ppsspp/Core/HW/SimpleAudioDec.cpp
kaienfr c03e591ecd Cleanup SimpleAudioDec
and remove unused AudioCreate fonction, it can be down in the class constructor.
2014-04-01 00:33:46 +02:00

236 lines
6 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/HW/SimpleAudioDec.h"
#include "Core/HW/MediaEngine.h"
#include "Core/HW/BufferQueue.h"
#ifdef USE_FFMPEG
extern "C" {
#include <libavformat/avformat.h>
#include <libswresample/swresample.h>
#include <libavutil/samplefmt.h>
}
#endif // USE_FFMPEG
bool SimpleAudio::GetAudioCodecID(int audioType){
#ifdef USE_FFMPEG
switch (audioType)
{
case PSP_CODEC_AAC:
audioCodecId = AV_CODEC_ID_AAC;
break;
case PSP_CODEC_AT3:
audioCodecId = AV_CODEC_ID_ATRAC3;
break;
case PSP_CODEC_AT3PLUS:
audioCodecId = AV_CODEC_ID_ATRAC3P;
break;
case PSP_CODEC_MP3:
audioCodecId = AV_CODEC_ID_MP3;
break;
default:
audioType = 0;
break;
}
if (audioType != 0){
return true;
}
return false;
#else
return false;
#endif // USE_FFMPEG
}
SimpleAudio::SimpleAudio(int audioType)
: codec_(0), codecCtx_(0), swrCtx_(0), audioType(audioType){
#ifdef USE_FFMPEG
avcodec_register_all();
av_register_all();
InitFFmpeg();
frame_ = av_frame_alloc();
// Get Audio Codec ID
if (!GetAudioCodecID(audioType)){
ERROR_LOG(ME, "This version of FFMPEG does not support Audio codec type: %08x. Update your submodule.", audioType);
return;
}
// Find decoder
codec_ = avcodec_find_decoder(audioCodecId);
if (!codec_) {
// Eh, we shouldn't even have managed to compile. But meh.
ERROR_LOG(ME, "This version of FFMPEG does not support AV_CODEC_ID for audio (%s). Update your submodule.", GetCodecName(audioType));
return;
}
// Allocate codec context
codecCtx_ = avcodec_alloc_context3(codec_);
if (!codecCtx_) {
ERROR_LOG(ME, "Failed to allocate a codec context");
return;
}
codecCtx_->channels = 2;
codecCtx_->channel_layout = AV_CH_LAYOUT_STEREO;
// Open codec
AVDictionary *opts = 0;
if (avcodec_open2(codecCtx_, codec_, &opts) < 0) {
ERROR_LOG(ME, "Failed to open codec");
return;
}
av_dict_free(&opts);
#endif // USE_FFMPEG
}
SimpleAudio::SimpleAudio(u32 ctxPtr, int audioType)
: codec_(0), codecCtx_(0), swrCtx_(0), ctxPtr(ctxPtr), audioType(audioType){
#ifdef USE_FFMPEG
avcodec_register_all();
av_register_all();
InitFFmpeg();
frame_ = av_frame_alloc();
// Get Audio Codec ID
if (!GetAudioCodecID(audioType)){
ERROR_LOG(ME, "This version of FFMPEG does not support Audio codec type: %08x. Update your submodule.", audioType);
return;
}
// Find decoder
codec_ = avcodec_find_decoder(audioCodecId);
if (!codec_) {
// Eh, we shouldn't even have managed to compile. But meh.
ERROR_LOG(ME, "This version of FFMPEG does not support AV_CODEC_ID for audio (%s). Update your submodule.",GetCodecName(audioType));
return;
}
// Allocate codec context
codecCtx_ = avcodec_alloc_context3(codec_);
if (!codecCtx_) {
ERROR_LOG(ME, "Failed to allocate a codec context");
return;
}
codecCtx_->channels = 2;
codecCtx_->channel_layout = AV_CH_LAYOUT_STEREO;
// Open codec
AVDictionary *opts = 0;
if (avcodec_open2(codecCtx_, codec_, &opts) < 0) {
ERROR_LOG(ME, "Failed to open codec");
return;
}
av_dict_free(&opts);
#endif // USE_FFMPEG
}
SimpleAudio::~SimpleAudio() {
#ifdef USE_FFMPEG
if (frame_)
av_frame_free(&frame_);
if (codecCtx_)
avcodec_close(codecCtx_);
codecCtx_ = 0;
codec_ = 0;
if (swrCtx_)
swr_free(&swrCtx_);
#endif // USE_FFMPEG
}
// Input is a single Audio packet.
bool SimpleAudio::Decode(void* inbuf, int inbytes, uint8_t *outbuf, int *outbytes) {
#ifdef USE_FFMPEG
AVPacket packet = { 0 };
av_init_packet(&packet);
packet.data = static_cast<uint8_t *>(inbuf);
packet.size = inbytes;
int got_frame = 0;
av_frame_unref(frame_);
int len = avcodec_decode_audio4(codecCtx_, frame_, &got_frame, &packet);
if (len < 0) {
ERROR_LOG(ME, "Error decoding Audio frame");
// TODO: cleanup
return false;
}
if (got_frame) {
// Initializing the sample rate convert. We will use it to convert float output into int.
int64_t wanted_channel_layout = AV_CH_LAYOUT_STEREO; // we want stereo output layout
int64_t dec_channel_layout = frame_->channel_layout; // decoded channel layout
swrCtx_ = swr_alloc_set_opts(
swrCtx_,
wanted_channel_layout,
AV_SAMPLE_FMT_S16,
codecCtx_->sample_rate,
dec_channel_layout,
codecCtx_->sample_fmt,
codecCtx_->sample_rate,
0,
NULL);
if (!swrCtx_ || swr_init(swrCtx_) < 0) {
ERROR_LOG(ME, "swr_init: Failed to initialize the resampling context");
avcodec_close(codecCtx_);
codec_ = 0;
return false;
}
// convert audio to AV_SAMPLE_FMT_S16
int swrRet = swr_convert(swrCtx_, &outbuf, frame_->nb_samples, (const u8 **)frame_->extended_data, frame_->nb_samples);
if (swrRet < 0) {
ERROR_LOG(ME, "swr_convert: Error while converting %d", swrRet);
return false;
}
// We always convert to stereo.
__AdjustBGMVolume((s16 *)outbuf, frame_->nb_samples * 2);
}
return true;
#else
// Zero bytes output. No need to memset.
*outbytes = 0;
return true;
#endif // USE_FFMPEG
}
bool AudioDecode(SimpleAudio *ctx, void* inbuf, int inbytes, int *outbytes, uint8_t *outbuf) {
#ifdef USE_FFMPEG
return ctx->Decode(inbuf, inbytes, outbuf, outbytes);
#else
*outbytes = 0;
return true;
#endif // USE_FFMPEG
}
void AudioClose(SimpleAudio **ctx) {
#ifdef USE_FFMPEG
delete *ctx;
*ctx = 0;
#endif // USE_FFMPEG
}
bool isValidCodec(int codec){
if (codec >= PSP_CODEC_AT3PLUS && codec <= PSP_CODEC_AAC) {
return true;
}
return false;
}