ppsspp/Core/HLE/sceAudio.cpp
Unknown W. Brackets 20ad7f2914 Audio: Track SRC frequency.
sceAudioSetFrequency is kernel mode only, and it sounds like it changes
the audio controller clock (didn't test.)  SRC only affects the SRC
channel.

Currently, this doesn't actually use the sample rate yet, but at least
it's tracked appropriately.
2019-06-30 23:09:46 -07:00

553 lines
21 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/ChunkFile.h"
#include "Core/MIPS/MIPS.h"
#include "Core/Host.h"
#include "Core/CoreTiming.h"
#include "Core/HLE/HLE.h"
#include "Core/HLE/FunctionWrappers.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/HLE/sceAudio.h"
#include "Core/HLE/__sceAudio.h"
#include "Core/Reporting.h"
const u32 PSP_AUDIO_SAMPLE_MAX = 65536 - 64;
const int PSP_AUDIO_ERROR_SRC_FORMAT_4 = 0x80000003;
const int AUDIO_ROUTING_SPEAKER_OFF = 0;
const int AUDIO_ROUTING_SPEAKER_ON = 1;
int defaultRoutingMode = AUDIO_ROUTING_SPEAKER_ON;
int defaultRoutingVolMode = AUDIO_ROUTING_SPEAKER_ON;
void AudioChannel::DoState(PointerWrap &p)
{
auto s = p.Section("AudioChannel", 1, 2);
if (!s)
return;
p.Do(reserved);
p.Do(sampleAddress);
p.Do(sampleCount);
p.Do(leftVolume);
p.Do(rightVolume);
p.Do(format);
p.Do(waitingThreads);
if (s >= 2) {
p.Do(defaultRoutingMode);
p.Do(defaultRoutingVolMode);
}
sampleQueue.DoState(p);
}
void AudioChannel::reset()
{
__AudioWakeThreads(*this, SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED);
clear();
}
void AudioChannel::clear()
{
reserved = false;
leftVolume = 0;
rightVolume = 0;
format = 0;
sampleAddress = 0;
sampleCount = 0;
sampleQueue.clear();
waitingThreads.clear();
}
// There's a second Audio api called Audio2 that only has one channel, I guess the 8 channel api was overkill.
// We simply map it to an extra channel after the 8 channels, since they can be used concurrently.
// The extra channel is for SRC/Output2/Vaudio.
AudioChannel chans[PSP_AUDIO_CHANNEL_MAX + 1];
// Enqueues the buffer pointer on the channel. If channel buffer queue is full (2 items?) will block until it isn't.
// For solid audio output we'll need a queue length of 2 buffers at least, we'll try that first.
// Not sure about the range of volume, I often see 0x800 so that might be either
// max or 50%?
static u32 sceAudioOutputBlocking(u32 chan, int vol, u32 samplePtr) {
if (vol > 0xFFFF) {
ERROR_LOG(SCEAUDIO, "sceAudioOutputBlocking() - invalid volume");
return SCE_ERROR_AUDIO_INVALID_VOLUME;
} else if (chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioOutputBlocking() - bad channel");
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
} else if (!chans[chan].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioOutputBlocking() - channel not reserved");
return SCE_ERROR_AUDIO_CHANNEL_NOT_INIT;
} else {
DEBUG_LOG(SCEAUDIO, "sceAudioOutputBlocking(%08x, %08x, %08x)", chan, vol, samplePtr);
if (vol >= 0) {
chans[chan].leftVolume = vol;
chans[chan].rightVolume = vol;
}
chans[chan].sampleAddress = samplePtr;
return __AudioEnqueue(chans[chan], chan, true);
}
}
static u32 sceAudioOutputPannedBlocking(u32 chan, int leftvol, int rightvol, u32 samplePtr) {
int result = 0;
// For some reason, this is the only one that checks for negative.
