scummvm/engines/mohawk/riven_saveload.cpp

602 lines
19 KiB
C++
Raw Permalink Normal View History

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mohawk/resource.h"
#include "mohawk/riven.h"
#include "mohawk/riven_card.h"
#include "mohawk/riven_saveload.h"
#include "mohawk/riven_stack.h"
#include "common/system.h"
#include "graphics/thumbnail.h"
namespace Mohawk {
RivenSaveMetadata::RivenSaveMetadata() {
saveDay = 0;
saveMonth = 0;
saveYear = 0;
saveHour = 0;
saveMinute = 0;
totalPlayTime = 0;
autoSave = false;
}
bool RivenSaveMetadata::sync(Common::Serializer &s) {
static const Common::Serializer::Version kCurrentVersion = 2;
if (!s.syncVersion(kCurrentVersion)) {
return false;
}
s.syncAsByte(saveDay);
s.syncAsByte(saveMonth);
s.syncAsUint16BE(saveYear);
s.syncAsByte(saveHour);
s.syncAsByte(saveMinute);
s.syncString(saveDescription);
s.syncAsUint32BE(totalPlayTime);
s.syncAsByte(autoSave, 2);
return true;
}
RivenSaveLoad::RivenSaveLoad(MohawkEngine_Riven *vm, Common::SaveFileManager *saveFileMan) : _vm(vm), _saveFileMan(saveFileMan) {
}
RivenSaveLoad::~RivenSaveLoad() {
}
Common::String RivenSaveLoad::buildSaveFilename(const int slot) {
return Common::String::format("riven-%03d.rvn", slot);
}
Common::String RivenSaveLoad::querySaveDescription(const int slot) {
Common::String filename = buildSaveFilename(slot);
Common::InSaveFile *loadFile = g_system->getSavefileManager()->openForLoading(filename);
if (!loadFile) {
return "";
}
MohawkArchive mhk;
if (!mhk.openStream(loadFile)) {
return "";
}
if (!mhk.hasResource(ID_META, 1)) {
return "";
}
Common::SeekableReadStream *metaStream = mhk.getResource(ID_META, 1);
if (!metaStream) {
return "";
}
Common::Serializer serializer = Common::Serializer(metaStream, nullptr);
RivenSaveMetadata metadata;
if (!metadata.sync(serializer)) {
delete metaStream;
return "";
}
delete metaStream;
return metadata.saveDescription;
}
SaveStateDescriptor RivenSaveLoad::querySaveMetaInfos(const int slot) {
Common::String filename = buildSaveFilename(slot);
Common::InSaveFile *loadFile = g_system->getSavefileManager()->openForLoading(filename);
SaveStateDescriptor descriptor;
if (!loadFile) {
return descriptor;
}
MohawkArchive mhk;
if (!mhk.openStream(loadFile)) {
return descriptor;
}
if (!mhk.hasResource(ID_META, 1)) {
return descriptor;
}
Common::SeekableReadStream *metaStream = mhk.getResource(ID_META, 1);
if (!metaStream) {
return descriptor;
}
Common::Serializer serializer = Common::Serializer(metaStream, nullptr);
RivenSaveMetadata metadata;
if (!metadata.sync(serializer)) {
delete metaStream;
return descriptor;
}
descriptor.setSaveSlot(slot);
descriptor.setDescription(metadata.saveDescription);
descriptor.setPlayTime(metadata.totalPlayTime);
descriptor.setSaveDate(metadata.saveYear, metadata.saveMonth, metadata.saveDay);
descriptor.setSaveTime(metadata.saveHour, metadata.saveMinute);
descriptor.setAutosave(metadata.autoSave);
delete metaStream;
if (!mhk.hasResource(ID_THMB, 1)) {
return descriptor;
}
Common::SeekableReadStream *thmbStream = mhk.getResource(ID_THMB, 1);
if (!thmbStream) {
return descriptor;
}
ALL: Load savegame thumbnail only when necessary This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
2018-04-06 00:06:38 +02:00
Graphics::Surface *thumbnail;
if (!Graphics::loadThumbnail(*thmbStream, thumbnail)) {
return descriptor;
}
descriptor.setThumbnail(thumbnail);
delete thmbStream;
