2005-02-20 10:56:59 +00:00
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/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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2005-05-23 09:30:43 +00:00
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#if !defined(SPRITE_HE_H) && !defined(DISABLE_HE)
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2005-02-20 10:56:59 +00:00
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#define SPRITE_HE_H
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namespace Scumm {
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2005-02-20 15:05:18 +00:00
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enum SpriteFlags {
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2005-04-01 06:30:46 +00:00
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kSFChanged = 0x1,
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kSFNeedRedraw = 0x2,
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kSFZoomed = 0x10,
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kSFRotated = 0x20,
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kSFDoubleBuffered = 0x1000,
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kSFYFlipped = 0x2000,
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kSFXFlipped = 0x4000,
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kSFActive = 0x8000,
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kSFNeedPaletteRemap = 0x80000,
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kSFDelayed = 0x200000,
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kSFMarkDirty = 0x400000,
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kSFBlitDirectly = 0x2000000,
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kSF30 = 0x20000000,
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kSFImageless = 0x40000000
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2005-02-20 15:05:18 +00:00
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};
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2005-02-20 22:16:31 +00:00
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enum SpriteGroupFlags {
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2005-03-17 09:28:36 +00:00
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kSGFClipBox = (1 << 0)
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2005-02-20 22:16:31 +00:00
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};
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2005-02-20 10:56:59 +00:00
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struct SpriteInfo {
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2005-04-08 23:32:30 +00:00
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int32 id;
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int32 zorder;
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int32 flags;
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int32 resId;
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int32 resState;
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int32 groupNum;
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int32 paletteNum;
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int32 zorderPriority;
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2005-02-24 04:04:17 +00:00
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Common::Rect bbox;
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2005-04-08 23:32:30 +00:00
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int32 dx;
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int32 dy;
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2005-02-27 03:36:33 +00:00
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Common::Point pos;
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2005-04-08 23:32:30 +00:00
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int32 tx;
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int32 ty;
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int32 field_44;
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int32 curImageState;
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int32 curResId;
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int32 imglistNum;
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int32 xmapNum;
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int32 res_wiz_states;
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int32 angle;
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int32 zoom;
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int32 delayCount;
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int32 curAngle;
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int32 curZoom;
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2005-04-20 10:33:20 +00:00
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int32 curImgFlags;
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2005-04-08 23:32:30 +00:00
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int32 field_74;
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int32 delayAmount;
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2005-04-20 05:24:02 +00:00
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int32 maskImgResNum;
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2005-04-08 23:32:30 +00:00
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int32 field_80;
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2005-04-11 07:40:14 +00:00
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int32 field_84;
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2005-04-08 23:32:30 +00:00
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int32 classFlags;
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2005-04-20 10:33:20 +00:00
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int32 imgFlags;
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2005-04-08 23:32:30 +00:00
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int32 field_90;
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2005-02-20 10:56:59 +00:00
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};
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struct SpriteGroup {
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2005-02-24 23:28:56 +00:00
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Common::Rect bbox;
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2005-04-08 23:32:30 +00:00
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int32 zorderPriority;
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int32 flags;
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int32 tx;
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int32 ty;
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int32 dstResNum;
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int32 scaling;
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int32 scale_x_ratio_mul;
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int32 scale_x_ratio_div;
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int32 scale_y_ratio_mul;
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int32 scale_y_ratio_div;
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2005-02-20 10:56:59 +00:00
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};
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2005-05-23 09:30:43 +00:00
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class ScummEngine_v90he;
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class Sprite {
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public:
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Sprite(ScummEngine_v90he *vm);
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SpriteInfo *_spriteTable;
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SpriteGroup *_spriteGroups;
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SpriteInfo **_activeSpritesTable;
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int32 _numSpritesToProcess;
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int32 _varNumSpriteGroups;
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int32 _varNumSprites;
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int32 _varMaxSprites;
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void saveOrLoadSpriteData(Serializer *s, uint32 savegameVersion);
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2005-05-23 11:50:36 +00:00
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void resetBackground();
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void setRedrawFlags(bool checkZOrder);
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void sortActiveSprites();
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void processImages(bool arg);
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void updateImages();
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2005-05-23 09:30:43 +00:00
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void getSpriteBounds(int spriteId, bool checkGroup, Common::Rect &bound);
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int findSpriteWithClassOf(int x, int y, int spriteGroupId, int d, int num, int *args);
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int getSpriteclassFlags(int spriteId, int num, int *args);
