ppsspp/GPU
Unknown W. Brackets b800762ceb Add a NEON-optimized version of XXH32.
This takes at least 40% less time to hash on NEON/ARM devices.
2014-03-25 00:34:55 -07:00
..
Common Add a NEON-optimized version of XXH32. 2014-03-25 00:34:55 -07:00
Debugger Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Directx9 Add a NEON-optimized version of XXH32. 2014-03-25 00:34:55 -07:00
GLES Add a NEON-optimized version of XXH32. 2014-03-25 00:34:55 -07:00
Null Enable frameskipping in the null gpu. 2013-11-14 23:37:48 -08:00
Software Crashfix for software renderer in 32-bit (SSE misalignment) 2014-03-22 00:12:21 +01:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h enum for GE_TEXFUNC_UNKNOWN1/2/3 = 5/6/7 2013-12-14 06:48:45 +08:00
GeDisasm.cpp GPU disasm: Show opcodes. Also disable some warnings and update submodules. 2014-01-15 17:00:20 +01:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Clean up defines in MSVC project files. 2014-02-08 16:38:44 -08:00
GPU.vcxproj.filters Update project to MSVC 2013 tools. 2014-02-08 13:41:28 -08:00
GPUCommon.cpp Avoid leaving the fast runloop on jumps. 2014-03-05 23:24:18 -08:00
GPUCommon.h Allow fast bone mtx loads w/o software skinning. 2014-03-02 18:12:40 -08:00
GPUInterface.h More include cleanup. Hoping for very slightly faster compile times.. 2013-12-30 10:49:05 +01:00
GPUState.cpp [gpu] Endian fix 2014-01-26 14:29:30 -08:00
GPUState.h Add a conservative check that prevents alpha testing in a few cases. 2014-03-23 16:32:38 +01:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00