Also move colorutil.cpp/h linking build fix experiment Delete a bunch of unused CMakeLists.txt files CMakeLists.txt linking fix Don't include NativeApp.h from any headers. Android.mk buildfix Half of the UWP fix Buildfix Minor project file cleanup Buildfixes Guess what? More buildfixes!
107 lines
3.1 KiB
C++
107 lines
3.1 KiB
C++
// Copyright (c) 2018- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Common/Data/Encoding/Base64.h"
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#include "Common/FileUtil.h"
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#include "Core/Debugger/WebSocket/GPURecordSubscriber.h"
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#include "Core/Debugger/WebSocket/WebSocketUtils.h"
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#include "Core/System.h"
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#include "GPU/Debugger/Record.h"
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struct WebSocketGPURecordState : public DebuggerSubscriber {
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~WebSocketGPURecordState() override;
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void Dump(DebuggerRequest &req);
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void Broadcast(net::WebSocketServer *ws) override;
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protected:
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bool pending_ = false;
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std::string lastTicket_;
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std::string lastFilename_;
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};
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DebuggerSubscriber *WebSocketGPURecordInit(DebuggerEventHandlerMap &map) {
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auto p = new WebSocketGPURecordState();
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map["gpu.record.dump"] = std::bind(&WebSocketGPURecordState::Dump, p, std::placeholders::_1);
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return p;
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}
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WebSocketGPURecordState::~WebSocketGPURecordState() {
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// Clear the callback to hopefully avoid a crash.
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if (pending_)
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GPURecord::SetCallback(nullptr);
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}
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// Begin recording (gpu.record.dump)
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//
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// No parameters.
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//
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// Response (same event name):
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// - uri: data: URI containing debug dump data.
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//
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// Note: recording may take a moment.
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void WebSocketGPURecordState::Dump(DebuggerRequest &req) {
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if (!PSP_IsInited())
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return req.Fail("CPU not started");
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if (!GPURecord::Activate())
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return req.Fail("Recording already in progress");
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pending_ = true;
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GPURecord::SetCallback([=](const std::string &filename) {
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lastFilename_ = filename;
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pending_ = false;
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});
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const JsonNode *value = req.data.get("ticket");
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lastTicket_ = value ? json_stringify(value) : "";
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}
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// This handles the asynchronous gpu.record.dump response.
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void WebSocketGPURecordState::Broadcast(net::WebSocketServer *ws) {
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if (!lastFilename_.empty()) {
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FILE *fp = File::OpenCFile(lastFilename_, "rb");
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if (!fp) {
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lastFilename_.clear();
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return;
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}
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// We write directly to the stream since this is a large chunk of data.
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ws->AddFragment(false, R"({"event":"gpu.record.dump")");
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if (!lastTicket_.empty()) {
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ws->AddFragment(false, R"(,"ticket":)");
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ws->AddFragment(false, lastTicket_);
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}
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ws->AddFragment(false, R"(,"uri":"data:application/octet-stream;base64,)");
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// Divisible by 3 for base64 reasons.
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const size_t BUF_SIZE = 16383;
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std::vector<uint8_t> buf;
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buf.resize(BUF_SIZE);
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while (!feof(fp)) {
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size_t bytes = fread(&buf[0], 1, BUF_SIZE, fp);
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ws->AddFragment(false, Base64Encode(&buf[0], bytes));
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}
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fclose(fp);
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ws->AddFragment(true, R"("})");
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lastFilename_.clear();
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lastTicket_.clear();
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}
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}
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