ppsspp/Core/Config.cpp
Henrik Rydgård b9327073bb Add checkbox controlling if new mappings can be combo mappings.
These can be problematic with certain controllers that send double
signals. Like PS4 controllers on Android, the analog triggers send dual
axis events, and additionally digital events.
2023-07-07 10:42:08 +02:00

1769 lines
76 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <algorithm>
#include <cstdlib>
#include <ctime>
#include <mutex>
#include <set>
#include <sstream>
#include <thread>
#include "ppsspp_config.h"
#include "Common/GPU/OpenGL/GLFeatures.h"
#include "Common/Net/HTTPClient.h"
#include "Common/Net/URL.h"
#include "Common/Log.h"
#include "Common/TimeUtil.h"
#include "Common/Thread/ThreadUtil.h"
#include "Common/Data/Format/IniFile.h"
#include "Common/Data/Format/JSONReader.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Data/Text/Parsers.h"
#include "Common/CPUDetect.h"
#include "Common/File/FileUtil.h"
#include "Common/File/VFS/VFS.h"
#include "Common/LogManager.h"
#include "Common/OSVersion.h"
#include "Common/System/Display.h"
#include "Common/System/System.h"
#include "Common/StringUtils.h"
#include "Common/Thread/ThreadUtil.h"
#include "Common/GPU/Vulkan/VulkanLoader.h"
#include "Common/VR/PPSSPPVR.h"
#include "Core/Config.h"
#include "Core/ConfigSettings.h"
#include "Core/ConfigValues.h"
#include "Core/Loaders.h"
#include "Core/KeyMap.h"
#include "Core/HLE/sceUtility.h"
#include "Core/Instance.h"
#include "GPU/Common/FramebufferManagerCommon.h"
// TODO: Find a better place for this.
http::Downloader g_DownloadManager;
Config g_Config;
static bool jitForcedOff;
// Not in Config.h because it's #included a lot.
struct ConfigPrivate {
std::mutex recentIsosLock;
std::mutex recentIsosThreadLock;
std::thread recentIsosThread;
bool recentIsosThreadPending = false;
void ResetRecentIsosThread();
void SetRecentIsosThread(std::function<void()> f);
};
#ifdef _DEBUG
static const char *logSectionName = "LogDebug";
#else
static const char *logSectionName = "Log";
#endif
const char *DefaultLangRegion() {
// Unfortunate default. There's no need to use bFirstRun, since this is only a default.
static std::string defaultLangRegion = "en_US";
std::string langRegion = System_GetProperty(SYSPROP_LANGREGION);
if (g_i18nrepo.IniExists(langRegion)) {
defaultLangRegion = langRegion;
} else if (langRegion.length() >= 3) {
// Don't give up. Let's try a fuzzy match - so nl_BE can match nl_NL.
IniFile mapping;
mapping.LoadFromVFS(g_VFS, "langregion.ini");
std::vector<std::string> keys;
mapping.GetKeys("LangRegionNames", keys);
for (std::string key : keys) {
if (startsWithNoCase(key, langRegion)) {
// Exact submatch, or different case. Let's use it.
defaultLangRegion = key;
break;
} else if (startsWithNoCase(key, langRegion.substr(0, 3))) {
// Best so far.
defaultLangRegion = key;
}
}
}
return defaultLangRegion.c_str();
}
std::string CreateRandMAC() {
std::stringstream randStream;
srand(time(nullptr));
for (int i = 0; i < 6; i++) {
u32 value = rand() % 256;
if (i == 0) {
// Making sure the 1st 2-bits on the 1st byte of OUI are zero to prevent issue with some games (ie. Gran Turismo)
value &= 0xfc;
}
if (value <= 15)
randStream << '0' << std::hex << value;
else
randStream << std::hex << value;
if (i < 5) {
randStream << ':'; //we need a : between every octet
}
}
return randStream.str();
}
static int DefaultCpuCore() {
#if PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64) || PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64)
if (System_GetPropertyBool(SYSPROP_CAN_JIT))
return (int)CPUCore::JIT;
return (int)CPUCore::IR_JIT;
#else
return (int)CPUCore::IR_JIT;
#endif
}
static bool DefaultCodeGen() {
#if PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64) || PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64)
return true;
#else
return false;
#endif
}
static bool DefaultEnableStateUndo() {
#ifdef MOBILE_DEVICE
// Off on mobile to save disk space.
return false;
#endif
return true;
}
static float DefaultUISaturation() {
return IsVREnabled() ? 1.5f : 1.0f;
}
static const ConfigSetting generalSettings[] = {
ConfigSetting("FirstRun", &g_Config.bFirstRun, true, CfgFlag::DEFAULT),
ConfigSetting("RunCount", &g_Config.iRunCount, 0, CfgFlag::DEFAULT),
ConfigSetting("Enable Logging", &g_Config.bEnableLogging, true, CfgFlag::DEFAULT),
ConfigSetting("AutoRun", &g_Config.bAutoRun, true, CfgFlag::DEFAULT),
ConfigSetting("Browse", &g_Config.bBrowse, false, CfgFlag::DEFAULT),
ConfigSetting("IgnoreBadMemAccess", &g_Config.bIgnoreBadMemAccess, true, CfgFlag::DEFAULT),
ConfigSetting("CurrentDirectory", &g_Config.currentDirectory, "", CfgFlag::DEFAULT),
ConfigSetting("ShowDebuggerOnLoad", &g_Config.bShowDebuggerOnLoad, false, CfgFlag::DEFAULT),
ConfigSetting("CheckForNewVersion", &g_Config.bCheckForNewVersion, true, CfgFlag::DEFAULT),
ConfigSetting("Language", &g_Config.sLanguageIni, &DefaultLangRegion, CfgFlag::DEFAULT),
ConfigSetting("ForceLagSync2", &g_Config.bForceLagSync, false, CfgFlag::PER_GAME),
ConfigSetting("DiscordPresence", &g_Config.bDiscordPresence, true, CfgFlag::DEFAULT), // Or maybe it makes sense to have it per-game? Race conditions abound...
ConfigSetting("UISound", &g_Config.bUISound, false, CfgFlag::DEFAULT),
ConfigSetting("AutoLoadSaveState", &g_Config.iAutoLoadSaveState, 0, CfgFlag::PER_GAME),
ConfigSetting("EnableCheats", &g_Config.bEnableCheats, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("CwCheatRefreshRate", &g_Config.iCwCheatRefreshRate, 77, CfgFlag::PER_GAME),
ConfigSetting("CwCheatScrollPosition", &g_Config.fCwCheatScrollPosition, 0.0f, CfgFlag::PER_GAME),
ConfigSetting("GameListScrollPosition", &g_Config.fGameListScrollPosition, 0.0f, CfgFlag::DEFAULT),
ConfigSetting("ScreenshotsAsPNG", &g_Config.bScreenshotsAsPNG, false, CfgFlag::PER_GAME),
ConfigSetting("UseFFV1", &g_Config.bUseFFV1, false, CfgFlag::DEFAULT),
ConfigSetting("DumpFrames", &g_Config.bDumpFrames, false, CfgFlag::DEFAULT),
ConfigSetting("DumpVideoOutput", &g_Config.bDumpVideoOutput, false, CfgFlag::DEFAULT),
ConfigSetting("DumpAudio", &g_Config.bDumpAudio, false, CfgFlag::DEFAULT),
ConfigSetting("SaveLoadResetsAVdumping", &g_Config.bSaveLoadResetsAVdumping, false, CfgFlag::DEFAULT),
ConfigSetting("StateSlot", &g_Config.iCurrentStateSlot, 0, CfgFlag::PER_GAME),
ConfigSetting("EnableStateUndo", &g_Config.bEnableStateUndo, &DefaultEnableStateUndo, CfgFlag::PER_GAME),
ConfigSetting("StateLoadUndoGame", &g_Config.sStateLoadUndoGame, "NA", CfgFlag::DEFAULT),
ConfigSetting("StateUndoLastSaveGame", &g_Config.sStateUndoLastSaveGame, "NA", CfgFlag::DEFAULT),
ConfigSetting("StateUndoLastSaveSlot", &g_Config.iStateUndoLastSaveSlot, -5, CfgFlag::DEFAULT), // Start with an "invalid" value
ConfigSetting("RewindSnapshotInterval", &g_Config.iRewindSnapshotInterval, 0, CfgFlag::PER_GAME),
ConfigSetting("ShowOnScreenMessage", &g_Config.bShowOnScreenMessages, true, CfgFlag::DEFAULT),
ConfigSetting("ShowRegionOnGameIcon", &g_Config.bShowRegionOnGameIcon, false, CfgFlag::DEFAULT),
ConfigSetting("ShowIDOnGameIcon", &g_Config.bShowIDOnGameIcon, false, CfgFlag::DEFAULT),
ConfigSetting("GameGridScale", &g_Config.fGameGridScale, 1.0, CfgFlag::DEFAULT),
ConfigSetting("GridView1", &g_Config.bGridView1, true, CfgFlag::DEFAULT),
ConfigSetting("GridView2", &g_Config.bGridView2, true, CfgFlag::DEFAULT),
ConfigSetting("GridView3", &g_Config.bGridView3, false, CfgFlag::DEFAULT),
ConfigSetting("RightAnalogUp", &g_Config.iRightAnalogUp, 0, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogDown", &g_Config.iRightAnalogDown, 0, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogLeft", &g_Config.iRightAnalogLeft, 0, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogRight", &g_Config.iRightAnalogRight, 0, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogPress", &g_Config.iRightAnalogPress, 0, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogCustom", &g_Config.bRightAnalogCustom, false, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogDisableDiagonal", &g_Config.bRightAnalogDisableDiagonal, false, CfgFlag::PER_GAME),
ConfigSetting("SwipeUp", &g_Config.iSwipeUp, 0, CfgFlag::PER_GAME),
ConfigSetting("SwipeDown", &g_Config.iSwipeDown, 0, CfgFlag::PER_GAME),
ConfigSetting("SwipeLeft", &g_Config.iSwipeLeft, 0, CfgFlag::PER_GAME),
ConfigSetting("SwipeRight", &g_Config.iSwipeRight, 0, CfgFlag::PER_GAME),
ConfigSetting("SwipeSensitivity", &g_Config.fSwipeSensitivity, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("SwipeSmoothing", &g_Config.fSwipeSmoothing, 0.3f, CfgFlag::PER_GAME),
ConfigSetting("DoubleTapGesture", &g_Config.iDoubleTapGesture, 0, CfgFlag::PER_GAME),
ConfigSetting("GestureControlEnabled", &g_Config.bGestureControlEnabled, false, CfgFlag::PER_GAME),
// "default" means let emulator decide, "" means disable.
