ppsspp/Common/GPU/Vulkan/VulkanDescSet.cpp

97 lines
3.5 KiB
C++

#include "Common/GPU/Vulkan/VulkanDescSet.h"
VulkanDescSetPool::~VulkanDescSetPool() {
_assert_msg_(descPool_ == VK_NULL_HANDLE, "VulkanDescSetPool %s never destroyed", tag_);
}
void VulkanDescSetPool::Create(VulkanContext *vulkan, const VkDescriptorPoolCreateInfo &info, const std::vector<VkDescriptorPoolSize> &sizes) {
_assert_msg_(descPool_ == VK_NULL_HANDLE, "VulkanDescSetPool::Create when already exists");
vulkan_ = vulkan;
info_ = info;
sizes_ = sizes;
VkResult res = Recreate(false);
_assert_msg_(res == VK_SUCCESS, "Could not create VulkanDescSetPool %s", tag_);
}
VkDescriptorSet VulkanDescSetPool::Allocate(int n, const VkDescriptorSetLayout *layouts, const char *tag) {
if (descPool_ == VK_NULL_HANDLE || usage_ + n >= info_.maxSets) {
// Missing or out of space, need to recreate.
VkResult res = Recreate(grow_);
_assert_msg_(res == VK_SUCCESS, "Could not grow VulkanDescSetPool %s on usage %d", tag_, (int)usage_);
}
VkDescriptorSet desc;
VkDescriptorSetAllocateInfo descAlloc{ VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO };
descAlloc.descriptorPool = descPool_;
descAlloc.descriptorSetCount = n;
descAlloc.pSetLayouts = layouts;
VkResult result = vkAllocateDescriptorSets(vulkan_->GetDevice(), &descAlloc, &desc);
if (result == VK_ERROR_FRAGMENTED_POOL || result < 0) {
// There seems to have been a spec revision. Here we should apparently recreate the descriptor pool,
// so let's do that. See https://www.khronos.org/registry/vulkan/specs/1.0/man/html/vkAllocateDescriptorSets.html
// Fragmentation shouldn't really happen though since we wipe the pool every frame.
VkResult res = Recreate(false);
_assert_msg_(res == VK_SUCCESS, "Ran out of descriptor space (frag?) and failed to recreate a descriptor pool. sz=%d res=%d", usage_, (int)res);
// Need to update this pointer since we have allocated a new one.
descAlloc.descriptorPool = descPool_;
result = vkAllocateDescriptorSets(vulkan_->GetDevice(), &descAlloc, &desc);
_assert_msg_(result == VK_SUCCESS, "Ran out of descriptor space (frag?) and failed to allocate after recreating a descriptor pool. res=%d", (int)result);
}
if (result != VK_SUCCESS) {
return VK_NULL_HANDLE;
}
vulkan_->SetDebugName(desc, VK_OBJECT_TYPE_DESCRIPTOR_SET, tag);
return desc;
}
void VulkanDescSetPool::Reset() {
_assert_msg_(descPool_ != VK_NULL_HANDLE, "VulkanDescSetPool::Reset without valid pool");
vkResetDescriptorPool(vulkan_->GetDevice(), descPool_, 0);
clear_();
usage_ = 0;
}
void VulkanDescSetPool::Destroy() {
_assert_msg_(vulkan_ != nullptr, "VulkanDescSetPool::Destroy without VulkanContext");
if (descPool_ != VK_NULL_HANDLE) {
vulkan_->Delete().QueueDeleteDescriptorPool(descPool_);
clear_();
usage_ = 0;
}
}
VkResult VulkanDescSetPool::Recreate(bool grow) {
_assert_msg_(vulkan_ != nullptr, "VulkanDescSetPool::Recreate without VulkanContext");
uint32_t prevSize = info_.maxSets;
if (grow) {
info_.maxSets *= 2;
for (auto &size : sizes_)
size.descriptorCount *= 2;
}
// Delete the pool if it already exists.
if (descPool_ != VK_NULL_HANDLE) {
DEBUG_LOG(G3D, "Reallocating %s desc pool from %d to %d", tag_, prevSize, info_.maxSets);
vulkan_->Delete().QueueDeleteDescriptorPool(descPool_);
clear_();
usage_ = 0;
}
info_.pPoolSizes = &sizes_[0];
info_.poolSizeCount = (uint32_t)sizes_.size();
VkResult result = vkCreateDescriptorPool(vulkan_->GetDevice(), &info_, nullptr, &descPool_);
if (result == VK_SUCCESS) {
vulkan_->SetDebugName(descPool_, VK_OBJECT_TYPE_DESCRIPTOR_POOL, tag_);
}
return result;
}