ppsspp/UI/CwCheatScreen.cpp
Henrik Rydgard 2745744d99 Split the resolution setting into Window Size and Rendering Resolution (internal resolution).
Gets rid of our "antialiasing" (simply crank up internal resolution to 2x your window size).

Proper MSAA is coming later.
2013-09-11 00:19:34 +02:00

275 lines
7.8 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "android/app-android.h"
#include "input/input_state.h"
#include "ui/ui.h"
#include "i18n/i18n.h"
#include "Core/Core.h"
#include "UI/OnScreenDisplay.h"
#include "UI/ui_atlas.h"
#include "UI/GamepadEmu.h"
#include "UI/UIShader.h"
#include "UI/MainScreen.h"
#include "UI/EmuScreen.h"
#include "UI/GameInfoCache.h"
#include "UI/MiscScreens.h"
#include "UI/CwCheatScreen.h"
static bool enableAll = false;
static std::vector<std::string> cheatList;
extern void DrawBackground(float alpha);
static CWCheatEngine *cheatEngine2;
static bool enableCheat [128];
std::vector<std::string> CwCheatScreen::CreateCodeList() {
cheatEngine2 = new CWCheatEngine();
cheatList = cheatEngine2->GetCodesList();
int j = 0;
for (size_t i = 0; i < cheatList.size(); i++) {
if (cheatList[i].substr(0, 3) == "_C1") {
formattedList.push_back(cheatList[i].substr(4));
enableCheat[j++] = true;
locations.push_back((int)i);
}
if (cheatList[i].substr(0, 3) == "_C0") {
formattedList.push_back(cheatList[i].substr(4));
enableCheat[j++] = false;
}
}
delete cheatEngine2;
return formattedList;
}
void CwCheatScreen::CreateViews() {
using namespace UI;
std::vector<std::string> formattedList;
I18NCategory *k = GetI18NCategory("CwCheats");
I18NCategory *d = GetI18NCategory("Dialog");
formattedList = CreateCodeList();
g_Config.bReloadCheats = true;
root_ = new LinearLayout(ORIENT_HORIZONTAL);
Margins actionMenuMargins(50, -15, 15, 0);
LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(400, FILL_PARENT));
leftColumn->Add(new ItemHeader(k->T("Options")));
leftColumn->Add(new Choice(d->T("Back")))->OnClick.Handle<CwCheatScreen>(this, &CwCheatScreen::OnBack);
//leftColumn->Add(new Choice(k->T("Add Cheat")))->OnClick.Handle<CwCheatScreen>(this, &CwCheatScreen::OnAddCheat);
leftColumn->Add(new Choice(k->T("Import Cheats")))->OnClick.Handle<CwCheatScreen>(this, &CwCheatScreen::OnImportCheat);
leftColumn->Add(new Choice(k->T("Enable/Disable All")))->OnClick.Handle<CwCheatScreen>(this, &CwCheatScreen::OnEnableAll);
ScrollView *rightScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(0.5f));
rightScroll->SetScrollToTop(false);
LinearLayout *rightColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT, actionMenuMargins));
LayoutParams *layout = new LayoutParams(500, 50, LP_PLAIN);
rightScroll->Add(rightColumn);
root_->Add(leftColumn);
root_->Add(rightScroll);
rightColumn->Add(new ItemHeader(k->T("Cheats")));
for (size_t i = 0; i < formattedList.size(); i++) {
name = formattedList[i].c_str();
rightColumn->Add(new CheatCheckBox(&enableCheat[i], k->T(name), "" ))->OnClick.Handle(this, &CwCheatScreen::OnCheckBox);
}
}
UI::EventReturn CwCheatScreen::OnBack(UI::EventParams &params)
{
screenManager()->finishDialog(this, DR_OK);
os.open(activeCheatFile.c_str());
for (int j = 0; j < (int)cheatList.size(); j++) {
os << cheatList[j];
if (j < (int)cheatList.size() - 1) {
os << "\n";
}
}
os.close();
g_Config.bReloadCheats = true;
return UI::EVENT_DONE;
}
UI::EventReturn CwCheatScreen::OnEnableAll(UI::EventParams &params)
{
std::vector<std::string> temp = cheatList;
enableAll = !enableAll;
os.open(activeCheatFile.c_str());
for (int j = 0; j < (int)cheatList.size(); j++) {
if (enableAll == 1 && cheatList[j].substr(0, 3) == "_C0"){