ConfigSetting("ReportingHost", &g_Config.sReportHost, "default", CfgFlag::DEFAULT),
ConfigSetting("AutoSaveSymbolMap", &g_Config.bAutoSaveSymbolMap, false, CfgFlag::PER_GAME),
ConfigSetting("CacheFullIsoInRam", &g_Config.bCacheFullIsoInRam, false, CfgFlag::PER_GAME),
ConfigSetting("RemoteISOPort", &g_Config.iRemoteISOPort, 0, CfgFlag::DEFAULT),
ConfigSetting("LastRemoteISOServer", &g_Config.sLastRemoteISOServer, "", CfgFlag::DEFAULT),
ConfigSetting("LastRemoteISOPort", &g_Config.iLastRemoteISOPort, 0, CfgFlag::DEFAULT),
ConfigSetting("RemoteISOManualConfig", &g_Config.bRemoteISOManual, false, CfgFlag::DEFAULT),
ConfigSetting("RemoteShareOnStartup", &g_Config.bRemoteShareOnStartup, false, CfgFlag::DEFAULT),
ConfigSetting("RemoteISOSubdir", &g_Config.sRemoteISOSubdir, "/", CfgFlag::DEFAULT),
ConfigSetting("RemoteDebuggerOnStartup", &g_Config.bRemoteDebuggerOnStartup, false, CfgFlag::DEFAULT),
#ifdef __ANDROID__
ConfigSetting("ScreenRotation", &g_Config.iScreenRotation, ROTATION_AUTO_HORIZONTAL),
#endif
ConfigSetting("InternalScreenRotation", &g_Config.iInternalScreenRotation, ROTATION_LOCKED_HORIZONTAL, CfgFlag::PER_GAME),
ConfigSetting("BackgroundAnimation", &g_Config.iBackgroundAnimation, 1, CfgFlag::DEFAULT),
ConfigSetting("TransparentBackground", &g_Config.bTransparentBackground, true, CfgFlag::DEFAULT),
ConfigSetting("UITint", &g_Config.fUITint, 0.0, CfgFlag::DEFAULT),
ConfigSetting("UISaturation", &g_Config.fUISaturation, &DefaultUISaturation, CfgFlag::DEFAULT),
#if defined(USING_WIN_UI)
ConfigSetting("TopMost", &g_Config.bTopMost, false, CfgFlag::DEFAULT),
ConfigSetting("PauseOnLostFocus", &g_Config.bPauseOnLostFocus, false, CfgFlag::PER_GAME),
#endif
#if !defined(MOBILE_DEVICE)
ConfigSetting("WindowX", &g_Config.iWindowX, -1, CfgFlag::DEFAULT), // -1 tells us to center the window.
ConfigSetting("WindowY", &g_Config.iWindowY, -1, CfgFlag::DEFAULT),
ConfigSetting("WindowWidth", &g_Config.iWindowWidth, 0, CfgFlag::DEFAULT), // 0 will be automatically reset later (need to do the AdjustWindowRect dance).
ConfigSetting("WindowHeight", &g_Config.iWindowHeight, 0, CfgFlag::DEFAULT),
#endif
ConfigSetting("PauseWhenMinimized", &g_Config.bPauseWhenMinimized, false, CfgFlag::PER_GAME),
ConfigSetting("DumpDecryptedEboots", &g_Config.bDumpDecryptedEboot, false, CfgFlag::PER_GAME),
ConfigSetting("FullscreenOnDoubleclick", &g_Config.bFullscreenOnDoubleclick, true, CfgFlag::DONT_SAVE),
ConfigSetting("ShowMenuBar", &g_Config.bShowMenuBar, true, CfgFlag::DEFAULT),
ConfigSetting("MemStickInserted", &g_Config.bMemStickInserted, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("EnablePlugins", &g_Config.bLoadPlugins, true, CfgFlag::PER_GAME),
ConfigSetting("IgnoreCompatSettings", &g_Config.sIgnoreCompatSettings, "", CfgFlag::PER_GAME | CfgFlag::REPORT),
};
static bool DefaultSasThread() {
return cpu_info.num_cores > 1;
}
static const ConfigSetting achievementSettings[] = {
ConfigSetting("AchievementsEnable", &g_Config.bAchievementsEnable, true, CfgFlag::DEFAULT),
ConfigSetting("AchievementsLeaderboards", &g_Config.bAchievementsLeaderboards, false, CfgFlag::DEFAULT),
ConfigSetting("AchievementsTestMode", &g_Config.bAchievementsTestMode, false, CfgFlag::DEFAULT),
ConfigSetting("AchievementsUnofficialTestMode", &g_Config.bAchievementsUnofficialTestMode, false, CfgFlag::DEFAULT),
ConfigSetting("AchievementsRichPresence", &g_Config.bAchievementsRichPresence, true, CfgFlag::DEFAULT),
ConfigSetting("AchievementsChallengeMode", &g_Config.bAchievementsChallengeMode, false, CfgFlag::DEFAULT),
ConfigSetting("AchievementsSoundEffects", &g_Config.bAchievementsSoundEffects, true, CfgFlag::DEFAULT),
ConfigSetting("AchievementsNotifications", &g_Config.bAchievementsNotifications, true, CfgFlag::DEFAULT),
ConfigSetting("AchievementsLogBadMemReads", &g_Config.bAchievementsLogBadMemReads, false, CfgFlag::DEFAULT),
// Achievements login info. Note that password is NOT stored, only a login token.
// And that login token is stored separately from the ini, see NativeSaveSecret.
ConfigSetting("AchievementsUserName", &g_Config.sAchievementsUserName, "", CfgFlag::DEFAULT),
ConfigSetting("AchievementsToken", &g_Config.sAchievementsToken, "", CfgFlag::DONT_SAVE),
ConfigSetting("AchievementsLoginTimestamp", &g_Config.sAchievementsLoginTimestamp, "", CfgFlag::DEFAULT),
};
static const ConfigSetting cpuSettings[] = {
ConfigSetting("CPUCore", &g_Config.iCpuCore, &DefaultCpuCore, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("SeparateSASThread", &g_Config.bSeparateSASThread, &DefaultSasThread, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("IOTimingMethod", &g_Config.iIOTimingMethod, IOTIMING_FAST, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("FastMemoryAccess", &g_Config.bFastMemory, true, CfgFlag::PER_GAME),
ConfigSetting("FunctionReplacements", &g_Config.bFuncReplacements, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("HideSlowWarnings", &g_Config.bHideSlowWarnings, false, CfgFlag::DEFAULT),
ConfigSetting("HideStateWarnings", &g_Config.bHideStateWarnings, false, CfgFlag::DEFAULT),
ConfigSetting("PreloadFunctions", &g_Config.bPreloadFunctions, false, CfgFlag::PER_GAME),
ConfigSetting("JitDisableFlags", &g_Config.uJitDisableFlags, (uint32_t)0, CfgFlag::PER_GAME),
ConfigSetting("CPUSpeed", &g_Config.iLockedCPUSpeed, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
};
static int DefaultInternalResolution() {
// Auto on Windows and Linux, 2x on large screens, 1x elsewhere.
#if defined(USING_WIN_UI) || defined(USING_QT_UI)
return 0;
#else
if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_VR) {
return 4;
}
int longestDisplaySide = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES));
int scale = longestDisplaySide >= 1000 ? 2 : 1;
INFO_LOG(G3D, "Longest display side: %d pixels. Choosing scale %d", longestDisplaySide, scale);
return scale;
#endif
}
static int DefaultFastForwardMode() {
#if PPSSPP_PLATFORM(ANDROID) || defined(USING_QT_UI) || PPSSPP_PLATFORM(UWP) || PPSSPP_PLATFORM(IOS)
return (int)FastForwardMode::SKIP_FLIP;
#else
return (int)FastForwardMode::CONTINUOUS;
#endif
}
static int DefaultAndroidHwScale() {
#ifdef __ANDROID__
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19 || System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_TV) {
// Arbitrary cutoff at Kitkat - modern devices are usually powerful enough that hw scaling
// doesn't really help very much and mostly causes problems. See #11151
return 0;
}
// Get the real resolution as passed in during startup, not dp_xres and stuff
int xres = System_GetPropertyInt(SYSPROP_DISPLAY_XRES);
int yres = System_GetPropertyInt(SYSPROP_DISPLAY_YRES);
if (xres <= 960) {
// Smaller than the PSP*2, let's go native.
return 0;
} else if (xres <= 480 * 3) { // 720p xres
// Small-ish screen, we should default to 2x
return 2 + 1;
} else {
// Large or very large screen. Default to 3x psp resolution.
return 3 + 1;
}
return 0;
#else
return 1;
#endif
}
// See issue 14439. Should possibly even block these devices from selecting VK.
const char * const vulkanDefaultBlacklist[] = {
"Sony:BRAVIA VH1",
};
static int DefaultGPUBackend() {
if (IsVREnabled()) {
return (int)GPUBackend::OPENGL;
}
#if PPSSPP_PLATFORM(WINDOWS)
// If no Vulkan, use Direct3D 11 on Windows 8+ (most importantly 10.)
if (DoesVersionMatchWindows(6, 2, 0, 0, true)) {
return (int)GPUBackend::DIRECT3D11;
}
#elif PPSSPP_PLATFORM(ANDROID)
// Check blacklist.
for (size_t i = 0; i < ARRAY_SIZE(vulkanDefaultBlacklist); i++) {
if (System_GetProperty(SYSPROP_NAME) == vulkanDefaultBlacklist[i]) {
return (int)GPUBackend::OPENGL;
}
}
// Default to Vulkan only on Oreo 8.1 (level 27) devices or newer, and only
// on ARM64 and x86-64. Drivers before, and on other archs, are generally too
// unreliable to default to (with some exceptions, of course).
#if PPSSPP_ARCH(64BIT)
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 27) {
return (int)GPUBackend::VULKAN;
}
#endif
#elif PPSSPP_PLATFORM(MAC)
#if PPSSPP_ARCH(ARM64)
return (int)GPUBackend::VULKAN;
#else
// On Intel (generally older Macs) default to OpenGL.
return (int)GPUBackend::OPENGL;
#endif
#endif
// TODO: On some additional Linux platforms, we should also default to Vulkan.
return (int)GPUBackend::OPENGL;
}
int Config::NextValidBackend() {
std::vector<std::string> split;
std::set<GPUBackend> failed;
SplitString(sFailedGPUBackends, ',', split);
for (const auto &str : split) {
if (!str.empty() && str != "ALL") {
failed.insert(GPUBackendFromString(str));
}
}
// Count these as "failed" too so we don't pick them.
