ppsspp/Qt/QtMain.cpp
Henrik Rydgård ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00

731 lines
20 KiB
C++

/*
* Copyright (c) 2012 Sacha Refshauge
*
*/
// Qt 4.7+ / 5.0+ implementation of the framework.
// Currently supports: Android, Linux, Windows, Mac OSX
#include <QApplication>
#include <QClipboard>
#include <QDesktopWidget>
#include <QDesktopServices>
#include <QDir>
#include <QFile>
#include <QFileDialog>
#include <QLocale>
#include <QScreen>
#include <QThread>
#include <QUrl>
#include "ext/glslang/glslang/Public/ShaderLang.h"
#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
#include <QStandardPaths>
#ifdef QT_HAS_SYSTEMINFO
#include <QScreenSaver>
#endif
#endif
#ifdef SDL
#include "SDL/SDLJoystick.h"
#include "SDL_audio.h"
#endif
#include "base/NativeApp.h"
#include "gfx_es2/gpu_features.h"
#include "math/math_util.h"
#include "QtMain.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Thread/ThreadUtil.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Core/Config.h"
#include "Core/ConfigValues.h"
#include "Core/HW/Camera.h"
#include <string.h>
MainUI *emugl = nullptr;
static float refreshRate = 60.f;
static int browseFileEvent = -1;
static int browseFolderEvent = -1;
QTCamera *qtcamera = nullptr;
#ifdef SDL
SDL_AudioSpec g_retFmt;
static SDL_AudioDeviceID audioDev = 0;
extern void mixaudio(void *userdata, Uint8 *stream, int len) {
NativeMix((short *)stream, len / 4);
}
static void InitSDLAudioDevice() {
SDL_AudioSpec fmt;
memset(&fmt, 0, sizeof(fmt));
fmt.freq = 44100;
fmt.format = AUDIO_S16;
fmt.channels = 2;
fmt.samples = 1024;
fmt.callback = &mixaudio;
fmt.userdata = nullptr;
audioDev = 0;
if (!g_Config.sAudioDevice.empty()) {
audioDev = SDL_OpenAudioDevice(g_Config.sAudioDevice.c_str(), 0, &fmt, &g_retFmt, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
if (audioDev <= 0) {
WARN_LOG(AUDIO, "Failed to open preferred audio device %s", g_Config.sAudioDevice.c_str());
}
}
if (audioDev <= 0) {
audioDev = SDL_OpenAudioDevice(nullptr, 0, &fmt, &g_retFmt, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
}
if (audioDev <= 0) {
ERROR_LOG(AUDIO, "Failed to open audio: %s", SDL_GetError());
} else {
if (g_retFmt.samples != fmt.samples) // Notify, but still use it
ERROR_LOG(AUDIO, "Output audio samples: %d (requested: %d)", g_retFmt.samples, fmt.samples);
if (g_retFmt.format != fmt.format || g_retFmt.channels != fmt.channels) {
ERROR_LOG(AUDIO, "Sound buffer format does not match requested format.");
ERROR_LOG(AUDIO, "Output audio freq: %d (requested: %d)", g_retFmt.freq, fmt.freq);
ERROR_LOG(AUDIO, "Output audio format: %d (requested: %d)", g_retFmt.format, fmt.format);
ERROR_LOG(AUDIO, "Output audio channels: %d (requested: %d)", g_retFmt.channels, fmt.channels);
ERROR_LOG(AUDIO, "Provided output format does not match requirement, turning audio off");
