ppsspp/UI/GameScreen.cpp

105 lines
3.4 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "gfx_es2/draw_buffer.h"
#include "ui/view.h"
#include "ui/viewgroup.h"
#include "UI/EmuScreen.h"
#include "UI/GameScreen.h"
#include "UI/GameSettingsScreen.h"
#include "UI/GameInfoCache.h"
void GameScreen::CreateViews() {
GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
// Information in the top left.
// Back button to the bottom left.
// Scrolling action menu to the right.
using namespace UI;
Margins actionMenuMargins(0, 100, 15, 0);
root_ = new LinearLayout(ORIENT_HORIZONTAL);
ViewGroup *leftColumn = new AnchorLayout(new LinearLayoutParams(1.0f));
root_->Add(leftColumn);
if (info) {
tvTitle_ = leftColumn->Add(new TextView(0, info->title, ALIGN_LEFT, 1.0f, new AnchorLayoutParams(10, 10, NONE, NONE)));
}
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
root_->Add(rightColumn);
ViewGroup *rightColumnItems = new LinearLayout(ORIENT_VERTICAL);
rightColumn->Add(rightColumnItems);
rightColumnItems->Add(new Choice("Play"))->OnClick.Handle(this, &GameScreen::OnPlay);
rightColumnItems->Add(new Choice("Game Settings"))->OnClick.Handle(this, &GameScreen::OnGameSettings);
rightColumnItems->Add(new Choice("Delete Save Data"))->OnClick.Handle(this, &GameScreen::OnDeleteSaveData);
rightColumnItems->Add(new Choice("Delete Game"))->OnClick.Handle(this, &GameScreen::OnDeleteGame);
}
void DrawBackground(float alpha);
void GameScreen::DrawBackground() {
GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
::DrawBackground(1.0f);
}
void GameScreen::update(InputState &input) {
UIScreen::update(input);
GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
if (tvTitle_)
tvTitle_->SetText(info->title);
}
UI::EventReturn GameScreen::OnPlay(UI::EventParams &e) {
screenManager()->switchScreen(new EmuScreen(gamePath_));
return UI::EVENT_DONE;
}
UI::EventReturn GameScreen::OnGameSettings(UI::EventParams &e) {
GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
if (info && info->paramSFOLoaded) {
std::string discID = info->paramSFO.GetValueString("DISC_ID");
screenManager()->push(new GameSettingsScreen(gamePath_, discID));
}
return UI::EVENT_DONE;
}
UI::EventReturn GameScreen::OnDeleteSaveData(UI::EventParams &e) {
GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
if (info) {
// VERY DANGEROUS, must add confirmation dialog before enabling.
// info->DeleteAllSaveData();
}
RecreateViews();
return UI::EVENT_DONE;
}
UI::EventReturn GameScreen::OnDeleteGame(UI::EventParams &e) {
GameInfo *info = g_gameInfoCache.GetInfo(gamePath_, true);
if (info) {
// VERY DANGEROUS
// info->DeleteGame();
}
RecreateViews();
return UI::EVENT_DONE;
}