SplitString(sDisabledGPUBackends, ',', split);
for (const auto &str : split) {
if (!str.empty()) {
failed.insert(GPUBackendFromString(str));
}
}
if (failed.count((GPUBackend)iGPUBackend)) {
ERROR_LOG(LOADER, "Graphics backend failed for %d, trying another", iGPUBackend);
#if !PPSSPP_PLATFORM(UWP)
if (!failed.count(GPUBackend::VULKAN) && VulkanMayBeAvailable()) {
return (int)GPUBackend::VULKAN;
}
#endif
#if PPSSPP_PLATFORM(WINDOWS)
if (!failed.count(GPUBackend::DIRECT3D11) && DoesVersionMatchWindows(6, 1, 0, 0, true)) {
return (int)GPUBackend::DIRECT3D11;
}
#endif
#if PPSSPP_API(ANY_GL)
if (!failed.count(GPUBackend::OPENGL)) {
return (int)GPUBackend::OPENGL;
}
#endif
#if PPSSPP_API(D3D9)
if (!failed.count(GPUBackend::DIRECT3D9)) {
return (int)GPUBackend::DIRECT3D9;
}
#endif
// They've all failed. Let them try the default - or on Android, OpenGL.
sFailedGPUBackends += ",ALL";
ERROR_LOG(LOADER, "All graphics backends failed");
#if PPSSPP_PLATFORM(ANDROID)
return (int)GPUBackend::OPENGL;
#else
return DefaultGPUBackend();
#endif
}
return iGPUBackend;
}
bool Config::IsBackendEnabled(GPUBackend backend, bool validate) {
std::vector<std::string> split;
SplitString(sDisabledGPUBackends, ',', split);
for (const auto &str : split) {
if (str.empty())
continue;
auto match = GPUBackendFromString(str);
if (match == backend)
return false;
}
#if PPSSPP_PLATFORM(UWP)
if (backend != GPUBackend::DIRECT3D11)
return false;
#elif PPSSPP_PLATFORM(SWITCH)
if (backend != GPUBackend::OPENGL)
return false;
#elif PPSSPP_PLATFORM(WINDOWS)
if (validate) {
if (backend == GPUBackend::DIRECT3D11 && !DoesVersionMatchWindows(6, 0, 0, 0, true))
return false;
}
#else
if (backend == GPUBackend::DIRECT3D11 || backend == GPUBackend::DIRECT3D9)
return false;
#endif
#if !PPSSPP_API(ANY_GL)
if (backend == GPUBackend::OPENGL)
return false;
#endif
if (validate) {
if (backend == GPUBackend::VULKAN && !VulkanMayBeAvailable())
return false;
}
return true;
}
template <typename T, std::string (*FTo)(T), T (*FFrom)(const std::string &)>
struct ConfigTranslator {
static std::string To(int v) {
return StringFromInt(v) + " (" + FTo(T(v)) + ")";
}
static int From(const std::string &v) {
int result;
if (TryParse(v, &result)) {
return result;
}
return (int)FFrom(v);
}
};
typedef ConfigTranslator<GPUBackend, GPUBackendToString, GPUBackendFromString> GPUBackendTranslator;
static int FastForwardModeFromString(const std::string &s) {
if (!strcasecmp(s.c_str(), "CONTINUOUS"))
return (int)FastForwardMode::CONTINUOUS;
if (!strcasecmp(s.c_str(), "SKIP_FLIP"))
return (int)FastForwardMode::SKIP_FLIP;
return DefaultFastForwardMode();
}
std::string FastForwardModeToString(int v) {
switch (FastForwardMode(v)) {
case FastForwardMode::CONTINUOUS:
return "CONTINUOUS";
case FastForwardMode::SKIP_FLIP:
return "SKIP_FLIP";
}
return "CONTINUOUS";
}
static const ConfigSetting graphicsSettings[] = {
ConfigSetting("EnableCardboardVR", &g_Config.bEnableCardboardVR, false, CfgFlag::PER_GAME),
ConfigSetting("CardboardScreenSize", &g_Config.iCardboardScreenSize, 50, CfgFlag::PER_GAME),
ConfigSetting("CardboardXShift", &g_Config.iCardboardXShift, 0, CfgFlag::PER_GAME),
ConfigSetting("CardboardYShift", &g_Config.iCardboardYShift, 0, CfgFlag::PER_GAME),
ConfigSetting("iShowStatusFlags", &g_Config.iShowStatusFlags, 0, CfgFlag::PER_GAME),
ConfigSetting("GraphicsBackend", &g_Config.iGPUBackend, &DefaultGPUBackend, &GPUBackendTranslator::To, &GPUBackendTranslator::From, CfgFlag::DEFAULT | CfgFlag::REPORT),
ConfigSetting("FailedGraphicsBackends", &g_Config.sFailedGPUBackends, "", CfgFlag::DEFAULT),
ConfigSetting("DisabledGraphicsBackends", &g_Config.sDisabledGPUBackends, "", CfgFlag::DEFAULT),
ConfigSetting("VulkanDevice", &g_Config.sVulkanDevice, "", CfgFlag::DEFAULT),
#ifdef _WIN32
ConfigSetting("D3D11Device", &g_Config.sD3D11Device, "", CfgFlag::DEFAULT),
#endif
ConfigSetting("CameraDevice", &g_Config.sCameraDevice, "", CfgFlag::DEFAULT),
ConfigSetting("VendorBugChecksEnabled", &g_Config.bVendorBugChecksEnabled, true, CfgFlag::DONT_SAVE),
ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, false, CfgFlag::PER_GAME),
ConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("SoftwareRenderer", &g_Config.bSoftwareRendering, false, CfgFlag::PER_GAME),
ConfigSetting("SoftwareRendererJit", &g_Config.bSoftwareRenderingJit, true, CfgFlag::PER_GAME),
ConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("SoftwareSkinning", &g_Config.bSoftwareSkinning, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("TextureFiltering", &g_Config.iTexFiltering, 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("InternalResolution", &g_Config.iInternalResolution, &DefaultInternalResolution, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("AndroidHwScale", &g_Config.iAndroidHwScale, &DefaultAndroidHwScale, CfgFlag::DEFAULT),
ConfigSetting("HighQualityDepth", &g_Config.bHighQualityDepth, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("FrameSkip", &g_Config.iFrameSkip, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("FrameSkipType", &g_Config.iFrameSkipType, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("AutoFrameSkip", &g_Config.bAutoFrameSkip, IsVREnabled(), CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("StereoRendering", &g_Config.bStereoRendering, false, CfgFlag::PER_GAME),
ConfigSetting("StereoToMonoShader", &g_Config.sStereoToMonoShader, "RedBlue", CfgFlag::PER_GAME),
ConfigSetting("FrameRate", &g_Config.iFpsLimit1, 0, CfgFlag::PER_GAME),
ConfigSetting("FrameRate2", &g_Config.iFpsLimit2, -1, CfgFlag::PER_GAME),
ConfigSetting("AnalogFrameRate", &g_Config.iAnalogFpsLimit, 240, CfgFlag::PER_GAME),
ConfigSetting("UnthrottlingMode", &g_Config.iFastForwardMode, &DefaultFastForwardMode, &FastForwardModeToString, &FastForwardModeFromString, CfgFlag::PER_GAME),
#if defined(USING_WIN_UI)
ConfigSetting("RestartRequired", &g_Config.bRestartRequired, false, CfgFlag::DONT_SAVE),
#endif
// Most low-performance (and many high performance) mobile GPUs do not support aniso anyway so defaulting to 4 is fine.
ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 4, CfgFlag::PER_GAME),
ConfigSetting("MultiSampleLevel", &g_Config.iMultiSampleLevel, 0, CfgFlag::PER_GAME), // Number of samples is 1 << iMultiSampleLevel
ConfigSetting("VertexDecCache", &g_Config.bVertexCache, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("VertexDecJit", &g_Config.bVertexDecoderJit, &DefaultCodeGen, CfgFlag::DONT_SAVE | CfgFlag::REPORT),
#ifndef MOBILE_DEVICE
ConfigSetting("FullScreen", &g_Config.bFullScreen, false, CfgFlag::DEFAULT),
ConfigSetting("FullScreenMulti", &g_Config.bFullScreenMulti, false, CfgFlag::DEFAULT),
#endif
ConfigSetting("BufferFiltering", &g_Config.iDisplayFilter, SCALE_LINEAR, CfgFlag::PER_GAME),
ConfigSetting("DisplayOffsetX", &g_Config.fDisplayOffsetX, 0.5f, CfgFlag::PER_GAME),
ConfigSetting("DisplayOffsetY", &g_Config.fDisplayOffsetY, 0.5f, CfgFlag::PER_GAME),
ConfigSetting("DisplayScale", &g_Config.fDisplayScale, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("DisplayIntegerScale", &g_Config.bDisplayIntegerScale, false, CfgFlag::PER_GAME),
ConfigSetting("DisplayAspectRatio", &g_Config.fDisplayAspectRatio, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("DisplayStretch", &g_Config.bDisplayStretch, false, CfgFlag::PER_GAME),
ConfigSetting("ImmersiveMode", &g_Config.bImmersiveMode, true, CfgFlag::PER_GAME),
ConfigSetting("SustainedPerformanceMode", &g_Config.bSustainedPerformanceMode, false, CfgFlag::PER_GAME),
ConfigSetting("IgnoreScreenInsets", &g_Config.bIgnoreScreenInsets, true, CfgFlag::DEFAULT),
ConfigSetting("ReplaceTextures", &g_Config.bReplaceTextures, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("SaveNewTextures", &g_Config.bSaveNewTextures, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("IgnoreTextureFilenames", &g_Config.bIgnoreTextureFilenames, false, CfgFlag::PER_GAME),
ConfigSetting("TexScalingLevel", &g_Config.iTexScalingLevel, 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("TexScalingType", &g_Config.iTexScalingType, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("TexDeposterize", &g_Config.bTexDeposterize, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("TexHardwareScaling", &g_Config.bTexHardwareScaling, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("VSyncInterval", &g_Config.bVSync, false, CfgFlag::PER_GAME),
ConfigSetting("BloomHack", &g_Config.iBloomHack, 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
// Not really a graphics setting...
ConfigSetting("SplineBezierQuality", &g_Config.iSplineBezierQuality, 2, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("HardwareTessellation", &g_Config.bHardwareTessellation, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("TextureShader", &g_Config.sTextureShaderName, "Off", CfgFlag::PER_GAME),
ConfigSetting("ShaderChainRequires60FPS", &g_Config.bShaderChainRequires60FPS, false, CfgFlag::PER_GAME),
ConfigSetting("SkipGPUReadbacks", &g_Config.bSkipGPUReadbacks, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("GfxDebugOutput", &g_Config.bGfxDebugOutput, false, CfgFlag::DONT_SAVE),
ConfigSetting("LogFrameDrops", &g_Config.bLogFrameDrops, false, CfgFlag::DEFAULT),
ConfigSetting("InflightFrames", &g_Config.iInflightFrames, 3, CfgFlag::DEFAULT),
ConfigSetting("RenderDuplicateFrames", &g_Config.bRenderDuplicateFrames, false, CfgFlag::PER_GAME),
ConfigSetting("ShaderCache", &g_Config.bShaderCache, true, CfgFlag::DONT_SAVE), // Doesn't save. Ini-only.
