2016-10-04 18:19:45 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2016-10-04 02:21:08 +02:00
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#include "bladerunner/obstacles.h"
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#include "bladerunner/bladerunner.h"
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2018-03-17 16:14:48 +01:00
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#include "bladerunner/savefile.h"
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2018-05-07 19:17:13 +02:00
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#include "bladerunner/scene.h" // for debug
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#include "bladerunner/view.h"
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#include "common/debug.h"
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#define WITHIN_TOLERANCE(a, b) (((a) - 0.009) < (b) && ((a) + 0.009) > (b))
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2018-03-17 16:14:48 +01:00
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2016-10-04 02:21:08 +02:00
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namespace BladeRunner {
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2016-10-04 18:19:45 +02:00
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Obstacles::Obstacles(BladeRunnerEngine *vm) {
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2016-10-04 02:21:08 +02:00
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_vm = vm;
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2018-03-17 16:14:48 +01:00
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_polygons = new Polygon[kPolygonCount];
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_polygonsBackup = new Polygon[kPolygonCount];
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_vertices = new Vector2[kVertexCount];
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2016-10-04 02:21:08 +02:00
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clear();
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}
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Obstacles::~Obstacles() {
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2018-05-07 19:17:13 +02:00
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clear();
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2018-04-04 22:41:12 +02:00
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delete[] _polygons;
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2018-05-07 19:17:13 +02:00
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_polygons = nullptr;
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delete[] _polygonsBackup;
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_polygonsBackup = nullptr;
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delete[] _vertices;
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_vertices = nullptr;
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2016-10-04 02:21:08 +02:00
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}
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void Obstacles::clear() {
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2018-01-14 12:12:06 +01:00
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for (int i = 0; i < kPolygonCount; i++) {
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_polygons[i].isPresent = false;
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_polygons[i].verticeCount = 0;
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2018-03-17 16:14:48 +01:00
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for (int j = 0; j < kPolygonVertexCount; j++) {
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2018-01-14 12:12:06 +01:00
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_polygons[i].vertices[j].x = 0.0f;
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_polygons[i].vertices[j].y = 0.0f;
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2016-10-04 02:21:08 +02:00
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}
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}
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2018-01-14 12:12:06 +01:00
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_verticeCount = 0;
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2016-10-06 00:59:11 +02:00
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_backup = false;
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2016-10-04 02:21:08 +02:00
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_count = 0;
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}
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2018-05-07 19:17:13 +02:00
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#define IN_RANGE(v, start, end) ((start) <= (v) && (v) <= (end))
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/*
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* This function is limited to finding intersections between
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* horizontal and vertical lines!
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*
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* The original implementation is more general but obstacle
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* polygons only consists of horizontal and vertical lines,
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* and this is more numerically stable.
