scummvm/scumm/sprite_he.h

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/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#if !defined(SPRITE_HE_H) && !defined(DISABLE_HE)
#define SPRITE_HE_H
namespace Scumm {
enum SpriteFlags {
kSFChanged = 0x1,
kSFNeedRedraw = 0x2,
kSFZoomed = 0x10,
kSFRotated = 0x20,
kSFDoubleBuffered = 0x1000,
kSFYFlipped = 0x2000,
kSFXFlipped = 0x4000,
kSFActive = 0x8000,
kSFNeedPaletteRemap = 0x80000,
kSFDelayed = 0x200000,
kSFMarkDirty = 0x400000,
kSFBlitDirectly = 0x2000000,
kSF30 = 0x20000000,
kSFImageless = 0x40000000
};
enum SpriteGroupFlags {
kSGFClipBox = (1 << 0)
};
struct SpriteInfo {
int32 id;
int32 zorder;
int32 flags;
int32 resId;
int32 resState;
int32 groupNum;
int32 paletteNum;
int32 zorderPriority;
Common::Rect bbox;
int32 dx;
int32 dy;
Common::Point pos;
int32 tx;
int32 ty;
int32 field_44;
int32 curImageState;
int32 curResId;
int32 imglistNum;
int32 xmapNum;
int32 res_wiz_states;
int32 angle;
int32 zoom;
int32 delayCount;
int32 curAngle;
int32 curZoom;
int32 curImgFlags;
int32 field_74;
int32 delayAmount;
int32 maskImgResNum;
int32 field_80;
int32 field_84;
int32 classFlags;
int32 imgFlags;
int32 field_90;
};
struct SpriteGroup {
Common::Rect bbox;
int32 zorderPriority;
int32 flags;
int32 tx;
int32 ty;
int32 dstResNum;
int32 scaling;
int32 scale_x_ratio_mul;
int32 scale_x_ratio_div;
int32 scale_y_ratio_mul;
int32 scale_y_ratio_div;
};
class ScummEngine_v90he;
class Sprite {
public:
Sprite(ScummEngine_v90he *vm);
SpriteInfo *_spriteTable;
SpriteGroup *_spriteGroups;
SpriteInfo **_activeSpritesTable;
int32 _numSpritesToProcess;
int32 _varNumSpriteGroups;
int32 _varNumSprites;
int32 _varMaxSprites;
void saveOrLoadSpriteData(Serializer *s, uint32 savegameVersion);
void resetBackground();
void setRedrawFlags(bool checkZOrder);
void sortActiveSprites();
void processImages(bool arg);
void updateImages();
void getSpriteBounds(int spriteId, bool checkGroup, Common::Rect &bound);
int findSpriteWithClassOf(int x, int y, int spriteGroupId, int d, int num, int *args);
int getSpriteclassFlags(int spriteId, int num, int *args);
int getSpriteFlagDoubleBuffered(int spriteId);
int getSpriteFlagYFlipped(int spriteId);
int getSpriteFlagXFlipped(int spriteId);
int getSpriteFlagActive(int spriteId);
int getSpriteFlagNeedPaletteRemap(int spriteId);
int getSpriteFlagDelayed(int spriteId);
int getSpriteFlagMarkDirty(int spriteId);
int getSpriteFlagHasImage(int spriteId);
int getSpriteResId(int spriteId);
int getSpriteResState(int spriteId);
int getSpriteGroupNum(int spriteId);
int getSpritePaletteNum(int spriteId);
int getSpriteZorderPriority(int spriteId);
int getSpritegrp_tx(int spriteId);
int getSpritegrp_ty(int spriteId);
int getSpriteField_44(int spriteId);
int getSpriteXmapNum(int spriteId);
int getSpritewizSize(int spriteId);
int getSpritezoom(int spriteId);
int getSpritedelayAmount(int spriteId);
int getSpritemaskImgResNum(int spriteId);
int getSpriteField_80(int spriteId);
int getSpriteField_8C_90(int spriteId, int type);
void getSpriteImageDim(int spriteId, int32 &w, int32 &h);
void getSpritetx_ty(int spriteId, int32 &tx, int32 &ty);
void getSpritedx_dy(int spriteId, int32 &dx, int32 &dy);