ConfigSetting("GpuLogProfiler", &g_Config.bGpuLogProfiler, false, CfgFlag::DEFAULT),
};
static const ConfigSetting soundSettings[] = {
ConfigSetting("Enable", &g_Config.bEnableSound, true, CfgFlag::PER_GAME),
ConfigSetting("AudioBackend", &g_Config.iAudioBackend, 0, CfgFlag::PER_GAME),
ConfigSetting("ExtraAudioBuffering", &g_Config.bExtraAudioBuffering, false, CfgFlag::DEFAULT),
ConfigSetting("GlobalVolume", &g_Config.iGlobalVolume, VOLUME_FULL, CfgFlag::PER_GAME),
ConfigSetting("ReverbVolume", &g_Config.iReverbVolume, VOLUME_FULL, CfgFlag::PER_GAME),
ConfigSetting("AltSpeedVolume", &g_Config.iAltSpeedVolume, -1, CfgFlag::PER_GAME),
ConfigSetting("AudioDevice", &g_Config.sAudioDevice, "", CfgFlag::DEFAULT),
ConfigSetting("AutoAudioDevice", &g_Config.bAutoAudioDevice, true, CfgFlag::DEFAULT),
};
static bool DefaultShowTouchControls() {
int deviceType = System_GetPropertyInt(SYSPROP_DEVICE_TYPE);
if (deviceType == DEVICE_TYPE_MOBILE) {
std::string name = System_GetProperty(SYSPROP_NAME);
if (KeyMap::HasBuiltinController(name)) {
return false;
} else {
return true;
}
} else if (deviceType == DEVICE_TYPE_TV) {
return false;
} else if (deviceType == DEVICE_TYPE_DESKTOP) {
return false;
} else if (deviceType == DEVICE_TYPE_VR) {
return false;
} else {
return false;
}
}
static const float defaultControlScale = 1.15f;
static const ConfigTouchPos defaultTouchPosShow = { -1.0f, -1.0f, defaultControlScale, true };
static const ConfigTouchPos defaultTouchPosHide = { -1.0f, -1.0f, defaultControlScale, false };
static const ConfigSetting controlSettings[] = {
ConfigSetting("HapticFeedback", &g_Config.bHapticFeedback, false, CfgFlag::PER_GAME),
ConfigSetting("ShowTouchCross", &g_Config.bShowTouchCross, true, CfgFlag::PER_GAME),
ConfigSetting("ShowTouchCircle", &g_Config.bShowTouchCircle, true, CfgFlag::PER_GAME),
ConfigSetting("ShowTouchSquare", &g_Config.bShowTouchSquare, true, CfgFlag::PER_GAME),
ConfigSetting("ShowTouchTriangle", &g_Config.bShowTouchTriangle, true, CfgFlag::PER_GAME),
ConfigSetting("Custom0Mapping", "Custom0Image", "Custom0Shape", "Custom0Toggle", "Custom0Repeat", &g_Config.CustomButton[0], {0, 0, 0, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom1Mapping", "Custom1Image", "Custom1Shape", "Custom1Toggle", "Custom1Repeat", &g_Config.CustomButton[1], {0, 1, 0, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom2Mapping", "Custom2Image", "Custom2Shape", "Custom2Toggle", "Custom2Repeat", &g_Config.CustomButton[2], {0, 2, 0, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom3Mapping", "Custom3Image", "Custom3Shape", "Custom3Toggle", "Custom3Repeat", &g_Config.CustomButton[3], {0, 3, 0, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom4Mapping", "Custom4Image", "Custom4Shape", "Custom4Toggle", "Custom4Repeat", &g_Config.CustomButton[4], {0, 4, 0, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom5Mapping", "Custom5Image", "Custom5Shape", "Custom5Toggle", "Custom5Repeat", &g_Config.CustomButton[5], {0, 0, 1, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom6Mapping", "Custom6Image", "Custom6Shape", "Custom6Toggle", "Custom6Repeat", &g_Config.CustomButton[6], {0, 1, 1, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom7Mapping", "Custom7Image", "Custom7Shape", "Custom7Toggle", "Custom7Repeat", &g_Config.CustomButton[7], {0, 2, 1, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom8Mapping", "Custom8Image", "Custom8Shape", "Custom8Toggle", "Custom8Repeat", &g_Config.CustomButton[8], {0, 3, 1, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom9Mapping", "Custom9Image", "Custom9Shape", "Custom9Toggle", "Custom9Repeat", &g_Config.CustomButton[9], {0, 4, 1, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom10Mapping", "Custom10Image", "Custom10Shape", "Custom10Toggle", "Custom10Repeat", &g_Config.CustomButton[10], {0, 0, 2, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom11Mapping", "Custom11Image", "Custom11Shape", "Custom11Toggle", "Custom11Repeat", &g_Config.CustomButton[11], {0, 1, 2, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom12Mapping", "Custom12Image", "Custom12Shape", "Custom12Toggle", "Custom12Repeat", &g_Config.CustomButton[12], {0, 2, 2, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom13Mapping", "Custom13Image", "Custom13Shape", "Custom13Toggle", "Custom13Repeat", &g_Config.CustomButton[13], {0, 3, 2, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom14Mapping", "Custom14Image", "Custom14Shape", "Custom14Toggle", "Custom14Repeat", &g_Config.CustomButton[14], {0, 4, 2, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom15Mapping", "Custom15Image", "Custom15Shape", "Custom15Toggle", "Custom15Repeat", &g_Config.CustomButton[15], {0, 0, 9, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom16Mapping", "Custom16Image", "Custom16Shape", "Custom16Toggle", "Custom16Repeat", &g_Config.CustomButton[16], {0, 1, 9, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom17Mapping", "Custom17Image", "Custom17Shape", "Custom17Toggle", "Custom17Repeat", &g_Config.CustomButton[17], {0, 2, 9, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom18Mapping", "Custom18Image", "Custom18Shape", "Custom18Toggle", "Custom18Repeat", &g_Config.CustomButton[18], {0, 3, 9, false, false}, CfgFlag::PER_GAME),
ConfigSetting("Custom19Mapping", "Custom19Image", "Custom19Shape", "Custom19Toggle", "Custom19Repeat", &g_Config.CustomButton[19], {0, 4, 9, false, false}, CfgFlag::PER_GAME),
// Combo keys are something else, but I don't want to break the config backwards compatibility so these will stay wrongly named.
ConfigSetting("fcombo0X", "fcombo0Y", "comboKeyScale0", "ShowComboKey0", &g_Config.touchCustom[0], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo1X", "fcombo1Y", "comboKeyScale1", "ShowComboKey1", &g_Config.touchCustom[1], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo2X", "fcombo2Y", "comboKeyScale2", "ShowComboKey2", &g_Config.touchCustom[2], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo3X", "fcombo3Y", "comboKeyScale3", "ShowComboKey3", &g_Config.touchCustom[3], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo4X", "fcombo4Y", "comboKeyScale4", "ShowComboKey4", &g_Config.touchCustom[4], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo5X", "fcombo5Y", "comboKeyScale5", "ShowComboKey5", &g_Config.touchCustom[5], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo6X", "fcombo6Y", "comboKeyScale6", "ShowComboKey6", &g_Config.touchCustom[6], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo7X", "fcombo7Y", "comboKeyScale7", "ShowComboKey7", &g_Config.touchCustom[7], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo8X", "fcombo8Y", "comboKeyScale8", "ShowComboKey8", &g_Config.touchCustom[8], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo9X", "fcombo9Y", "comboKeyScale9", "ShowComboKey9", &g_Config.touchCustom[9], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo10X", "fcombo10Y", "comboKeyScale10", "ShowComboKey10", &g_Config.touchCustom[10], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo11X", "fcombo11Y", "comboKeyScale11", "ShowComboKey11", &g_Config.touchCustom[11], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo12X", "fcombo12Y", "comboKeyScale12", "ShowComboKey12", &g_Config.touchCustom[12], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo13X", "fcombo13Y", "comboKeyScale13", "ShowComboKey13", &g_Config.touchCustom[13], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo14X", "fcombo14Y", "comboKeyScale14", "ShowComboKey14", &g_Config.touchCustom[14], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo15X", "fcombo15Y", "comboKeyScale15", "ShowComboKey15", &g_Config.touchCustom[15], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo16X", "fcombo16Y", "comboKeyScale16", "ShowComboKey16", &g_Config.touchCustom[16], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo17X", "fcombo17Y", "comboKeyScale17", "ShowComboKey17", &g_Config.touchCustom[17], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo18X", "fcombo18Y", "comboKeyScale18", "ShowComboKey18", &g_Config.touchCustom[18], defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("fcombo19X", "fcombo19Y", "comboKeyScale19", "ShowComboKey19", &g_Config.touchCustom[19], defaultTouchPosHide, CfgFlag::PER_GAME),
#if defined(_WIN32)
// A win32 user seeing touch controls is likely using PPSSPP on a tablet. There it makes
// sense to default this to on.
ConfigSetting("ShowTouchPause", &g_Config.bShowTouchPause, true, CfgFlag::DEFAULT),
#else
ConfigSetting("ShowTouchPause", &g_Config.bShowTouchPause, false, CfgFlag::DEFAULT),
#endif
#if defined(USING_WIN_UI)
ConfigSetting("IgnoreWindowsKey", &g_Config.bIgnoreWindowsKey, false, CfgFlag::PER_GAME),
#endif
ConfigSetting("ShowTouchControls", &g_Config.bShowTouchControls, &DefaultShowTouchControls, CfgFlag::PER_GAME),
// ConfigSetting("KeyMapping", &g_Config.iMappingMap, 0),
#ifdef MOBILE_DEVICE
ConfigSetting("TiltBaseAngleY", &g_Config.fTiltBaseAngleY, 0.9f, CfgFlag::PER_GAME),
ConfigSetting("TiltInvertX", &g_Config.bInvertTiltX, false, CfgFlag::PER_GAME),
ConfigSetting("TiltInvertY", &g_Config.bInvertTiltY, false, CfgFlag::PER_GAME),
ConfigSetting("TiltSensitivityX", &g_Config.iTiltSensitivityX, 60, CfgFlag::PER_GAME),
ConfigSetting("TiltSensitivityY", &g_Config.iTiltSensitivityY, 60, CfgFlag::PER_GAME),
ConfigSetting("TiltAnalogDeadzoneRadius", &g_Config.fTiltAnalogDeadzoneRadius, 0.0f, CfgFlag::PER_GAME),
ConfigSetting("TiltInverseDeadzone", &g_Config.fTiltInverseDeadzone, 0.0f, CfgFlag::PER_GAME),
ConfigSetting("TiltCircularInverseDeadzone", &g_Config.bTiltCircularInverseDeadzone, true, CfgFlag::PER_GAME),
ConfigSetting("TiltInputType", &g_Config.iTiltInputType, 0, CfgFlag::PER_GAME),
#endif
ConfigSetting("DisableDpadDiagonals", &g_Config.bDisableDpadDiagonals, false, CfgFlag::PER_GAME),
ConfigSetting("GamepadOnlyFocused", &g_Config.bGamepadOnlyFocused, false, CfgFlag::PER_GAME),
ConfigSetting("TouchButtonStyle", &g_Config.iTouchButtonStyle, 1, CfgFlag::PER_GAME),
ConfigSetting("TouchButtonOpacity", &g_Config.iTouchButtonOpacity, 65, CfgFlag::PER_GAME),
ConfigSetting("TouchButtonHideSeconds", &g_Config.iTouchButtonHideSeconds, 20, CfgFlag::PER_GAME),
ConfigSetting("AutoCenterTouchAnalog", &g_Config.bAutoCenterTouchAnalog, false, CfgFlag::PER_GAME),
// Snap touch control position
ConfigSetting("TouchSnapToGrid", &g_Config.bTouchSnapToGrid, false, CfgFlag::PER_GAME),
ConfigSetting("TouchSnapGridSize", &g_Config.iTouchSnapGridSize, 64, CfgFlag::PER_GAME),
// -1.0f means uninitialized, set in GamepadEmu::CreatePadLayout().