if (leftvol > 0xFFFF || rightvol > 0xFFFF || leftvol < 0 || rightvol < 0) {
ERROR_LOG(SCEAUDIO, "sceAudioOutputPannedBlocking() - invalid volume");
result = SCE_ERROR_AUDIO_INVALID_VOLUME;
} else if (chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioOutputPannedBlocking() - bad channel");
result = SCE_ERROR_AUDIO_INVALID_CHANNEL;
} else if (!chans[chan].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioOutputPannedBlocking() - channel not reserved");
result = SCE_ERROR_AUDIO_CHANNEL_NOT_INIT;
} else {
if (leftvol >= 0) {
chans[chan].leftVolume = leftvol;
}
if (rightvol >= 0) {
chans[chan].rightVolume = rightvol;
}
chans[chan].sampleAddress = samplePtr;
result = __AudioEnqueue(chans[chan], chan, true);
}
DEBUG_LOG(SCEAUDIO, "%08x = sceAudioOutputPannedBlocking(%08x, %08x, %08x, %08x)", result, chan, leftvol, rightvol, samplePtr);
return result;
}
static u32 sceAudioOutput(u32 chan, int vol, u32 samplePtr) {
if (vol > 0xFFFF) {
ERROR_LOG(SCEAUDIO, "sceAudioOutput() - invalid volume");
return SCE_ERROR_AUDIO_INVALID_VOLUME;
} else if (chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioOutput() - bad channel");
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
} else if (!chans[chan].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioOutput(%08x, %08x, %08x) - channel not reserved", chan, vol, samplePtr);
return SCE_ERROR_AUDIO_CHANNEL_NOT_INIT;
} else {
DEBUG_LOG(SCEAUDIO, "sceAudioOutputPanned(%08x, %08x, %08x)", chan, vol, samplePtr);
if (vol >= 0) {
chans[chan].leftVolume = vol;
chans[chan].rightVolume = vol;
}
chans[chan].sampleAddress = samplePtr;
return __AudioEnqueue(chans[chan], chan, false);
}
}
static u32 sceAudioOutputPanned(u32 chan, int leftvol, int rightvol, u32 samplePtr) {
if (leftvol > 0xFFFF || rightvol > 0xFFFF) {
ERROR_LOG(SCEAUDIO, "sceAudioOutputPanned() - invalid volume");
return SCE_ERROR_AUDIO_INVALID_VOLUME;
} else if (chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioOutputPanned() - bad channel");
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
} else if (!chans[chan].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioOutputPanned(%08x, %08x, %08x, %08x) - channel not reserved", chan, leftvol, rightvol, samplePtr);
return SCE_ERROR_AUDIO_CHANNEL_NOT_INIT;
} else {
DEBUG_LOG(SCEAUDIO, "sceAudioOutputPanned(%08x, %08x, %08x, %08x)", chan, leftvol, rightvol, samplePtr);
if (leftvol >= 0) {
chans[chan].leftVolume = leftvol;
}
if (rightvol >= 0) {
chans[chan].rightVolume = rightvol;
}
chans[chan].sampleAddress = samplePtr;
return __AudioEnqueue(chans[chan], chan, false);
}
}
static int sceAudioGetChannelRestLen(u32 chan) {
if (chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioGetChannelRestLen(%08x) - bad channel", chan);
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
}
int remainingSamples = (int)chans[chan].sampleQueue.size() / 2;
VERBOSE_LOG(SCEAUDIO, "%d=sceAudioGetChannelRestLen(%08x)", remainingSamples, chan);
return remainingSamples;
}
static int sceAudioGetChannelRestLength(u32 chan) {
if (chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioGetChannelRestLength(%08x) - bad channel", chan);
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
}
int remainingSamples = (int)chans[chan].sampleQueue.size() / 2;
VERBOSE_LOG(SCEAUDIO, "%d=sceAudioGetChannelRestLength(%08x)", remainingSamples, chan);
return remainingSamples;
}
static u32 GetFreeChannel() {
for (u32 i = PSP_AUDIO_CHANNEL_MAX - 1; i > 0; --i) {
if (!chans[i].reserved)
return i;
}
return -1;
}
static u32 sceAudioChReserve(int chan, u32 sampleCount, u32 format) {
if (chan < 0) {
chan = GetFreeChannel();
if (chan < 0) {
ERROR_LOG(SCEAUDIO, "sceAudioChReserve - no channels remaining");
return SCE_ERROR_AUDIO_NO_CHANNELS_AVAILABLE;
}
}
if ((u32)chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioChReserve(%08x, %08x, %08x) - bad channel", chan, sampleCount, format);
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
}
if ((sampleCount & 63) != 0 || sampleCount == 0 || sampleCount > PSP_AUDIO_SAMPLE_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioChReserve(%08x, %08x, %08x) - invalid sample count", chan, sampleCount, format);
return SCE_ERROR_AUDIO_OUTPUT_SAMPLE_DATA_SIZE_NOT_ALIGNED;
}
if (format != PSP_AUDIO_FORMAT_MONO && format != PSP_AUDIO_FORMAT_STEREO) {
ERROR_LOG(SCEAUDIO, "sceAudioChReserve(%08x, %08x, %08x) - invalid format", chan, sampleCount, format);
return SCE_ERROR_AUDIO_INVALID_FORMAT;
}
if (chans[chan].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioChReserve - reserve channel failed");
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
}
DEBUG_LOG(SCEAUDIO, "sceAudioChReserve(%08x, %08x, %08x)", chan, sampleCount, format);
chans[chan].sampleCount = sampleCount;
chans[chan].format = format;
chans[chan].reserved = true;
chans[chan].leftVolume = 0;
chans[chan].rightVolume = 0;
return chan;
}
static u32 sceAudioChRelease(u32 chan) {
if (chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioChRelease(%i) - bad channel", chan);
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
}
if (!chans[chan].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioChRelease(%i) - channel not reserved", chan);
return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
}
// TODO: Does this error if busy?