return descriptor;
}
Common::Error RivenSaveLoad::loadGame(const int slot) {
if (_vm->isGameVariant(GF_DEMO)) // Don't load games in the demo
return Common::kNoError;
Common::String filename = buildSaveFilename(slot);
Common::InSaveFile *loadFile = _saveFileMan->openForLoading(filename);
if (!loadFile)
return Common::kReadingFailed;
debug(0, "Loading game from \'%s\'", filename.c_str());
MohawkArchive *mhk = new MohawkArchive();
if (!mhk->openStream(loadFile)) {
warning("Save file is not a Mohawk archive");
delete mhk;
return Common::Error(Common::kUnknownError, "Invalid save file");
}
// First, let's make sure we're using a saved game file from this version of Riven by checking the VERS resource
Common::SeekableReadStream *vers = mhk->getResource(ID_VERS, 1);
uint32 saveGameVersion = vers->readUint32BE();
delete vers;
if ((saveGameVersion == kCDSaveGameVersion && _vm->isGameVariant(GF_DVD))
|| (saveGameVersion == kDVDSaveGameVersion && !_vm->isGameVariant(GF_DVD))) {
warning("Unable to load: Saved game created using an incompatible game version - CD vs DVD");
delete mhk;
return Common::Error(Common::kUnknownError, "Saved game created using an incompatible game version - CD vs DVD");
}
// Now, we'll read in the variable values.
Common::SeekableReadStream *vars = mhk->getResource(ID_VARS, 1);
Common::Array<uint32> rawVariables;
while (!vars->eos()) {
// The original engine stores the variables values in an array. All the slots in
// the array may not be in use, which is why it needs a reference counter and
// a flag to tell if the value has been set.
vars->readUint32BE(); // Reference counter
vars->readUint32BE(); // Variable initialized flag
rawVariables.push_back(vars->readUint32BE());
}
delete vars;
// Next, we set the variables based on the name found by the index in the VARS resource.
// TODO: Merge with code in mohawk.cpp for loading names?
Common::SeekableReadStream *names = mhk->getResource(ID_NAME, 1);
uint16 namesCount = names->readUint16BE();
uint16 *stringOffsets = new uint16[namesCount];
for (uint16 i = 0; i < namesCount; i++)
stringOffsets[i] = names->readUint16BE();
for (uint16 i = 0; i < namesCount; i++)
names->readUint16BE(); // Skip unknown values
uint32 curNamesPos = names->pos();
for (uint32 i = 0; i < namesCount && !names->eos(); i++) {
names->seek(curNamesPos);
names->seek(stringOffsets[i], SEEK_CUR);
Common::String name;
char c = (char)names->readByte();
while (c) {
name += c;
c = (char)names->readByte();
}
// These are timing variables used with the DVD version of Riven for the whark
// puzzle and are not needed at all. See xjschool280_resetleft() and
// xjschool280_resetright.
if (name == "dropLeftStart" || name == "dropRightStart")
continue;
uint32 &var = _vm->_vars[name];
name.toLowercase();
// WORKAROUND: time variables are reset here for one main reason:
// The save does not store any start point for the time, so we don't know the real time.
// Because of this, in many cases, the original would just give a 'free' Ytram upon saving
// since the time would be used in a new (improper) time frame.
if (name.contains("time"))
var = 0;
else
var = rawVariables[i];
}
_vm->applyGameSettings();
_vm->changeToStack(_vm->_vars["CurrentStackID"]);
_vm->changeToCard(_vm->_vars["CurrentCardID"]);
delete names;
delete[] stringOffsets;
// Reset zip mode data
_vm->_zipModeData.clear();
// Finally, we load in zip mode data.