ConfigSetting("ActionButtonSpacing2", &g_Config.fActionButtonSpacing, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("ActionButtonCenterX", "ActionButtonCenterY", "ActionButtonScale", nullptr, &g_Config.touchActionButtonCenter, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("DPadX", "DPadY", "DPadScale", "ShowTouchDpad", &g_Config.touchDpad, defaultTouchPosShow, CfgFlag::PER_GAME),
// Note: these will be overwritten if DPadRadius is set.
ConfigSetting("DPadSpacing", &g_Config.fDpadSpacing, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("StartKeyX", "StartKeyY", "StartKeyScale", "ShowTouchStart", &g_Config.touchStartKey, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("SelectKeyX", "SelectKeyY", "SelectKeyScale", "ShowTouchSelect", &g_Config.touchSelectKey, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("UnthrottleKeyX", "UnthrottleKeyY", "UnthrottleKeyScale", "ShowTouchUnthrottle", &g_Config.touchFastForwardKey, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("LKeyX", "LKeyY", "LKeyScale", "ShowTouchLTrigger", &g_Config.touchLKey, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("RKeyX", "RKeyY", "RKeyScale", "ShowTouchRTrigger", &g_Config.touchRKey, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("AnalogStickX", "AnalogStickY", "AnalogStickScale", "ShowAnalogStick", &g_Config.touchAnalogStick, defaultTouchPosShow, CfgFlag::PER_GAME),
ConfigSetting("RightAnalogStickX", "RightAnalogStickY", "RightAnalogStickScale", "ShowRightAnalogStick", &g_Config.touchRightAnalogStick, defaultTouchPosHide, CfgFlag::PER_GAME),
ConfigSetting("AnalogDeadzone", &g_Config.fAnalogDeadzone, 0.15f, CfgFlag::PER_GAME),
ConfigSetting("AnalogInverseDeadzone", &g_Config.fAnalogInverseDeadzone, 0.0f, CfgFlag::PER_GAME),
ConfigSetting("AnalogSensitivity", &g_Config.fAnalogSensitivity, 1.1f, CfgFlag::PER_GAME),
ConfigSetting("AnalogIsCircular", &g_Config.bAnalogIsCircular, false, CfgFlag::PER_GAME),
ConfigSetting("AnalogAutoRotSpeed", &g_Config.fAnalogAutoRotSpeed, 8.0f, CfgFlag::PER_GAME),
ConfigSetting("AnalogLimiterDeadzone", &g_Config.fAnalogLimiterDeadzone, 0.6f, CfgFlag::DEFAULT),
ConfigSetting("AllowMappingCombos", &g_Config.bAllowMappingCombos, false, CfgFlag::DEFAULT),
ConfigSetting("LeftStickHeadScale", &g_Config.fLeftStickHeadScale, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("RightStickHeadScale", &g_Config.fRightStickHeadScale, 1.0f, CfgFlag::PER_GAME),
ConfigSetting("HideStickBackground", &g_Config.bHideStickBackground, false, CfgFlag::PER_GAME),
ConfigSetting("UseMouse", &g_Config.bMouseControl, false, CfgFlag::PER_GAME),
ConfigSetting("MapMouse", &g_Config.bMapMouse, false, CfgFlag::PER_GAME),
ConfigSetting("ConfineMap", &g_Config.bMouseConfine, false, CfgFlag::PER_GAME),
ConfigSetting("MouseSensitivity", &g_Config.fMouseSensitivity, 0.1f, CfgFlag::PER_GAME),
ConfigSetting("MouseSmoothing", &g_Config.fMouseSmoothing, 0.9f, CfgFlag::PER_GAME),
ConfigSetting("SystemControls", &g_Config.bSystemControls, true, CfgFlag::DEFAULT),
};
static const ConfigSetting networkSettings[] = {
ConfigSetting("EnableWlan", &g_Config.bEnableWlan, false, CfgFlag::PER_GAME),
ConfigSetting("EnableAdhocServer", &g_Config.bEnableAdhocServer, false, CfgFlag::PER_GAME),
ConfigSetting("proAdhocServer", &g_Config.proAdhocServer, "socom.cc", CfgFlag::PER_GAME),
ConfigSetting("PortOffset", &g_Config.iPortOffset, 10000, CfgFlag::PER_GAME),
ConfigSetting("MinTimeout", &g_Config.iMinTimeout, 0, CfgFlag::PER_GAME),
ConfigSetting("ForcedFirstConnect", &g_Config.bForcedFirstConnect, false, CfgFlag::PER_GAME),
ConfigSetting("EnableUPnP", &g_Config.bEnableUPnP, false, CfgFlag::PER_GAME),
ConfigSetting("UPnPUseOriginalPort", &g_Config.bUPnPUseOriginalPort, false, CfgFlag::PER_GAME),
ConfigSetting("EnableNetworkChat", &g_Config.bEnableNetworkChat, false, CfgFlag::PER_GAME),
ConfigSetting("ChatButtonPosition",&g_Config.iChatButtonPosition,BOTTOM_LEFT, CfgFlag::PER_GAME),
ConfigSetting("ChatScreenPosition",&g_Config.iChatScreenPosition,BOTTOM_LEFT, CfgFlag::PER_GAME),
ConfigSetting("EnableQuickChat", &g_Config.bEnableQuickChat, true, CfgFlag::PER_GAME),
ConfigSetting("QuickChat1", &g_Config.sQuickChat0, "Quick Chat 1", CfgFlag::PER_GAME),
ConfigSetting("QuickChat2", &g_Config.sQuickChat1, "Quick Chat 2", CfgFlag::PER_GAME),
ConfigSetting("QuickChat3", &g_Config.sQuickChat2, "Quick Chat 3", CfgFlag::PER_GAME),
ConfigSetting("QuickChat4", &g_Config.sQuickChat3, "Quick Chat 4", CfgFlag::PER_GAME),
ConfigSetting("QuickChat5", &g_Config.sQuickChat4, "Quick Chat 5", CfgFlag::PER_GAME),
};
static int DefaultSystemParamLanguage() {
int defaultLang = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
if (g_Config.bFirstRun) {
// TODO: Be smart about same language, different country
auto &langValuesMapping = g_Config.GetLangValuesMapping();
auto iter = langValuesMapping.find(g_Config.sLanguageIni);
if (iter != langValuesMapping.end()) {
defaultLang = iter->second.second;
}
}
return defaultLang;
}
static const ConfigSetting systemParamSettings[] = {
ConfigSetting("PSPModel", &g_Config.iPSPModel, PSP_MODEL_SLIM, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("PSPFirmwareVersion", &g_Config.iFirmwareVersion, PSP_DEFAULT_FIRMWARE, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("NickName", &g_Config.sNickName, "PPSSPP", CfgFlag::PER_GAME),
ConfigSetting("MacAddress", &g_Config.sMACAddress, "", CfgFlag::PER_GAME),
ConfigSetting("Language", &g_Config.iLanguage, &DefaultSystemParamLanguage, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("ParamTimeFormat", &g_Config.iTimeFormat, PSP_SYSTEMPARAM_TIME_FORMAT_24HR, CfgFlag::PER_GAME),
ConfigSetting("ParamDateFormat", &g_Config.iDateFormat, PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD, CfgFlag::PER_GAME),
ConfigSetting("TimeZone", &g_Config.iTimeZone, 0, CfgFlag::PER_GAME),
ConfigSetting("DayLightSavings", &g_Config.bDayLightSavings, (bool) PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD, CfgFlag::PER_GAME),
ConfigSetting("ButtonPreference", &g_Config.iButtonPreference, PSP_SYSTEMPARAM_BUTTON_CROSS, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("LockParentalLevel", &g_Config.iLockParentalLevel, 0, CfgFlag::PER_GAME),
ConfigSetting("WlanAdhocChannel", &g_Config.iWlanAdhocChannel, PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC, CfgFlag::PER_GAME),
#if defined(USING_WIN_UI) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID)
ConfigSetting("BypassOSKWithKeyboard", &g_Config.bBypassOSKWithKeyboard, false, CfgFlag::PER_GAME),
#endif
ConfigSetting("WlanPowerSave", &g_Config.bWlanPowerSave, (bool) PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF, CfgFlag::PER_GAME),
ConfigSetting("EncryptSave", &g_Config.bEncryptSave, true, CfgFlag::PER_GAME | CfgFlag::REPORT),
ConfigSetting("SavedataUpgradeVersion", &g_Config.bSavedataUpgrade, true, CfgFlag::DEFAULT),
ConfigSetting("MemStickSize", &g_Config.iMemStickSizeGB, 16, CfgFlag::DEFAULT),
};
static const ConfigSetting debuggerSettings[] = {
ConfigSetting("DisasmWindowX", &g_Config.iDisasmWindowX, -1, CfgFlag::DEFAULT),
ConfigSetting("DisasmWindowY", &g_Config.iDisasmWindowY, -1, CfgFlag::DEFAULT),
ConfigSetting("DisasmWindowW", &g_Config.iDisasmWindowW, -1, CfgFlag::DEFAULT),
ConfigSetting("DisasmWindowH", &g_Config.iDisasmWindowH, -1, CfgFlag::DEFAULT),
ConfigSetting("GEWindowX", &g_Config.iGEWindowX, -1, CfgFlag::DEFAULT),
ConfigSetting("GEWindowY", &g_Config.iGEWindowY, -1, CfgFlag::DEFAULT),
ConfigSetting("GEWindowW", &g_Config.iGEWindowW, -1, CfgFlag::DEFAULT),
ConfigSetting("GEWindowH", &g_Config.iGEWindowH, -1, CfgFlag::DEFAULT),
ConfigSetting("GEWindowTabsBL", &g_Config.uGETabsLeft, (uint32_t)0, CfgFlag::DEFAULT),
ConfigSetting("GEWindowTabsBR", &g_Config.uGETabsRight, (uint32_t)0, CfgFlag::DEFAULT),
ConfigSetting("GEWindowTabsTR", &g_Config.uGETabsTopRight, (uint32_t)0, CfgFlag::DEFAULT),
ConfigSetting("ConsoleWindowX", &g_Config.iConsoleWindowX, -1, CfgFlag::DEFAULT),
ConfigSetting("ConsoleWindowY", &g_Config.iConsoleWindowY, -1, CfgFlag::DEFAULT),
ConfigSetting("FontWidth", &g_Config.iFontWidth, 8, CfgFlag::DEFAULT),
ConfigSetting("FontHeight", &g_Config.iFontHeight, 12, CfgFlag::DEFAULT),
ConfigSetting("DisplayStatusBar", &g_Config.bDisplayStatusBar, true, CfgFlag::DEFAULT),
ConfigSetting("ShowBottomTabTitles",&g_Config.bShowBottomTabTitles, true, CfgFlag::DEFAULT),
ConfigSetting("ShowDeveloperMenu", &g_Config.bShowDeveloperMenu, false, CfgFlag::DEFAULT),
ConfigSetting("ShowAllocatorDebug", &g_Config.bShowAllocatorDebug, false, CfgFlag::DONT_SAVE),
ConfigSetting("ShowGpuProfile", &g_Config.bShowGpuProfile, false, CfgFlag::DONT_SAVE),
ConfigSetting("SkipDeadbeefFilling", &g_Config.bSkipDeadbeefFilling, false, CfgFlag::DEFAULT),
