2014-08-05 22:17:30 -04:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "access/player.h"
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#include "common/algorithm.h"
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#include "common/textconsole.h"
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namespace Access {
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Player::Player(AccessEngine *vm): _vm(vm) {
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_field0 = 0;
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_monData = nullptr;
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Common::fill(&_walkOffRight[0], &_walkOffRight[PLAYER_DATA_COUNT], 0);
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Common::fill(&_walkOffLeft[0], &_walkOffLeft[PLAYER_DATA_COUNT], 0);
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Common::fill(&_walkOffUp[0], &_walkOffUp[PLAYER_DATA_COUNT], 0);
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Common::fill(&_walkOffDown[0], &_walkOffDown[PLAYER_DATA_COUNT], 0);
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_rawTempL = 0;
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_rawXTemp = 0;
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_rawYTempL = 0;
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_rawYTemp = 0;
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_playerXLow = 0;
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_playerX = 0;
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_playerYLow = 0;
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_playerY = 0;
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_frame = 0;
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_playerOff = false;
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}
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2014-08-05 23:23:49 -04:00
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void Player::load() {
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// TODO
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}
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void Player::calcManScale() {
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// TODO
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}
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2014-08-05 22:17:30 -04:00
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void Player::walk() {
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warning("TODO: Player::walk");
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}
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} // End of namespace Access
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