60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
// Copyright (c) 2021- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Core/Replay.h"
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#include "Core/Debugger/WebSocket/ReplaySubscriber.h"
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DebuggerSubscriber *WebSocketReplayInit(DebuggerEventHandlerMap &map) {
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// No need to bind or alloc state, these are all global.
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map["replay.begin"] = &WebSocketReplayBegin;
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map["replay.abort"] = &WebSocketReplayAbort;
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map["replay.flush"] = &WebSocketReplayFlush;
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map["replay.execute"] = &WebSocketReplayExecute;
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map["replay.status"] = &WebSocketReplayStatus;
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map["replay.time.get"] = &WebSocketReplayTimeGet;
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map["replay.time.set"] = &WebSocketReplayTimeSet;
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return nullptr;
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}
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void WebSocketReplayBegin(DebuggerRequest &req) {
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// TODO
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}
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void WebSocketReplayAbort(DebuggerRequest &req) {
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// TODO
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}
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void WebSocketReplayFlush(DebuggerRequest &req) {
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// TODO
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}
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void WebSocketReplayExecute(DebuggerRequest &req) {
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// TODO
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}
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void WebSocketReplayStatus(DebuggerRequest &req) {
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// TODO
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}
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void WebSocketReplayTimeGet(DebuggerRequest &req) {
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// TODO
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}
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void WebSocketReplayTimeSet(DebuggerRequest &req) {
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// TODO
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}
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