ConfigSetting("FuncHashMap", &g_Config.bFuncHashMap, false, CfgFlag::DEFAULT),
ConfigSetting("SkipFuncHashMap", &g_Config.sSkipFuncHashMap, "", CfgFlag::DEFAULT),
ConfigSetting("MemInfoDetailed", &g_Config.bDebugMemInfoDetailed, false, CfgFlag::DEFAULT),
ConfigSetting("DrawFrameGraph", &g_Config.bDrawFrameGraph, false, CfgFlag::DEFAULT),
};
static const ConfigSetting jitSettings[] = {
ConfigSetting("DiscardRegsOnJRRA", &g_Config.bDiscardRegsOnJRRA, false, CfgFlag::DONT_SAVE | CfgFlag::REPORT),
};
static const ConfigSetting upgradeSettings[] = {
ConfigSetting("UpgradeMessage", &g_Config.upgradeMessage, "", CfgFlag::DEFAULT),
ConfigSetting("UpgradeVersion", &g_Config.upgradeVersion, "", CfgFlag::DEFAULT),
ConfigSetting("DismissedVersion", &g_Config.dismissedVersion, "", CfgFlag::DEFAULT),
};
static const ConfigSetting themeSettings[] = {
ConfigSetting("ThemeName", &g_Config.sThemeName, "Default", CfgFlag::DEFAULT),
};
static const ConfigSetting vrSettings[] = {
ConfigSetting("VREnable", &g_Config.bEnableVR, true, CfgFlag::PER_GAME),
ConfigSetting("VREnable6DoF", &g_Config.bEnable6DoF, true, CfgFlag::PER_GAME),
ConfigSetting("VREnableStereo", &g_Config.bEnableStereo, false, CfgFlag::PER_GAME),
ConfigSetting("VREnableMotions", &g_Config.bEnableMotions, true, CfgFlag::PER_GAME),
ConfigSetting("VRForce72Hz", &g_Config.bForce72Hz, true, CfgFlag::PER_GAME),
ConfigSetting("VRManualForceVR", &g_Config.bManualForceVR, false, CfgFlag::PER_GAME),
ConfigSetting("VRPassthrough", &g_Config.bPassthrough, false, CfgFlag::PER_GAME),
ConfigSetting("VRRescaleHUD", &g_Config.bRescaleHUD, true, CfgFlag::PER_GAME),
ConfigSetting("VRCameraDistance", &g_Config.fCameraDistance, 0.0f, CfgFlag::PER_GAME),
ConfigSetting("VRCameraHeight", &g_Config.fCameraHeight, 0.0f, CfgFlag::PER_GAME),
ConfigSetting("VRCameraSide", &g_Config.fCameraSide, 0.0f, CfgFlag::PER_GAME),
ConfigSetting("VRCameraPitch", &g_Config.iCameraPitch, 0, CfgFlag::PER_GAME),
ConfigSetting("VRCanvasDistance", &g_Config.fCanvasDistance, 12.0f, CfgFlag::DEFAULT),
ConfigSetting("VRFieldOfView", &g_Config.fFieldOfViewPercentage, 100.0f, CfgFlag::PER_GAME),
ConfigSetting("VRHeadUpDisplayScale", &g_Config.fHeadUpDisplayScale, 0.3f, CfgFlag::PER_GAME),
ConfigSetting("VRMotionLength", &g_Config.fMotionLength, 0.5f, CfgFlag::DEFAULT),
ConfigSetting("VRHeadRotationScale", &g_Config.fHeadRotationScale, 5.0f, CfgFlag::PER_GAME),
ConfigSetting("VRHeadRotationEnabled", &g_Config.bHeadRotationEnabled, false, CfgFlag::PER_GAME),
ConfigSetting("VRHeadRotationSmoothing", &g_Config.bHeadRotationSmoothing, false, CfgFlag::PER_GAME),
};
static const ConfigSectionSettings sections[] = {
{"General", generalSettings, ARRAY_SIZE(generalSettings)},
{"CPU", cpuSettings, ARRAY_SIZE(cpuSettings)},
{"Graphics", graphicsSettings, ARRAY_SIZE(graphicsSettings)},
{"Sound", soundSettings, ARRAY_SIZE(soundSettings)},
{"Control", controlSettings, ARRAY_SIZE(controlSettings)},
{"Network", networkSettings, ARRAY_SIZE(networkSettings)},
{"SystemParam", systemParamSettings, ARRAY_SIZE(systemParamSettings)},
{"Debugger", debuggerSettings, ARRAY_SIZE(debuggerSettings)},
{"JIT", jitSettings, ARRAY_SIZE(jitSettings)},
{"Upgrade", upgradeSettings, ARRAY_SIZE(upgradeSettings)},
{"Theme", themeSettings, ARRAY_SIZE(themeSettings)},
{"VR", vrSettings, ARRAY_SIZE(vrSettings)},
{"Achievements", achievementSettings, ARRAY_SIZE(achievementSettings)},
};
const size_t numSections = ARRAY_SIZE(sections);
static void IterateSettings(IniFile &iniFile, std::function<void(Section *section, const ConfigSetting &setting)> func) {
for (size_t i = 0; i < numSections; ++i) {
Section *section = iniFile.GetOrCreateSection(sections[i].section);
for (size_t j = 0; j < sections[i].settingsCount; j++) {
func(section, sections[i].settings[j]);
}
}
}
static void IterateSettings(std::function<void(const ConfigSetting &setting)> func) {
for (size_t i = 0; i < numSections; ++i) {
for (size_t j = 0; j < sections[i].settingsCount; j++) {
func(sections[i].settings[j]);
}
}
}
void ConfigPrivate::ResetRecentIsosThread() {
std::lock_guard<std::mutex> guard(recentIsosThreadLock);
if (recentIsosThreadPending && recentIsosThread.joinable())
recentIsosThread.join();
}
void ConfigPrivate::SetRecentIsosThread(std::function<void()> f) {
std::lock_guard<std::mutex> guard(recentIsosThreadLock);
if (recentIsosThreadPending && recentIsosThread.joinable())
recentIsosThread.join();
recentIsosThread = std::thread(f);
recentIsosThreadPending = true;
}
Config::Config() {
private_ = new ConfigPrivate();
}
Config::~Config() {
if (bUpdatedInstanceCounter) {
ShutdownInstanceCounter();
}
private_->ResetRecentIsosThread();
delete private_;
}
void Config::LoadLangValuesMapping() {
IniFile mapping;
mapping.LoadFromVFS(g_VFS, "langregion.ini");
std::vector<std::string> keys;
mapping.GetKeys("LangRegionNames", keys);
std::map<std::string, int> langCodeMapping;
langCodeMapping["JAPANESE"] = PSP_SYSTEMPARAM_LANGUAGE_JAPANESE;
langCodeMapping["ENGLISH"] = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
langCodeMapping["FRENCH"] = PSP_SYSTEMPARAM_LANGUAGE_FRENCH;
langCodeMapping["SPANISH"] = PSP_SYSTEMPARAM_LANGUAGE_SPANISH;
langCodeMapping["GERMAN"] = PSP_SYSTEMPARAM_LANGUAGE_GERMAN;
langCodeMapping["ITALIAN"] = PSP_SYSTEMPARAM_LANGUAGE_ITALIAN;
langCodeMapping["DUTCH"] = PSP_SYSTEMPARAM_LANGUAGE_DUTCH;
langCodeMapping["PORTUGUESE"] = PSP_SYSTEMPARAM_LANGUAGE_PORTUGUESE;
langCodeMapping["RUSSIAN"] = PSP_SYSTEMPARAM_LANGUAGE_RUSSIAN;
langCodeMapping["KOREAN"] = PSP_SYSTEMPARAM_LANGUAGE_KOREAN;
langCodeMapping["CHINESE_TRADITIONAL"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_TRADITIONAL;
langCodeMapping["CHINESE_SIMPLIFIED"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_SIMPLIFIED;
const Section *langRegionNames = mapping.GetOrCreateSection("LangRegionNames");
const Section *systemLanguage = mapping.GetOrCreateSection("SystemLanguage");
for (size_t i = 0; i < keys.size(); i++) {
std::string langName;
langRegionNames->Get(keys[i].c_str(), &langName, "ERROR");
std::string langCode;
systemLanguage->Get(keys[i].c_str(), &langCode, "ENGLISH");
int iLangCode = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH;
if (langCodeMapping.find(langCode) != langCodeMapping.end())
iLangCode = langCodeMapping[langCode];
langValuesMapping_[keys[i]] = std::make_pair(langName, iLangCode);
}
}
const std::map<std::string, std::pair<std::string, int>> &Config::GetLangValuesMapping() {
if (langValuesMapping_.empty()) {
LoadLangValuesMapping();
}
return langValuesMapping_;
}
void Config::Reload() {
reload_ = true;
Load();
reload_ = false;
}
// Call this if you change the search path (such as when changing memstick directory. can't
// really think of any other legit uses).
void Config::UpdateIniLocation(const char *iniFileName, const char *controllerIniFilename) {
const bool useIniFilename = iniFileName != nullptr && strlen(iniFileName) > 0;
const char *ppssppIniFilename = IsVREnabled() ? "ppssppvr.ini" : "ppsspp.ini";
iniFilename_ = FindConfigFile(useIniFilename ? iniFileName : ppssppIniFilename);
const bool useControllerIniFilename = controllerIniFilename != nullptr && strlen(controllerIniFilename) > 0;
const char *controlsIniFilename = IsVREnabled() ? "controlsvr.ini" : "controls.ini";
controllerIniFilename_ = FindConfigFile(useControllerIniFilename ? controllerIniFilename : controlsIniFilename);
}
bool Config::LoadAppendedConfig() {
IniFile iniFile;
if (!iniFile.Load(appendedConfigFileName_)) {
ERROR_LOG(LOADER, "Failed to read appended config '%s'.", appendedConfigFileName_.c_str());
return false;
}
IterateSettings(iniFile, [&iniFile](Section *section, const ConfigSetting &setting) {
if (iniFile.Exists(section->name().c_str(), setting.iniKey_))
setting.Get(section);
});
INFO_LOG(LOADER, "Loaded appended config '%s'.", appendedConfigFileName_.c_str());
Save("Loaded appended config"); // Let's prevent reset
return true;
}
void Config::SetAppendedConfigIni(const Path &path) {
appendedConfigFileName_ = path;
}
void Config::UpdateAfterSettingAutoFrameSkip() {
if (bAutoFrameSkip && iFrameSkip == 0) {
iFrameSkip = 1;
}
if (bAutoFrameSkip && bSkipBufferEffects) {
bSkipBufferEffects = false;
}
}
void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
if (!bUpdatedInstanceCounter) {
InitInstanceCounter();
bUpdatedInstanceCounter = true;
}
UpdateIniLocation(iniFileName, controllerIniFilename);
INFO_LOG(LOADER, "Loading config: %s", iniFilename_.c_str());
bSaveSettings = true;
bShowFrameProfiler = true;
IniFile iniFile;
if (!iniFile.Load(iniFilename_)) {
ERROR_LOG(LOADER, "Failed to read '%s'. Setting config to default.", iniFilename_.c_str());
// Continue anyway to initialize the config.