SDL_CloseAudioDevice(audioDev);
}
SDL_PauseAudioDevice(audioDev, 0);
}
}
static void StopSDLAudioDevice() {
if (audioDev > 0) {
SDL_PauseAudioDevice(audioDev, 1);
SDL_CloseAudioDevice(audioDev);
}
}
#endif
std::string System_GetProperty(SystemProperty prop) {
switch (prop) {
case SYSPROP_NAME:
#if defined(__ANDROID__)
return "Qt:Android";
#elif defined(Q_OS_LINUX)
return "Qt:Linux";
#elif defined(_WIN32)
return "Qt:Windows";
#elif defined(Q_OS_MAC)
return "Qt:macOS";
#else
return "Qt";
#endif
case SYSPROP_LANGREGION:
return QLocale::system().name().toStdString();
case SYSPROP_CLIPBOARD_TEXT:
return QApplication::clipboard()->text().toStdString();
#if defined(SDL)
case SYSPROP_AUDIO_DEVICE_LIST:
{
std::string result;
for (int i = 0; i < SDL_GetNumAudioDevices(0); ++i) {
const char *name = SDL_GetAudioDeviceName(i, 0);
if (!name) {
continue;
}
if (i == 0) {
result = name;
} else {
result.append(1, '\0');
result.append(name);
}
}
return result;
}
#endif
default:
return "";
}
}
int System_GetPropertyInt(SystemProperty prop) {
switch (prop) {
#if defined(SDL)
case SYSPROP_AUDIO_SAMPLE_RATE:
return g_retFmt.freq;
case SYSPROP_AUDIO_FRAMES_PER_BUFFER:
return g_retFmt.samples;
#endif
case SYSPROP_DEVICE_TYPE:
#if defined(__ANDROID__)
return DEVICE_TYPE_MOBILE;
#elif defined(Q_OS_LINUX)
return DEVICE_TYPE_DESKTOP;
#elif defined(_WIN32)
return DEVICE_TYPE_DESKTOP;
#elif defined(Q_OS_MAC)
return DEVICE_TYPE_DESKTOP;
#else
return DEVICE_TYPE_DESKTOP;
#endif
case SYSPROP_DISPLAY_COUNT:
return QApplication::screens().size();
default:
return -1;
}
}
float System_GetPropertyFloat(SystemProperty prop) {
switch (prop) {
case SYSPROP_DISPLAY_REFRESH_RATE:
return refreshRate;
case SYSPROP_DISPLAY_LOGICAL_DPI:
return QApplication::primaryScreen()->logicalDotsPerInch();
case SYSPROP_DISPLAY_DPI:
return QApplication::primaryScreen()->physicalDotsPerInch();
case SYSPROP_DISPLAY_SAFE_INSET_LEFT:
case SYSPROP_DISPLAY_SAFE_INSET_RIGHT:
case SYSPROP_DISPLAY_SAFE_INSET_TOP:
case SYSPROP_DISPLAY_SAFE_INSET_BOTTOM:
return 0.0f;
default:
return -1;
}
}
bool System_GetPropertyBool(SystemProperty prop) {
switch (prop) {
case SYSPROP_HAS_BACK_BUTTON:
return true;
case SYSPROP_HAS_FILE_BROWSER:
return true;
case SYSPROP_APP_GOLD:
#ifdef GOLD
return true;
#else
return false;
#endif
default:
return false;
}
}
void System_SendMessage(const char *command, const char *parameter) {
if (!strcmp(command, "finish")) {
qApp->exit(0);
} else if (!strcmp(command, "browse_file")) {
QCoreApplication::postEvent(emugl, new QEvent((QEvent::Type)browseFileEvent));
} else if (!strcmp(command, "browse_folder")) {
QCoreApplication::postEvent(emugl, new QEvent((QEvent::Type)browseFolderEvent));
} else if (!strcmp(command, "graphics_restart")) {
// Should find a way to properly restart the app.