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int getSpriteFlagDoubleBuffered(int spriteId);
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int getSpriteFlagYFlipped(int spriteId);
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int getSpriteFlagXFlipped(int spriteId);
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int getSpriteFlagActive(int spriteId);
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int getSpriteFlagNeedPaletteRemap(int spriteId);
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int getSpriteFlagDelayed(int spriteId);
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int getSpriteFlagMarkDirty(int spriteId);
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int getSpriteFlagHasImage(int spriteId);
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int getSpriteResId(int spriteId);
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int getSpriteResState(int spriteId);
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int getSpriteGroupNum(int spriteId);
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int getSpritePaletteNum(int spriteId);
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int getSpriteZorderPriority(int spriteId);
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int getSpritegrp_tx(int spriteId);
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int getSpritegrp_ty(int spriteId);
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int getSpriteField_44(int spriteId);
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int getSpriteXmapNum(int spriteId);
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int getSpritewizSize(int spriteId);
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int getSpritezoom(int spriteId);
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int getSpritedelayAmount(int spriteId);
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int getSpritemaskImgResNum(int spriteId);
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int getSpriteField_80(int spriteId);
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int getSpriteField_8C_90(int spriteId, int type);
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void getSpriteImageDim(int spriteId, int32 &w, int32 &h);
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void getSpritetx_ty(int spriteId, int32 &tx, int32 &ty);
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void getSpritedx_dy(int spriteId, int32 &dx, int32 &dy);
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int getGroupzorderPriority(int spriteGroupId);
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int getGroupdstResNum(int spriteGroupId);
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int getGroupScale_x_ratio_mul(int spriteGroupId);
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int getGroupScale_x_ratio_div(int spriteGroupId);
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int getGroupScale_y_ratio_mul(int spriteGroupId);
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int getGroupScale_y_ratio_div(int spriteGroupId);
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void getGrouptx_ty(int spriteGroupId, int32 &tx, int32 &ty);
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void setSpritePaletteNum(int spriteId, int value);
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void setSpriteMaskImgResNum(int spriteId, int value);
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void setSpriteField80(int spriteId, int value);
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void setSpriteResetSprite(int spriteId);
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void setSpriteResState(int spriteId, int value);
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void setSpritetx_ty(int spriteId, int value1, int value2);
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void setSpriteGroupNum(int spriteId, int value);
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void setSpritedx_dy(int spriteId, int value1, int value2);
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void setSpriteXmapNum(int spriteId, int value);
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void setSpriteField44(int spriteId, int value1, int value2);
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void setSpriteZorderPriority(int spriteId, int value);
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void setSpriteInc_tx_ty(int spriteId, int value1, int value2);
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void setSpriteZoom(int spriteId, int value);
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void setSpriteAngle(int spriteId, int value);
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void setSpriteFlagDoubleBuffered(int spriteId, int value);
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void setSpriteFlagYFlipped(int spriteId, int value);
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void setSpriteFlagXFlipped(int spriteId, int value);
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void setSpriteFlagActive(int spriteId, int value);
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void setSpriteFlagNeedPaletteRemap(int spriteId, int value);
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void setSpriteFlagDelayed(int spriteId, int value);
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void setSpriteFlagMarkDirty(int spriteId, int value);
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void setSpriteFlagHasImage(int spriteId, int value);
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void setSpriteDelay(int spriteId, int value);
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void setSpriteSetClassFlag(int spriteId, int classId, int toggle);
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void setSpriteResetClassFlags(int spriteId);
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void setSpriteField84(int spriteId, int value);
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void setSpriteField8C_90(int spriteId, int type, int value);
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void redrawSpriteGroup(int spriteGroupId);
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void setGroupCase0_0(int spriteGroupId, int value1, int value2);
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void setGroupCase0_1(int spriteGroupId, int value);
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void setGroupCase0_2(int spriteGroupId, int value);
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void setGroupCase0_3(int spriteGroupId, int value);
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void setGroupCase0_4(int spriteGroupId);
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void setGroupCase0_5(int spriteGroupId, int value);
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void setGroupCase0_6(int spriteGroupId, int value);
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void setGroupCase0_7(int spriteGroupId, int value);
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void setGroupbbox(int spriteGroupId, int x1, int y1, int x2, int y2);
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void setGroupzorderPriority(int spriteGroupId, int value);
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void setGrouptx_ty(int spriteGroupId, int value1, int value2);
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void setGroupinc_tx_ty(int spriteGroupId, int value1, int value2);
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void setGroupdstResNum(int spriteGroupId, int value);
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void setGroupscaling(int spriteGroupId);
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void setGroupScale_x_ratio_mul(int spriteGroupId, int value);
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void setGroupScale_x_ratio_div(int spriteGroupId, int value);
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void setGroupScale_y_ratio_mul(int spriteGroupId, int value);
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void setGroupScale_y_ratio_div(int spriteGroupId, int value);
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void setGroupflagClipBoxAnd(int spriteGroupId);
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2005-05-23 11:50:36 +00:00
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void allocTables(int numSprites, int numGroups, int numMaxSprites);
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void resetGroup(int spriteGroupId);
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void resetTables(bool refreshScreen);
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void addImageToList(int spriteId, int imageNum, int *spriteIdptr);
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2005-05-23 09:30:43 +00:00
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private:
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ScummEngine_v90he *_vm;
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};
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2005-02-20 10:56:59 +00:00
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} // End of namespace Scumm
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#endif
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