}
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
setting.Get(section);
});
iRunCount++;
// This check is probably not really necessary here anyway, you can always
// press Home or Browse if you're in a bad directory.
if (!File::Exists(currentDirectory))
currentDirectory = defaultCurrentDirectory;
Section *log = iniFile.GetOrCreateSection(logSectionName);
bool debugDefaults = false;
#ifdef _DEBUG
debugDefaults = true;
#endif
LogManager::GetInstance()->LoadConfig(log, debugDefaults);
Section *recent = iniFile.GetOrCreateSection("Recent");
recent->Get("MaxRecent", &iMaxRecent, 60);
// Fix issue from switching from uint (hex in .ini) to int (dec)
// -1 is okay, though. We'll just ignore recent stuff if it is.
if (iMaxRecent == 0)
iMaxRecent = 60;
if (iMaxRecent > 0) {
private_->ResetRecentIsosThread();
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
recentIsos.clear();
for (int i = 0; i < iMaxRecent; i++) {
char keyName[64];
std::string fileName;
snprintf(keyName, sizeof(keyName), "FileName%d", i);
if (recent->Get(keyName, &fileName, "") && !fileName.empty()) {
recentIsos.push_back(fileName);
}
}
}
auto pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths")->ToMap();
vPinnedPaths.clear();
for (auto it = pinnedPaths.begin(), end = pinnedPaths.end(); it != end; ++it) {
// Unpin paths that are deleted automatically.
const std::string &path = it->second;
if (startsWith(path, "http://") || startsWith(path, "https://") || File::Exists(Path(path))) {
vPinnedPaths.push_back(File::ResolvePath(path));
}
}
// Default values for post process shaders
bool postShadersInitialized = iniFile.HasSection("PostShaderList");
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
if (IsVREnabled() && !postShadersInitialized) {
postShaderChain->Set("PostShader1", "ColorCorrection");
postShaderSetting->Set("ColorCorrectionSettingCurrentValue1", 1.0f);
postShaderSetting->Set("ColorCorrectionSettingCurrentValue2", 1.5f);
postShaderSetting->Set("ColorCorrectionSettingCurrentValue3", 1.1f);
postShaderSetting->Set("ColorCorrectionSettingCurrentValue4", 1.0f);
}
// Load post process shader values
mPostShaderSetting.clear();
for (const auto& it : postShaderSetting->ToMap()) {
mPostShaderSetting[it.first] = std::stof(it.second);
}
// Load post process shader names
vPostShaderNames.clear();
for (const auto& it : postShaderChain->ToMap()) {
if (it.second != "Off")
vPostShaderNames.push_back(it.second);
}
// Check for an old dpad setting
Section *control = iniFile.GetOrCreateSection("Control");
float f;
control->Get("DPadRadius", &f, 0.0f);
if (f > 0.0f) {
ResetControlLayout();
}
const char *gitVer = PPSSPP_GIT_VERSION;
Version installed(gitVer);
Version upgrade(upgradeVersion);
const bool versionsValid = installed.IsValid() && upgrade.IsValid();
// Do this regardless of iRunCount to prevent a silly bug where one might use an older
// build of PPSSPP, receive an upgrade notice, then start a newer version, and still receive the upgrade notice,
// even if said newer version is >= the upgrade found online.
if ((dismissedVersion == upgradeVersion) || (versionsValid && (installed >= upgrade))) {
upgradeMessage.clear();
}
// Check for new version on every 10 runs.
// Sometimes the download may not be finished when the main screen shows (if the user dismisses the
// splash screen quickly), but then we'll just show the notification next time instead, we store the
// upgrade number in the ini.
if (iRunCount % 10 == 0 && bCheckForNewVersion) {
const char *versionUrl = "http://www.ppsspp.org/version.json";
const char *acceptMime = "application/json, text/*; q=0.9, */*; q=0.8";
auto dl = g_DownloadManager.StartDownloadWithCallback(versionUrl, Path(), &DownloadCompletedCallback, acceptMime);
dl->SetHidden(true);
}
INFO_LOG(LOADER, "Loading controller config: %s", controllerIniFilename_.c_str());
bSaveSettings = true;
LoadStandardControllerIni();
//so this is all the way down here to overwrite the controller settings
//sadly it won't benefit from all the "version conversion" going on up-above
//but these configs shouldn't contain older versions anyhow
if (bGameSpecific) {
loadGameConfig(gameId_, gameIdTitle_);
}
CleanRecent();
#if PPSSPP_PLATFORM(ANDROID)
// The on path here is untested, since we don't expose it.
g_Config.bVSync = false;
#endif
PostLoadCleanup(false);
INFO_LOG(LOADER, "Config loaded: '%s'", iniFilename_.c_str());
}
bool Config::Save(const char *saveReason) {
if (!IsFirstInstance()) {
// TODO: Should we allow saving config if started from a different directory?
// How do we tell?
WARN_LOG(LOADER, "Not saving config - secondary instances don't.");
// Don't want to retry or something.
return true;
}
if (!iniFilename_.empty() && g_Config.bSaveSettings) {
saveGameConfig(gameId_, gameIdTitle_);
PreSaveCleanup(false);
CleanRecent();
IniFile iniFile;
if (!iniFile.Load(iniFilename_)) {
ERROR_LOG(LOADER, "Error saving config - can't read ini '%s'", iniFilename_.c_str());
}
// Need to do this somewhere...
bFirstRun = false;
IterateSettings(iniFile, [&](Section *section, const ConfigSetting &setting) {
if (!bGameSpecific || !setting.PerGame()) {
setting.Set(section);
}
});
Section *recent = iniFile.GetOrCreateSection("Recent");
recent->Set("MaxRecent", iMaxRecent);
private_->ResetRecentIsosThread();
for (int i = 0; i < iMaxRecent; i++) {
char keyName[64];
snprintf(keyName, sizeof(keyName), "FileName%d", i);
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
if (i < (int)recentIsos.size()) {
recent->Set(keyName, recentIsos[i]);
} else {
recent->Delete(keyName); // delete the nonexisting FileName
}
}
Section *pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths");
pinnedPaths->Clear();
for (size_t i = 0; i < vPinnedPaths.size(); ++i) {
char keyName[64];
snprintf(keyName, sizeof(keyName), "Path%d", (int)i);
pinnedPaths->Set(keyName, vPinnedPaths[i]);
}
if (!bGameSpecific) {
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
postShaderSetting->Clear();
for (auto it = mPostShaderSetting.begin(), end = mPostShaderSetting.end(); it != end; ++it) {
postShaderSetting->Set(it->first.c_str(), it->second);
}
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
postShaderChain->Clear();
for (size_t i = 0; i < vPostShaderNames.size(); ++i) {
char keyName[64];
snprintf(keyName, sizeof(keyName), "PostShader%d", (int)i+1);
postShaderChain->Set(keyName, vPostShaderNames[i]);
}
}
Section *control = iniFile.GetOrCreateSection("Control");
control->Delete("DPadRadius");
Section *log = iniFile.GetOrCreateSection(logSectionName);
if (LogManager::GetInstance())
LogManager::GetInstance()->SaveConfig(log);
if (!iniFile.Save(iniFilename_)) {
ERROR_LOG(LOADER, "Error saving config (%s)- can't write ini '%s'", saveReason, iniFilename_.c_str());
return false;
}
INFO_LOG(LOADER, "Config saved (%s): '%s'", saveReason, iniFilename_.c_str());
if (!bGameSpecific) //otherwise we already did this in saveGameConfig()
{
IniFile controllerIniFile;
if (!controllerIniFile.Load(controllerIniFilename_)) {
ERROR_LOG(LOADER, "Error saving controller config - can't read ini first '%s'", controllerIniFilename_.c_str());
}
KeyMap::SaveToIni(controllerIniFile);
if (!controllerIniFile.Save(controllerIniFilename_)) {
ERROR_LOG(LOADER, "Error saving config - can't write ini '%s'", controllerIniFilename_.c_str());
return false;
}
INFO_LOG(LOADER, "Controller config saved: %s", controllerIniFilename_.c_str());
}
PostSaveCleanup(false);
} else {
INFO_LOG(LOADER, "Not saving config");
}
return true;
}
void Config::PostLoadCleanup(bool gameSpecific) {
// Override ppsspp.ini JIT value to prevent crashing
jitForcedOff = DefaultCpuCore() != (int)CPUCore::JIT && g_Config.iCpuCore == (int)CPUCore::JIT;
if (jitForcedOff) {
g_Config.iCpuCore = (int)CPUCore::IR_JIT;
}
// This caps the exponent 4 (so 16x.)
if (iAnisotropyLevel > 4) {
iAnisotropyLevel = 4;
}
// Set a default MAC, and correct if it's an old format.
if (sMACAddress.length() != 17)
sMACAddress = CreateRandMAC();
if (g_Config.bAutoFrameSkip && g_Config.bSkipBufferEffects) {
g_Config.bSkipBufferEffects = false;
}
// Automatically silence secondary instances. Could be an option I guess, but meh.
if (PPSSPP_ID > 1) {
g_Config.iGlobalVolume = 0;
}
// Automatically switch away from deprecated setting value.
if (iTexScalingLevel <= 0) {
iTexScalingLevel = 1;
}
}
void Config::PreSaveCleanup(bool gameSpecific) {
if (jitForcedOff) {
// If we forced jit off and it's still set to IR, change it back to jit.
if (g_Config.iCpuCore == (int)CPUCore::IR_JIT)
g_Config.iCpuCore = (int)CPUCore::JIT;
}
}
void Config::PostSaveCleanup(bool gameSpecific) {
if (jitForcedOff) {
// Force JIT off again just in case Config::Save() is called without exiting PPSSPP.
if (g_Config.iCpuCore == (int)CPUCore::JIT)
g_Config.iCpuCore = (int)CPUCore::IR_JIT;
}
}
void Config::NotifyUpdatedCpuCore() {
if (jitForcedOff && g_Config.iCpuCore == (int)CPUCore::IR_JIT) {
// No longer forced off, the user set it to IR jit.
jitForcedOff = false;
}
}
// Use for debugging the version check without messing with the server
#if 0
#define PPSSPP_GIT_VERSION "v0.0.1-gaaaaaaaaa"
#endif
void Config::DownloadCompletedCallback(http::Download &download) {
if (download.ResultCode() != 200) {
ERROR_LOG(LOADER, "Failed to download %s: %d", download.url().c_str(), download.ResultCode());
return;
}
std::string data;
download.buffer().TakeAll(&data);
if (data.empty()) {
ERROR_LOG(LOADER, "Version check: Empty data from server!");
return;
}
json::JsonReader reader(data.c_str(), data.size());
const json::JsonGet root = reader.root();
if (!root) {
ERROR_LOG(LOADER, "Failed to parse json");
return;
}
std::string version = root.getString("version", "");
const char *gitVer = PPSSPP_GIT_VERSION;
Version installed(gitVer);
Version upgrade(version);
Version dismissed(g_Config.dismissedVersion);
if (!installed.IsValid()) {
ERROR_LOG(LOADER, "Version check: Local version string invalid. Build problems? %s", PPSSPP_GIT_VERSION);
return;
}
if (!upgrade.IsValid()) {
ERROR_LOG(LOADER, "Version check: Invalid server version: %s", version.c_str());
return;
}
if (installed >= upgrade) {
INFO_LOG(LOADER, "Version check: Already up to date, erasing any upgrade message");
g_Config.upgradeMessage.clear();
g_Config.upgradeVersion = upgrade.ToString();
g_Config.dismissedVersion.clear();
return;
}
if (installed < upgrade && dismissed != upgrade) {
g_Config.upgradeMessage = "New version of PPSSPP available!";
g_Config.upgradeVersion = upgrade.ToString();
g_Config.dismissedVersion.clear();
}
}
void Config::DismissUpgrade() {
g_Config.dismissedVersion = g_Config.upgradeVersion;
}
void Config::AddRecent(const std::string &file) {
// Don't bother with this if the user disabled recents (it's -1).
if (iMaxRecent <= 0)
return;
// We'll add it back below. This makes sure it's at the front, and only once.
