decoded(text.c_str());
uint32_t missingGlyph = 0;
for (int i = 0; i < text.length(); ) {
uint32_t glyph = utf8Decoded.next();
i = utf8Decoded.byteIndex();
if (!TTF_GlyphIsProvided32(font, glyph)) {
missingGlyph = glyph;
break;
}
}
return missingGlyph;
}
// If this returns true, the first font in fallbackFonts_ can be used as a fallback.
bool TextDrawerSDL::FindFallbackFonts(uint32_t missingGlyph, int ptSize) {
// If we encounter a missing glyph, try to use one of the fallback fonts.
for (int i = 0; i < fallbackFonts_.size(); i++) {
TTF_Font *fallbackFont = fallbackFonts_[i];
if (TTF_GlyphIsProvided32(fallbackFont, missingGlyph)) {
fallbackFonts_.erase(fallbackFonts_.begin() + i);
fallbackFonts_.insert(fallbackFonts_.begin(), fallbackFont);
return true;
}
}
// If none of the loaded fonts can handle it, load more fonts.
for (int i = 0; i < fallbackFontPaths_.size(); i++) {
std::string& fontPath = fallbackFontPaths_[i].first;
int faceIndex = fallbackFontPaths_[i].second;
TTF_Font *font = TTF_OpenFontIndex(fontPath.c_str(), ptSize, faceIndex);
if (TTF_GlyphIsProvided32(font, missingGlyph)) {
fallbackFonts_.insert(fallbackFonts_.begin(), font);
fallbackFontPaths_.erase(fallbackFontPaths_.begin() + i);
return true;
} else {
TTF_CloseFont(font);
}
}
return false;
}
uint32_t TextDrawerSDL::SetFont(const char *fontName, int size, int flags) {
uint32_t fontHash = fontName && strlen(fontName) ? hash::Adler32((const uint8_t *)fontName, strlen(fontName)) : 0;
fontHash ^= size;
fontHash ^= flags << 10;
auto iter = fontMap_.find(fontHash);
if (iter != fontMap_.end()) {
fontHash_ = fontHash;
return fontHash;
}
const char *useFont = fontName ? fontName : "Roboto-Condensed.ttf";
const int ptSize = (int)((size + 6) / dpiScale_);
TTF_Font *font = TTF_OpenFont(useFont, ptSize);
if (!font) {
File::FileInfo fileInfo;
g_VFS.GetFileInfo("Roboto-Condensed.ttf", &fileInfo);
font = TTF_OpenFont(fileInfo.fullName.c_str(), ptSize);
}
fontMap_[fontHash] = font;
fontHash_ = fontHash;
return fontHash;
}
void TextDrawerSDL::SetFont(uint32_t fontHandle) {
uint32_t fontHash = fontHandle;
auto iter = fontMap_.find(fontHash);
if (iter != fontMap_.end()) {
fontHash_ = fontHandle;
} else {
ERROR_LOG(G3D, "Invalid font handle %08x", fontHandle);
}
}
void TextDrawerSDL::MeasureString(const char *str, size_t len, float *w, float *h) {
CacheKey key{ std::string(str, len), fontHash_ };
TextMeasureEntry *entry;
auto iter = sizeCache_.find(key);
if (iter != sizeCache_.end()) {
entry = iter->second.get();
} else {
TTF_Font *font = fontMap_.find(fontHash_)->second;
int ptSize = TTF_FontHeight(font) / 1.35;
uint32_t missingGlyph = CheckMissingGlyph(key.text);
if (missingGlyph && FindFallbackFonts(missingGlyph, ptSize)) {
font = fallbackFonts_[0];
}
int width = 0;
int height = 0;
TTF_SizeUTF8(font, key.text.c_str(), &width, &height);
entry = new TextMeasureEntry();
entry->width = width;
entry->height = height;
sizeCache_[key] = std::unique_ptr<TextMeasureEntry>(entry);
}
entry->lastUsedFrame = frameCount_;
*w = entry->width * fontScaleX_ * dpiScale_;
