53 lines
1.4 KiB
C
53 lines
1.4 KiB
C
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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*/
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#ifndef _WII_OPTIONS_H_
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#define _WII_OPTIONS_H_
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#include "common/str.h"
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#include "gui/dialog.h"
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using namespace GUI;
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class WiiOptionsDialog: public GUI::Dialog {
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typedef Common::String String;
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public:
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WiiOptionsDialog(const OSystem::GraphicsMode &gfxMode);
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virtual ~WiiOptionsDialog();
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virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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private:
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String _videoModePrefix;
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SliderWidget *_sliderUnderscanX;
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SliderWidget *_sliderUnderscanY;
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void revert();
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void load();
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void save();
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};
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#endif
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