Also move colorutil.cpp/h linking build fix experiment Delete a bunch of unused CMakeLists.txt files CMakeLists.txt linking fix Don't include NativeApp.h from any headers. Android.mk buildfix Half of the UWP fix Buildfix Minor project file cleanup Buildfixes Guess what? More buildfixes!
339 lines
9.7 KiB
C++
339 lines
9.7 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "base/NativeApp.h"
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#include "ext/xxhash.h"
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#include "ui/ui.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/Data/Encoding/Utf8.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtils.h"
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#include "Core/Core.h"
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#include "Core/Config.h"
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#include "Core/CwCheat.h"
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#include "Core/MIPS/JitCommon/JitCommon.h"
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#include "UI/GameInfoCache.h"
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#include "UI/CwCheatScreen.h"
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static const int FILE_CHECK_FRAME_INTERVAL = 53;
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CwCheatScreen::CwCheatScreen(const std::string &gamePath)
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: UIDialogScreenWithBackground() {
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gamePath_ = gamePath;
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}
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CwCheatScreen::~CwCheatScreen() {
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delete engine_;
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}
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void CwCheatScreen::LoadCheatInfo() {
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std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, 0);
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std::string gameID;
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if (info && info->paramSFOLoaded) {
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gameID = info->paramSFO.GetValueString("DISC_ID");
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}
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if ((info->id.empty() || !info->disc_total)
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&& gamePath_.find("/PSP/GAME/") != std::string::npos) {
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gameID = g_paramSFO.GenerateFakeID(gamePath_);
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}
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if (engine_ == nullptr || gameID != gameID_) {
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gameID_ = gameID;
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delete engine_;
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engine_ = new CWCheatEngine(gameID_);
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engine_->CreateCheatFile();
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}
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// We won't parse this, just using it to detect changes to the file.
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std::string str;
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if (readFileToString(true, engine_->CheatFilename().c_str(), str)) {
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fileCheckHash_ = XXH3_64bits(str.c_str(), str.size());
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}
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fileCheckCounter_ = 0;
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fileInfo_ = engine_->FileInfo();
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// Let's also trigger a reload, in case it changed.
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g_Config.bReloadCheats = true;
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}
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void CwCheatScreen::CreateViews() {
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using namespace UI;
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auto cw = GetI18NCategory("CwCheats");
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auto di = GetI18NCategory("Dialog");
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root_ = new AnchorLayout(new LayoutParams(FILL_PARENT, FILL_PARENT));
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LoadCheatInfo();
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Margins actionMenuMargins(50, -15, 15, 0);
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LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(400, FILL_PARENT));
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leftColumn->Add(new ItemHeader(cw->T("Options")));
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//leftColumn->Add(new Choice(cw->T("Add Cheat")))->OnClick.Handle(this, &CwCheatScreen::OnAddCheat);
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leftColumn->Add(new Choice(cw->T("Import Cheats")))->OnClick.Handle(this, &CwCheatScreen::OnImportCheat);
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#if !defined(MOBILE_DEVICE)
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leftColumn->Add(new Choice(cw->T("Edit Cheat File")))->OnClick.Handle(this, &CwCheatScreen::OnEditCheatFile);
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#endif
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leftColumn->Add(new Choice(cw->T("Enable/Disable All")))->OnClick.Handle(this, &CwCheatScreen::OnEnableAll);
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leftColumn->Add(new PopupSliderChoice(&g_Config.iCwCheatRefreshRate, 1, 1000, cw->T("Refresh Rate"), 1, screenManager()));
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rightScroll_ = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 0.5f));
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rightScroll_->SetTag("CwCheats");
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rightScroll_->SetScrollToTop(false);
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rightScroll_->ScrollTo(g_Config.fCwCheatScrollPosition);
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LinearLayout *rightColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT, actionMenuMargins));
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rightScroll_->Add(rightColumn);
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rightColumn->Add(new ItemHeader(cw->T("Cheats")));
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for (size_t i = 0; i < fileInfo_.size(); ++i) {
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rightColumn->Add(new CheckBox(&fileInfo_[i].enabled, fileInfo_[i].name))->OnClick.Add([=](UI::EventParams &) {
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return OnCheckBox((int)i);
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});
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}
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LinearLayout *layout = new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, FILL_PARENT));
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layout->Add(leftColumn);
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layout->Add(rightScroll_);
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root_->Add(layout);
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AddStandardBack(root_);
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}
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void CwCheatScreen::update() {
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if (fileCheckCounter_++ >= FILE_CHECK_FRAME_INTERVAL && engine_) {
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// Check if the file has changed. If it has, we'll reload.
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std::string str;
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if (readFileToString(true, engine_->CheatFilename().c_str(), str)) {
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uint64_t newHash = XXH3_64bits(str.c_str(), str.size());
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if (newHash != fileCheckHash_) {
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// This will update the hash.
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RecreateViews();
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}
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}
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fileCheckCounter_ = 0;
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}
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UIDialogScreenWithBackground::update();
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}
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void CwCheatScreen::onFinish(DialogResult result) {
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if (result != DR_BACK) // This only works for BACK here.
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return;
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if (MIPSComp::jit) {
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MIPSComp::jit->ClearCache();
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}
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g_Config.fCwCheatScrollPosition = rightScroll_->GetScrollPosition();
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}
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UI::EventReturn CwCheatScreen::OnEnableAll(UI::EventParams ¶ms) {
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enableAllFlag_ = !enableAllFlag_;
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// Flip all the switches.
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for (auto &info : fileInfo_) {
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info.enabled = enableAllFlag_;
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}
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if (!RebuildCheatFile(INDEX_ALL)) {
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// Probably the file was modified outside PPSSPP, refresh.
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// TODO: Report error.