*h = entry->height * fontScaleY_ * dpiScale_;
}
void TextDrawerSDL::MeasureStringRect(const char *str, size_t len, const Bounds &bounds, float *w, float *h, int align) {
std::string toMeasure = std::string(str, len);
int wrap = align & (FLAG_WRAP_TEXT | FLAG_ELLIPSIZE_TEXT);
if (wrap) {
bool rotated = (align & (ROTATE_90DEG_LEFT | ROTATE_90DEG_RIGHT)) != 0;
WrapString(toMeasure, toMeasure.c_str(), rotated ? bounds.h : bounds.w, wrap);
}
TTF_Font *font = fontMap_.find(fontHash_)->second;
int ptSize = TTF_FontHeight(font) / 1.35;
uint32_t missingGlyph = CheckMissingGlyph(toMeasure);
if (missingGlyph && FindFallbackFonts(missingGlyph, ptSize)) {
font = fallbackFonts_[0];
}
std::vector<std::string> lines;
SplitString(toMeasure, '\n', lines);
int total_w = 0;
int total_h = 0;
for (size_t i = 0; i < lines.size(); i++) {
CacheKey key{ lines[i], fontHash_ };
TextMeasureEntry *entry;
auto iter = sizeCache_.find(key);
if (iter != sizeCache_.end()) {
entry = iter->second.get();
} else {
int width = 0;
int height = 0;
TTF_SizeUTF8(font, lines[i].c_str(), &width, &height);
entry = new TextMeasureEntry();
entry->width = width;
entry->height = height;
sizeCache_[key] = std::unique_ptr<TextMeasureEntry>(entry);
}
entry->lastUsedFrame = frameCount_;
if (total_w < entry->width) {
total_w = entry->width;
}
total_h += TTF_FontLineSkip(font);
}
*w = total_w * fontScaleX_ * dpiScale_;
*h = total_h * fontScaleY_ * dpiScale_;
}
void TextDrawerSDL::DrawString(DrawBuffer &target, const char *str, float x, float y, uint32_t color, int align) {
using namespace Draw;
if (!strlen(str))
return;
CacheKey key{ std::string(str), fontHash_ };
target.Flush(true);
TextStringEntry *entry;
auto iter = cache_.find(key);
if (iter != cache_.end()) {
entry = iter->second.get();
entry->lastUsedFrame = frameCount_;
} else {
DataFormat texFormat = Draw::DataFormat::R4G4B4A4_UNORM_PACK16;
entry = new TextStringEntry();
TextureDesc desc{};
std::vector<uint8_t> bitmapData;
DrawStringBitmap(bitmapData, *entry, texFormat, str, align);
desc.initData.push_back(&bitmapData[0]);
desc.type = TextureType::LINEAR2D;
desc.format = texFormat;
desc.width = entry->bmWidth;
desc.height = entry->bmHeight;
desc.depth = 1;
desc.mipLevels = 1;
desc.tag = "TextDrawer";
entry->texture = draw_->CreateTexture(desc);
cache_[key] = std::unique_ptr<TextStringEntry>(entry);
}
if (entry->texture) {
draw_->BindTexture(0, entry->texture);
}
float w = entry->bmWidth * fontScaleX_ * dpiScale_;
float h = entry->bmHeight * fontScaleY_ * dpiScale_;
DrawBuffer::DoAlign(align, &x, &y, &w, &h);
if (entry->texture) {
target.DrawTexRect(x, y, x + w, y + h, 0.0f, 0.0f, 1.0f, 1.0f, color);
target.Flush(true);
}
}
void TextDrawerSDL::DrawStringBitmap(std::vector<uint8_t> &bitmapData, TextStringEntry &entry, Draw::DataFormat texFormat, const char *str, int align) {
if (!strlen(str)) {
bitmapData.clear();
return;
}
// Replace "&&" with "&"
std::string processedStr = ReplaceAll(str, "&&", "&");
// If a string includes only newlines, SDL2_ttf will refuse to render it
// thinking it is empty. Add a space to avoid that.
