.. |
Common
|
Turn the VFS into a class, to be able to reuse it for other purposes.
|
2023-03-06 16:42:47 +01:00 |
D3D11
|
Merge pull request #17017 from unknownbrackets/d3d11-equal-clear
|
2023-02-27 09:18:11 +01:00 |
Debugger
|
ThreadManager: Add a simple priority field.
|
2023-02-02 17:08:24 -08:00 |
Directx9
|
GPU: Correct depth clip/cull for zero scale.
|
2023-03-05 08:51:45 -08:00 |
GLES
|
Merge pull request #17032 from hrydgard/cache-framebuffer-copy
|
2023-03-06 09:03:39 +01:00 |
Software
|
Fix crash in SoftGPU when frameskipping, noticed by sum2012 in Daxter
|
2023-02-28 23:21:36 +01:00 |
Vulkan
|
Turn the VFS into a class, to be able to reuse it for other purposes.
|
2023-03-06 16:42:47 +01:00 |
ge_constants.h
|
Cleanup in ge_constants.h, add virtual CLUT8 buffer format
|
2022-09-14 22:18:35 +02:00 |
GeConstants.cpp
|
Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
|
2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
|
GE Debugger: Fix src/dst stride formatting.
|
2022-12-10 11:01:43 -08:00 |
GeDisasm.h
|
|
|
GPU.cpp
|
Make ReadbackFramebufferSync able to use the stretch ability of ReadbackDepthbufferSync
|
2023-02-04 12:05:50 +01:00 |
GPU.h
|
Merge pull request #16916 from hrydgard/implement-delayed-readback
|
2023-02-08 21:34:29 +01:00 |
GPU.vcxproj
|
Create the GPUCommonHW class.
|
2023-02-25 14:42:10 +01:00 |
GPU.vcxproj.filters
|
Create the GPUCommonHW class.
|
2023-02-25 14:42:10 +01:00 |
GPUCommon.cpp
|
Address feedback
|
2023-02-26 19:54:30 +01:00 |
GPUCommon.h
|
Move some more stuff to GPUCommonHW
|
2023-02-26 10:33:11 +01:00 |
GPUCommonHW.cpp
|
Cache framebuffer copies (for self-texturing) until the next TexFlush instruction.
|
2023-03-01 22:42:22 +01:00 |
GPUCommonHW.h
|
Cache framebuffer copies (for self-texturing) until the next TexFlush instruction.
|
2023-03-01 22:42:22 +01:00 |
GPUInterface.h
|
Pass in draw directly in GPUCommon::DeviceRestore, instead of awkwardly fetching it
|
2023-02-25 23:04:27 +01:00 |
GPUState.cpp
|
Global: Set many read-only params as const.
|
2022-12-10 21:13:36 -08:00 |
GPUState.h
|
Depth scale functions: Clean up the naming, add a failing test
|
2023-02-10 14:57:45 +01:00 |
Math3D.cpp
|
GPU: Use NEON for vector length/normalize.
|
2023-01-08 12:32:55 -08:00 |
Math3D.h
|
softgpu: Use NEON for some color conv.
|
2023-01-07 19:06:34 -08:00 |