ppsspp/GPU
2023-03-06 16:42:47 +01:00
..
Common Turn the VFS into a class, to be able to reuse it for other purposes. 2023-03-06 16:42:47 +01:00
D3D11 Merge pull request #17017 from unknownbrackets/d3d11-equal-clear 2023-02-27 09:18:11 +01:00
Debugger ThreadManager: Add a simple priority field. 2023-02-02 17:08:24 -08:00
Directx9 GPU: Correct depth clip/cull for zero scale. 2023-03-05 08:51:45 -08:00
GLES Merge pull request #17032 from hrydgard/cache-framebuffer-copy 2023-03-06 09:03:39 +01:00
Software Fix crash in SoftGPU when frameskipping, noticed by sum2012 in Daxter 2023-02-28 23:21:36 +01:00
Vulkan Turn the VFS into a class, to be able to reuse it for other purposes. 2023-03-06 16:42:47 +01:00
ge_constants.h Cleanup in ge_constants.h, add virtual CLUT8 buffer format 2022-09-14 22:18:35 +02:00
GeConstants.cpp Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867 2022-08-20 07:59:11 +02:00
GeDisasm.cpp GE Debugger: Fix src/dst stride formatting. 2022-12-10 11:01:43 -08:00
GeDisasm.h
GPU.cpp Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync 2023-02-04 12:05:50 +01:00
GPU.h Merge pull request #16916 from hrydgard/implement-delayed-readback 2023-02-08 21:34:29 +01:00
GPU.vcxproj Create the GPUCommonHW class. 2023-02-25 14:42:10 +01:00
GPU.vcxproj.filters Create the GPUCommonHW class. 2023-02-25 14:42:10 +01:00
GPUCommon.cpp Address feedback 2023-02-26 19:54:30 +01:00
GPUCommon.h Move some more stuff to GPUCommonHW 2023-02-26 10:33:11 +01:00
GPUCommonHW.cpp Cache framebuffer copies (for self-texturing) until the next TexFlush instruction. 2023-03-01 22:42:22 +01:00
GPUCommonHW.h Cache framebuffer copies (for self-texturing) until the next TexFlush instruction. 2023-03-01 22:42:22 +01:00
GPUInterface.h Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it 2023-02-25 23:04:27 +01:00
GPUState.cpp Global: Set many read-only params as const. 2022-12-10 21:13:36 -08:00
GPUState.h Depth scale functions: Clean up the naming, add a failing test 2023-02-10 14:57:45 +01:00
Math3D.cpp GPU: Use NEON for vector length/normalize. 2023-01-08 12:32:55 -08:00
Math3D.h softgpu: Use NEON for some color conv. 2023-01-07 19:06:34 -08:00