2015-03-20 22:01:52 -04:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/inventory.h"
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2015-03-22 09:02:31 -04:00
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#include "sherlock/sherlock.h"
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2015-03-20 22:01:52 -04:00
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namespace Sherlock {
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2015-03-22 09:02:31 -04:00
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Inventory::Inventory(SherlockEngine *vm) : Common::Array<InventoryItem>(), _vm(vm) {
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Common::fill(&_invShapes[0], &_invShapes[MAX_VISIBLE_INVENTORY], (ImageFile *)nullptr);
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_invGraphicsLoaded = false;
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_invIndex = 0;
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_holdings = 0;
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}
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Inventory::~Inventory() {
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freeGraphics();
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}
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2015-03-26 21:40:24 -04:00
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void Inventory::freeInv() {
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2015-03-22 09:02:31 -04:00
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freeGraphics();
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_names.clear();
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_invGraphicsLoaded = false;
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}
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/**
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* Free any loaded inventory graphics
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*/
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void Inventory::freeGraphics() {
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for (uint idx = 0; idx < MAX_VISIBLE_INVENTORY; ++idx)
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delete _invShapes[idx];
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Common::fill(&_invShapes[0], &_invShapes[MAX_VISIBLE_INVENTORY], (ImageFile *)nullptr);
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_invGraphicsLoaded = false;
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}
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/** Load the list of names the inventory items correspond to.
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*/
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void Inventory::loadInv() {
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// Exit if the inventory names are already loaded
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if (_names.size() > 0)
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return;
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// Load the inventory names
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Common::SeekableReadStream *stream = _vm->_res->load("invent.txt");
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_names.clear();
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while (stream->pos() < stream->size()) {
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Common::String name;
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char c;
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while ((c = stream->readByte()) != 0)
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name += c;
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_names.push_back(name);
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}
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delete stream;
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}
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/**
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* Load the list of names of graphics for the inventory
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*/
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void Inventory::loadGraphics() {
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if (_invGraphicsLoaded)
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return;
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// Default all inventory slots to empty
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Common::fill(&_invShapes[0], &_invShapes[MAX_VISIBLE_INVENTORY], (ImageFile *)nullptr);
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for (int idx = _invIndex; (idx < _holdings) && (idx - _invIndex) < 6; ++idx) {
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// Get the name of the item to be dispalyed, figure out it's accompanying
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// .VGS file with it's picture, and then load it
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int invNum = findInv((*this)[idx]._name);
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Common::String fName = Common::String::format("item%02d.vgs", invNum);
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_invShapes[idx] = new ImageFile(fName);
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}
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_invGraphicsLoaded = true;
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}
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/**
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* Searches through the list of names that correspond to the inventory items
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* and returns the numer that matches the passed name
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*/
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int Inventory::findInv(const Common::String &name) {
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int result = -1;
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2015-03-22 09:51:37 -04:00
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for (int idx = 0; (idx < _holdings) && result == -1; ++idx) {
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2015-03-22 09:02:31 -04:00
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if (scumm_stricmp(name.c_str(), _names[idx].c_str()) == 0)
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result = idx;
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}
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if (result == -1)
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result = 1;
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return result;
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}
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2015-03-26 21:40:24 -04:00
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void Inventory::putInv(int slamit) {
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// TODO
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}
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2015-03-27 08:36:04 -04:00
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void Inventory::invent(int flag) {
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// TODO
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}
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2015-03-28 16:28:48 -04:00
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void Inventory::invCommands(bool slamIt) {
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// TODO
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}
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void Inventory::doInvLite(int index, byte color) {
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// TODO
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}
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void Inventory::doInvJF() {
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// TODO
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}
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2015-03-20 22:01:52 -04:00
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} // End of namespace Sherlock
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