Common::SeekableReadStream *zips = mhk->getResource(ID_ZIPS, 1);
uint16 zipsRecordCount = zips->readUint16BE();
for (uint16 i = 0; i < zipsRecordCount; i++) {
ZipMode zip;
uint16 zipsNameLength = zips->readUint16BE();
for (uint16 j = 0; j < zipsNameLength; j++)
zip.name += zips->readByte();
zip.id = zips->readUint16BE();
_vm->_zipModeData.push_back(zip);
}
delete zips;
// Load the ScummVM specific save metadata
if (mhk->hasResource(ID_META, 1)) {
Common::SeekableReadStream *metadataStream = mhk->getResource(ID_META, 1);
Common::Serializer serializer = Common::Serializer(metadataStream, nullptr);
RivenSaveMetadata metadata;
metadata.sync(serializer);
// Set the saved total play time
_vm->setTotalPlayTime(metadata.totalPlayTime);
delete metadataStream;
}
delete mhk;
return Common::kNoError;
}
Common::MemoryWriteStreamDynamic *RivenSaveLoad::genVERSSection() {
Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
if (_vm->isGameVariant(GF_DVD))
stream->writeUint32BE(kDVDSaveGameVersion);
else
stream->writeUint32BE(kCDSaveGameVersion);
return stream;
}
Common::MemoryWriteStreamDynamic *RivenSaveLoad::genVARSSection() {
Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
for (RivenVariableMap::const_iterator it = _vm->_vars.begin(); it != _vm->_vars.end(); it++) {
stream->writeUint32BE(1); // Reference counter
stream->writeUint32BE(1); // Variable initialized flag
stream->writeUint32BE(it->_value);
}
return stream;
}
static int stringCompareToIgnoreCase(const Common::String &s1, const Common::String &s2) {
return s1.compareToIgnoreCase(s2) < 0;
}
Common::MemoryWriteStreamDynamic *RivenSaveLoad::genNAMESection() {
Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
stream->writeUint16BE(_vm->_vars.size());
uint16 curPos = 0;
for (RivenVariableMap::const_iterator it = _vm->_vars.begin(); it != _vm->_vars.end(); it++) {
stream->writeUint16BE(curPos);
curPos += it->_key.size() + 1;
}
// The original engine does not store the variables in a HashMap, but in a "NameList"
// for the keys and an array for the values. The NameList data structure maintains an array
// of indices in the string table sorted by case insensitive key alphabetical order.
// It is used to perform fast key -> index lookups.
// ScummVM does not need the sorted array, but has to write it anyway for the saved games
// to be compatible with original engine.
Common::Array<Common::String> sortedKeys;
for (RivenVariableMap::const_iterator it = _vm->_vars.begin(); it != _vm->_vars.end(); it++) {
sortedKeys.push_back(it->_key);
}
Common::sort(sortedKeys.begin(), sortedKeys.end(), stringCompareToIgnoreCase);
for (uint i = 0; i < sortedKeys.size(); i++) {
uint16 varIndex = 0;
for (RivenVariableMap::const_iterator it = _vm->_vars.begin(); it != _vm->_vars.end(); it++) {
if (it->_key == sortedKeys[i]) {
stream->writeUint16BE(varIndex);
break;
}
varIndex++;
}
}
for (RivenVariableMap::const_iterator it = _vm->_vars.begin(); it != _vm->_vars.end(); it++) {
stream->write(it->_key.c_str(), it->_key.size());
stream->writeByte(0);
}
return stream;
}
Common::MemoryWriteStreamDynamic *RivenSaveLoad::genZIPSSection() {
Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
stream->writeUint16BE(_vm->_zipModeData.size());
for (uint16 i = 0; i < _vm->_zipModeData.size(); i++) {
stream->writeUint16BE(_vm->_zipModeData[i].name.size());
stream->write(_vm->_zipModeData[i].name.c_str(), _vm->_zipModeData[i].name.size());
stream->writeUint16BE(_vm->_zipModeData[i].id);
}
return stream;
}
Common::MemoryWriteStreamDynamic *RivenSaveLoad::genTHMBSection(const Graphics::Surface *thumbnail) const {
Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
if (thumbnail) {
Graphics::saveThumbnail(*stream, *thumbnail);
} else {
Graphics::saveThumbnail(*stream);
}
return stream;
}
Common::MemoryWriteStreamDynamic *RivenSaveLoad::genMETASection(const Common::String &desc, bool autoSave) const {
Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic(DisposeAfterUse::YES);
Common::Serializer serializer = Common::Serializer(nullptr, stream);
TimeDate t;
_vm->_system->getTimeAndDate(t);
RivenSaveMetadata metadata;
metadata.saveDay = t.tm_mday;
metadata.saveMonth = t.tm_mon + 1;
metadata.saveYear = t.tm_year + 1900;
metadata.saveHour = t.tm_hour;
metadata.saveMinute = t.tm_min;
metadata.saveDescription = desc;
metadata.totalPlayTime = _vm->getTotalPlayTime();
metadata.autoSave = autoSave;
metadata.sync(serializer);
return stream;
}
Common::Error RivenSaveLoad::saveGame(const int slot, const Common::String &description,
const Graphics::Surface *thumbnail, bool autoSave) {
2011-06-28 14:31:57 -04:00
// NOTE: This code is designed to only output a Mohawk archive
// for a Riven saved game. It's hardcoded to do this because
// (as of right now) this is the only place in the engine
// that requires this feature. If the time comes when other
// games need this, we should think about coming up with some
// more common way of outputting resources to an archive.
