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D3D9
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Plumb through a parameter for creating framebuffers of different color formats
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2023-02-03 13:39:51 +01:00 |
D3D11
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Plumb through a parameter for creating framebuffers of different color formats
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2023-02-03 13:39:51 +01:00 |
OpenGL
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Plumb through a parameter for creating framebuffers of different color formats
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2023-02-03 13:39:51 +01:00 |
Vulkan
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Plumb through a parameter for creating framebuffers of different color formats
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2023-02-03 13:39:51 +01:00 |
DataFormat.h
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Vulkan: Correct displayed depth/stencil format.
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2022-11-24 19:09:42 -08:00 |
MiscTypes.h
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Add a flags parameter to InvalidateCachedState and rename it Invalidate.
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2022-12-01 19:15:38 +01:00 |
Shader.cpp
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GPU: Cleanup definition of shader resources.
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2022-12-27 14:35:49 -08:00 |
Shader.h
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GPU: Cleanup definition of shader resources.
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2022-12-27 14:35:49 -08:00 |
ShaderTranslation.cpp
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GPU: Cleanup definition of shader resources.
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2022-12-27 14:35:49 -08:00 |
ShaderTranslation.h
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Postprocessing shader, GL: Fix shader version bug. Fixes #13779
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2020-12-19 23:45:31 +01:00 |
ShaderWriter.cpp
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Remove the 0th descriptor set, move everything else back to 0
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2022-12-16 13:05:40 +01:00 |
ShaderWriter.h
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Global: Cleanup some minor includes and typos.
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2022-12-27 08:33:07 -08:00 |
thin3d.cpp
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DrawContext destructor: Need to call DestroyPresets earlier.
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2022-12-29 17:32:49 +01:00 |
thin3d.h
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Plumb through a parameter for creating framebuffers of different color formats
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2023-02-03 13:39:51 +01:00 |
thin3d_create.h
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Remove splitSubmit setting. Now we submit init commands before the acquire.
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2022-09-17 01:07:30 +02:00 |