bool isAllNewline = processedStr.find_first_not_of('\n') == std::string::npos;
if (isAllNewline) {
processedStr.push_back(' ');
}
TTF_Font *font = fontMap_.find(fontHash_)->second;
int ptSize = TTF_FontHeight(font) / 1.35;
uint32_t missingGlyph = CheckMissingGlyph(processedStr);
if (missingGlyph && FindFallbackFonts(missingGlyph, ptSize)) {
font = fallbackFonts_[0];
}
if (align & ALIGN_HCENTER)
TTF_SetFontWrappedAlign(font, TTF_WRAPPED_ALIGN_CENTER);
else if (align & ALIGN_RIGHT)
TTF_SetFontWrappedAlign(font, TTF_WRAPPED_ALIGN_RIGHT);
else
TTF_SetFontWrappedAlign(font, TTF_WRAPPED_ALIGN_LEFT);
SDL_Color fgColor = { 0xFF, 0xFF, 0xFF, 0xFF };
SDL_Surface *text = TTF_RenderUTF8_Blended_Wrapped(font, processedStr.c_str(), fgColor, 0);
SDL_LockSurface(text);
entry.texture = nullptr;
// Each row of pixel needs to be aligned to 8 bytes (= 2 pixels), or else
// graphics corruption occurs. Made it 16-byte aligned just to be sure.
entry.bmWidth = entry.width = (text->w + 3) & ~3;
entry.bmHeight = entry.height = text->h;
entry.lastUsedFrame = frameCount_;
uint32_t *imageData = (uint32_t *)text->pixels;
uint32_t pitch = text->pitch / sizeof(uint32_t);
if (texFormat == Draw::DataFormat::B4G4R4A4_UNORM_PACK16 || texFormat == Draw::DataFormat::R4G4B4A4_UNORM_PACK16) {
bitmapData.resize(entry.bmWidth * entry.bmHeight * sizeof(uint16_t));
uint16_t *bitmapData16 = (uint16_t *)&bitmapData[0];
for (int x = 0; x < entry.bmWidth; x++) {
for (int y = 0; y < entry.bmHeight; y++) {
uint64_t index = entry.bmWidth * y + x;
bitmapData16[index] = 0xfff0 | (imageData[pitch * y + x] >> 28);
}
}
} else if (texFormat == Draw::DataFormat::R8_UNORM) {
bitmapData.resize(entry.bmWidth * entry.bmHeight);
for (int x = 0; x < entry.bmWidth; x++) {
for (int y = 0; y < entry.bmHeight; y++) {
uint64_t index = entry.bmWidth * y + x;
bitmapData[index] = imageData[pitch * y + x] >> 24;
}
}
} else {
_assert_msg_(false, "Bad TextDrawer format");
}
SDL_UnlockSurface(text);
SDL_FreeSurface(text);
}
void TextDrawerSDL::OncePerFrame() {
// Reset everything if DPI changes
float newDpiScale = CalculateDPIScale();
if (newDpiScale != dpiScale_) {
dpiScale_ = newDpiScale;
ClearCache();
}
// Drop old strings. Use a prime number to reduce clashing with other rhythms
if (frameCount_ % 23 == 0) {
for (auto iter = cache_.begin(); iter != cache_.end();) {
if (frameCount_ - iter->second->lastUsedFrame > 100) {
if (iter->second->texture)
iter->second->texture->Release();
cache_.erase(iter++);
} else {
iter++;
}
}
for (auto iter = sizeCache_.begin(); iter != sizeCache_.end(); ) {
if (frameCount_ - iter->second->lastUsedFrame > 100) {
sizeCache_.erase(iter++);
} else {
iter++;
}
}
}
}
void TextDrawerSDL::ClearCache() {
for (auto &iter : cache_) {
if (iter.second->texture)
iter.second->texture->Release();
}
cache_.clear();
sizeCache_.clear();
for (auto iter : fontMap_) {
TTF_CloseFont(iter.second);
}
for (auto iter : fallbackFonts_) {
TTF_CloseFont(iter);
}
fontMap_.clear();
fallbackFonts_.clear();
fontHash_ = 0;
}
#endif