cheatList[j].replace(0, 3, "_C1");
}
else if (enableAll == 0 && cheatList[j].substr(0, 3) == "_C1") {
cheatList[j].replace(0, 3, "_C0");
}
}
for (int y = 0; y < 128; y++) {
enableCheat[y] = enableAll;
}
for (int i = 0; i < (int)cheatList.size(); i++) {
os << cheatList[i];
if (i < (int)cheatList.size() - 1) {
os << "\n";
}
}
os.close();
return UI::EVENT_DONE;
}
UI::EventReturn CwCheatScreen::OnAddCheat(UI::EventParams &params)
{
screenManager()->finishDialog(this, DR_OK);
g_Config.bReloadCheats = true;
return UI::EVENT_DONE;
}
UI::EventReturn CwCheatScreen::OnImportCheat(UI::EventParams &params)
{
std::string line;
std::vector<std::string> title;
bool finished = false, skip = false;
std::vector<std::string> newList;
#ifdef ANDROID
is.open(g_Config.memCardDirectory + "PSP/Cheats/cheat.db");
#else
is.open("cheats/cheat.db");
#endif
while (is.good())
{
getline(is, line); // get line from file
if (line == "_S " + gameTitle.substr(0, 4) + "-" + gameTitle.substr(4))
{
title.push_back(line);
getline(is, line);
title.push_back(line);
getline(is, line);
do {
if (finished == false){
getline(is, line);
}
if (line.substr(0, 3) == "_C0" || line.substr(0, 3) == "_C1")
{
//Test if cheat already exists in cheatList
for (size_t j = 0; j < formattedList.size(); j++) {
if (line.substr(4) == formattedList[j]) {
finished = false;
goto loop;
}
}
newList.push_back(line);
getline(is, line);
do {
newList.push_back(line);
getline(is, line);
} while (line.substr(0, 2) == "_L");
finished = true;
}
else { continue; }
loop:;
} while (line.substr(0, 2) != "_S");
finished = true;
}
if (finished == true)
break;
}
is.close();
std::string title2;
is.open(activeCheatFile.c_str());
getline(is, title2);
is.close();
os.open(activeCheatFile.c_str(), std::ios::app);
auto it = title.begin();
if (title2.substr(0, 2) != "_S" && it != title.end() && (++it) != title.end()) {
os << title[0] << "\n" << title[1];
}
if (newList.size() != 0)
{
os << "\n";
}
for (int i = 0; i < (int)newList.size(); i++) {
os << newList[i];
if (i < (int)newList.size() - 1) {
os << "\n";
}
}
os.close();
g_Config.bReloadCheats = true;
//Need a better way to refresh the screen, rather than exiting and having to re-enter.
screenManager()->finishDialog(this, DR_OK);
return UI::EVENT_DONE;
}
UI::EventReturn CwCheatScreen::OnCheckBox(UI::EventParams &params) {
return UI::EVENT_DONE;
}
void CwCheatScreen::processFileOn(std::string activatedCheat) {
for (size_t i = 0; i < cheatList.size(); i++) {
if (cheatList[i].substr(4) == activatedCheat) {
cheatList[i] = "_C1 " + activatedCheat;
}
}
os.open(activeCheatFile.c_str());
for (size_t j = 0; j < cheatList.size(); j++) {
os << cheatList[j];
if (j < cheatList.size() - 1) {
os << "\n";
}
}
os.close();
}
void CwCheatScreen::processFileOff(std::string deactivatedCheat) {
for (size_t i = 0; i < cheatList.size(); i++) {
if (cheatList[i].substr(4) == deactivatedCheat) {
cheatList[i] = "_C0 " + deactivatedCheat;
}
}
os.open(activeCheatFile.c_str());
for (size_t j = 0; j < cheatList.size(); j++) {
os << cheatList[j];
if (j < cheatList.size() - 1) {
os << "\n";
}
}
os.close();
}
void CheatCheckBox::Draw(UIContext &dc) {
ClickableItem::Draw(dc);
int paddingX = 16;
int paddingY = 12;
int image = *toggle_ ? dc.theme->checkOn : dc.theme->checkOff;
Style style = dc.theme->itemStyle;
if (!IsEnabled())
style = dc.theme->itemDisabledStyle;
dc.SetFontStyle(dc.theme->uiFont);
dc.DrawText(text_.c_str(), bounds_.x + paddingX, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
dc.Draw()->DrawImage(image, bounds_.x2() - paddingX, bounds_.centerY(), 1.0f, style.fgColor, ALIGN_RIGHT | ALIGN_VCENTER);
}