Common::String filename = buildSaveFilename(slot);
Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(filename);
if (!saveFile)
return Common::kWritingFailed;
debug (0, "Saving game to \'%s\'", filename.c_str());
Common::MemoryWriteStreamDynamic *metaSection = genMETASection(description, autoSave);
Common::MemoryWriteStreamDynamic *nameSection = genNAMESection();
Common::MemoryWriteStreamDynamic *thmbSection = genTHMBSection(thumbnail);
Common::MemoryWriteStreamDynamic *varsSection = genVARSSection();
Common::MemoryWriteStreamDynamic *versSection = genVERSSection();
Common::MemoryWriteStreamDynamic *zipsSection = genZIPSSection();
// Let's calculate the file size!
uint32 fileSize = 194;
fileSize += metaSection->size();
fileSize += nameSection->size();
fileSize += thmbSection->size();
fileSize += varsSection->size();
fileSize += versSection->size();
fileSize += zipsSection->size();
2011-06-28 14:31:57 -04:00
// MHWK Header (8 bytes - total: 8)
saveFile->writeUint32BE(ID_MHWK);
2011-06-28 14:31:57 -04:00
saveFile->writeUint32BE(fileSize - 8);
2011-06-28 14:31:57 -04:00
// RSRC Header (20 bytes - total: 28)
saveFile->writeUint32BE(ID_RSRC);
saveFile->writeUint16BE(0x100); // Resource Version (1.0)
2011-06-28 14:31:57 -04:00
saveFile->writeUint16BE(1); // Compaction -- original saves have this too
saveFile->writeUint32BE(fileSize); // Subtract off the MHWK header size
saveFile->writeUint32BE(28); // Absolute offset: right after both headers
saveFile->writeUint16BE(102); // File Table Offset
saveFile->writeUint16BE(64); // File Table Size (4 bytes count + 6 entries * 10 bytes per entry)
2011-06-28 14:31:57 -04:00
// Type Table (4 bytes - total: 32)
saveFile->writeUint16BE(52); // String table offset After the Type Table Entries
saveFile->writeUint16BE(6); // 6 Type Table Entries
// Hardcode Entries (48 bytes - total: 80)
// The original engine relies on the entries being sorted by tag alphabetical order
// to optimize its lookup algorithm.
