ppsspp/GPU/GLES
2013-09-28 23:51:10 +02:00
..
FragmentShaderGenerator.cpp Rename roundTo255th to roundTo255thf 2013-09-28 00:06:18 +08:00
FragmentShaderGenerator.h Save 16K. 2013-01-07 13:00:28 +01:00
Framebuffer.cpp Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too... 2013-09-28 23:51:10 +02:00
Framebuffer.h Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too... 2013-09-28 23:51:10 +02:00
GLES_GPU.cpp Add an interface to grab the depth/stencil buffers. 2013-09-28 02:23:07 -07:00
GLES_GPU.h Add an interface to grab the depth/stencil buffers. 2013-09-28 02:23:07 -07:00
ShaderManager.cpp Possible fix to bezier texture coordinate problem reported by CPkmn 2013-09-23 22:02:58 +02:00
ShaderManager.h Possible fix to bezier texture coordinate problem reported by CPkmn 2013-09-23 22:02:58 +02:00
Spline.cpp Clang fixes (apple) 2013-09-25 18:50:09 +02:00
StateMapping.cpp Workaround fix issue #3912 2013-09-28 00:28:53 +08:00
StateMapping.h Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
TextureCache.cpp fix a clamping bug in pre-HD ATI/AMD drivers 2013-09-29 00:25:13 +05:00
TextureCache.h Add a way to get to the current texture as well. 2013-09-27 22:46:08 -07:00
TextureScaler.cpp Put the removed include back, but only for Visual Studio 2012. 2013-09-17 10:27:06 -04:00
TextureScaler.h Update to latest version of "native" 2013-05-31 23:10:58 +02:00
TransformPipeline.cpp Start work on implementing bbox, add a comment with some thoughts.. 2013-09-24 14:14:05 +02:00
TransformPipeline.h Try to fix scaling of generated UV texcoords on splines. 2013-09-24 14:14:05 +02:00
VertexDecoder.cpp Curious about what games use morph, so let's report. 2013-09-21 21:22:13 +02:00
VertexDecoder.h Compile Ced's DX9 GPU on Windows. Not hooked up yet. 2013-09-15 12:52:44 +02:00
VertexShaderGenerator.cpp Missed these 2013-09-21 23:44:11 +02:00
VertexShaderGenerator.h Preparation for proper spline/bez: Convert control points to a simple format. 2013-09-21 23:37:14 +02:00