scummvm/keyframe.h

74 lines
2 KiB
C
Raw Normal View History

2003-08-15 18:00:22 +00:00
// Residual - Virtual machine to run LucasArts' 3D adventure games
// Copyright (C) 2003-2004 The ScummVM-Residual Team (www.scummvm.org)
2003-08-15 18:00:22 +00:00
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef KEYFRAME_H
#define KEYFRAME_H
2003-08-15 18:00:22 +00:00
#include "vector3d.h"
#include "resource.h"
#include "model.h"
2003-08-15 18:00:22 +00:00
class TextSplitter;
class KeyframeAnim : public Resource {
public:
KeyframeAnim(const char *filename, const char *data, int len);
~KeyframeAnim();
2003-08-15 18:00:22 +00:00
void loadBinary(const char *data, int len);
void loadText(TextSplitter &ts);
void animate(Model::HierNode *nodes, float time,
int priority1 = 1, int priority2 = 5) const;
2003-08-15 18:00:22 +00:00
float length() const { return numFrames_ / fps_; }
2003-08-15 18:00:22 +00:00
private:
int flags_, type_, numFrames_, numJoints_;
float fps_;
int numMarkers_;
2003-08-15 18:00:22 +00:00
struct Marker {
float frame_;
int val_;
};
Marker *markers_;
2003-08-15 18:00:22 +00:00
struct KeyframeEntry {
void loadBinary(const char *&data);
2003-08-15 18:00:22 +00:00
float frame_;
int flags_;
Vector3d pos_, dpos_;
float pitch_, yaw_, roll_, dpitch_, dyaw_, droll_;
};
2003-08-15 18:00:22 +00:00
struct KeyframeNode {
void loadBinary(const char *&data);
void loadText(TextSplitter &ts);
~KeyframeNode();
2003-08-15 18:00:22 +00:00
void animate(Model::HierNode &node, float frame, int priority) const;
char meshName_[32];
int numEntries_;
KeyframeEntry *entries_;
};
2003-08-15 18:00:22 +00:00
KeyframeNode **nodes_;
2003-08-15 18:00:22 +00:00
};
#endif