chans[chan].reset();
chans[chan].reserved = false;
return hleLogSuccessI(SCEAUDIO, 0);
}
static u32 sceAudioSetChannelDataLen(u32 chan, u32 len) {
int result = 0;
if (chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioSetChannelDataLen(%08x, %08x) - bad channel", chan, len);
result = SCE_ERROR_AUDIO_INVALID_CHANNEL;
} else if (!chans[chan].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioSetChannelDataLen(%08x, %08x) - channel not reserved", chan, len);
result = SCE_ERROR_AUDIO_CHANNEL_NOT_INIT;
} else if ((len & 63) != 0 || len == 0 || len > PSP_AUDIO_SAMPLE_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioSetChannelDataLen(%08x, %08x) - invalid sample count", chan, len);
result = SCE_ERROR_AUDIO_OUTPUT_SAMPLE_DATA_SIZE_NOT_ALIGNED;
} else {
chans[chan].sampleCount = len;
}
DEBUG_LOG(SCEAUDIO, "%08x = sceAudioSetChannelDataLen(%08x, %08x)", result , chan, len);
return result;
}
static u32 sceAudioChangeChannelConfig(u32 chan, u32 format) {
if (chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioChangeChannelConfig(%08x, %08x) - invalid channel number", chan, format);
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
} else if (!chans[chan].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioChangeChannelConfig(%08x, %08x) - channel not reserved", chan, format);
return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
} else {
DEBUG_LOG(SCEAUDIO, "sceAudioChangeChannelConfig(%08x, %08x)", chan, format);
chans[chan].format = format;
return 0;
}
}
static u32 sceAudioChangeChannelVolume(u32 chan, u32 leftvol, u32 rightvol) {
if (leftvol > 0xFFFF || rightvol > 0xFFFF) {
ERROR_LOG(SCEAUDIO, "sceAudioChangeChannelVolume(%08x, %08x, %08x) - invalid volume", chan, leftvol, rightvol);
return SCE_ERROR_AUDIO_INVALID_VOLUME;
} else if (chan >= PSP_AUDIO_CHANNEL_MAX) {
ERROR_LOG(SCEAUDIO, "sceAudioChangeChannelVolume(%08x, %08x, %08x) - invalid channel number", chan, leftvol, rightvol);
return SCE_ERROR_AUDIO_INVALID_CHANNEL;
} else if (!chans[chan].reserved) {
ERROR_LOG(SCEAUDIO, "sceAudioChangeChannelVolume(%08x, %08x, %08x) - channel not reserved", chan, leftvol, rightvol);
return SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED;
} else {
DEBUG_LOG(SCEAUDIO, "sceAudioChangeChannelVolume(%08x, %08x, %08x)", chan, leftvol, rightvol);
chans[chan].leftVolume = leftvol;
chans[chan].rightVolume = rightvol;
return 0;
}
}
static u32 sceAudioInit() {
DEBUG_LOG(SCEAUDIO, "sceAudioInit()");
// Don't need to do anything
return 0;
}
static u32 sceAudioEnd() {
DEBUG_LOG(SCEAUDIO, "sceAudioEnd()");
// Don't need to do anything
return 0;
}
static u32 sceAudioOutput2Reserve(u32 sampleCount) {
auto &chan = chans[PSP_AUDIO_CHANNEL_OUTPUT2];
// This seems to ignore the MSB, for some reason.