qApp->exit(0);
} else if (!strcmp(command, "camera_command")) {
if (!strncmp(parameter, "startVideo", 10)) {
int width = 0, height = 0;
sscanf(parameter, "startVideo_%dx%d", &width, &height);
emit(qtcamera->onStartCamera(width, height));
} else if (!strcmp(parameter, "stopVideo")) {
emit(qtcamera->onStopCamera());
}
} else if (!strcmp(command, "setclipboardtext")) {
QApplication::clipboard()->setText(parameter);
#if defined(SDL)
} else if (!strcmp(command, "audio_resetDevice")) {
StopSDLAudioDevice();
InitSDLAudioDevice();
#endif
}
}
void System_AskForPermission(SystemPermission permission) {}
PermissionStatus System_GetPermissionStatus(SystemPermission permission) { return PERMISSION_STATUS_GRANTED; }
void System_InputBoxGetString(const std::string &title, const std::string &defaultValue, std::function<void(bool, const std::string &)> cb) {
QString text = emugl->InputBoxGetQString(QString::fromStdString(title), QString::fromStdString(defaultValue));
if (text.isEmpty()) {
NativeInputBoxReceived(cb, false, "");
} else {
NativeInputBoxReceived(cb, true, text.toStdString());
}
}
void Vibrate(int length_ms) {
if (length_ms == -1 || length_ms == -3)
length_ms = 50;
else if (length_ms == -2)
length_ms = 25;
}
void OpenDirectory(const char *path) {
// Unsupported
}
void LaunchBrowser(const char *url)
{
QDesktopServices::openUrl(QUrl(url));
}
static int mainInternal(QApplication &a) {
#ifdef MOBILE_DEVICE
emugl = new MainUI();
emugl->resize(pixel_xres, pixel_yres);
emugl->showFullScreen();
#endif
EnableFZ();
// Disable screensaver
#if defined(QT_HAS_SYSTEMINFO)
QScreenSaver ssObject(emugl);
ssObject.setScreenSaverEnabled(false);
#endif
#ifdef SDL
SDLJoystick joy(true);
joy.registerEventHandler();
SDL_Init(SDL_INIT_AUDIO);
InitSDLAudioDevice();
#else
QScopedPointer<MainAudio> audio(new MainAudio());
audio->run();
#endif
browseFileEvent = QEvent::registerEventType();
browseFolderEvent = QEvent::registerEventType();
int retval = a.exec();
delete emugl;
return retval;
}
void MainUI::EmuThreadFunc() {
setCurrentThreadName("Emu");
// There's no real requirement that NativeInit happen on this thread, though it can't hurt...
// We just call the update/render loop here. NativeInitGraphics should be here though.
NativeInitGraphics(graphicsContext);
emuThreadState = (int)EmuThreadState::RUNNING;
while (emuThreadState != (int)EmuThreadState::QUIT_REQUESTED) {
updateAccelerometer();
UpdateRunLoop();
}
emuThreadState = (int)EmuThreadState::STOPPED;
NativeShutdownGraphics();
graphicsContext->StopThread();
}
void MainUI::EmuThreadStart() {
emuThreadState = (int)EmuThreadState::START_REQUESTED;
emuThread = std::thread([&]() { this->EmuThreadFunc(); } );
}
void MainUI::EmuThreadStop() {
emuThreadState = (int)EmuThreadState::QUIT_REQUESTED;
}
void MainUI::EmuThreadJoin() {
emuThread.join();
emuThread = std::thread();
}
MainUI::MainUI(QWidget *parent)
: QGLWidget(parent) {
emuThreadState = (int)EmuThreadState::DISABLED;
setAttribute(Qt::WA_AcceptTouchEvents);
#if QT_VERSION < QT_VERSION_CHECK(5, 0, 0)
setAttribute(Qt::WA_LockLandscapeOrientation);
#endif
#if defined(MOBILE_DEVICE)
acc = new QAccelerometer(this);
acc->start();
#endif
setFocus();
setFocusPolicy(Qt::StrongFocus);
startTimer(16);
}
MainUI::~MainUI() {
INFO_LOG(SYSTEM, "MainUI::Destructor");
if (emuThreadState != (int)EmuThreadState::DISABLED) {
INFO_LOG(SYSTEM, "EmuThreadStop");
EmuThreadStop();
while (graphicsContext->ThreadFrame()) {
// Need to keep eating frames to allow the EmuThread to exit correctly.
