It was previously left aligned, but the TextDrawer was being told to center. These are meant to just center the enclosing box of text, not the individual lines within. Makes Final Fantasy 3 look a lot better.
138 lines
4.5 KiB
C++
138 lines
4.5 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include "PSPNetconfDialog.h"
|
|
#include "ChunkFile.h"
|
|
#include "Core/Config.h"
|
|
#include "Core/MemMapHelpers.h"
|
|
#include "Core/HLE/sceNetAdhoc.h"
|
|
#include "Core/Util/PPGeDraw.h"
|
|
#include "Core/HLE/sceCtrl.h"
|
|
#include "Core/HLE/sceUtility.h"
|
|
#include "i18n/i18n.h"
|
|
|
|
#define NETCONF_CONNECT_APNET 0
|
|
#define NETCONF_STATUS_APNET 1
|
|
#define NETCONF_CONNECT_ADHOC 2
|
|
#define NETCONF_CONNECT_APNET_LAST 3
|
|
#define NETCONF_CREATE_ADHOC 4
|
|
#define NETCONF_JOIN_ADHOC 5
|
|
|
|
// Needs testing.
|
|
const static int NET_INIT_DELAY_US = 300000;
|
|
const static int NET_SHUTDOWN_DELAY_US = 26000;
|
|
|
|
PSPNetconfDialog::PSPNetconfDialog() {
|
|
}
|
|
|
|
PSPNetconfDialog::~PSPNetconfDialog() {
|
|
}
|
|
|
|
int PSPNetconfDialog::Init(u32 paramAddr) {
|
|
// Already running
|
|
if (status != SCE_UTILITY_STATUS_NONE)
|
|
return SCE_ERROR_UTILITY_INVALID_STATUS;
|
|
|
|
int size = Memory::Read_U32(paramAddr);
|
|
memset(&request, 0, sizeof(request));
|
|
// Only copy the right size to support different request format
|
|
Memory::Memcpy(&request, paramAddr, size);
|
|
|
|
ChangeStatusInit(NET_INIT_DELAY_US);
|
|
|
|
// Eat any keys pressed before the dialog inited.
|
|
UpdateButtons();
|
|
|
|
StartFade(true);
|
|
return 0;
|
|
}
|
|
|
|
void PSPNetconfDialog::DrawBanner() {
|
|
|
|
PPGeDrawRect(0, 0, 480, 23, CalcFadedColor(0x65636358));
|
|
|
|
// TODO: Draw a hexagon icon
|
|
PPGeDrawImage(10, 6, 12.0f, 12.0f, 1, 10, 1, 10, 10, 10, CalcFadedColor(0xFFFFFFFF));
|
|
auto di = GetI18NCategory("Dialog");
|
|
PPGeDrawText(di->T("Network Connection"), 30, 11, PPGeAlign::BOX_VCENTER, 0.6f, CalcFadedColor(0xFFFFFFFF));
|
|
}
|
|
|
|
int PSPNetconfDialog::Update(int animSpeed) {
|
|
if (GetStatus() != SCE_UTILITY_STATUS_RUNNING) {
|
|
return SCE_ERROR_UTILITY_INVALID_STATUS;
|
|
}
|
|
|
|
UpdateButtons();
|
|
auto di = GetI18NCategory("Dialog");
|
|
auto err = GetI18NCategory("Error");
|
|
const float WRAP_WIDTH = 254.0f;
|
|
const ImageID confirmBtnImage = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? ImageID("I_CROSS") : ImageID("I_CIRCLE");
|
|
const int confirmBtn = g_Config.iButtonPreference == PSP_SYSTEMPARAM_BUTTON_CROSS ? CTRL_CROSS : CTRL_CIRCLE;
|
|
|
|
if (request.netAction == NETCONF_CONNECT_APNET || request.netAction == NETCONF_STATUS_APNET || request.netAction == NETCONF_CONNECT_APNET_LAST) {
|
|
UpdateFade(animSpeed);
|
|
StartDraw();
|
|
DrawBanner();
|
|
PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0x63636363));
|
|
PPGeDrawTextWrapped(err->T("PPSSPPDoesNotSupportInternet", "PPSSPP currently does not support connecting to the Internet for DLC, PSN, or game updates."), 241, 132, WRAP_WIDTH, 0, PPGeAlign::BOX_CENTER, 0.5f, CalcFadedColor(0xFFFFFFFF));
|
|
PPGeDrawImage(confirmBtnImage, 195, 250, 20, 20, 0, CalcFadedColor(0xFFFFFFFF));
|
|
PPGeDrawText(di->T("OK"), 225, 252, PPGeAlign::BOX_LEFT, 0.5f, CalcFadedColor(0xFFFFFFFF));
|
|
|
|
if (IsButtonPressed(confirmBtn)) {
|
|
StartFade(false);
|
|
ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
|
|
// TODO: When the dialog is aborted, does it really set the result to this?
|
|
// It seems to make Phantasy Star Portable 2 happy, so it should be okay for now.
|
|
request.common.result = SCE_UTILITY_DIALOG_RESULT_ABORT;
|
|
}
|
|
|
|
EndDraw();
|
|
} else if (request.netAction == NETCONF_CONNECT_ADHOC || request.netAction == NETCONF_CREATE_ADHOC || request.netAction == NETCONF_JOIN_ADHOC) {
|
|
if (request.NetconfData.IsValid()) {
|
|
Shutdown(true);
|
|
if (sceNetAdhocctlCreate(request.NetconfData->groupName) == 0) {
|
|
ChangeStatus(SCE_UTILITY_STATUS_FINISHED, 0);
|
|
return 0;
|
|
}
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int PSPNetconfDialog::Shutdown(bool force) {
|
|
if (status != SCE_UTILITY_STATUS_FINISHED && !force)
|
|
return SCE_ERROR_UTILITY_INVALID_STATUS;
|
|
|
|
PSPDialog::Shutdown(force);
|
|
if (!force) {
|
|
ChangeStatusShutdown(NET_SHUTDOWN_DELAY_US);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void PSPNetconfDialog::DoState(PointerWrap &p) {
|
|
PSPDialog::DoState(p);
|
|
|
|
auto s = p.Section("PSPNetconfigDialog", 0, 1);
|
|
if (!s)
|
|
return;
|
|
|
|
p.Do(request);
|
|
}
|