ppsspp/Core/Debugger/WebSocket/SteppingBroadcaster.cpp
Unknown W. Brackets f74e4289ee Debugger: reset step counter on game stop.
This way we ensure that a game reset will retrigger a stepping
notification.
2019-09-25 23:36:01 -07:00

62 lines
2.1 KiB
C++

// Copyright (c) 2018- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/Debugger/WebSocket/SteppingBroadcaster.h"
#include "Core/Debugger/WebSocket/WebSocketUtils.h"
#include "Core/MIPS/MIPS.h"
#include "Core/System.h"
struct CPUSteppingEvent {
operator std::string() {
JsonWriter j;
j.begin();
j.writeString("event", "cpu.stepping");
j.writeUint("pc", currentMIPS->pc);
// A double ought to be good enough for a 156 day debug session.
j.writeFloat("ticks", CoreTiming::GetTicks());
j.end();
return j.str();
}
};
// CPU has begun stepping (cpu.stepping)
//
// Sent unexpectedly with these properties:
// - pc: number value of PC register (inaccurate unless stepping.)
// - ticks: number of CPU cycles into emulation.
// CPU has resumed from stepping (cpu.resume)
//
// Sent unexpectedly with no other properties.
void SteppingBroadcaster::Broadcast(net::WebSocketServer *ws) {
if (PSP_IsInited()) {
int steppingCounter = Core_GetSteppingCounter();
// We ignore CORE_POWERDOWN as a stepping state.
if (coreState == CORE_STEPPING && steppingCounter != lastCounter_) {
ws->Send(CPUSteppingEvent());
} else if (prevState_ == CORE_STEPPING && coreState != CORE_STEPPING && Core_IsActive()) {
ws->Send(R"({"event":"cpu.resume"})");
}
lastCounter_ = steppingCounter;
prevState_ = coreState;
} else {
lastCounter_ = -1;
prevState_ = CORE_POWERDOWN;
}
}