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*/
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bool Obstacles::lineLineIntersection(LineSegment a, LineSegment b, Vector2 *intersection) {
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assert(a.start.x == a.end.x || a.start.y == a.end.y);
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assert(b.start.x == b.end.x || b.start.y == b.end.y);
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if (a.start.x > a.end.x) SWAP(a.start.x, a.end.x);
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if (a.start.y > a.end.y) SWAP(a.start.y, a.end.y);
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if (b.start.x > b.end.x) SWAP(b.start.x, b.end.x);
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if (b.start.y > b.end.y) SWAP(b.start.y, b.end.y);
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if (a.start.x == a.end.x && b.start.y == b.end.y && IN_RANGE(a.start.x, b.start.x, b.end.x) && IN_RANGE(b.start.y, a.start.y, a.end.y)) {
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// A is vertical, B is horizontal
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2018-05-07 19:31:53 +02:00
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*intersection = Vector2(a.start.x, b.start.y);
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2018-05-07 19:17:13 +02:00
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return true;
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}
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if (a.start.y == a.end.y && b.start.x == b.end.x && IN_RANGE(a.start.y, b.start.y, b.end.y) && IN_RANGE(b.start.x, a.start.x, a.end.x)) {
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// A is horizontal, B is vertical
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2018-05-07 19:31:53 +02:00
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*intersection = Vector2(b.start.x, a.start.y);
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2018-05-07 19:17:13 +02:00
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return true;
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}
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return false;
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}
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bool Obstacles::linePolygonIntersection(LineSegment lineA, VertexType lineAType, Polygon *polyB, Vector2 *intersectionPoint, int *intersectionIndex) {
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bool hasIntersection = false;
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float nearestIntersectionDistance = 0.0f;
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for (int i = 0; i != polyB->verticeCount; ++i) {
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LineSegment lineB;
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lineB.start = polyB->vertices[i];
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lineB.end = polyB->vertices[(i+1) % polyB->verticeCount];
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VertexType lineBType = polyB->vertexType[i];
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Vector2 newIntersectionPoint;
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if (lineLineIntersection(lineA, lineB, &newIntersectionPoint)) {
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2018-05-07 19:31:53 +02:00
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if ((lineAType == TOP_RIGHT && lineBType == TOP_LEFT)
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|| (lineAType == BOTTOM_RIGHT && lineBType == TOP_RIGHT)
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|| (lineAType == BOTTOM_LEFT && lineBType == BOTTOM_RIGHT)
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|| (lineAType == TOP_LEFT && lineBType == BOTTOM_LEFT)
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2018-05-07 19:17:13 +02:00
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) {
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if (!WITHIN_TOLERANCE(lineB.end.x, intersectionPoint->x)
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|| !WITHIN_TOLERANCE(lineB.end.y, intersectionPoint->y)) {
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if (newIntersectionPoint != *intersectionPoint) {
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float newIntersectionDistance = getLength(lineA.start.x, lineA.start.y, newIntersectionPoint.x, newIntersectionPoint.y);
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if (!hasIntersection || newIntersectionDistance < nearestIntersectionDistance) {
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hasIntersection = true;
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nearestIntersectionDistance = newIntersectionDistance;
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*intersectionPoint = newIntersectionPoint;
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*intersectionIndex = i;
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}
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}
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}
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}
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}
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}
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return hasIntersection;
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}
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/*
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* Polygons vertices are defined in clock-wise order
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* starting at the top-most, right-most corner.
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*
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* When merging two polygons, we start at the top-most, right-most vertex.
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* The polygon with this vertex starts is the primary polygon.
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* We follow the edges until we find an intersection with the secondary polygon,
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* in which case we switch primary and secondary and continue following the new edges.
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*
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* Luckily the first two polygons added in RC01 (A, then B) are laid as as below,
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* making an ideal test case.
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*
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* Merge order: (B0,B1) (B1,B2) (B2,J) (J,A2) (A2,A3) (A3,A0) (A0,I) (I,B0)
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*
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* 0,0 ---> x
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* |
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* | primary
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* | B 0 ----- 1
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* | | |
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* | A 0 --I-- 1 |
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* | | | | |
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* | | 3 --J-- 2
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* | | |
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* | 3 ----- 2
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* | secondary
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* v y
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*/
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bool Obstacles::mergePolygons(Polygon &polyA, Polygon &polyB) {
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bool flagDidMergePolygons = false;
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Polygon polyMerged;
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polyMerged.rect = merge(polyA.rect, polyB.rect);
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Polygon *polyPrimary, *polySecondary;
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if (polyA.rect.y0 < polyB.rect.y0 || (polyA.rect.y0 == polyB.rect.y0 && polyA.rect.x0 < polyB.rect.x0)) {
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polyPrimary = &polyA;
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polySecondary = &polyB;
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} else {
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polyPrimary = &polyB;
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polySecondary = &polyA;
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}
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Vector2 intersectionPoint;
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LineSegment polyLine;
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bool flagAddVertexToVertexList = true;
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bool flagDidFindIntersection = false;
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int vertIndex = 0;
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Polygon *startingPolygon = polyPrimary;
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int flagDone = false;
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while (!flagDone) {
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VertexType polyPrimaryType;
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polyLine.start = flagDidFindIntersection ? intersectionPoint : polyPrimary->vertices[vertIndex];
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polyLine.end = polyPrimary->vertices[(vertIndex + 1) % polyPrimary->verticeCount];
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// TODO(madmoose): How does this work when adding a new intersection point?
