scummvm/engines/saga2/console.cpp

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2021-07-19 18:57:58 +09:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "saga2/saga2.h"
#include "saga2/objects.h"
#include "saga2/player.h"
#include "saga2/console.h"
namespace Saga2 {
Console::Console(Saga2Engine *vm) : GUI::Debugger() {
_vm = vm;
registerCmd("killprotag", WRAP_METHOD(Console, cmdKillProtag));
}
Console::~Console() {
}
bool Console::cmdKillProtag(int argc, const char **argv) {
debugPrintf("Killing protagonist\n");
Actor *protag = (Actor *)GameObject::objectAddress(ActorBaseID);
protag->getStats()->vitality = 0;
return true;
}
}