ppsspp/GPU/Software
Unknown W. Brackets fb3ad1df4b Replacement: Read in texture filtering overrides.
If you're replacing, you can know more information about linear safety for
tests.
2021-02-27 17:16:16 -08:00
..
Clipper.cpp Global: Remove some unused variables. 2021-02-15 11:59:45 -08:00
Clipper.h SoftGPU: Correct clipping for flat shading. 2018-11-22 17:48:55 -08:00
Lighting.cpp GPU: Treat negative light exp same as 0. 2020-03-22 22:28:05 -07:00
Lighting.h Ignore the material update flag w/o vertex color. 2013-12-29 12:57:30 -08:00
Rasterizer.cpp Replacement: Read in texture filtering overrides. 2021-02-27 17:16:16 -08:00
Rasterizer.h Isolate most of the softgpu specialization code to RasterizerRectangle. 2019-10-28 09:33:30 +01:00
RasterizerRectangle.cpp SoftGPU: Fix sprite provoking vertex in fast path. 2021-01-16 20:13:16 -08:00
RasterizerRectangle.h Isolate most of the softgpu specialization code to RasterizerRectangle. 2019-10-28 09:33:30 +01:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Sampler.cpp UWP: Don't try compiling samplerjit. 2021-01-02 09:54:35 -08:00
Sampler.h SoftGPU: Jit the linear sampling too. 2017-05-30 22:57:46 -07:00
SamplerX86.cpp Remove category from _assert_msg_ functions. We don't filter these by category anyway. 2020-07-19 20:33:25 +02:00
SoftGpu.cpp Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
SoftGpu.h Move most GPU things to Common. 2020-10-04 23:39:02 +02:00
TransformUnit.cpp Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
TransformUnit.h GPU: Track HW tess at start of frame too. 2020-04-04 11:52:32 -07:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.