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RecreateViews();
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return UI::EVENT_SKIPPED;
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}
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return UI::EVENT_DONE;
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}
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UI::EventReturn CwCheatScreen::OnAddCheat(UI::EventParams ¶ms) {
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TriggerFinish(DR_OK);
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g_Config.bReloadCheats = true;
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return UI::EVENT_DONE;
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}
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UI::EventReturn CwCheatScreen::OnEditCheatFile(UI::EventParams ¶ms) {
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g_Config.bReloadCheats = true;
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if (MIPSComp::jit) {
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MIPSComp::jit->ClearCache();
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}
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if (engine_) {
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#if PPSSPP_PLATFORM(UWP)
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LaunchBrowser(engine_->CheatFilename().c_str());
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#else
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File::openIniFile(engine_->CheatFilename());
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#endif
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}
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return UI::EVENT_DONE;
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}
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UI::EventReturn CwCheatScreen::OnImportCheat(UI::EventParams ¶ms) {
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if (gameID_.length() != 9 || !engine_) {
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WARN_LOG(COMMON, "CWCHEAT: Incorrect ID(%s) - can't import cheats.", gameID_.c_str());
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return UI::EVENT_DONE;
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}
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std::string line;
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std::vector<std::string> title;
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bool finished = false, skip = false;
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std::vector<std::string> newList;
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std::string cheatFile = GetSysDirectory(DIRECTORY_CHEATS) + "cheat.db";
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std::string gameID = StringFromFormat("_S %s-%s", gameID_.substr(0, 4).c_str(), gameID_.substr(4).c_str());
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std::fstream fs;
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File::OpenCPPFile(fs, cheatFile, std::ios::in);
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if (!fs.is_open()) {
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WARN_LOG(COMMON, "Unable to open %s\n", cheatFile.c_str());
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}
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while (fs.good()) {
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getline(fs, line); // get line from file
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if (line == gameID) {
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title.push_back(line);
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getline(fs, line);
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title.push_back(line);
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do {
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if (finished == false){
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getline(fs, line);
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}
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if (line[0] == '_' && line[1] == 'C') {
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// Test if cheat already exists.
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for (const auto &existing : fileInfo_) {
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if (line.substr(4) == existing.name) {
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finished = false;
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goto loop;
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}
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}
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newList.push_back(line);
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getline(fs, line);
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do {
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newList.push_back(line);
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getline(fs, line);
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} while ((line[0] == '_' && line[1] == 'L') || line[0] == '/' || line[0] == '#');
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finished = true;
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} else {
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continue;
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}
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loop:;
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} while (fs.good() && ((line[0] == '_' && line[1] != 'S') || line[0] == '/' || line[0] == '#'));
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finished = true;
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}
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if (finished == true)
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break;
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}
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fs.close();
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std::string title2;
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File::OpenCPPFile(fs, engine_->CheatFilename(), std::ios::in);
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getline(fs, title2);
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fs.close();
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File::OpenCPPFile(fs, engine_->CheatFilename(), std::ios::out | std::ios::app);
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auto it = title.begin();
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if (((title2[0] == '_' && title2[1] != 'S') || title2[0] == '/' || title2[0] == '#') && it != title.end() && (++it) != title.end()) {
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fs << title[0] << "\n" << title[1];
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}
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NOTICE_LOG(COMMON, "Imported %u entries from %s.\n", (int)newList.size(), cheatFile.c_str());
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if (newList.size() != 0) {
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fs << "\n";
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}
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for (int i = 0; i < (int)newList.size(); i++) {
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fs << newList[i];
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if (i < (int)newList.size() - 1) {
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fs << "\n";
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}
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}
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fs.close();
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g_Config.bReloadCheats = true;
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RecreateViews();
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return UI::EVENT_DONE;
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}
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UI::EventReturn CwCheatScreen::OnCheckBox(int index) {
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if (!RebuildCheatFile(index)) {
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// TODO: Report error. Let's reload the file, presumably it changed.
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RecreateViews();
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return UI::EVENT_SKIPPED;
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}
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return UI::EVENT_DONE;
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}
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bool CwCheatScreen::RebuildCheatFile(int index) {
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std::fstream fs;
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if (!engine_ || !File::OpenCPPFile(fs, engine_->CheatFilename(), std::ios::in)) {
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return false;
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}
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// In case lines were edited while we weren't looking, reload them.
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std::vector<std::string> lines;
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for (; fs && !fs.eof(); ) {
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std::string line;
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std::getline(fs, line, '\n');
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lines.push_back(line);
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}
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fs.close();
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auto updateLine = [&](const CheatFileInfo &info) {
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// Line numbers start with one, not zero.
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size_t lineIndex = info.lineNum - 1;
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if (lines.size() > lineIndex) {
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auto &line = lines[lineIndex];
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// This is the one to change. Let's see if it matches - maybe the file changed.
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bool isCheatDef = line.find("_C") != line.npos;
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bool hasCheatName = !info.name.empty() && line.find(info.name) != line.npos;
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if (!isCheatDef || !hasCheatName) {
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return false;
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}
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line = (info.enabled ? "_C1 " : "_C0 ") + info.name;
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return true;
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}
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return false;
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};
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if (index == INDEX_ALL) {
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for (const auto &info : fileInfo_) {
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// Bail out if any don't match with no changes.
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if (!updateLine(info)) {
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return false;
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}
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}
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} else {
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if (!updateLine(fileInfo_[index])) {
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return false;
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}
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}
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if (!File::OpenCPPFile(fs, engine_->CheatFilename(), std::ios::out | std::ios::trunc)) {
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return false;
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}
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for (const auto &line : lines) {
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fs << line << '\n';
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}
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fs.close();
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// Cheats will need to be reparsed now.
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g_Config.bReloadCheats = true;
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return true;
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}
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