ppsspp/GPU
2017-05-30 12:20:29 +02:00
..
Common Fix a bunch of emu features for Homebrew by better identification. 2017-05-30 12:20:29 +02:00
D3D11 Vulkan: Implement BlitFramebuffer 2017-05-30 09:38:09 +02:00
Debugger Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
Directx9 Use vulkan-style clear-on-bind when switching render targets. Not optimally used yet. 2017-05-30 09:36:17 +02:00
GLES Fix a bunch of emu features for Homebrew by better identification. 2017-05-30 12:20:29 +02:00
Null Pass in the DrawContext to all backends 2017-01-30 20:26:47 +01:00
Software Fix a number of bugs and stuff affecting Vulkan on Mali 2017-05-30 09:36:17 +02:00
Vulkan Vulkan: Implement BlitFramebuffer 2017-05-30 09:38:09 +02:00
ge_constants.h Port some other minor changes over from #9255 2017-04-03 16:47:30 +02:00
GeDisasm.cpp Centralize EstimatePerVertexCost and Execute_BlockTransferStart 2017-01-23 17:22:17 +01:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp More UWP prep 2017-02-25 09:57:22 +01:00
GPU.h Guess what? More renaming 2016-12-27 11:59:06 +01:00
GPU.vcxproj Further steps towards Vulkan framebuffer support 2017-05-30 09:36:17 +02:00
GPU.vcxproj.filters Further steps towards Vulkan framebuffer support 2017-05-30 09:36:17 +02:00
GPUCommon.cpp Fix crash when pressing F12 in software mode. 2017-05-24 11:10:03 +02:00
GPUCommon.h Port some other minor changes over from #9255 2017-04-03 16:47:30 +02:00
GPUInterface.h A lot of buildfixes 2017-02-06 16:16:43 +01:00
GPUState.cpp Merge the texture flags into the dirty flags 2017-01-24 18:12:20 +01:00
GPUState.h GPU: Cleanup some gstate accesses. 2017-05-26 19:03:04 -07:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h SoftGPU: Grab 4 S/T coords in non-through too. 2017-04-23 11:11:16 -07:00