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DepalettizeShaderCommon.cpp
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Comments and fixes
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2022-08-27 23:37:02 +02:00 |
DepalettizeShaderCommon.h
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wip
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2022-08-26 15:51:25 +02:00 |
Draw2D.cpp
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Extend lifetime of ShaderModule objects since we might need to recreate pipelines for different render passes
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2022-09-08 00:38:32 +02:00 |
Draw2D.h
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Initial implementation of 32/16-bit color reinterpret blits.
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2022-08-26 15:51:25 +02:00 |
DrawEngineCommon.cpp
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Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics.
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2022-09-05 10:33:05 +02:00 |
DrawEngineCommon.h
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Remove confusing resetFramebufferRead flag from secondary framebuffer binding
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2022-09-03 14:48:07 +02:00 |
FragmentShaderGenerator.cpp
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Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
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2022-09-08 00:32:03 +02:00 |
FragmentShaderGenerator.h
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Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
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2022-09-08 00:32:03 +02:00 |
FramebufferManagerCommon.cpp
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GPU: Fix crash on overlap copy w/o cur target.
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2022-09-06 18:55:25 -07:00 |
FramebufferManagerCommon.h
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Fix "Lower resolution for effects" in Ratchet & Clank. Bad option for this game though.
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2022-09-04 23:28:55 +02:00 |
GPUDebugInterface.cpp
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GE Debugger: Add conditions to cmd breakpoints.
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2022-09-05 17:33:54 -07:00 |
GPUDebugInterface.h
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GE Debugger: Allow expressions for goto address.
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2022-09-05 17:33:54 -07:00 |
GPUStateUtils.cpp
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Remove the assembly implementation of 4x4 matrix mul, in favor of intrinsics.
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2022-09-05 10:33:05 +02:00 |
GPUStateUtils.h
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Fix the new logic-op-in-shader on OpenGL and D3D11
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2022-09-04 22:53:05 +02:00 |
IndexGenerator.cpp
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More cleanup
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2020-09-24 10:03:07 +02:00 |
IndexGenerator.h
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Also optimize IndexGenerator::AddStrip for ARM NEON.
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2020-09-24 09:24:03 +02:00 |
PostShader.cpp
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Postshader: Avoid treating directories as files.
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2022-05-25 20:04:47 -07:00 |
PostShader.h
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Switch texture scaling shaders to a fixed scale model, preparing for the next change.
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2021-11-07 13:12:28 +01:00 |
PresentationCommon.cpp
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OpenXR - OPENXR ifdef removal
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2022-08-27 17:33:37 +02:00 |
PresentationCommon.h
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Display: Move core counters/stats to HW file.
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2022-01-30 11:53:48 -08:00 |
ReinterpretFramebuffer.cpp
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Fix UV offsets in 16->32 reinterpret. Better, but something is still not quite right.
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2022-08-27 16:32:07 +02:00 |
ReinterpretFramebuffer.h
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Switch reinterpret shaders over to the Draw2D framework.
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2022-08-23 11:12:23 +02:00 |
ShaderCommon.cpp
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Linker fix - need to move init_resources along.
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2020-11-09 15:39:46 +01:00 |
ShaderCommon.h
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More renaming. Fix shader view for Vulkan
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2022-08-22 12:30:51 +02:00 |
ShaderId.cpp
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Turn on logic ops in shader when shader bitmasking is used.
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2022-09-04 11:43:36 +02:00 |
ShaderId.h
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Shader bit setup and code generation for logic-ops-in-shader
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2022-09-04 11:14:47 +02:00 |
ShaderUniforms.cpp
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Quicker way to update the through projection matrix with the split framebuffer offset
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2022-08-31 08:44:15 +02:00 |
ShaderUniforms.h
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Initial implementation of 3D texturing through equal-size mips (see #6357)
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2022-07-31 10:43:47 +02:00 |
SoftwareLighting.h
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Remove cached light variables to reduce work when parsing DLs.
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2014-04-21 12:51:19 +02:00 |
SoftwareTransformCommon.cpp
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Echochrome lines: Remove UV offsets, avoid reading the destination (much better codegen)
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2022-06-11 11:22:29 +02:00 |
SoftwareTransformCommon.h
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GPU: Expand lines to triangles.
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2021-10-31 14:46:46 -07:00 |
SplineCommon.cpp
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Global: Reduce includes of common headers.
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2022-01-30 16:35:33 -08:00 |
SplineCommon.h
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GPU: Avoid spline crashes on bad data.
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2022-01-01 16:40:59 -08:00 |
StencilCommon.cpp
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Rename VirtualFramebuffer->format to fb_format to line up with fb_address and fb_stride (fundamental parameters)
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2022-08-23 08:37:44 +02:00 |
StencilCommon.h
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Switch to ShaderWriter. Works in OpenGL
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2022-08-03 13:31:15 +02:00 |
TextureCacheCommon.cpp
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Fix shader caching.
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2022-09-08 00:38:32 +02:00 |
TextureCacheCommon.h
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NFS speed effect: Improve framebuffer choice logging, tighten up stride checks.
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2022-09-05 23:31:30 +02:00 |
TextureDecoder.cpp
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Global: Cleanup some unreferenced warnings.
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2022-08-13 12:43:14 -07:00 |
TextureDecoder.h
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Fix regression with CLUT16 textures. See #12188
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2022-04-24 00:43:15 +02:00 |
TextureScalerCommon.cpp
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Global: Cleanup some unreferenced warnings.
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2022-08-13 12:43:14 -07:00 |
TextureScalerCommon.h
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GPU: Small scaling variable cleanup.
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2022-07-30 18:18:51 -07:00 |
TextureShaderCommon.cpp
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GPU: Fix possible shift truncation.
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2022-08-28 08:32:00 -07:00 |
TextureShaderCommon.h
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Fix Katamari
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2022-08-26 23:47:22 +02:00 |
TransformCommon.cpp
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GPU: Preconvert light vecs to Vec3f.
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2021-04-05 20:55:52 -07:00 |
TransformCommon.h
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GPU: Preconvert light vecs to Vec3f.
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2021-04-05 20:55:52 -07:00 |
VertexDecoderArm.cpp
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vertexjit: Clamp through float pos during decode.
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2022-09-01 23:33:52 -07:00 |
VertexDecoderArm64.cpp
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vertexjit: Clamp through float pos during decode.
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2022-09-01 23:33:52 -07:00 |
VertexDecoderCommon.cpp
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vertexjit: Remove unused ReadUV() cases.
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2022-09-01 23:33:52 -07:00 |
VertexDecoderCommon.h
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softgpu: Use vertType prim override for flags.
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2022-09-06 22:20:45 -07:00 |
VertexDecoderX86.cpp
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vertexjit: Clamp through float pos during decode.
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2022-09-01 23:33:52 -07:00 |
VertexShaderGenerator.cpp
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OpenXR - Mismatch in stereo and normal uniform fixed
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2022-09-04 21:27:48 +02:00 |
VertexShaderGenerator.h
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GPU: Restore rotation handling in sw transform.
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2021-10-30 18:22:53 -07:00 |