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\section{Running ScummVM}
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Before you run the engine, you need to put the game's data files in a
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directory. The filenames must not be in mixed case on *nix systems
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(for example, these are valid names: "monkey2.000", "MONKEY2.000", while
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this is a bad one: "Monkey2.000"). If you use a game with speech, the file
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monster.sou must reside in the same directory as the data files.
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Please note that by default, ScummVM will save games in the directory
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it is executed from, so you should refrain from running it from more than
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one location. Further information, including how to specify a specific save
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directory to avoid this issue, are in section 6.0.
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ScummVM can be launched directly by running the executable. In this case,
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the built-in launcher will activate. From this, you can add games (click
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'Add Game'), or launch games which have already been configured.
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ScummVM can also be launched into a game directly using Command Line
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arguments -- see the next section.
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2006-06-06 21:51:28 +00:00
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2006-04-06 22:17:37 +00:00
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\input {running-options.tex}
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\input {running-language.tex}
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\input {running-graphics-filters.tex}
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\input {running-hotkeys.tex}
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%%% Local Variables:
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%%% mode: latex
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%%% TeX-master: "readme.tex"
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%%% End:
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