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FragmentShaderGenerator.cpp
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Rename roundTo255th to roundTo255thf
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2013-09-28 00:06:18 +08:00 |
FragmentShaderGenerator.h
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Save 16K.
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2013-01-07 13:00:28 +01:00 |
Framebuffer.cpp
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Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too...
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2013-09-28 23:51:10 +02:00 |
Framebuffer.h
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Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too...
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2013-09-28 23:51:10 +02:00 |
GLES_GPU.cpp
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Add an interface to grab the depth/stencil buffers.
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2013-09-28 02:23:07 -07:00 |
GLES_GPU.h
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Add an interface to grab the depth/stencil buffers.
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2013-09-28 02:23:07 -07:00 |
ShaderManager.cpp
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Possible fix to bezier texture coordinate problem reported by CPkmn
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2013-09-23 22:02:58 +02:00 |
ShaderManager.h
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Possible fix to bezier texture coordinate problem reported by CPkmn
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2013-09-23 22:02:58 +02:00 |
Spline.cpp
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Clang fixes (apple)
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2013-09-25 18:50:09 +02:00 |
StateMapping.cpp
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Workaround fix issue #3912
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2013-09-28 00:28:53 +08:00 |
StateMapping.h
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Adapt the basic spline code from the softgpu to the GL code.
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2013-08-23 00:33:18 +02:00 |
TextureCache.cpp
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fix a clamping bug in pre-HD ATI/AMD drivers
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2013-09-29 00:25:13 +05:00 |
TextureCache.h
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Add a way to get to the current texture as well.
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2013-09-27 22:46:08 -07:00 |
TextureScaler.cpp
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Put the removed include back, but only for Visual Studio 2012.
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2013-09-17 10:27:06 -04:00 |
TextureScaler.h
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Update to latest version of "native"
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2013-05-31 23:10:58 +02:00 |
TransformPipeline.cpp
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Start work on implementing bbox, add a comment with some thoughts..
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2013-09-24 14:14:05 +02:00 |
TransformPipeline.h
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Try to fix scaling of generated UV texcoords on splines.
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2013-09-24 14:14:05 +02:00 |
VertexDecoder.cpp
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Curious about what games use morph, so let's report.
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2013-09-21 21:22:13 +02:00 |
VertexDecoder.h
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
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2013-09-15 12:52:44 +02:00 |
VertexShaderGenerator.cpp
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Missed these
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2013-09-21 23:44:11 +02:00 |
VertexShaderGenerator.h
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Preparation for proper spline/bez: Convert control points to a simple format.
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2013-09-21 23:37:14 +02:00 |