sampleCount &= 0x7FFFFFFF;
if (sampleCount < 17 || sampleCount > 4111) {
return hleLogError(SCEAUDIO, SCE_KERNEL_ERROR_INVALID_SIZE, "invalid sample count");
} else if (chan.reserved) {
return hleLogError(SCEAUDIO, SCE_ERROR_AUDIO_CHANNEL_ALREADY_RESERVED, "channel already reserved");
}
chan.sampleCount = sampleCount;
chan.format = PSP_AUDIO_FORMAT_STEREO;
chan.reserved = true;
__AudioSetSRCFrequency(0);
return hleLogSuccessI(SCEAUDIO, 0);
}
static u32 sceAudioOutput2OutputBlocking(u32 vol, u32 dataPtr) {
// Note: 0xFFFFF, not 0xFFFF!
if (vol > 0xFFFFF) {
return hleLogError(SCEAUDIO, SCE_ERROR_AUDIO_INVALID_VOLUME, "invalid volume");
}
auto &chan = chans[PSP_AUDIO_CHANNEL_OUTPUT2];
if (!chan.reserved) {
return hleLogError(SCEAUDIO, SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED, "channel not reserved");
}
chan.leftVolume = vol;
chan.rightVolume = vol;
chan.sampleAddress = dataPtr;
hleEatCycles(10000);
int result = __AudioEnqueue(chan, PSP_AUDIO_CHANNEL_OUTPUT2, true);
if (result < 0)
return hleLogError(SCEAUDIO, result);
return hleLogSuccessI(SCEAUDIO, result);
}
static u32 sceAudioOutput2ChangeLength(u32 sampleCount) {
auto &chan = chans[PSP_AUDIO_CHANNEL_OUTPUT2];
if (!chan.reserved) {
return hleLogError(SCEAUDIO, SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED, "channel not reserved");
}
chan.sampleCount = sampleCount;
return hleLogSuccessI(SCEAUDIO, 0);
}
static u32 sceAudioOutput2GetRestSample() {
auto &chan = chans[PSP_AUDIO_CHANNEL_OUTPUT2];
if (!chan.reserved) {
return hleLogError(SCEAUDIO, SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED, "channel not reserved");
}
u32 size = (u32)chan.sampleQueue.size() / 2;
if (size > chan.sampleCount) {
// If ChangeLength reduces the size, it still gets output but this return is clamped.
size = chan.sampleCount;
}
return hleLogSuccessI(SCEAUDIO, size);
}
static u32 sceAudioOutput2Release() {
auto &chan = chans[PSP_AUDIO_CHANNEL_OUTPUT2];
if (!chan.reserved)
return hleLogError(SCEAUDIO, SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED, "channel not reserved");
if (!chan.sampleQueue.empty())
return hleLogError(SCEAUDIO, SCE_ERROR_AUDIO_CHANNEL_ALREADY_RESERVED, "output busy");
chan.reset();
chan.reserved = false;
return hleLogSuccessI(SCEAUDIO, 0);
}
static u32 sceAudioSetFrequency(u32 freq) {
// TODO: Not available from user code.
if (freq == 44100 || freq == 48000) {
INFO_LOG(SCEAUDIO, "sceAudioSetFrequency(%08x)", freq);
__AudioSetOutputFrequency(freq);
return 0;
} else {
ERROR_LOG(SCEAUDIO, "sceAudioSetFrequency(%08x) - invalid frequency (must be 44.1 or 48 khz)", freq);
return SCE_ERROR_AUDIO_INVALID_FREQUENCY;
}
}
static u32 sceAudioSetVolumeOffset() {
ERROR_LOG(SCEAUDIO, "UNIMPL sceAudioSetVolumeOffset()");
return 0;
}
static bool SRCFrequencyAllowed(int freq) {
if (freq == 44100 || freq == 22050 || freq == 11025)
return true;
if (freq == 48000 || freq == 32000 || freq == 24000 || freq == 16000 || freq == 12000 || freq == 8000)
return true;
return false;
}
static u32 sceAudioSRCChReserve(u32 sampleCount, u32 freq, u32 format) {
auto &chan = chans[PSP_AUDIO_CHANNEL_SRC];
// This seems to ignore the MSB, for some reason.