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polyPrimaryType = polyPrimary->vertexType[vertIndex];
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if (flagAddVertexToVertexList) {
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assert(polyMerged.verticeCount < kPolygonVertexCount);
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polyMerged.vertices[polyMerged.verticeCount] = polyLine.start;
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polyMerged.vertexType[polyMerged.verticeCount] = polyPrimaryType;
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polyMerged.verticeCount++;
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}
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flagAddVertexToVertexList = true;
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int polySecondaryIntersectionIndex = -1;
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if (linePolygonIntersection(polyLine, polyPrimaryType, polySecondary, &intersectionPoint, &polySecondaryIntersectionIndex)) {
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if (WITHIN_TOLERANCE(intersectionPoint.x, polyLine.start.x) && WITHIN_TOLERANCE(intersectionPoint.y, polyLine.start.y)) {
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warning("Set: %d Scene: %d", _vm->_scene->getSetId(), _vm->_scene->getSceneId());
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assert(0 && "Report instances of this to madmoose!");
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flagAddVertexToVertexList = false;
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polyMerged.verticeCount--; // TODO(madmoose): How would this work?
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} else {
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// Obstacles::nop
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}
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vertIndex = polySecondaryIntersectionIndex;
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flagDidFindIntersection = true;
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SWAP(polyPrimary, polySecondary);
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flagDidMergePolygons = true;
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} else {
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vertIndex = (vertIndex + 1) % polyPrimary->verticeCount;
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flagDidFindIntersection = false;
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}
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if (polyPrimary->vertices[vertIndex] == startingPolygon->vertices[0]) {
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flagDone = true;
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}
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}
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if (flagDidMergePolygons) {
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*startingPolygon = polyMerged;
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startingPolygon->isPresent = true;
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if (startingPolygon == &polyA) {
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polyB.isPresent = false;
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} else {
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polyA.isPresent = false;
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}
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}
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return flagDidMergePolygons;
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}
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void Obstacles::add(Rect rect) {
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int polygonIndex = findEmptyPolygon();
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if (polygonIndex < 0) {
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return;
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}
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rect.expand(12.0f);
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rect.trunc_2_decimals();
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Polygon &poly = _polygons[polygonIndex];
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poly.rect = rect;
