ppsspp/GPU/GLES
Henrik Rydgård 784e8ab782 Fix a race condition during Vulkan shader cache load.
Could lead to unnecessary pipelines being created.
2023-01-13 10:35:04 +01:00
..
DepthBufferGLES.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
DrawEngineGLES.cpp GLES: Apply vertex limit only to GLES2. 2023-01-08 11:06:35 -08:00
DrawEngineGLES.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
FragmentTestCacheGLES.cpp Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops. 2022-10-11 16:09:57 +02:00
FragmentTestCacheGLES.h GPU: More consistently clear ptrs on DeviceLost(). 2022-08-23 20:15:30 -07:00
FramebufferManagerGLES.cpp GLES: Remove some unused depth related code. 2023-01-11 00:20:11 -08:00
FramebufferManagerGLES.h GLES: Remove some unused depth related code. 2023-01-11 00:20:11 -08:00
GPU_GLES.cpp GLES: Cache equal flag, load from cache. 2023-01-05 18:24:29 -08:00
GPU_GLES.h Global: Cleanup virtual/override specifiers. 2022-12-10 21:13:36 -08:00
ShaderManagerGLES.cpp Fix a race condition during Vulkan shader cache load. 2023-01-13 10:35:04 +01:00
ShaderManagerGLES.h Merge pull request #16782 from unknownbrackets/gl-shader-del 2023-01-11 09:07:30 +01:00
StateMappingGLES.cpp Reporting: Fix some header includes. 2022-12-27 14:58:20 -08:00
StateMappingGLES.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TextureCacheGLES.cpp Fix for old typo in OpenGL texture allocation 2023-01-12 19:45:40 +01:00
TextureCacheGLES.h GE Debugger: Display if tex is framebuf. 2022-10-10 22:35:42 -07:00