sampleCount &= 0x7FFFFFFF;
if (format == 4) {
return hleReportError(SCEAUDIO, PSP_AUDIO_ERROR_SRC_FORMAT_4, "unexpected format");
} else if (format != 2) {
return hleLogError(SCEAUDIO, SCE_KERNEL_ERROR_INVALID_SIZE, "unexpected format");
} else if (sampleCount < 17 || sampleCount > 4111) {
return hleLogError(SCEAUDIO, SCE_KERNEL_ERROR_INVALID_SIZE, "invalid sample count");
} else if (freq != 0 && !SRCFrequencyAllowed(freq)) {
return hleLogError(SCEAUDIO, SCE_ERROR_AUDIO_INVALID_FREQUENCY, "invalid frequency");
} else if (chan.reserved) {
return hleLogError(SCEAUDIO, SCE_ERROR_AUDIO_CHANNEL_ALREADY_RESERVED, "channel already reserved");
}
chan.reserved = true;
chan.sampleCount = sampleCount;
chan.format = format == 2 ? PSP_AUDIO_FORMAT_STEREO : PSP_AUDIO_FORMAT_MONO;
// Zero means default to 44.1kHz.
__AudioSetSRCFrequency(freq);
return hleLogSuccessI(SCEAUDIO, 0);
}
static u32 sceAudioSRCChRelease() {
auto &chan = chans[PSP_AUDIO_CHANNEL_SRC];
if (!chan.reserved)
return hleLogError(SCEAUDIO, SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED, "channel not reserved");
if (!chan.sampleQueue.empty())
return hleLogError(SCEAUDIO, SCE_ERROR_AUDIO_CHANNEL_ALREADY_RESERVED, "output busy");
chan.reset();
chan.reserved = false;
return hleLogSuccessI(SCEAUDIO, 0);
}
static u32 sceAudioSRCOutputBlocking(u32 vol, u32 buf) {
if (vol > 0xFFFFF) {
return hleLogError(SCEAUDIO, SCE_ERROR_AUDIO_INVALID_VOLUME, "invalid volume");
}
auto &chan = chans[PSP_AUDIO_CHANNEL_SRC];
if (!chan.reserved) {
return hleLogError(SCEAUDIO, SCE_ERROR_AUDIO_CHANNEL_NOT_RESERVED, "channel not reserved");
}
chan.leftVolume = vol;
chan.rightVolume = vol;
chan.sampleAddress = buf;
hleEatCycles(10000);
int result = __AudioEnqueue(chan, PSP_AUDIO_CHANNEL_SRC, true);
if (result < 0)
return hleLogError(SCEAUDIO, result);
return hleLogSuccessI(SCEAUDIO, result);
}
static u32 sceAudioRoutingSetMode(u32 mode) {
ERROR_LOG_REPORT(SCEAUDIO, "sceAudioRoutingSetMode(%08x)", mode);
int previousMode = defaultRoutingMode;
defaultRoutingMode = mode;
return previousMode;
}
static u32 sceAudioRoutingGetMode() {
ERROR_LOG_REPORT(SCEAUDIO, "sceAudioRoutingGetMode()");
return defaultRoutingMode;
}
static u32 sceAudioRoutingSetVolumeMode(u32 mode) {
ERROR_LOG_REPORT(SCEAUDIO, "sceAudioRoutingSetVolumeMode(%08x)", mode);
int previousMode = defaultRoutingVolMode;
defaultRoutingVolMode = mode;
return previousMode;
}
static u32 sceAudioRoutingGetVolumeMode() {
ERROR_LOG_REPORT(SCEAUDIO, "sceAudioRoutingGetVolumeMode()");
return defaultRoutingVolMode;
}
const HLEFunction sceAudio[] =
{
// Newer simplified single channel audio output. Presumably for games that use Atrac3
// directly from Sas instead of playing it on a separate audio channel.