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poly.vertices[0] = Vector2(rect.x0, rect.y0);
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poly.vertexType[0] = TOP_LEFT;
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poly.vertices[1] = Vector2(rect.x1, rect.y0);
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poly.vertexType[1] = TOP_RIGHT;
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poly.vertices[2] = Vector2(rect.x1, rect.y1);
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poly.vertexType[2] = BOTTOM_RIGHT;
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poly.vertices[3] = Vector2(rect.x0, rect.y1);
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poly.vertexType[3] = BOTTOM_LEFT;
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poly.isPresent = true;
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poly.verticeCount = 4;
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restart:
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for (int i = 0; i < kPolygonCount; ++i) {
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Polygon &polyA = _polygons[i];
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if (!polyA.isPresent) {
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continue;
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}
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for (int j = i+1; j < kPolygonCount; ++j) {
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Polygon &polyB = _polygons[j];
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if (!polyB.isPresent) {
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continue;
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}
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if (!overlaps(polyA.rect, polyB.rect)) {
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continue;
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}
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if (mergePolygons(polyA, polyB)) {
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goto restart;
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}
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}
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}
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}
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int Obstacles::findEmptyPolygon() const {
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for (int i = 0; i < kPolygonCount; i++) {
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if (!_polygons[i].isPresent) {
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return i;
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}
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}
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return -1;
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}
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float Obstacles::getLength(float x0, float z0, float x1, float z1) {
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if (x0 == x1) {
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return fabs(z1 - z0);
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}
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return fabs(x1 - x0);
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2016-10-04 02:21:08 +02:00
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}
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2018-01-14 12:12:06 +01:00
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bool Obstacles::find(const Vector3 &from, const Vector3 &to, Vector3 *next) const {
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2016-10-04 02:21:08 +02:00
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//TODO
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*next = to;
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return true;
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}
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2018-05-07 19:17:13 +02:00
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bool Obstacles::findIntersectionNearest(int polygonIndex, Vector2 from, Vector2 to,
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int *outVertexIndex, float *outDistance, Vector2 *out) const