continue;
}
EmuThreadJoin();
}
#if defined(MOBILE_DEVICE)
delete acc;
#endif
graphicsContext->Shutdown();
delete graphicsContext;
graphicsContext = nullptr;
}
QString MainUI::InputBoxGetQString(QString title, QString defaultValue) {
bool ok;
QString text = QInputDialog::getText(this, title, title, QLineEdit::Normal, defaultValue, &ok);
if (!ok)
text = QString();
return text;
}
void MainUI::resizeGL(int w, int h) {
if (UpdateScreenScale(w, h)) {
NativeMessageReceived("gpu_resized", "");
}
xscale = w / this->width();
yscale = h / this->height();
PSP_CoreParameter().pixelWidth = pixel_xres;
PSP_CoreParameter().pixelHeight = pixel_yres;
}
void MainUI::timerEvent(QTimerEvent *) {
updateGL();
emit newFrame();
}
void MainUI::changeEvent(QEvent *e) {
QGLWidget::changeEvent(e);
if (e->type() == QEvent::WindowStateChange)
Core_NotifyWindowHidden(isMinimized());
}
bool MainUI::event(QEvent *e) {
TouchInput input;
QList<QTouchEvent::TouchPoint> touchPoints;
switch (e->type()) {
case QEvent::TouchBegin:
case QEvent::TouchUpdate:
case QEvent::TouchEnd:
touchPoints = static_cast<QTouchEvent *>(e)->touchPoints();
foreach (const QTouchEvent::TouchPoint &touchPoint, touchPoints) {
switch (touchPoint.state()) {
case Qt::TouchPointStationary:
break;
case Qt::TouchPointPressed:
case Qt::TouchPointReleased:
input.x = touchPoint.pos().x() * g_dpi_scale_x * xscale;
input.y = touchPoint.pos().y() * g_dpi_scale_y * yscale;
input.flags = (touchPoint.state() == Qt::TouchPointPressed) ? TOUCH_DOWN : TOUCH_UP;
input.id = touchPoint.id();
NativeTouch(input);
break;
case Qt::TouchPointMoved:
input.x = touchPoint.pos().x() * g_dpi_scale_x * xscale;
input.y = touchPoint.pos().y() * g_dpi_scale_y * yscale;
input.flags = TOUCH_MOVE;
input.id = touchPoint.id();
NativeTouch(input);
break;
default:
break;
}
}
break;
case QEvent::MouseButtonDblClick:
if (!g_Config.bShowTouchControls || GetUIState() != UISTATE_INGAME)
emit doubleClick();
break;
case QEvent::MouseButtonPress:
case QEvent::MouseButtonRelease:
switch(((QMouseEvent*)e)->button()) {
case Qt::LeftButton:
input.x = ((QMouseEvent*)e)->pos().x() * g_dpi_scale_x * xscale;
input.y = ((QMouseEvent*)e)->pos().y() * g_dpi_scale_y * yscale;
input.flags = (e->type() == QEvent::MouseButtonPress) ? TOUCH_DOWN : TOUCH_UP;
input.id = 0;
NativeTouch(input);
break;
case Qt::RightButton:
NativeKey(KeyInput(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_2, (e->type() == QEvent::MouseButtonPress) ? KEY_DOWN : KEY_UP));
break;
case Qt::MiddleButton:
NativeKey(KeyInput(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_3, (e->type() == QEvent::MouseButtonPress) ? KEY_DOWN : KEY_UP));
break;
case Qt::ExtraButton1:
NativeKey(KeyInput(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_4, (e->type() == QEvent::MouseButtonPress) ? KEY_DOWN : KEY_UP));
break;
case Qt::ExtraButton2:
NativeKey(KeyInput(DEVICE_ID_MOUSE, NKCODE_EXT_MOUSEBUTTON_5, (e->type() == QEvent::MouseButtonPress) ? KEY_DOWN : KEY_UP));
break;
default:
break;
}
break;
case QEvent::MouseMove:
input.x = ((QMouseEvent*)e)->pos().x() * g_dpi_scale_x * xscale;
input.y = ((QMouseEvent*)e)->pos().y() * g_dpi_scale_y * yscale;
input.flags = TOUCH_MOVE;
input.id = 0;
NativeTouch(input);
break;
case QEvent::Wheel:
NativeKey(KeyInput(DEVICE_ID_MOUSE, ((QWheelEvent*)e)->delta()<0 ? NKCODE_EXT_MOUSEWHEEL_DOWN : NKCODE_EXT_MOUSEWHEEL_UP, KEY_DOWN));
break;
case QEvent::KeyPress:
{
auto qtKeycode = ((QKeyEvent*)e)->key();
auto iter = KeyMapRawQttoNative.find(qtKeycode);
int nativeKeycode = 0;
if (iter != KeyMapRawQttoNative.end()) {
nativeKeycode = iter->second;
NativeKey(KeyInput(DEVICE_ID_KEYBOARD, nativeKeycode, KEY_DOWN));
}
// Also get the unicode value.