{0X01562BA3, &WrapU_U<sceAudioOutput2Reserve>, "sceAudioOutput2Reserve", 'x', "i" },
{0X2D53F36E, &WrapU_UU<sceAudioOutput2OutputBlocking>, "sceAudioOutput2OutputBlocking", 'x', "xx" },
{0X63F2889C, &WrapU_U<sceAudioOutput2ChangeLength>, "sceAudioOutput2ChangeLength", 'x', "i" },
{0X647CEF33, &WrapU_V<sceAudioOutput2GetRestSample>, "sceAudioOutput2GetRestSample", 'i', "" },
{0X43196845, &WrapU_V<sceAudioOutput2Release>, "sceAudioOutput2Release", 'x', "" },
// "Traditional" audio channel interface
{0X80F1F7E0, &WrapU_V<sceAudioInit>, "sceAudioInit", 'x', "" },
{0X210567F7, &WrapU_V<sceAudioEnd>, "sceAudioEnd", 'x', "" },
{0XA2BEAA6C, &WrapU_U<sceAudioSetFrequency>, "sceAudioSetFrequency", 'x', "i" },
{0X927AC32B, &WrapU_V<sceAudioSetVolumeOffset>, "sceAudioSetVolumeOffset", 'x', "" },
{0X8C1009B2, &WrapU_UIU<sceAudioOutput>, "sceAudioOutput", 'x', "ixx" },
{0X136CAF51, &WrapU_UIU<sceAudioOutputBlocking>, "sceAudioOutputBlocking", 'x', "ixx" },
{0XE2D56B2D, &WrapU_UIIU<sceAudioOutputPanned>, "sceAudioOutputPanned", 'x', "ixxx"},
{0X13F592BC, &WrapU_UIIU<sceAudioOutputPannedBlocking>, "sceAudioOutputPannedBlocking", 'x', "ixxx"},
{0X5EC81C55, &WrapU_IUU<sceAudioChReserve>, "sceAudioChReserve", 'x', "iii" },
{0X6FC46853, &WrapU_U<sceAudioChRelease>, "sceAudioChRelease", 'x', "i" },
{0XE9D97901, &WrapI_U<sceAudioGetChannelRestLen>, "sceAudioGetChannelRestLen", 'i', "i" },
{0XB011922F, &WrapI_U<sceAudioGetChannelRestLength>, "sceAudioGetChannelRestLength", 'i', "i" },
{0XCB2E439E, &WrapU_UU<sceAudioSetChannelDataLen>, "sceAudioSetChannelDataLen", 'x', "ii" },
{0X95FD0C2D, &WrapU_UU<sceAudioChangeChannelConfig>, "sceAudioChangeChannelConfig", 'x', "ii" },
{0XB7E1D8E7, &WrapU_UUU<sceAudioChangeChannelVolume>, "sceAudioChangeChannelVolume", 'x', "ixx" },
// Like Output2, but with ability to do sample rate conversion.
{0X38553111, &WrapU_UUU<sceAudioSRCChReserve>, "sceAudioSRCChReserve", 'x', "iii" },
{0X5C37C0AE, &WrapU_V<sceAudioSRCChRelease>, "sceAudioSRCChRelease", 'x', "" },
{0XE0727056, &WrapU_UU<sceAudioSRCOutputBlocking>, "sceAudioSRCOutputBlocking", 'x', "xx" },
// Never seen these used
{0X41EFADE7, nullptr, "sceAudioOneshotOutput", '?', "" },
{0XB61595C0, nullptr, "sceAudioLoopbackTest", '?', "" },
// Microphone interface
{0X7DE61688, nullptr, "sceAudioInputInit", '?', "" },
{0XE926D3FB, nullptr, "sceAudioInputInitEx", '?', "" },
{0X6D4BEC68, nullptr, "sceAudioInput", '?', "" },
{0X086E5895, nullptr, "sceAudioInputBlocking", '?', "" },
{0XA708C6A6, nullptr, "sceAudioGetInputLength", '?', "" },
{0XA633048E, nullptr, "sceAudioPollInputEnd", '?', "" },
{0X87B2E651, nullptr, "sceAudioWaitInputEnd", '?', "" },
{0X36FD8AA9, &WrapU_U<sceAudioRoutingSetMode>, "sceAudioRoutingSetMode", 'x', "x" },
{0X39240E7D, &WrapU_V<sceAudioRoutingGetMode>, "sceAudioRoutingGetMode", 'x', "" },
{0XBB548475, &WrapU_U<sceAudioRoutingSetVolumeMode>, "sceAudioRoutingSetVolumeMode", 'x', "x" },
{0X28235C56, &WrapU_V<sceAudioRoutingGetVolumeMode>, "sceAudioRoutingGetVolumeMode", 'x', "" },
};
void Register_sceAudio()
{
RegisterModule("sceAudio", ARRAY_SIZE(sceAudio), sceAudio);
}