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{
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float minDistance = 0.0f;
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Vector2 minIntersection;
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int minVertexIndex = -1;
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bool hasDistance = false;
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for (int i = 0; i < _polygons[polygonIndex].verticeCount; ++i) {
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int nextIndex = (i + 1) % _polygons[polygonIndex].verticeCount;
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Vector2 *vertices = _polygons[polygonIndex].vertices;
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Vector2 intersection;
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bool intersects = lineIntersection(from, to, vertices[i], vertices[nextIndex], &intersection);
|
|
|
|
if (intersects) {
|
|
|
|
float distance2 = distance(from, intersection);
|
|
|
|
if (!hasDistance || distance2 < minDistance) {
|
|
|
|
minDistance = distance2;
|
|
|
|
minIntersection = intersection;
|
|
|
|
minVertexIndex = i;
|
|
|
|
hasDistance = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
*outDistance = minDistance;
|
|
|
|
*outVertexIndex = minVertexIndex;
|
|
|
|
*out = minIntersection;
|
|
|
|
|
|
|
|
return minVertexIndex != -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Obstacles::findIntersectionFarthest(int polygonIndex, Vector2 from, Vector2 to,
|
|
|
|
int *outVertexIndex, float *outDistance, Vector2 *out) const
|
|
|
|
{
|
|
|
|
float maxDistance = 0.0f;
|
|
|
|
Vector2 maxIntersection;
|
|
|
|
int maxVertexIndex = -1;
|
|
|
|
|
|
|
|
bool hasDistance = false;
|
|
|
|
|
|
|
|
for (int i = 0; i < _polygons[polygonIndex].verticeCount; ++i) {
|
|
|
|
int nextIndex = (i + 1) % _polygons[polygonIndex].verticeCount;
|
|
|
|
Vector2 *vertices = _polygons[polygonIndex].vertices;
|
|
|
|
Vector2 intersection;
|
|
|
|
bool intersects = lineIntersection(from, to, vertices[i], vertices[nextIndex], &intersection);
|
|
|
|
if (intersects) {
|
|
|
|
float distance2 = distance(from, intersection);
|
|
|
|
if (!hasDistance || distance2 > maxDistance) {
|
|
|
|
maxDistance = distance2;
|
|
|
|
maxIntersection = intersection;
|
|
|
|
maxVertexIndex = i;
|
|
|
|
hasDistance = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
*outDistance = maxDistance;
|
|
|
|
*outVertexIndex = maxVertexIndex;
|
|
|
|
*out = maxIntersection;
|
|
|
|
|
|
|
|
return maxVertexIndex != -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Obstacles::findPolygonVerticeByXZ(int *polygonIndex, int *verticeIndex, int *verticeCount, float x, float z) const {
|
|
|
|
*polygonIndex = -1;
|
|
|
|
*verticeIndex = -1;
|
|
|
|
*verticeCount = -1;
|
|
|
|
|
|
|
|
for (int i = 0; i != kPolygonCount; ++i) {
|
|
|
|
if (!_polygons[i].isPresent || _polygons[i].verticeCount == 0) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int j = 0; j != kPolygonVertexCount; ++j) {
|
|
|
|
if (_polygons[i].vertices[j].x == x && _polygons[i].vertices[j].y == z) {
|
|
|
|
*polygonIndex = i;
|
|
|
|
*verticeIndex = j;
|
|
|
|
*verticeCount = _polygons[i].verticeCount;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool Obstacles::findPolygonVerticeByXZWithinTolerance(float x, float z, int *polygonIndex, int *verticeIndex) const {
|
|
|
|
*polygonIndex = -1;
|
|
|
|
*verticeIndex = -1;
|
|
|
|
|
|
|
|
for (int i = 0; i != kPolygonCount; ++i) {
|
|
|
|
if (!_polygons[i].isPresent || _polygons[i].verticeCount == 0) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int j = 0; j != kPolygonVertexCount; ++j) {
|
|
|
|
if (WITHIN_TOLERANCE(_polygons[i].vertices[j].x, x)) {
|
|
|
|
if (WITHIN_TOLERANCE(_polygons[i].vertices[j].y, z)) {
|
|
|
|
*polygonIndex = i;
|
|
|
|
*verticeIndex = j;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Obstacles::clearVertices() {
|
|
|
|
_verticeCount = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Obstacles::copyVerticesReverse() {
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void Obstacles::copyVertices() {
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2016-10-06 00:59:11 +02:00
|
|
|
void Obstacles::backup() {
|
