scummvm/engines/access/room.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
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#include "common/memstream.h"
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#include "access/access.h"
#include "access/resources.h"
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#include "access/room.h"
namespace Access {
Room::Room(AccessEngine *vm) : _vm(vm) {
_function = 0;
_roomFlag = 0;
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}
void Room::doRoom() {
bool reloadFlag = false;
while (!_vm->shouldQuit()) {
if (!reloadFlag) {
_vm->_numImages = 0;
_vm->_newRect.clear();
_vm->_oldRect.clear();
_vm->_nextImage = 0;
_vm->_numAnimTimers = 0;
reloadRoom();
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}
reloadFlag = false;
_vm->_startup = 0;
_function = 0;
while (!_vm->shouldQuit()) {
_vm->_numImages = 0;
if (_vm->_startup != -1 && --_vm->_startup != 0) {
--_vm->_startup;
_vm->_events->showCursor();
_vm->_screen->fadeIn();
}
_vm->_events->pollEvents();
_vm->_nextImage = 0;
_vm->_player->walk();
_vm->_sound->midiRepeat();
_vm->_screen->checkScroll();
doCommands();
// DOROOMFLASHBACK jump point
if (_function == 1) {
clearRoom();
break;
} else if (_function == 2) {
clearRoom();
return;
} else if (_function == 3) {
reloadRoom1();
reloadFlag = true;
break;
} else if (_function == 4) {
break;
}
if (_vm->_screen->_scrollFlag) {
_vm->_screen->copyBF1BF2();
_vm->_newRect.clear();
_function = 0;
roomLoop();
if (_function == 1) {
clearRoom();
break;
} else {
_vm->_screen->plotList();
_vm->_screen->copyRects();
_vm->_screen->copyBF2Vid();
}
} else {
_vm->_screen->copyBF1BF2();
_vm->_newRect.clear();
_function = 0;
roomLoop();
if (_function == 1) {
clearRoom();
break;
} else {
_vm->_screen->plotList();
_vm->_screen->copyBlocks();
}
}
}
}
}
void Room::clearRoom() {
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if (_vm->_sound->_music) {
_vm->_sound->stopSong();
delete[] _vm->_sound->_music;
_vm->_sound->_music = nullptr;
}
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_vm->_sound->freeSounds();
_vm->_numAnimTimers = 0;
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_vm->freeAnimationData();
_vm->_scripts->freeScriptData();
_vm->freeCells();
_vm->freePlayField();
_vm->freeInactiveData();
_vm->freeManData();
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}
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void Room::loadRoomData(const byte *roomData) {
RoomInfo roomInfo(roomData);
_roomFlag = roomInfo._roomFlag;
_vm->_establishFlag = false;
if (roomInfo._estIndex != -1) {
_vm->_establishFlag = true;
if (_vm->_establishTable[roomInfo._estIndex] != 1) {
_vm->_establishTable[roomInfo._estIndex] = 1;
_vm->establish(0);
}
}
_vm->_sound->freeMusic();
if (roomInfo._musicFile._fileNum != -1) {
_vm->_sound->_music = _vm->_files->loadFile(roomInfo._musicFile._fileNum,
roomInfo._musicFile._subfile);
_vm->_sound->_midiSize = _vm->_files->_filesize;
_vm->_sound->midiPlay();
_vm->_sound->_musicRepeat = true;
}
_vm->_scaleH1 = roomInfo._scaleH1;
_vm->_scaleH2 = roomInfo._scaleH2;
_vm->_scaleN1 = roomInfo._scaleN1;
_vm->_scaleT1 = ((_vm->_scaleH2 - _vm->_scaleH1) << 8) / _vm->_scaleN1;
if (roomInfo._playFieldFile._fileNum != -1) {
_vm->loadPlayField(roomInfo._playFieldFile._fileNum,
roomInfo._playFieldFile._subfile);
setupRoom();
_vm->_scaleMaxY = _vm->_playFieldHeight << 4;
}
// Load cells
_vm->loadCells(roomInfo._cells);
// Load script data
_vm->_scripts->freeScriptData();
if (roomInfo._scriptFile._fileNum != -1)
_vm->_scripts->_script = _vm->_files->loadFile(roomInfo._scriptFile._fileNum,
roomInfo._scriptFile._subfile);
// Load animation data
_vm->freeAnimationData();
if (roomInfo._animFile._fileNum != -1)
_vm->_anim = _vm->_files->loadFile(roomInfo._animFile._fileNum,
roomInfo._animFile._subfile);
_vm->_scaleI = roomInfo._scaleI;
_vm->_screen->_scrollThreshold = roomInfo._scrollThreshold;
_vm->_screen->_startColor = roomInfo._startColor;
_vm->_screen->_numColors = roomInfo._numColors;
_vm->_screen->loadPalette(roomInfo._paletteFile._fileNum,
roomInfo._paletteFile._subfile);
// Load extra cells
_vm->_extraCells.clear();
for (uint i = 0; i < roomInfo._vidTable.size(); ++i) {
ExtraCell ec;
ec._vidTable = roomInfo._vidTable[i] & 0xffff;
ec._vidTable1 = roomInfo._vidTable[i] >> 16;
_vm->_extraCells.push_back(ec);
}
// Load sounds for the scene
_vm->_sound->loadSounds(roomInfo._sounds);
}
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void Room::roomLoop() {
// TODO
}
void Room::doCommands() {
// TODO
}
void Room::setupRoom() {
// TODO
}
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void Room::setWallCodes() {
// TODO
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}
void Room::buildScreen() {
// TODO
}
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/*------------------------------------------------------------------------*/
RoomInfo::RoomInfo(const byte *data) {
Common::MemoryReadStream stream(data, 999);
_roomFlag = stream.readByte() != 0;
_estIndex = (int16)stream.readUint16LE();
_musicFile._fileNum = (int16)stream.readUint16LE();
_musicFile._subfile = stream.readUint16LE();
_scaleH1 = stream.readByte();
_scaleH2 = stream.readByte();
_scaleN1 = stream.readByte();
_playFieldFile._fileNum = (int16)stream.readUint16LE();
_playFieldFile._subfile = stream.readUint16LE();
for (byte cell = stream.readByte(); cell != 0xff; cell = stream.readByte()) {
CellIdent ci;
ci._cell = cell;
ci._fileNum = (int16)stream.readUint16LE();
ci._subfile = stream.readUint16LE();
_cells.push_back(ci);
}
_scriptFile._fileNum = (int16)stream.readUint16LE();
_scriptFile._subfile = stream.readUint16LE();
_animFile._fileNum = (int16)stream.readUint16LE();
_animFile._subfile = stream.readUint16LE();
_scaleI = stream.readByte();
_scrollThreshold = stream.readByte();
_paletteFile._fileNum = (int16)stream.readUint16LE();
_paletteFile._subfile = stream.readUint16LE();
_startColor = stream.readUint16LE();
_numColors = stream.readUint16LE();
for (int16 v = (int16)stream.readUint16LE(); v != -1;
v = (int16)stream.readUint16LE()) {
uint16 v2 = stream.readUint16LE();
_vidTable.push_back(v | ((uint32)v2 << 16));
}
for (int16 fileNum = (int16)stream.readUint16LE(); fileNum != -1;
fileNum = (int16)stream.readUint16LE()) {
FileIdent fi;
fi._fileNum = fileNum;
fi._subfile = stream.readUint16LE();
_sounds.push_back(fi);
}
};
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} // End of namespace Access