ppsspp/GPU/Vulkan
Henrik Rydgård 6a90b8fbb4 Revert "Further cleanup after the removal of hardware skinning."
This reverts commit f086a0915f.

Increment the shader cache version. Restore some more.
2018-04-10 11:38:02 +02:00
..
DebugVisVulkan.cpp Vulkan: Add tags to UI textures too. 2018-04-06 21:43:18 -07:00
DebugVisVulkan.h Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00
DepalettizeShaderVulkan.cpp Vulkan: Track tags on emu textures. 2018-04-06 21:43:18 -07:00
DepalettizeShaderVulkan.h Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly. 2017-11-09 17:25:37 +01:00
DrawEngineVulkan.cpp Vulkan: Track tags on emu textures. 2018-04-06 21:43:18 -07:00
DrawEngineVulkan.h Vulkan: Remove the wrapper struct around VulkanTexture 2018-04-05 23:23:14 +02:00
FragmentShaderGeneratorVulkan.cpp Vulkan: Workaround for bug in Adreno shader compiler affecting color tests. 2018-03-19 17:33:08 +01:00
FragmentShaderGeneratorVulkan.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FramebufferVulkan.cpp Vulkan: Track tags on emu textures. 2018-04-06 21:43:18 -07:00
FramebufferVulkan.h Remove the confusing "DisableState" across the codebase 2018-02-08 16:27:36 +01:00
GPU_Vulkan.cpp Fixes to in-game GPU shutdown/switching. Fixes #10860 2018-04-05 20:26:29 +02:00
GPU_Vulkan.h Vulkan: Load shaders/pipelines on thread. 2018-03-17 07:42:07 -07:00
PipelineManagerVulkan.cpp Revert "Remove some remains of software skinning" 2018-04-10 11:21:56 +02:00
PipelineManagerVulkan.h Oops, fix mistake in #10834 2018-03-29 16:21:58 +02:00
ShaderManagerVulkan.cpp Revert "Further cleanup after the removal of hardware skinning." 2018-04-10 11:38:02 +02:00
ShaderManagerVulkan.h Remove some unused tracking of whether lighting is used by a shader 2018-03-17 10:33:50 +01:00
StateMappingVulkan.cpp Vulkan: Use depth clamping, where available. 2017-12-26 16:54:39 -08:00
StateMappingVulkan.h Vulkan: Use depth clamping, where available. 2017-12-26 16:54:39 -08:00
StencilBufferVulkan.cpp Vulkan: Fix alpha clear on stencil upload. 2018-01-27 15:10:17 +01:00
TextureCacheVulkan.cpp Vulkan: Ease off on the allocator "slab pressure" if texture scaling is enabled.` 2018-04-07 10:40:49 +02:00
TextureCacheVulkan.h Vulkan: Remove the wrapper struct around VulkanTexture 2018-04-05 23:23:14 +02:00
TextureScalerVulkan.cpp c++11: Remove compat header base/functional.h 2016-10-12 11:32:45 +02:00
TextureScalerVulkan.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp Remove some unused tracking of whether lighting is used by a shader 2018-03-17 10:33:50 +01:00
VertexShaderGeneratorVulkan.h Remove some unused tracking of whether lighting is used by a shader 2018-03-17 10:33:50 +01:00
VulkanUtil.cpp Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs. 2018-03-16 21:03:03 +01:00
VulkanUtil.h Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour. 2018-01-29 19:38:10 +01:00