ppsspp/Core/Debugger/WebSocket/ReplaySubscriber.cpp
2021-05-29 14:50:57 -07:00

60 lines
1.7 KiB
C++

// Copyright (c) 2021- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/Replay.h"
#include "Core/Debugger/WebSocket/ReplaySubscriber.h"
DebuggerSubscriber *WebSocketReplayInit(DebuggerEventHandlerMap &map) {
// No need to bind or alloc state, these are all global.
map["replay.begin"] = &WebSocketReplayBegin;
map["replay.abort"] = &WebSocketReplayAbort;
map["replay.flush"] = &WebSocketReplayFlush;
map["replay.execute"] = &WebSocketReplayExecute;
map["replay.status"] = &WebSocketReplayStatus;
map["replay.time.get"] = &WebSocketReplayTimeGet;
map["replay.time.set"] = &WebSocketReplayTimeSet;
return nullptr;
}
void WebSocketReplayBegin(DebuggerRequest &req) {
// TODO
}
void WebSocketReplayAbort(DebuggerRequest &req) {
// TODO
}
void WebSocketReplayFlush(DebuggerRequest &req) {
// TODO
}
void WebSocketReplayExecute(DebuggerRequest &req) {
// TODO
}
void WebSocketReplayStatus(DebuggerRequest &req) {
// TODO
}
void WebSocketReplayTimeGet(DebuggerRequest &req) {
// TODO
}
void WebSocketReplayTimeSet(DebuggerRequest &req) {
// TODO
}