ppsspp/GPU/Directx9
2022-08-06 18:27:03 +02:00
..
DrawEngineDX9.cpp State handling reordering in D3D11 and D3D9 backends. 2022-08-05 23:07:01 +02:00
DrawEngineDX9.h More work on detangling the concepts and making things make more sense. 2020-11-08 13:14:23 +01:00
FramebufferManagerDX9.cpp Delete more unused code 2022-08-03 22:47:31 +02:00
FramebufferManagerDX9.h Delete more unused code 2022-08-03 22:47:31 +02:00
GPU_DX9.cpp Remove unnecessary complexity from the D3D9 state cache 2022-07-24 21:26:40 +02:00
GPU_DX9.h Switch over D3D9 as well. Buggy, will debug after unification 2022-08-06 18:27:03 +02:00
ShaderManagerDX9.cpp State handling reordering in D3D11 and D3D9 backends. 2022-08-05 23:07:01 +02:00
ShaderManagerDX9.h Global: Reduce includes of common headers. 2022-01-30 16:35:33 -08:00
StateMappingDX9.cpp State handling reordering in D3D11 and D3D9 backends. 2022-08-05 23:07:01 +02:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp Move the depal cache instance ownership to TextureCacheCommon 2022-08-06 18:27:03 +02:00
TextureCacheDX9.h Move the depal cache instance ownership to TextureCacheCommon 2022-08-06 18:27:03 +02:00