saveFile->writeUint32BE(ID_META);
saveFile->writeUint16BE(66); // Resource table offset
saveFile->writeUint16BE(54); // String table offset
saveFile->writeUint32BE(ID_NAME);
saveFile->writeUint16BE(72);
saveFile->writeUint16BE(56);
saveFile->writeUint32BE(ID_THMB);
saveFile->writeUint16BE(78);
saveFile->writeUint16BE(58);
saveFile->writeUint32BE(ID_VARS);
saveFile->writeUint16BE(84);
saveFile->writeUint16BE(60);
saveFile->writeUint32BE(ID_VERS);
saveFile->writeUint16BE(90);
saveFile->writeUint16BE(62);
saveFile->writeUint32BE(ID_ZIPS);
saveFile->writeUint16BE(96);
2011-06-28 14:31:57 -04:00
saveFile->writeUint16BE(64);
// Pseudo-String Table (2 bytes - total: 82)
saveFile->writeUint16BE(0); // We don't need a name list
// Pseudo-Name Tables (12 bytes - total: 94)
saveFile->writeUint16BE(0);
saveFile->writeUint16BE(0);
2011-06-28 14:31:57 -04:00
saveFile->writeUint16BE(0);
saveFile->writeUint16BE(0);
saveFile->writeUint16BE(0);
saveFile->writeUint16BE(0);
// META Section (Resource Table) (6 bytes - total: 100)
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(1);
// NAME Section (Resource Table) (6 bytes - total: 106)
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(2);
// THMB Section (Resource Table) (6 bytes - total: 112)
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(3);
// VARS Section (Resource Table) (6 bytes - total: 118)
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(4);
// VERS Section (Resource Table) (6 bytes - total: 124)
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(5);
// ZIPS Section (Resource Table) (6 bytes - total: 130)
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(1);
saveFile->writeUint16BE(6);
// File Table (4 bytes - total: 134)
saveFile->writeUint32BE(6);
// META Section (File Table) (10 bytes - total: 144)
saveFile->writeUint32BE(194);
saveFile->writeUint16BE(metaSection->size() & 0xFFFF);
saveFile->writeByte((metaSection->size() & 0xFF0000) >> 16);
saveFile->writeByte(0);
saveFile->writeUint16BE(0);
// NAME Section (File Table) (10 bytes - total: 154)
saveFile->writeUint32BE(194 + metaSection->size());
saveFile->writeUint16BE(nameSection->size() & 0xFFFF);
saveFile->writeByte((nameSection->size() & 0xFF0000) >> 16);
saveFile->writeByte(0);
saveFile->writeUint16BE(0);
// THMB Section (File Table) (10 bytes - total: 164)
saveFile->writeUint32BE(194 + metaSection->size() + nameSection->size());
saveFile->writeUint16BE(thmbSection->size() & 0xFFFF);
saveFile->writeByte((thmbSection->size() & 0xFF0000) >> 16);
saveFile->writeByte(0);
saveFile->writeUint16BE(0);
// VARS Section (File Table) (10 bytes - total: 174)
saveFile->writeUint32BE(194 + metaSection->size() + nameSection->size() + thmbSection->size());
saveFile->writeUint16BE(varsSection->size() & 0xFFFF);
saveFile->writeByte((varsSection->size() & 0xFF0000) >> 16);
saveFile->writeByte(0);
saveFile->writeUint16BE(0);
// VERS Section (File Table) (10 bytes - total: 184)
saveFile->writeUint32BE(194 + metaSection->size() + nameSection->size() + thmbSection->size() + varsSection->size());
saveFile->writeUint16BE(versSection->size() & 0xFFFF);
saveFile->writeByte((versSection->size() & 0xFF0000) >> 16);
saveFile->writeByte(0);
saveFile->writeUint16BE(0);
// ZIPS Section (File Table) (10 bytes - total: 194)
saveFile->writeUint32BE(194 + metaSection->size() + nameSection->size() + thmbSection->size() + varsSection->size() + versSection->size());
saveFile->writeUint16BE(zipsSection->size() & 0xFFFF);
saveFile->writeByte((zipsSection->size() & 0xFF0000) >> 16);
saveFile->writeByte(0);
saveFile->writeUint16BE(0);
saveFile->write(metaSection->getData(), metaSection->size());
saveFile->write(nameSection->getData(), nameSection->size());
saveFile->write(thmbSection->getData(), thmbSection->size());
saveFile->write(varsSection->getData(), varsSection->size());
saveFile->write(versSection->getData(), versSection->size());
saveFile->write(zipsSection->getData(), zipsSection->size());
saveFile->finalize();
delete saveFile;
delete metaSection;
delete nameSection;
delete thmbSection;
delete varsSection;
delete versSection;
delete zipsSection;
return Common::kNoError;
}
void RivenSaveLoad::deleteSave(const int slot) {
Common::String filename = buildSaveFilename(slot);
debug (0, "Deleting save file \'%s\'", filename.c_str());
g_system->getSavefileManager()->removeSavefile(filename);
}
} // End of namespace Mohawk