56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "engines/util.h"
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#include "graphics/scaler.h"
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#include "graphics/thumbnail.h"
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#include "titanic/titanic.h"
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namespace Titanic {
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TitanicEngine::TitanicEngine(OSystem *syst, const TitanicGameDescription *gameDesc)
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: _gameDescription(gameDesc), Engine(syst) {
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}
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TitanicEngine::~TitanicEngine() {
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}
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void TitanicEngine::initialize() {
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// Set up debug channels
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DebugMan.addDebugChannel(kDebugCore, "core", "Core engine debug level");
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DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
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DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
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DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling");
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}
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Common::Error TitanicEngine::run() {
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initialize();
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return Common::kNoError;
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}
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} // End of namespace Titanic
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