[Project]
FileName=lure.dev
Name=lure
UnitCount=43
Type=2
Ver=1
ObjFiles=
Includes=../..;../../engines
Libs=
PrivateResource=
ResourceIncludes=
MakeIncludes=
Compiler=
CppCompiler=-Wno-multichar_@@_
Linker=
IsCpp=1
Icon=
ExeOutput=lure
ObjectOutput=lure
OverrideOutput=0
OverrideOutputName=lure.a
HostApplication=
Folders=
CommandLine=
UseCustomMakefile=0
CustomMakefile=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=0000000000000000000000

[VersionInfo]
Major=0
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=
FileDescription=Developed using the Dev-C++ IDE
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=
AutoIncBuildNr=0

[Unit1]
FileName=..\..\engines\lure\animseq.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit2]
FileName=..\..\engines\lure\animseq.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit3]
FileName=..\..\engines\lure\debug-input.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit4]
FileName=..\..\engines\lure\debug-input.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit5]
FileName=..\..\engines\lure\debug-methods.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit6]
FileName=..\..\engines\lure\debug-methods.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit7]
FileName=..\..\engines\lure\decode.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit8]
FileName=..\..\engines\lure\decode.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit9]
FileName=..\..\engines\lure\disk.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit10]
FileName=..\..\engines\lure\disk.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit11]
FileName=..\..\engines\lure\events.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit12]
FileName=..\..\engines\lure\events.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit13]
FileName=..\..\engines\lure\game.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit14]
FileName=..\..\engines\lure\game.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit15]
FileName=..\..\engines\lure\hotspots.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit16]
FileName=..\..\engines\lure\hotspots.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit17]
FileName=..\..\engines\lure\intro.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit18]
FileName=..\..\engines\lure\intro.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit19]
FileName=..\..\engines\lure\lure.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit20]
FileName=..\..\engines\lure\lure.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit21]
FileName=..\..\engines\lure\luredefs.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit22]
FileName=..\..\engines\lure\memory.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit23]
FileName=..\..\engines\lure\memory.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit24]
FileName=..\..\engines\lure\menu.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit25]
FileName=..\..\engines\lure\menu.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit26]
FileName=..\..\engines\lure\palette.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit27]
FileName=..\..\engines\lure\palette.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit28]
FileName=..\..\engines\lure\res.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit29]
FileName=..\..\engines\lure\res.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit30]
FileName=..\..\engines\lure\res_struct.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit31]
FileName=..\..\engines\lure\res_struct.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit32]
FileName=..\..\engines\lure\room.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit33]
FileName=..\..\engines\lure\room.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit34]
FileName=..\..\engines\lure\screen.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit35]
FileName=..\..\engines\lure\screen.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit36]
FileName=..\..\engines\lure\scripts.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit37]
FileName=..\..\engines\lure\scripts.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit38]
FileName=..\..\engines\lure\strings.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit39]
FileName=..\..\engines\lure\strings.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit40]
FileName=..\..\engines\lure\surface.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit41]
FileName=..\..\engines\lure\surface.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit42]
FileName=..\..\engines\lure\system.cpp
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

[Unit43]
FileName=..\..\engines\lure\system.h
CompileCpp=1
Folder=lure
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=