QString text = ((QKeyEvent*)e)->text();
std::string str = text.toStdString();
// Now, we don't want CHAR events for non-printable characters. Not quite sure how we'll best
// do that, but here's one attempt....
switch (nativeKeycode) {
case NKCODE_DEL:
case NKCODE_FORWARD_DEL:
case NKCODE_TAB:
break;
default:
if (str.size()) {
int pos = 0;
int code = u8_nextchar(str.c_str(), &pos);
NativeKey(KeyInput(DEVICE_ID_KEYBOARD, code, KEY_CHAR));
}
break;
}
}
break;
case QEvent::KeyRelease:
NativeKey(KeyInput(DEVICE_ID_KEYBOARD, KeyMapRawQttoNative.find(((QKeyEvent*)e)->key())->second, KEY_UP));
break;
default:
if (e->type() == browseFileEvent) {
QString fileName = QFileDialog::getOpenFileName(nullptr, "Load ROM", g_Config.currentDirectory.c_str(), "PSP ROMs (*.iso *.cso *.pbp *.elf *.zip *.ppdmp)");
if (QFile::exists(fileName)) {
QDir newPath;
g_Config.currentDirectory = newPath.filePath(fileName).toStdString();
g_Config.Save("browseFileEvent");
NativeMessageReceived("boot", fileName.toStdString().c_str());
}
break;
} else if (e->type() == browseFolderEvent) {
auto mm = GetI18NCategory("MainMenu");
QString fileName = QFileDialog::getExistingDirectory(nullptr, mm->T("Choose folder"), g_Config.currentDirectory.c_str());
if (QDir(fileName).exists()) {
NativeMessageReceived("browse_folderSelect", fileName.toStdString().c_str());
}
} else {
return QWidget::event(e);
}
}
e->accept();
return true;
}
void MainUI::initializeGL() {
if (g_Config.iGPUBackend != (int)GPUBackend::OPENGL) {
INFO_LOG(SYSTEM, "Only GL supported under Qt - switching.");
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
}
SetGLCoreContext(format().profile() == QGLFormat::CoreProfile);
#ifndef USING_GLES2
// Some core profile drivers elide certain extensions from GL_EXTENSIONS/etc.
// glewExperimental allows us to force GLEW to search for the pointers anyway.
if (gl_extensions.IsCoreContext) {
glewExperimental = true;
}
glewInit();
// Unfortunately, glew will generate an invalid enum error, ignore.
if (gl_extensions.IsCoreContext) {
glGetError();
}
#endif
if (g_Config.iGPUBackend == (int)GPUBackend::OPENGL) {
// OpenGL uses a background thread to do the main processing and only renders on the gl thread.
INFO_LOG(SYSTEM, "Initializing GL graphics context");
graphicsContext = new QtGLGraphicsContext();
INFO_LOG(SYSTEM, "Using thread, starting emu thread");
EmuThreadStart();
} else {
INFO_LOG(SYSTEM, "Not using thread, backend=%d", (int)g_Config.iGPUBackend);
}
graphicsContext->ThreadStart();
}
void MainUI::paintGL() {
#ifdef SDL
SDL_PumpEvents();
#endif
updateAccelerometer();
if (emuThreadState == (int)EmuThreadState::DISABLED) {
UpdateRunLoop();
} else {
graphicsContext->ThreadFrame();
// Do the rest in EmuThreadFunc
}
}
void MainUI::updateAccelerometer() {
#if defined(MOBILE_DEVICE)
// TODO: Toggle it depending on whether it is enabled
QAccelerometerReading *reading = acc->reading();
if (reading) {
AxisInput axis;
axis.deviceId = DEVICE_ID_ACCELEROMETER;
axis.flags = 0;
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_X;
axis.value = reading->x();
NativeAxis(axis);
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_Y;
axis.value = reading->y();
NativeAxis(axis);
axis.axisId = JOYSTICK_AXIS_ACCELEROMETER_Z;
axis.value = reading->z();
NativeAxis(axis);
}
#endif
}
#ifndef SDL
// Audio
#define AUDIO_FREQ 44100
#define AUDIO_CHANNELS 2
#define AUDIO_SAMPLES 2048
#define AUDIO_SAMPLESIZE 16