2018-05-07 19:17:13 +02:00
|
|
|
for (int i = 0; i != kPolygonCount; ++i) {
|
|
|
|
_polygonsBackup[i].isPresent = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
int count = 0;
|
|
|
|
for (int i = 0; i != kPolygonCount; ++i) {
|
|
|
|
if (_polygons[i].isPresent) {
|
|
|
|
_polygonsBackup[count] = _polygons[i];
|
|
|
|
++count;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i != kPolygonCount; ++i) {
|
|
|
|
_polygons[i] = _polygonsBackup[count];
|
|
|
|
}
|
|
|
|
|
|
|
|
_count = count;
|
|
|
|
_backup = true;
|
2016-10-04 02:21:08 +02:00
|
|
|
}
|
2016-10-06 00:59:11 +02:00
|
|
|
|
2018-05-07 19:17:13 +02:00
|
|
|
void Obstacles::restore() {
|
|
|
|
for (int i = 0; i != kPolygonCount; ++i) {
|
|
|
|
_polygons[i].isPresent = false;
|
|
|
|
}
|
|
|
|
for (int i = 0; i != kPolygonCount; ++i) {
|
|
|
|
_polygons[i] = _polygonsBackup[i];
|
|
|
|
}
|
|
|
|
}
|
2017-04-01 08:56:30 +02:00
|
|
|
|
2018-03-24 17:20:27 +01:00
|
|
|
void Obstacles::save(SaveFileWriteStream &f) {
|
|
|
|
f.writeBool(_backup);
|
|
|
|
f.writeInt(_count);
|
2018-03-17 16:14:48 +01:00
|
|
|
for (int i = 0; i < _count; ++i) {
|
|
|
|
Polygon &p = _polygonsBackup[i];
|
2018-03-24 17:20:27 +01:00
|
|
|
f.writeBool(p.isPresent);
|
|
|
|
f.writeInt(p.verticeCount);
|
2018-05-07 19:17:13 +02:00
|
|
|
f.writeFloat(p.rect.x0);
|
|
|
|
f.writeFloat(p.rect.y0);
|
|
|
|
f.writeFloat(p.rect.x1);
|
|
|
|
f.writeFloat(p.rect.y1);
|
2018-03-17 16:14:48 +01:00
|
|
|
for (int j = 0; j < kPolygonVertexCount; ++j) {
|
2018-03-24 17:20:27 +01:00
|
|
|
f.writeVector2(p.vertices[j]);
|
2018-03-17 16:14:48 +01:00
|
|
|
}
|
|
|
|
for (int j = 0; j < kPolygonVertexCount; ++j) {
|
2018-03-24 17:20:27 +01:00
|
|
|
f.writeInt(p.vertexType[j]);
|
2018-03-17 16:14:48 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
for (int i = 0; i < kVertexCount; ++i) {
|
2018-03-24 17:20:27 +01:00
|
|
|
f.writeVector2(_vertices[i]);
|
2018-03-17 16:14:48 +01:00
|
|
|
}
|
2018-03-24 17:20:27 +01:00
|
|
|
f.writeInt(_verticeCount);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Obstacles::load(SaveFileReadStream &f) {
|
|
|
|
for (int i = 0; i < kPolygonCount; ++i) {
|
|
|
|
_polygons[i].isPresent = false;
|
|
|
|
_polygons[i].verticeCount = 0;
|
|
|
|
_polygonsBackup[i].isPresent = false;
|
|
|
|
_polygonsBackup[i].verticeCount = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
_backup = f.readBool();
|
|
|
|
_count = f.readInt();
|
|
|
|
for (int i = 0; i < _count; ++i) {
|
|
|
|
Polygon &p = _polygonsBackup[i];
|
|
|
|
p.isPresent = f.readBool();
|
|
|
|
p.verticeCount = f.readInt();
|
2018-05-07 19:17:13 +02:00
|
|
|
p.rect.x0 = f.readFloat();
|
|
|
|
p.rect.y0 = f.readFloat();
|
|
|
|
p.rect.x1 = f.readFloat();
|
|
|
|
p.rect.y1 = f.readFloat();
|
2018-03-24 17:20:27 +01:00
|
|
|
for (int j = 0; j < kPolygonVertexCount; ++j) {
|
|
|
|
p.vertices[j] = f.readVector2();
|
|
|
|
}
|
|
|
|
for (int j = 0; j < kPolygonVertexCount; ++j) {
|
2018-05-07 19:17:13 +02:00
|
|
|
p.vertexType[j] = (VertexType)f.readInt();
|
2018-03-24 17:20:27 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < kPolygonCount; ++i) {
|
|
|
|
_polygons[i] = _polygonsBackup[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int i = 0; i < kVertexCount; ++i) {
|
|
|
|
_vertices[i] = f.readVector2();
|
|
|
|
}
|
|
|
|
_verticeCount = f.readInt();
|
2018-03-17 16:14:48 +01:00
|
|
|
}
|
|
|
|
|
2018-05-07 19:17:13 +02:00
|
|
|
void Obstacles::draw() {
|
|
|
|
for (int i = 0; i != kPolygonCount; ++i) {
|
|
|
|
if (!_polygons[i].isPresent) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector3 p0 = _vm->_view->calculateScreenPosition(Vector3(
|
|
|
|
_polygons[i].vertices[_polygons[i].verticeCount - 1].x,
|
|
|
|
0,
|
|
|
|
_polygons[i].vertices[_polygons[i].verticeCount - 1].y
|
|
|
|
));
|
|
|
|
|
|
|
|
for (int j = 0; j != _polygons[i].verticeCount; ++j) {
|
|
|
|
Vector3 p1 = _vm->_view->calculateScreenPosition(Vector3(
|
|
|
|
_polygons[i].vertices[j].x,
|
|
|
|
0.0f,
|
|
|
|
_polygons[i].vertices[j].y
|
|
|
|
));
|
|
|
|
|
|
|
|
_vm->_surfaceFront.drawLine(p0.x, p0.y, p1.x, p1.y, 0x7FE0);
|
|
|
|
|
|
|
|
p0 = p1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2016-10-06 00:59:11 +02:00
|
|
|
|
2016-10-04 02:21:08 +02:00
|
|
|
} // End of namespace BladeRunner
|