ppsspp/GPU
Henrik Rydgård 8567416be6 Force "Lower resolution for effects" off in Ratchet & Clank and a few other games
It breaks or just makes things look terrible in these games, so no
reason to allow it.

An alternative for this would be to remove the option entirely, and only
use it though the ForceLowerResolutionForEffectsOn flag instead.
2022-12-03 23:35:54 +01:00
..
Common Force "Lower resolution for effects" off in Ratchet & Clank and a few other games 2022-12-03 23:35:54 +01:00
D3D11 Remove some unused/unnecessary code 2022-12-03 12:05:10 +01:00
Debugger GE Debugger: Cleanup logspam on game exit. 2022-12-01 23:12:14 -08:00
Directx9 Merge pull request #16491 from unknownbrackets/cleanup 2022-12-03 16:38:32 +01:00
GLES Remove some unused/unnecessary code 2022-12-03 12:05:10 +01:00
Software Merge pull request #16486 from unknownbrackets/softgpu-opt 2022-12-03 11:08:10 +01:00
Vulkan Merge pull request #16491 from unknownbrackets/cleanup 2022-12-03 16:38:32 +01:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix logging of texture size. 2022-09-10 13:36:01 -07:00
GeDisasm.h
GPU.cpp Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
GPU.h Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit. 2022-09-11 14:40:01 +02:00
GPU.vcxproj Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPU.vcxproj.filters Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines 2022-10-27 11:05:58 +02:00
GPUCommon.cpp Safer and simpler alternative to cbfa4bf. 2022-12-03 12:05:08 +01:00
GPUCommon.h Remove some unused/unnecessary code 2022-12-03 12:05:10 +01:00
GPUInterface.h Remove some unused/unnecessary code 2022-12-03 12:05:10 +01:00
GPUState.cpp Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device. 2022-11-23 16:17:41 +01:00
GPUState.h Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device. 2022-11-23 16:17:41 +01:00
Math3D.cpp GPU: Fix SSE4 Vec3f normalize. 2022-09-26 00:24:12 -07:00
Math3D.h softgpu: Reduce size of VertexData texture coords. 2022-09-12 21:10:46 -07:00