#define AUDIO_BUFFERS 5
MainAudio::~MainAudio() {
if (feed != nullptr) {
killTimer(timer);
feed->close();
}
if (output) {
output->stop();
delete output;
}
if (mixbuf)
free(mixbuf);
}
void MainAudio::run() {
QAudioFormat fmt;
fmt.setSampleRate(AUDIO_FREQ);
fmt.setCodec("audio/pcm");
fmt.setChannelCount(AUDIO_CHANNELS);
fmt.setSampleSize(AUDIO_SAMPLESIZE);
fmt.setByteOrder(QAudioFormat::LittleEndian);
fmt.setSampleType(QAudioFormat::SignedInt);
mixlen = sizeof(short)*AUDIO_BUFFERS*AUDIO_CHANNELS*AUDIO_SAMPLES;
mixbuf = (char*)malloc(mixlen);
output = new QAudioOutput(fmt);
output->setBufferSize(mixlen);
feed = output->start();
if (feed != nullptr) {
// buffering has already done in the internal mixed buffer
// use a small interval to copy mixed audio stream from
// internal buffer to audio output buffer as soon as possible
// use 1 instead of 0 to prevent CPU exhausting
timer = startTimer(1);
}
}
void MainAudio::timerEvent(QTimerEvent *) {
memset(mixbuf, 0, mixlen);
size_t frames = NativeMix((short *)mixbuf, AUDIO_BUFFERS*AUDIO_SAMPLES);
if (frames > 0)
feed->write(mixbuf, sizeof(short) * AUDIO_CHANNELS * frames);
}
#endif
void QTCamera::startCamera(int width, int height) {
__qt_startCapture(width, height);
}
void QTCamera::stopCamera() {
__qt_stopCapture();
}
#ifndef SDL
Q_DECL_EXPORT
#endif
int main(int argc, char *argv[])
{
for (int i = 1; i < argc; i++) {
if (!strcmp(argv[i], "--version")) {
printf("%s\n", PPSSPP_GIT_VERSION);
return 0;
}
}
glslang::InitializeProcess();
#if defined(Q_OS_LINUX)
QApplication::setAttribute(Qt::AA_X11InitThreads, true);
#endif
// Qt would otherwise default to a 3.0 compatibility profile
// except on Nvidia, where Nvidia gives us the highest supported anyway
QGLFormat format;
format.setVersion(4, 6);
format.setProfile(QGLFormat::CoreProfile);
QGLFormat::setDefaultFormat(format);
QApplication a(argc, argv);
QScreen* screen = a.primaryScreen();
QSizeF res = screen->physicalSize();
if (res.width() < res.height())
res.transpose();
pixel_xres = res.width();
pixel_yres = res.height();
g_dpi_scale_x = screen->logicalDotsPerInchX() / screen->physicalDotsPerInchX();
g_dpi_scale_y = screen->logicalDotsPerInchY() / screen->physicalDotsPerInchY();
g_dpi_scale_real_x = g_dpi_scale_x;
g_dpi_scale_real_y = g_dpi_scale_y;
dp_xres = (int)(pixel_xres * g_dpi_scale_x);
dp_yres = (int)(pixel_yres * g_dpi_scale_y);
refreshRate = screen->refreshRate();
qtcamera = new QTCamera;
QObject::connect(qtcamera, SIGNAL(onStartCamera(int, int)), qtcamera, SLOT(startCamera(int, int)));
QObject::connect(qtcamera, SIGNAL(onStopCamera()), qtcamera, SLOT(stopCamera()));
std::string savegame_dir = ".";
std::string external_dir = ".";
#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
savegame_dir = QStandardPaths::writableLocation(QStandardPaths::HomeLocation).toStdString();
external_dir = QStandardPaths::writableLocation(QStandardPaths::DataLocation).toStdString();
#endif
savegame_dir += "/";
external_dir += "/";
NativeInit(argc, (const char **)argv, savegame_dir.c_str(), external_dir.c_str(), nullptr);
// TODO: Support other backends than GL, like Vulkan, in the Qt backend.
g_Config.iGPUBackend = (int)GPUBackend::OPENGL;
int ret = mainInternal(a);
INFO_LOG(SYSTEM, "Left mainInternal here.");
#ifdef SDL
if (audioDev > 0) {
SDL_PauseAudioDevice(audioDev, 1);
SDL_CloseAudioDevice(audioDev);
}
#endif
NativeShutdown();
glslang::FinalizeProcess();
return ret;
}