RemoveRecent(file);
private_->ResetRecentIsosThread();
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
const std::string filename = File::ResolvePath(file);
recentIsos.insert(recentIsos.begin(), filename);
if ((int)recentIsos.size() > iMaxRecent)
recentIsos.resize(iMaxRecent);
}
void Config::RemoveRecent(const std::string &file) {
// Don't bother with this if the user disabled recents (it's -1).
if (iMaxRecent <= 0)
return;
private_->ResetRecentIsosThread();
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
const std::string filename = File::ResolvePath(file);
for (auto iter = recentIsos.begin(); iter != recentIsos.end();) {
const std::string recent = File::ResolvePath(*iter);
if (filename == recent) {
// Note that the increment-erase idiom doesn't work with vectors.
iter = recentIsos.erase(iter);
} else {
iter++;
}
}
}
void Config::CleanRecent() {
private_->SetRecentIsosThread([this] {
SetCurrentThreadName("RecentISOs");
AndroidJNIThreadContext jniContext; // destructor detaches
double startTime = time_now_d();
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
std::vector<std::string> cleanedRecent;
for (size_t i = 0; i < recentIsos.size(); i++) {
bool exists = false;
Path path = Path(recentIsos[i]);
switch (path.Type()) {
case PathType::CONTENT_URI:
case PathType::NATIVE:
exists = File::Exists(path);
break;
default:
FileLoader *loader = ConstructFileLoader(path);
exists = loader->ExistsFast();
delete loader;
break;
}
if (exists) {
// Make sure we don't have any redundant items.
auto duplicate = std::find(cleanedRecent.begin(), cleanedRecent.end(), recentIsos[i]);
if (duplicate == cleanedRecent.end()) {
cleanedRecent.push_back(recentIsos[i]);
}
}
}
double recentTime = time_now_d() - startTime;
if (recentTime > 0.1) {
INFO_LOG(SYSTEM, "CleanRecent took %0.2f", recentTime);
}
recentIsos = cleanedRecent;
});
}
std::vector<std::string> Config::RecentIsos() const {
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
return recentIsos;
}
bool Config::HasRecentIsos() const {
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
return !recentIsos.empty();
}
void Config::ClearRecentIsos() {
private_->ResetRecentIsosThread();
std::lock_guard<std::mutex> guard(private_->recentIsosLock);
recentIsos.clear();
}
void Config::SetSearchPath(const Path &searchPath) {
searchPath_ = searchPath;
}
const Path Config::FindConfigFile(const std::string &baseFilename) {
// Don't search for an absolute path.
if (baseFilename.size() > 1 && baseFilename[0] == '/') {
return Path(baseFilename);
}
#ifdef _WIN32
if (baseFilename.size() > 3 && baseFilename[1] == ':' && (baseFilename[2] == '/' || baseFilename[2] == '\\')) {
return Path(baseFilename);
}
#endif
Path filename = searchPath_ / baseFilename;
if (File::Exists(filename)) {
return filename;
}
// Make sure at least the directory it's supposed to be in exists.
Path path = filename.NavigateUp();
// This check is just to avoid logging.
if (!File::Exists(path)) {
File::CreateFullPath(path);
}
return filename;
}
void Config::RestoreDefaults(RestoreSettingsBits whatToRestore) {
if (bGameSpecific) {
// TODO: This should be possible to do in a cleaner way.
deleteGameConfig(gameId_);
createGameConfig(gameId_);
Load();
} else {
if (whatToRestore & RestoreSettingsBits::SETTINGS) {
IterateSettings([](const ConfigSetting &setting) {
setting.RestoreToDefault();
});
}
if (whatToRestore & RestoreSettingsBits::CONTROLS) {
KeyMap::RestoreDefault();
}
if (whatToRestore & RestoreSettingsBits::RECENT) {
ClearRecentIsos();
currentDirectory = defaultCurrentDirectory;
}
}
}
bool Config::hasGameConfig(const std::string &pGameId) {
Path fullIniFilePath = getGameConfigFile(pGameId);
return File::Exists(fullIniFilePath);
}
void Config::changeGameSpecific(const std::string &pGameId, const std::string &title) {
if (!reload_)
Save("changeGameSpecific");
gameId_ = pGameId;
gameIdTitle_ = title;
bGameSpecific = !pGameId.empty();
}
bool Config::createGameConfig(const std::string &pGameId) {
Path fullIniFilePath = getGameConfigFile(pGameId);
if (hasGameConfig(pGameId)) {
return false;
}
File::CreateEmptyFile(fullIniFilePath);
return true;
}
bool Config::deleteGameConfig(const std::string& pGameId) {
Path fullIniFilePath = Path(getGameConfigFile(pGameId));
File::Delete(fullIniFilePath);
return true;
}
Path Config::getGameConfigFile(const std::string &pGameId) {
const char *ppssppIniFilename = IsVREnabled() ? "_ppssppvr.ini" : "_ppsspp.ini";
std::string iniFileName = pGameId + ppssppIniFilename;
Path iniFileNameFull = FindConfigFile(iniFileName);
return iniFileNameFull;
}
bool Config::saveGameConfig(const std::string &pGameId, const std::string &title) {
if (pGameId.empty()) {
return false;
}
Path fullIniFilePath = getGameConfigFile(pGameId);
IniFile iniFile;
Section *top = iniFile.GetOrCreateSection("");
top->AddComment(StringFromFormat("Game config for %s - %s", pGameId.c_str(), title.c_str()));
PreSaveCleanup(true);
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
if (setting.PerGame()) {
setting.Set(section);
}
});
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
postShaderSetting->Clear();
for (auto it = mPostShaderSetting.begin(), end = mPostShaderSetting.end(); it != end; ++it) {
postShaderSetting->Set(it->first.c_str(), it->second);
}
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
postShaderChain->Clear();
for (size_t i = 0; i < vPostShaderNames.size(); ++i) {
char keyName[64];
snprintf(keyName, sizeof(keyName), "PostShader%d", (int)i+1);
postShaderChain->Set(keyName, vPostShaderNames[i]);
}
KeyMap::SaveToIni(iniFile);
iniFile.Save(fullIniFilePath);
PostSaveCleanup(true);
return true;
}
bool Config::loadGameConfig(const std::string &pGameId, const std::string &title) {
Path iniFileNameFull = getGameConfigFile(pGameId);
if (!hasGameConfig(pGameId)) {
DEBUG_LOG(LOADER, "No game-specific settings found in %s. Using global defaults.", iniFileNameFull.c_str());
return false;
}
changeGameSpecific(pGameId, title);
IniFile iniFile;
iniFile.Load(iniFileNameFull);
auto postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting")->ToMap();
mPostShaderSetting.clear();
for (const auto &it : postShaderSetting) {
float value = 0.0f;
if (sscanf(it.second.c_str(), "%f", &value)) {
mPostShaderSetting[it.first] = value;
} else {
WARN_LOG(LOADER, "Invalid float value string for param %s: '%s'", it.first.c_str(), it.second.c_str());
}
}
auto postShaderChain = iniFile.GetOrCreateSection("PostShaderList")->ToMap();
vPostShaderNames.clear();
for (auto it : postShaderChain) {
if (it.second != "Off")
vPostShaderNames.push_back(it.second);
}
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
if (setting.PerGame()) {
setting.Get(section);
}
});
KeyMap::LoadFromIni(iniFile);
if (!appendedConfigFileName_.ToString().empty() &&
std::find(appendedConfigUpdatedGames_.begin(), appendedConfigUpdatedGames_.end(), pGameId) == appendedConfigUpdatedGames_.end()) {
LoadAppendedConfig();
appendedConfigUpdatedGames_.push_back(pGameId);
}
PostLoadCleanup(true);
return true;
}
void Config::unloadGameConfig() {
if (bGameSpecific) {
changeGameSpecific();
IniFile iniFile;
iniFile.Load(iniFilename_);
// Reload game specific settings back to standard.
IterateSettings(iniFile, [](Section *section, const ConfigSetting &setting) {
if (setting.PerGame()) {
setting.Get(section);
}
});
auto postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting")->ToMap();
mPostShaderSetting.clear();
for (auto it : postShaderSetting) {
mPostShaderSetting[it.first] = std::stof(it.second);
}
auto postShaderChain = iniFile.GetOrCreateSection("PostShaderList")->ToMap();
vPostShaderNames.clear();
for (auto it : postShaderChain) {
if (it.second != "Off")
vPostShaderNames.push_back(it.second);
}
LoadStandardControllerIni();
PostLoadCleanup(true);
}
}
void Config::LoadStandardControllerIni() {
IniFile controllerIniFile;
if (!controllerIniFile.Load(controllerIniFilename_)) {
ERROR_LOG(LOADER, "Failed to read %s. Setting controller config to default.", controllerIniFilename_.c_str());
KeyMap::RestoreDefault();
} else {
// Continue anyway to initialize the config. It will just restore the defaults.
KeyMap::LoadFromIni(controllerIniFile);
}
}
void Config::ResetControlLayout() {
auto reset = [](ConfigTouchPos &pos) {
pos.x = defaultTouchPosShow.x;
pos.y = defaultTouchPosShow.y;
pos.scale = defaultTouchPosShow.scale;
};
reset(g_Config.touchActionButtonCenter);
g_Config.fActionButtonSpacing = 1.0f;
reset(g_Config.touchDpad);
g_Config.fDpadSpacing = 1.0f;
reset(g_Config.touchStartKey);
reset(g_Config.touchSelectKey);
reset(g_Config.touchFastForwardKey);
reset(g_Config.touchLKey);
reset(g_Config.touchRKey);
reset(g_Config.touchAnalogStick);
reset(g_Config.touchRightAnalogStick);
for (int i = 0; i < CUSTOM_BUTTON_COUNT; i++) {
reset(g_Config.touchCustom[i]);
}
g_Config.fLeftStickHeadScale = 1.0f;
g_Config.fRightStickHeadScale = 1.0f;
}
void Config::GetReportingInfo(UrlEncoder &data) {
for (size_t i = 0; i < numSections; ++i) {
const std::string prefix = std::string("config.") + sections[i].section;
for (size_t j = 0; j < sections[i].settingsCount; j++) {
sections[i].settings[j].ReportSetting(data, prefix);
}
}
}
bool Config::IsPortrait() const {
return (iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180) && !bSkipBufferEffects;
}