int getGroupzorderPriority(int spriteGroupId);
int getGroupdstResNum(int spriteGroupId);
int getGroupScale_x_ratio_mul(int spriteGroupId);
int getGroupScale_x_ratio_div(int spriteGroupId);
int getGroupScale_y_ratio_mul(int spriteGroupId);
int getGroupScale_y_ratio_div(int spriteGroupId);
void getGrouptx_ty(int spriteGroupId, int32 &tx, int32 &ty);
void setSpritePaletteNum(int spriteId, int value);
void setSpriteMaskImgResNum(int spriteId, int value);
void setSpriteField80(int spriteId, int value);
void setSpriteResetSprite(int spriteId);
void setSpriteResState(int spriteId, int value);
void setSpritetx_ty(int spriteId, int value1, int value2);
void setSpriteGroupNum(int spriteId, int value);
void setSpritedx_dy(int spriteId, int value1, int value2);
void setSpriteXmapNum(int spriteId, int value);
void setSpriteField44(int spriteId, int value1, int value2);
void setSpriteZorderPriority(int spriteId, int value);
void setSpriteInc_tx_ty(int spriteId, int value1, int value2);
void setSpriteZoom(int spriteId, int value);
void setSpriteAngle(int spriteId, int value);
void setSpriteFlagDoubleBuffered(int spriteId, int value);
void setSpriteFlagYFlipped(int spriteId, int value);
void setSpriteFlagXFlipped(int spriteId, int value);
void setSpriteFlagActive(int spriteId, int value);
void setSpriteFlagNeedPaletteRemap(int spriteId, int value);
void setSpriteFlagDelayed(int spriteId, int value);
void setSpriteFlagMarkDirty(int spriteId, int value);
void setSpriteFlagHasImage(int spriteId, int value);
void setSpriteDelay(int spriteId, int value);
void setSpriteSetClassFlag(int spriteId, int classId, int toggle);
void setSpriteResetClassFlags(int spriteId);
void setSpriteField84(int spriteId, int value);
void setSpriteField8C_90(int spriteId, int type, int value);
void redrawSpriteGroup(int spriteGroupId);
void setGroupCase0_0(int spriteGroupId, int value1, int value2);
void setGroupCase0_1(int spriteGroupId, int value);
void setGroupCase0_2(int spriteGroupId, int value);
void setGroupCase0_3(int spriteGroupId, int value);
void setGroupCase0_4(int spriteGroupId);
void setGroupCase0_5(int spriteGroupId, int value);
void setGroupCase0_6(int spriteGroupId, int value);
void setGroupCase0_7(int spriteGroupId, int value);
void setGroupbbox(int spriteGroupId, int x1, int y1, int x2, int y2);
void setGroupzorderPriority(int spriteGroupId, int value);
void setGrouptx_ty(int spriteGroupId, int value1, int value2);
void setGroupinc_tx_ty(int spriteGroupId, int value1, int value2);
void setGroupdstResNum(int spriteGroupId, int value);
void setGroupscaling(int spriteGroupId);
void setGroupScale_x_ratio_mul(int spriteGroupId, int value);
void setGroupScale_x_ratio_div(int spriteGroupId, int value);
void setGroupScale_y_ratio_mul(int spriteGroupId, int value);
void setGroupScale_y_ratio_div(int spriteGroupId, int value);
void setGroupflagClipBoxAnd(int spriteGroupId);
void allocTables(int numSprites, int numGroups, int numMaxSprites);
void resetGroup(int spriteGroupId);
void resetTables(bool refreshScreen);
void addImageToList(int spriteId, int imageNum, int *spriteIdptr);
private:
ScummEngine_v90he *_vm;
};
} // End of namespace Scumm
#endif