2023-02-25 21:35:39 +01:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Disable symbol overrides so that we can use system headers.
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#define FORBIDDEN_SYMBOL_ALLOW_ALL
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2023-03-03 17:35:26 +01:00
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// Needs to be included first as system headers redefine NO and YES, which clashes
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// with the DisposeAfterUse::Flag enum used in Common stream classes.
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#include "common/file.h"
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2023-02-25 21:35:39 +01:00
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#include "backends/platform/sdl/macosx/macosx.h"
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2023-04-05 15:51:27 +02:00
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#include "backends/platform/sdl/macosx/macosx-compat.h"
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2023-03-19 14:39:27 +00:00
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#include "base/version.h"
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2023-02-25 21:35:39 +01:00
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#include <Foundation/NSBundle.h>
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#include <Foundation/NSFileManager.h>
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2023-02-25 22:36:48 +01:00
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#include <Foundation/NSArray.h>
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2023-04-05 15:51:27 +02:00
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#include <Foundation/NSPathUtilities.h>
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2023-03-19 14:39:27 +00:00
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#include <Foundation/NSUserDefaults.h>
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2023-02-25 22:36:48 +01:00
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#include <AppKit/NSPasteboard.h>
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#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_6
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#define NSPasteboardTypeString NSStringPboardType
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#endif
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#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_5
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// https://developer.apple.com/library/archive/documentation/Cocoa/Conceptual/Cocoa64BitGuide/64BitChangesCocoa/64BitChangesCocoa.html
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#if __LP64__ || NS_BUILD_32_LIKE_64
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typedef unsigned long NSUInteger;
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#else
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typedef unsigned int NSUInteger;
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#endif
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// Those are not defined in the 10.4 SDK, but they are defined when targeting
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// Mac OS X 10.4 or above in the 10.5 SDK, and they do work with 10.4.
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
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enum {
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NSUTF32StringEncoding = 0x8c000100,
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NSUTF32BigEndianStringEncoding = 0x98000100,
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NSUTF32LittleEndianStringEncoding = 0x9c000100
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};
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#endif
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#endif
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2023-02-25 21:35:39 +01:00
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void OSystem_MacOSX::updateStartSettings(const Common::String & executable, Common::String &command, Common::StringMap &settings, Common::StringArray& additionalArgs) {
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NSBundle* bundle = [NSBundle mainBundle];
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// Check if scummvm is running from an app bundle
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if (!bundle || ![bundle bundleIdentifier]) {
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// Use default autostart implementation
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OSystem_POSIX::updateStartSettings(executable, command, settings, additionalArgs);
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return;
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}
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// If the bundle contains a scummvm.ini, use it as initial config
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NSString *iniPath = [bundle pathForResource:@"scummvm" ofType:@"ini"];
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if (iniPath && !settings.contains("initial-cfg"))
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settings["initial-cfg"] = Common::String([iniPath fileSystemRepresentation]);
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// If a command was specified on the command line, do not override it
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if (!command.empty())
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return;
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2023-03-03 17:35:26 +01:00
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// Check if we have an autorun file with additional arguments
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NSString *autorunPath = [bundle pathForResource:@"scummvm-autorun" ofType:nil];
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if (autorunPath) {
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Common::File autorun;
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Common::String line;
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if (autorun.open(Common::FSNode([autorunPath fileSystemRepresentation]))) {
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while (!autorun.eos()) {
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line = autorun.readLine();
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if (!line.empty() && line[0] != '#')
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additionalArgs.push_back(line);
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}
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}
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autorun.close();
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}
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2023-02-25 21:35:39 +01:00
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// If the bundle contains a game directory, auto-detect it
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NSString *gamePath = [[bundle resourcePath] stringByAppendingPathComponent:@"game"];
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BOOL isDir = false;
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BOOL exists = [[NSFileManager defaultManager] fileExistsAtPath:gamePath isDirectory:&isDir];
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if (exists && isDir) {
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2023-03-19 20:12:25 +00:00
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// Use auto-detection
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2023-02-25 21:35:39 +01:00
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command = "auto-detect";
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settings["path"] = [gamePath fileSystemRepresentation];
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return;
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2023-02-25 21:35:39 +01:00
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}
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2023-03-18 21:42:47 +00:00
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2023-03-19 14:39:27 +00:00
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// The rest of the function has some commands executed only the first time after each version change
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// Check the last version stored in the user settings.
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NSString *versionString = [NSString stringWithUTF8String:gScummVMFullVersion];
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NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
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NSString *lastVersion = [defaults stringForKey:@"lastVersion"];
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if (lastVersion && [lastVersion isEqualToString:versionString])
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return;
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[defaults setObject:versionString forKey:@"lastVersion"];
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// If the bundle contains a games directory, add them to the launcher
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NSString *gamesPath = [[bundle resourcePath] stringByAppendingPathComponent:@"games"];
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isDir = false;
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exists = [[NSFileManager defaultManager] fileExistsAtPath:gamesPath isDirectory:&isDir];
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if (exists && isDir) {
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// Detect and add games
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command = "add";
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settings["path"] = [gamesPath fileSystemRepresentation];
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settings["recursive"] = "true";
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settings["exit"] = "false";
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return;
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2023-03-18 21:42:47 +00:00
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}
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2023-02-25 21:35:39 +01:00
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}
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2023-02-25 22:36:48 +01:00
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bool OSystem_MacOSX::hasTextInClipboard() {
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return [[NSPasteboard generalPasteboard] availableTypeFromArray:[NSArray arrayWithObject:NSPasteboardTypeString]] != nil;
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}
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Common::U32String OSystem_MacOSX::getTextFromClipboard() {
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if (!hasTextInClipboard())
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return Common::U32String();
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NSPasteboard *pb = [NSPasteboard generalPasteboard];
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NSString *str = [pb stringForType:NSPasteboardTypeString];
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if (![str respondsToSelector:@selector(getBytes:maxLength:usedLength:encoding:options:range:remainingRange:)])
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return Common::U32String();
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// If translations are supported, use the current TranslationManager charset and otherwise
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// use ASCII. If the string cannot be represented using the requested encoding we get a null
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// pointer below, which is fine as ScummVM would not know what to do with the string anyway.
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#ifdef SCUMM_LITTLE_ENDIAN
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NSStringEncoding stringEncoding = NSUTF32LittleEndianStringEncoding;
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#else
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NSStringEncoding stringEncoding = NSUTF32BigEndianStringEncoding;
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#endif
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NSUInteger textLength = [str length];
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uint32 *text = new uint32[textLength];
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if (![str getBytes:text maxLength:4*textLength usedLength:NULL encoding: stringEncoding options:0 range:NSMakeRange(0, textLength) remainingRange:NULL]) {
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delete[] text;
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return Common::U32String();
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}
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Common::U32String u32String(text, textLength);
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delete[] text;
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return u32String;
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}
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bool OSystem_MacOSX::setTextInClipboard(const Common::U32String &text) {
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NSPasteboard *pb = [NSPasteboard generalPasteboard];
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[pb declareTypes:[NSArray arrayWithObject:NSPasteboardTypeString] owner:nil];
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#ifdef SCUMM_LITTLE_ENDIAN
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NSStringEncoding stringEncoding = NSUTF32LittleEndianStringEncoding;
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#else
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NSStringEncoding stringEncoding = NSUTF32BigEndianStringEncoding;
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#endif
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NSString *nsstring = [[NSString alloc] initWithBytes:text.c_str() length:4*text.size() encoding: stringEncoding];
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bool status = [pb setString:nsstring forType:NSPasteboardTypeString];
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[nsstring release];
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return status;
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}
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